// $Header$
-#include "SMESH_Actor.h"
+#include "SMESH_ActorDef.h"
#include "SMESH_ActorUtils.h"
#include "SMESH_DeviceActor.h"
+#include "SMESH_ControlsDef.hxx"
#include "SALOME_ExtractUnstructuredGrid.h"
#include "QAD_Config.h"
-#include "utilities.h"
#include <qstringlist.h>
#include <vtkTimeStamp.h>
#include <vtkMath.h>
#include <vtkPlane.h>
#include <vtkImplicitBoolean.h>
+#include <vtkImplicitFunctionCollection.h>
+
+#include "utilities.h"
#ifdef _DEBUG_
static int MYDEBUG = 0;
-static int MYDEBUGWITHFILES = 0;
#else
static int MYDEBUG = 0;
-static int MYDEBUGWITHFILES = 0;
#endif
static int aLineWidthInc = 2;
static int aPointSizeInc = 2;
-SMESH_Actor* SMESH_Actor::New(){
- return new SMESH_Actor();
+SMESH_ActorDef* SMESH_ActorDef::New(){
+ return new SMESH_ActorDef();
}
const char* theName,
int theIsClear)
{
- SMESH_Actor* anActor = SMESH_Actor::New();
+ SMESH_ActorDef* anActor = SMESH_ActorDef::New();
if(!anActor->Init(theVisualObj,theEntry,theName,theIsClear)){
anActor->Delete();
anActor = NULL;
}
-SMESH_Actor::SMESH_Actor(){
- if(MYDEBUG) MESSAGE("SMESH_Actor");
+SMESH_ActorDef::SMESH_ActorDef(){
+ if(MYDEBUG) MESSAGE("SMESH_ActorDef");
myTimeStamp = vtkTimeStamp::New();
myBaseActor->SetUserMatrix(aMatrix);
myBaseActor->SetStoreMapping(true);
myBaseActor->GetProperty()->SetOpacity(0.0);
+ myBaseActor->myGeomFilter->SetInside(true);
myPickableActor = myBaseActor;
-
+
myHighlightProp = vtkProperty::New();
myHighlightProp->SetAmbient(1.0);
myHighlightProp->SetDiffuse(0.0);
myName = "";
myIO = NULL;
- myColorMode = eNone;
- my1DColorMode = e1DNone;
+ myControlMode = eNone;
myControlActor = my2DActor;
//Definition of myScalarBarActor
aPtsTextProp->SetShadow(0);
myPtsLabeledDataMapper->SetLabelTextProperty(aPtsTextProp);
aPtsTextProp->Delete();
-
+
+ myEntityMode = eAllEntity;
+
myIsPointsLabeled = false;
myPointLabels = vtkActor2D::New();
}
-SMESH_Actor::~SMESH_Actor(){
- if(MYDEBUG) MESSAGE("~SMESH_Actor");
+SMESH_ActorDef::~SMESH_ActorDef(){
+ if(MYDEBUG) MESSAGE("~SMESH_ActorDef");
myScalarBarActor->Delete();
myLookupTable->Delete();
}
-void SMESH_Actor::SetPointsLabeled( bool theIsPointsLabeled )
+void SMESH_ActorDef::SetPointsLabeled( bool theIsPointsLabeled )
{
vtkUnstructuredGrid* aGrid = GetUnstructuredGrid();
myIsPointsLabeled = theIsPointsLabeled && aGrid->GetNumberOfPoints();
}
-void SMESH_Actor::SetCellsLabeled(bool theIsCellsLabeled){
+void SMESH_ActorDef::SetCellsLabeled(bool theIsCellsLabeled)
+{
vtkUnstructuredGrid* aGrid = GetUnstructuredGrid();
myIsCellsLabeled = theIsCellsLabeled && aGrid->GetNumberOfPoints();
if(myIsCellsLabeled){
}
-void SMESH_Actor::SetControlMode(eControl theMode){
- myColorMode = eNone;
- my1DColorMode = e1DNone;
+void SMESH_ActorDef::SetControlMode(eControl theMode){
+ myControlMode = eNone;
my1DActor->GetMapper()->SetScalarVisibility(false);
