virtual long GetControlsPrecision() const { return myControlsPrecision; }
protected:
+ void SetControlMode(eControl theMode, bool theCheckEntityMode);
void SetImplicitFunctionUsed(bool theIsImplicitFunctionUsed);
bool IsImplicitFunctionUsed() const;
vtkProperty* myHighlightProp;
vtkProperty* myPreselectProp;
SMESH_DeviceActor* myHighlitableActor;
- SMESH_DeviceActor* myNodeHighlitableActor;
eControl myControlMode;
SMESH_DeviceActor* my2DActor;
SMESH_DeviceActor* my1DExtActor;
unsigned int myEntityMode;
+ unsigned int myEntityState;
bool myIsPointsVisible;
bool myIsShrinkable;