virtual int GetNodeObjId(int theVtkID);
virtual double* GetNodeCoord(int theObjID);
+ virtual int GetNodeVtkId(int theObjID);
virtual int GetElemObjId(int theVtkID);
virtual vtkCell* GetElemCell(int theObjID);
virtual bool GetFacesOrientation3DVectors();
virtual void SetControlMode(eControl theMode);
+ virtual void SetControl(SMESH::Controls::FunctorPtr theFunctor);
virtual int GetNumberControlEntities();
virtual eControl GetControlMode(){ return myControlMode;}
virtual SMESH::Controls::FunctorPtr GetFunctor() { return myFunctor; }