my2DActor->GetMapper()->SetScalarVisibility(false);
if(anIsScalarVisible){
SMESH::Controls::FunctorPtr aFunctor;
switch(theMode){
- case eLengthEdges:
+ case eLength:
{
SMESH::Controls::Length* aControl = new SMESH::Controls::Length();
aControl->SetPrecision( myControlsPrecision );
myControlActor = my1DActor;
break;
}
+ case eLength2D:
+ {
+ aFunctor.reset(new SMESH::Controls::Length2D());
+ myControlActor = my2DActor;
+ break;
+ }
case eFreeBorders:
aFunctor.reset(new SMESH::Controls::FreeBorders());
myControlActor = my1DActor;
aFunctor.reset(new SMESH::Controls::MultiConnection());
myControlActor = my1DActor;
break;
+ case eMultiConnection2D:
+ aFunctor.reset(new SMESH::Controls::MultiConnection2D());
+ myControlActor = my2DActor;
+ break;
case eArea:
{
SMESH::Controls::Area* aControl = new SMESH::Controls::Area();
myControlActor = my2DActor;
break;
}
+ case eAspectRatio3D:
+ {
+ SMESH::Controls::AspectRatio3D* aControl = new SMESH::Controls::AspectRatio3D();
+ aControl->SetPrecision( myControlsPrecision );
+ aFunctor.reset( aControl );
+ myControlActor = my3DActor;
+ break;
+ }
case eMinimumAngle:
{
SMESH::Controls::MinimumAngle* aControl = new SMESH::Controls::MinimumAngle();
vtkUnstructuredGrid* aGrid = myControlActor->GetUnstructuredGrid();
vtkIdType aNbCells = aGrid->GetNumberOfCells();
if(aNbCells){
- myColorMode = theMode;
- if(theMode == eFreeBorders || theMode == eFreeEdges){
- my1DColorMode = e1DHighlited;
+ myControlMode = theMode;
+ switch(myControlMode){
+ case eFreeEdges:
+ case eFreeBorders:
my1DExtActor->SetExtControlMode(aFunctor,myControlActor);
- }else{
- if(myControlActor == my1DActor)
- my1DColorMode = e1DColored;
+ break;
+ case eLength2D:
+ case eMultiConnection2D:
+ my1DExtActor->SetExtControlMode(aFunctor,myControlActor,myScalarBarActor,myLookupTable);
+ break;
+ default:
myControlActor->SetControlMode(aFunctor,myScalarBarActor,myLookupTable);
}
}
+
+ if(QAD_CONFIG->getSetting("SMESH:DispayEntity") == "true"){
+ if(myControlActor == my1DActor)
+ myEntityMode = eEdges;
+ else if(myControlActor == my2DActor)
+ myEntityMode = eFaces;
+ else if(myControlActor == my3DActor)
+ myEntityMode = eVolumes;
+ }
+
+ }else if(QAD_CONFIG->getSetting("SMESH:DispayEntity") == "true"){
+ myEntityMode = eAllEntity;
}
+
SetRepresentation(GetRepresentation());
myTimeStamp->Modified();
}
-void SMESH_Actor::AddToRender(vtkRenderer* theRenderer){
+void SMESH_ActorDef::AddToRender(vtkRenderer* theRenderer){
SALOME_Actor::AddToRender(theRenderer);
theRenderer->AddActor(myNodeActor);
theRenderer->AddActor2D(myCellsLabels);
}
-void SMESH_Actor::RemoveFromRender(vtkRenderer* theRenderer){
+void SMESH_ActorDef::RemoveFromRender(vtkRenderer* theRenderer){
SALOME_Actor::RemoveFromRender(theRenderer);
theRenderer->RemoveActor(myNodeActor);
}
-bool SMESH_Actor::Init(TVisualObjPtr theVisualObj,
