virtual void SetBallColor(double r,double g,double b);
virtual void GetBallColor(double& r,double& g,double& b);
- virtual void SetHighlightColor(double r,double g,double b);
- virtual void GetHighlightColor(double& r,double& g,double& b);
-
- virtual void SetPreHighlightColor(double r,double g,double b);
- virtual void GetPreHighlightColor(double& r,double& g,double& b);
+ virtual void UpdateSelectionProps();
virtual double GetLineWidth();
virtual void SetLineWidth(double theVal);
virtual int GetNodeObjId(int theVtkID);
virtual double* GetNodeCoord(int theObjID);
+ virtual int GetNodeVtkId(int theObjID);
virtual int GetElemObjId(int theVtkID);
virtual vtkCell* GetElemCell(int theObjID);
virtual bool GetFacesOrientation3DVectors();
virtual void SetControlMode(eControl theMode);
+ virtual void SetControl(SMESH::Controls::FunctorPtr theFunctor);
virtual int GetNumberControlEntities();
virtual eControl GetControlMode(){ return myControlMode;}
virtual SMESH::Controls::FunctorPtr GetFunctor() { return myFunctor; }