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in ComputeStateEngine(), clear _computeError at certain events only
[modules/smesh.git] / src / OBJECT / SMESH_ActorUtils.cxx
index 0a965ea85193bd28284d62afeb9564afc41c2a44..bb9fd64b185324fea24f498371bd67a37bedc711 100644 (file)
@@ -159,8 +159,10 @@ namespace SMESH
 
   std::map<SMDSAbs_ElementType,int> GetEntitiesFromObject(SMESH_VisualObj *theObject) {
     std::map<SMDSAbs_ElementType,int> entities;
-       entities.insert(std::pair<SMDSAbs_ElementType,int>(SMDSAbs_0DElement,
+    entities.insert(std::pair<SMDSAbs_ElementType,int>(SMDSAbs_0DElement,
                theObject ? theObject->GetNbEntities(SMDSAbs_0DElement) : 0));
+    entities.insert(std::pair<SMDSAbs_ElementType,int>(SMDSAbs_Ball,
+               theObject ? theObject->GetNbEntities(SMDSAbs_Ball) : 0));
     entities.insert(std::pair<SMDSAbs_ElementType,int>(SMDSAbs_Edge,
                theObject ? theObject->GetNbEntities(SMDSAbs_Edge) : 0));
     entities.insert(std::pair<SMDSAbs_ElementType,int>(SMDSAbs_Face,