- const char* theEntry,
- const char* theName,
- int theIsClear)
+bool SMESH_ActorDef::Init(TVisualObjPtr theVisualObj,
+ const char* theEntry,
+ const char* theName,
+ int theIsClear)
{
Handle(SALOME_InteractiveObject) anIO = new SALOME_InteractiveObject(theEntry,"SMESH",theName);
setIO(anIO);
setName(theName);
myVisualObj = theVisualObj;
- myNodeActor->myVisualObj = myVisualObj;
- myBaseActor->myVisualObj = myVisualObj;
-
- myHighlitableActor->myVisualObj = myVisualObj;
- myNodeHighlitableActor->myVisualObj = myVisualObj;
-
- my1DActor->myVisualObj = myVisualObj;
- my1DExtActor->myVisualObj = myVisualObj;
-
- my2DActor->myVisualObj = myVisualObj;
- my3DActor->myVisualObj = myVisualObj;
-
myVisualObj->Update(theIsClear);
myNodeActor->Init(myVisualObj,myImplicitBoolean);
my3DActor->Init(myVisualObj,myImplicitBoolean);
my1DActor->GetMapper()->SetLookupTable(myLookupTable);
+ my1DExtActor->GetMapper()->SetLookupTable(myLookupTable);
+
my2DActor->GetMapper()->SetLookupTable(myLookupTable);
my3DActor->GetMapper()->SetLookupTable(myLookupTable);
}
-float* SMESH_Actor::GetBounds(){
+float* SMESH_ActorDef::GetBounds(){
return myNodeActor->GetBounds();
}
-vtkDataSet* SMESH_Actor::GetInput(){
+vtkDataSet* SMESH_ActorDef::GetInput(){
return GetUnstructuredGrid();
}
-void SMESH_Actor::SetTransform(SALOME_Transform* theTransform){
+void SMESH_ActorDef::SetTransform(SALOME_Transform* theTransform){
myNodeActor->SetTransform(theTransform);
myBaseActor->SetTransform(theTransform);
}
-void SMESH_Actor::SetMapper(vtkMapper* theMapper){
+void SMESH_ActorDef::SetMapper(vtkMapper* theMapper){
vtkLODActor::SetMapper(theMapper);
}
-void SMESH_Actor::ShallowCopy(vtkProp *prop){
+void SMESH_ActorDef::ShallowCopy(vtkProp *prop){
SALOME_Actor::ShallowCopy(prop);
}
-vtkMapper* SMESH_Actor::GetMapper(){
+vtkMapper* SMESH_ActorDef::GetMapper(){
return myPickableActor->GetMapper();
}
-vtkUnstructuredGrid* SMESH_Actor::GetUnstructuredGrid(){
+vtkUnstructuredGrid* SMESH_ActorDef::GetUnstructuredGrid(){
return myVisualObj->GetUnstructuredGrid();
}
-bool SMESH_Actor::IsInfinitive(){
+bool SMESH_ActorDef::IsInfinitive(){
vtkDataSet *aDataSet = myPickableActor->GetUnstructuredGrid();
aDataSet->Update();
myIsInfinite = aDataSet->GetNumberOfCells() == 0 ||
}
-void SMESH_Actor::SetIsShrunkable(bool theShrunkable){
+void SMESH_ActorDef::SetIsShrunkable(bool theShrunkable){
myIsShrinkable = theShrunkable;
Modified();
}
-float SMESH_Actor::GetShrinkFactor(){
+float SMESH_ActorDef::GetShrinkFactor(){
return myBaseActor->GetShrinkFactor();
}
-void SMESH_Actor::SetShrinkFactor(float theValue){
+void SMESH_ActorDef::SetShrinkFactor(float theValue){
myBaseActor->SetShrinkFactor(theValue);
my1DActor->SetShrinkFactor(theValue);
Modified();
}
-void SMESH_Actor::SetShrink(){
+void SMESH_ActorDef::SetShrink(){
