-// SMESH OBJECT : interactive object for SMESH visualization
+// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+
+// SMESH OBJECT : interactive object for SMESH visualization
// File : SMESH_ActorDef.h
// Author : Nicolas REJNERI
// Module : SMESH
-// $Header$
-
+//
#ifndef SMESH_ACTORDEF_H
#define SMESH_ACTORDEF_H
virtual void SetNodeColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b);
virtual void GetNodeColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b);
+ virtual void Set0DColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b);
+ virtual void Get0DColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b);
+
virtual void SetHighlightColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b);
virtual void GetHighlightColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b);
virtual vtkFloatingPointType GetLineWidth();
virtual void SetLineWidth(vtkFloatingPointType theVal);
- virtual void SetNodeSize(vtkFloatingPointType size) ;
- virtual vtkFloatingPointType GetNodeSize() ;
+ virtual void Set0DSize(vtkFloatingPointType size);
+ virtual vtkFloatingPointType Get0DSize();
virtual int GetNodeObjId(int theVtkID);
virtual vtkFloatingPointType* GetNodeCoord(int theObjID);
virtual void SetCellsLabeled(bool theIsCellsLabeled);
virtual bool GetCellsLabeled(){ return myIsCellsLabeled;}
+ virtual void SetFacesOriented(bool theIsFacesOriented);
+ virtual bool GetFacesOriented();
+
+ virtual void SetFacesOrientationColor(vtkFloatingPointType theColor[3]);
+ virtual void GetFacesOrientationColor(vtkFloatingPointType theColor[3]);
+
+ virtual void SetFacesOrientationScale(vtkFloatingPointType theScale);
+ virtual vtkFloatingPointType GetFacesOrientationScale();
+
+ virtual void SetFacesOrientation3DVectors(bool theState);
+ virtual bool GetFacesOrientation3DVectors();
+
virtual void SetControlMode(eControl theMode);
virtual eControl GetControlMode(){ return myControlMode;}
virtual long GetControlsPrecision() const { return myControlsPrecision; }
virtual void UpdateScalarBar();
+
+
+ virtual void SetQuadratic2DRepresentation(EQuadratic2DRepresentation);
+ virtual EQuadratic2DRepresentation GetQuadratic2DRepresentation();
+ virtual void SetMarkerStd( VTK::MarkerType, VTK::MarkerScale );
+ virtual void SetMarkerTexture( int, VTK::MarkerTexture );
+
protected:
void SetControlMode(eControl theMode, bool theCheckEntityMode);
void SetImplicitFunctionUsed(bool theIsImplicitFunctionUsed);
SMESH_DeviceActor* myHighlitableActor;
eControl myControlMode;
+ vtkProperty* my2DExtProp;
SMESH_DeviceActor* my2DActor;
+ SMESH_DeviceActor* my2DExtActor;
SMESH_DeviceActor* my3DActor;
SMESH_DeviceActor* myControlActor;
+ vtkProperty* myNodeExtProp;
+ SMESH_DeviceActor* myNodeExtActor;
+
vtkProperty* my1DProp;
SMESH_DeviceActor* my1DActor;
vtkProperty* my1DExtProp;
SMESH_DeviceActor* my1DExtActor;
+ vtkProperty* my0DProp;
+ SMESH_DeviceActor* my0DActor;
+ vtkProperty* my0DExtProp;
+ SMESH_DeviceActor* my0DExtActor;
+
unsigned int myEntityMode;
unsigned int myEntityState;
bool myIsPointsVisible;
TCippingPlaneCont myCippingPlaneCont;
long myControlsPrecision;
+ bool myIsFacesOriented;
+
+ VTK::MarkerTexture myMarkerTexture;
+
SMESH_ActorDef();
~SMESH_ActorDef();
bool Init(TVisualObjPtr theVisualObj,
- const char* theEntry,
- const char* theName,
- int theIsClear);
+ const char* theEntry,
+ const char* theName,
+ int theIsClear);
void SetIsShrunkable(bool theShrunkable);
void UpdateHighlight();