virtual long GetControlsPrecision() const { return myControlsPrecision; }
virtual void UpdateScalarBar();
+
+
+ virtual void SetQuadratic2DRepresentation(EQuadratic2DRepresentation);
+ virtual EQuadratic2DRepresentation GetQuadratic2DRepresentation();
protected:
void SetControlMode(eControl theMode, bool theCheckEntityMode);
vtkProperty* my1DExtProp;
SMESH_DeviceActor* my1DExtActor;
+ vtkProperty* my0DProp;
+ SMESH_DeviceActor* my0DActor;
+ vtkProperty* my0DExtProp;
+ SMESH_DeviceActor* my0DExtActor;
+
unsigned int myEntityMode;
unsigned int myEntityState;
bool myIsPointsVisible;
~SMESH_ActorDef();
bool Init(TVisualObjPtr theVisualObj,
- const char* theEntry,
- const char* theName,
- int theIsClear);
+ const char* theEntry,
+ const char* theName,
+ int theIsClear);
void SetIsShrunkable(bool theShrunkable);
void UpdateHighlight();