if(!myIsShrinkable) return;
myBaseActor->SetShrink();
Modified();
}
-void SMESH_Actor::UnShrink(){
+void SMESH_ActorDef::UnShrink(){
if(!myIsShrunk) return;
myBaseActor->UnShrink();
}
-int SMESH_Actor::GetNodeObjId(int theVtkID){
+int SMESH_ActorDef::GetNodeObjId(int theVtkID){
return myPickableActor->GetNodeObjId(theVtkID);
}
-float* SMESH_Actor::GetNodeCoord(int theObjID){
+float* SMESH_ActorDef::GetNodeCoord(int theObjID){
return myPickableActor->GetNodeCoord(theObjID);
}
-int SMESH_Actor::GetElemObjId(int theVtkID){
+int SMESH_ActorDef::GetElemObjId(int theVtkID){
return myPickableActor->GetElemObjId(theVtkID);
}
-vtkCell* SMESH_Actor::GetElemCell(int theObjID){
+vtkCell* SMESH_ActorDef::GetElemCell(int theObjID){
return myPickableActor->GetElemCell(theObjID);
}
-void SMESH_Actor::SetVisibility(int theMode){
+void SMESH_ActorDef::SetVisibility(int theMode){
SetVisibility(theMode,true);
}
-void SMESH_Actor::SetVisibility(int theMode, bool theIsUpdateRepersentation){
+void SMESH_ActorDef::SetVisibility(int theMode, bool theIsUpdateRepersentation){
SALOME_Actor::SetVisibility(theMode);
+
+ myNodeActor->VisibilityOff();
+ myBaseActor->VisibilityOff();
+
+ my1DActor->VisibilityOff();
+ my1DExtActor->VisibilityOff();
+
+ my2DActor->VisibilityOff();
+ my3DActor->VisibilityOff();
+
+ myScalarBarActor->VisibilityOff();
+ myPointLabels->VisibilityOff();
+ myCellsLabels->VisibilityOff();
+
if(GetVisibility()){
if(theIsUpdateRepersentation)
SetRepresentation(GetRepresentation());
- if(myColorMode != eNone){
- if(my1DColorMode == e1DHighlited)
+ if(myControlMode != eNone){
+ switch(myControlMode){
+ case eFreeEdges:
+ case eFreeBorders:
+ my1DExtActor->VisibilityOn();
+ break;
+ case eLength2D:
+ case eMultiConnection2D:
my1DExtActor->VisibilityOn();
- else if(myControlActor->GetUnstructuredGrid()->GetNumberOfCells())
- myScalarBarActor->VisibilityOn();
+ default:
+ if(myControlActor->GetUnstructuredGrid()->GetNumberOfCells())
+ myScalarBarActor->VisibilityOn();
+ }
}
if(myRepresentation != ePoint)
myPickableActor->VisibilityOn();
+ else {
+ myNodeActor->VisibilityOn();
+ }
- my1DActor->VisibilityOn();
+ if(myEntityMode & eEdges){
+ my1DActor->VisibilityOn();
+ }
+
+ if(myEntityMode & eFaces){
+ my2DActor->VisibilityOn();
+ }
+
+ if(myEntityMode & eVolumes){
+ my3DActor->VisibilityOn();
+ }
+
+ if(myIsPointsLabeled){
+ myPointLabels->VisibilityOn();
+ myNodeActor->VisibilityOn();
+ }
- my2DActor->VisibilityOn();
- my3DActor->VisibilityOn();
+ if(myIsCellsLabeled)
+ myCellsLabels->VisibilityOn();
+ }
- if(myIsPointsLabeled) myPointLabels->VisibilityOn();
- if(myIsCellsLabeled) myCellsLabels->VisibilityOn();
- }else{
- myNodeActor->VisibilityOff();
- myBaseActor->VisibilityOff();
+ Modified();
+}
+
+
+void SMESH_ActorDef::SetEntityMode(unsigned int theMode){
+ if(!myVisualObj->GetNbEntities(SMDSAbs_Edge))
