#ifndef SMESH_ACTORUTILS_H
#define SMESH_ACTORUTILS_H
+#include "SMESH_Object.h"
+
#include <qcolor.h>
#include <qstring.h>
namespace SMESH{
- float GetFloat( const QString& theValue, float theDefault = 0 );
- float GetFloat( const QString& theName, const QString& theSection, float theDefault = 0 );
+ float SMESHOBJECT_EXPORT GetFloat( const QString& theValue, float theDefault = 0 );
+ float SMESHOBJECT_EXPORT GetFloat( const QString& theName, const QString& theSection, float theDefault = 0 );
- QColor GetColor( const QString& theSect, const QString& theName, const QColor&t = QColor() );
- void GetColor( const QString& theSect, const QString& theName, int&, int&, int&, const QColor&t = QColor() );
- void GetColor( const QString& theSect, const QString& theName, float&, float&, float&, const QColor&t = QColor() );
+ QColor SMESHOBJECT_EXPORT GetColor( const QString& theSect, const QString& theName, const QColor&t = QColor() );
+ void SMESHOBJECT_EXPORT GetColor( const QString& theSect, const QString& theName, int&, int&, int&, const QColor&t = QColor() );
+ void SMESHOBJECT_EXPORT GetColor( const QString& theSect, const QString& theName, float&, float&, float&, const QColor&t = QColor() );
void WriteUnstructuredGrid(vtkUnstructuredGrid* theGrid, const char* theFileName);