virtual void AddToRender(vtkRenderer* theRenderer);
virtual void RemoveFromRender(vtkRenderer* theRenderer);
+ virtual void EnableSelection( bool enable );
virtual bool hasHighlight() { return true; }
virtual void highlight(bool theHighlight);
virtual void SetPreSelected(bool thePreselect = false);
virtual int GetNodeObjId(int theVtkID);
virtual double* GetNodeCoord(int theObjID);
+ virtual int GetNodeVtkId(int theObjID);
virtual int GetElemObjId(int theVtkID);
virtual vtkCell* GetElemCell(int theObjID);
virtual bool GetFacesOrientation3DVectors();
virtual void SetControlMode(eControl theMode);
+ virtual void SetControl(SMESH::Controls::FunctorPtr theFunctor);
virtual int GetNumberControlEntities();
virtual eControl GetControlMode(){ return myControlMode;}
virtual SMESH::Controls::FunctorPtr GetFunctor() { return myFunctor; }
SMESH_DeviceActor* my0DExtActor;
unsigned int myEntityMode;
- unsigned int myEntityState;
unsigned int myEntityModeCache;
+ int myRepresentationCache;
bool myIsEntityModeCache;
bool myIsPointsVisible;