+ theMode &= ~eEdges;
- my1DActor->VisibilityOff();
- my1DExtActor->VisibilityOff();
+ if(!myVisualObj->GetNbEntities(SMDSAbs_Face))
+ theMode &= ~eFaces;
- my2DActor->VisibilityOff();
- my3DActor->VisibilityOff();
+ if(!myVisualObj->GetNbEntities(SMDSAbs_Volume))
+ theMode &= ~eVolumes;
- myScalarBarActor->VisibilityOff();
- myPointLabels->VisibilityOff();
- myCellsLabels->VisibilityOff();
+ if(!theMode){
+ if(myVisualObj->GetNbEntities(SMDSAbs_Edge))
+ theMode |= eEdges;
+
+ if(myVisualObj->GetNbEntities(SMDSAbs_Face))
+ theMode |= eFaces;
+
+ if(myVisualObj->GetNbEntities(SMDSAbs_Volume))
+ theMode |= eVolumes;
}
- Modified();
-}
+ myEntityMode = theMode;
+ SALOME_ExtractUnstructuredGrid* aFilter = NULL;
+ aFilter = myBaseActor->GetExtractUnstructuredGrid();
+ aFilter->ClearRegisteredCellsWithType();
+ aFilter->SetModeOfChanging(SALOME_ExtractUnstructuredGrid::eAdding);
+
+ if(myEntityMode & eEdges){
+ if (MYDEBUG) MESSAGE("EDGES");
+ aFilter->RegisterCellsWithType(VTK_LINE);
+ }
-void SMESH_Actor::SetRepresentation(int theMode){
- int aNbEdges = myVisualObj->GetNbEntities(SMESH::EDGE);
- int aNbFaces = myVisualObj->GetNbEntities(SMESH::FACE);
- int aNbVolumes = myVisualObj->GetNbEntities(SMESH::VOLUME);
+ if(myEntityMode & eFaces){
+ if (MYDEBUG) MESSAGE("FACES");
+ aFilter->RegisterCellsWithType(VTK_TRIANGLE);
+ aFilter->RegisterCellsWithType(VTK_POLYGON);
+ aFilter->RegisterCellsWithType(VTK_QUAD);
+ }
+
+ if(myEntityMode & eVolumes){
+ if (MYDEBUG) MESSAGE("VOLUMES");
+ aFilter->RegisterCellsWithType(VTK_TETRA);
+ aFilter->RegisterCellsWithType(VTK_VOXEL);
+ aFilter->RegisterCellsWithType(VTK_HEXAHEDRON);
+ aFilter->RegisterCellsWithType(VTK_WEDGE);
+ aFilter->RegisterCellsWithType(VTK_PYRAMID);
+ aFilter->RegisterCellsWithType(VTK_CONVEX_POINT_SET);
+ }
+ aFilter->Update();
+ if (MYDEBUG) MESSAGE(aFilter->GetOutput()->GetNumberOfCells());
+ SetVisibility(GetVisibility(),false);
+}
+
+void SMESH_ActorDef::SetRepresentation(int theMode){
+ int aNbEdges = myVisualObj->GetNbEntities(SMDSAbs_Edge);
+ int aNbFaces = myVisualObj->GetNbEntities(SMDSAbs_Face);
+ int aNbVolumes = myVisualObj->GetNbEntities(SMDSAbs_Volume);
if(theMode < 0){
myRepresentation = eSurface;
if(!aNbFaces && !aNbVolumes && aNbEdges){
vtkProperty *aProp = NULL, *aBackProp = NULL;
SMESH_DeviceActor::EReperesent aReperesent = SMESH_DeviceActor::EReperesent(-1);
switch(myRepresentation){
- case ePoint:
+ case ePoint:
myPickableActor = myNodeActor;
myNodeActor->SetVisibility(true);
-
+
aProp = aBackProp = myNodeProp;
aReperesent = SMESH_DeviceActor::ePoint;
break;
my3DActor->SetRepresentation(aReperesent);
my1DExtActor->SetVisibility(false);
- switch(my1DColorMode){
- case e1DColored:
+
+ switch(myControlMode){
+ case eLength:
+ case eMultiConnection:
aProp = aBackProp = my1DProp;
if(myRepresentation != ePoint)
aReperesent = SMESH_DeviceActor::eInsideframe;
break;
- case e1DHighlited:
- my1DExtActor->SetVisibility(true);
- break;
}
my1DActor->SetProperty(aProp);
if(myIsPointsVisible)
myPickableActor = myNodeActor;
-
if(GetPointRepresentation())
myNodeActor->SetVisibility(true);
}
-void SMESH_Actor::SetPointRepresentation(bool theIsPointsVisible){
+void SMESH_ActorDef::SetPointRepresentation(bool theIsPointsVisible){
myIsPointsVisible = theIsPointsVisible;
SetRepresentation(GetRepresentation());
}
-bool SMESH_Actor::GetPointRepresentation(){
+bool SMESH_ActorDef::GetPointRepresentation(){
return myIsPointsVisible || myIsPointsLabeled;
}
-void SMESH_Actor::UpdateHighlight(){
+void SMESH_ActorDef::UpdateHighlight(){
myHighlitableActor->SetVisibility(false);
myHighlitableActor->SetHighlited(false);
}
-void SMESH_Actor::highlight(bool theHighlight){
+void SMESH_ActorDef::highlight(bool theHighlight){
myIsHighlighted = theHighlight;
UpdateHighlight();
}
-void SMESH_Actor::SetPreSelected(bool thePreselect){
+void SMESH_ActorDef::SetPreSelected(bool thePreselect){
myIsPreselected = thePreselect;
UpdateHighlight();
}
// From vtkFollower
-int SMESH_Actor::RenderOpaqueGeometry(vtkViewport *vp)
+int SMESH_ActorDef::RenderOpaqueGeometry(vtkViewport *vp)
{
if (myPickableActor->GetIsOpaque())
{
}
-int SMESH_Actor::RenderTranslucentGeometry(vtkViewport *vp)
+int SMESH_ActorDef::RenderTranslucentGeometry(vtkViewport *vp)
{
if (!myPickableActor->GetIsOpaque())
{
}
-void SMESH_Actor::Render(vtkRenderer *ren){
- unsigned long mTime = myTimeStamp->GetMTime();
+void SMESH_ActorDef::Render(vtkRenderer *ren){
+ unsigned long aTime = myTimeStamp->GetMTime();
unsigned long anObjTime = myVisualObj->GetUnstructuredGrid()->GetMTime();
- if(anObjTime > mTime)
+ unsigned long aClippingTime = myImplicitBoolean->GetMTime();
+ if(anObjTime > aTime || aClippingTime > aTime)
Update();
}
-void SMESH_Actor::Update(){
- SetVisibility(GetVisibility());
- unsigned long int anObjTime = myVisualObj->GetUnstructuredGrid()->GetMTime();
- unsigned long int aClippingTime = myImplicitBoolean->GetMTime();
- unsigned long int aTime = myTimeStamp->GetMTime();
- if(MYDEBUG) MESSAGE("SMESH_Actor::Update");
+void SMESH_ActorDef::Update(){
+ if(MYDEBUG) MESSAGE("SMESH_ActorDef::Update");
if(GetControlMode() != eNone) {
- if(anObjTime > aTime || aClippingTime > aTime){
+ unsigned long aTime = myTimeStamp->GetMTime();
+ unsigned long anObjTime = myVisualObj->GetUnstructuredGrid()->GetMTime();
+ if (anObjTime > aTime)
SetControlMode(GetControlMode());
- SetVisibility(GetVisibility());
- }
}
if(myIsPointsLabeled){
- if(anObjTime > aTime || aClippingTime > aTime)
- SetPointsLabeled(myIsPointsLabeled);
+ SetPointsLabeled(myIsPointsLabeled);
}
if(myIsCellsLabeled){
- if(anObjTime > aTime || aClippingTime > aTime)
- SetCellsLabeled(myIsCellsLabeled);
+ SetCellsLabeled(myIsCellsLabeled);
}
-
+ SetEntityMode(GetEntityMode());
+ SetVisibility(GetVisibility());
+
myTimeStamp->Modified();
Modified();
}
-void SMESH_Actor::ReleaseGraphicsResources(vtkWindow *renWin){
+void SMESH_ActorDef::ReleaseGraphicsResources(vtkWindow *renWin){
SALOME_Actor::ReleaseGraphicsResources(renWin);
myPickableActor->ReleaseGraphicsResources(renWin);
}
-void SMESH_Actor::SetOpacity(float theValue){
+void SMESH_ActorDef::SetOpacity(float theValue){
mySurfaceProp->SetOpacity(theValue);
myBackSurfaceProp->SetOpacity(theValue);
myEdgeProp->SetOpacity(theValue);
}
-float SMESH_Actor::GetOpacity(){
+float SMESH_ActorDef::GetOpacity(){
return mySurfaceProp->GetOpacity();
}
-void SMESH_Actor::SetSufaceColor(float r,float g,float b){
+void SMESH_ActorDef::SetSufaceColor(float r,float g,float b){
mySurfaceProp->SetColor(r,g,b);
Modified();
}
-void SMESH_Actor::GetSufaceColor(float& r,float& g,float& b){
+void SMESH_ActorDef::GetSufaceColor(float& r,float& g,float& b){
::GetColor(mySurfaceProp,r,g,b);
}
-void SMESH_Actor::SetBackSufaceColor(float r,float g,float b){
+void SMESH_ActorDef::SetBackSufaceColor(float r,float g,float b){
myBackSurfaceProp->SetColor(r,g,b);
Modified();
}
-void SMESH_Actor::GetBackSufaceColor(float& r,float& g,float& b){
+void SMESH_ActorDef::GetBackSufaceColor(float& r,float& g,float& b){
::GetColor(myBackSurfaceProp,r,g,b);
}
-void SMESH_Actor::SetEdgeColor(float r,float g,float b){
+void SMESH_ActorDef::SetEdgeColor(float r,float g,float b){
myEdgeProp->SetColor(r,g,b);
my1DProp->SetColor(r,g,b);
my1DExtProp->SetColor(1.0-r,1.0-g,1.0-b);
Modified();
}
-void SMESH_Actor::GetEdgeColor(float& r,float& g,float& b){
+void SMESH_ActorDef::GetEdgeColor(float& r,float& g,float& b){
::GetColor(myEdgeProp,r,g,b);
}
-void SMESH_Actor::SetNodeColor(float r,float g,float b){
+void SMESH_ActorDef::SetNodeColor(float r,float g,float b){
myNodeProp->SetColor(r,g,b);
Modified();
}
-void SMESH_Actor::GetNodeColor(float& r,float& g,float& b){
+void SMESH_ActorDef::GetNodeColor(float& r,float& g,float& b){
::GetColor(myNodeProp,r,g,b);
}
-void SMESH_Actor::SetHighlightColor(float r,float g,float b){
+void SMESH_ActorDef::SetHighlightColor(float r,float g,float b){
myHighlightProp->SetColor(r,g,b);
Modified();
}
-void SMESH_Actor::GetHighlightColor(float& r,float& g,float& b){
+void SMESH_ActorDef::GetHighlightColor(float& r,float& g,float& b){
::GetColor(myHighlightProp,r,g,b);
}
-void SMESH_Actor::SetPreHighlightColor(float r,float g,float b){
+void SMESH_ActorDef::SetPreHighlightColor(float r,float g,float b){
myPreselectProp->SetColor(r,g,b);
Modified();
}
-void SMESH_Actor::GetPreHighlightColor(float& r,float& g,float& b){
+void SMESH_ActorDef::GetPreHighlightColor(float& r,float& g,float& b){
::GetColor(myPreselectProp,r,g,b);
}
-float SMESH_Actor::GetLineWidth(){
+float SMESH_ActorDef::GetLineWidth(){
return myEdgeProp->GetLineWidth();
}
-void SMESH_Actor::SetLineWidth(float theVal){
+void SMESH_ActorDef::SetLineWidth(float theVal){
myEdgeProp->SetLineWidth(theVal);
my1DProp->SetLineWidth(theVal + aLineWidthInc);
}
-void SMESH_Actor::SetNodeSize(float theVal){
+void SMESH_ActorDef::SetNodeSize(float theVal){
myNodeProp->SetPointSize(theVal);
myHighlightProp->SetPointSize(theVal);
myPreselectProp->SetPointSize(theVal);
Modified();
}
-float SMESH_Actor::GetNodeSize(){
+float SMESH_ActorDef::GetNodeSize(){
return myNodeProp->GetPointSize();
}
-int SMESH_Actor::GetObjDimension( const int theObjId )
+int SMESH_ActorDef::GetObjDimension( const int theObjId )
{
return myVisualObj->GetElemDimension( theObjId );
}
+bool
+SMESH_ActorDef::
+IsImplicitFunctionUsed() const
+{
+ return myBaseActor->IsImplicitFunctionUsed();
+}
+
+void
+SMESH_ActorDef::
+SetImplicitFunctionUsed(bool theIsImplicitFunctionUsed)
+{
+ myNodeActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);
+ myBaseActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);
+
+ myHighlitableActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);
+ myNodeHighlitableActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);
+
+ my1DActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);
+ my1DExtActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);
+
+ my2DActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);
+ my3DActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);
+}
-vtkImplicitBoolean* SMESH_Actor::GetPlaneContainer(){
- return myImplicitBoolean;
+vtkIdType
+SMESH_ActorDef::
+AddClippingPlane(vtkPlane* thePlane)
+{
+ if(thePlane){
+ myImplicitBoolean->GetFunction()->AddItem(thePlane);
+ myCippingPlaneCont.push_back(thePlane);
+ if(!IsImplicitFunctionUsed())
+ SetImplicitFunctionUsed(true);
+ }
+ return myCippingPlaneCont.size();
+}
+
+void
+SMESH_ActorDef::
+RemoveAllClippingPlanes()
+{
+ myImplicitBoolean->GetFunction()->RemoveAllItems();
+ myImplicitBoolean->GetFunction()->Modified(); // VTK bug
+ myCippingPlaneCont.clear();
+ SetImplicitFunctionUsed(false);
+}
+
+vtkIdType
+SMESH_ActorDef::
+GetNumberOfClippingPlanes()
+{
+ return myCippingPlaneCont.size();
+}
+
+vtkPlane*
+SMESH_ActorDef::
+GetClippingPlane(vtkIdType theID)
+{
+ if(theID >= myCippingPlaneCont.size())
+ return NULL;
+ return myCippingPlaneCont[theID].Get();
}
}
-void SMESH_Actor::SetPlaneParam(float theDir[3], float theDist, vtkPlane* thePlane)
+void SMESH_ActorDef::SetPlaneParam(float theDir[3], float theDist, vtkPlane* thePlane)
{
thePlane->SetNormal(theDir);
float anOrigin[3];
::DistanceToPosition(GetUnstructuredGrid(),theDir,theDist,anOrigin);
thePlane->SetOrigin(anOrigin);
- Update();
}
-void SMESH_Actor::GetPlaneParam(float theDir[3], float& theDist, vtkPlane* thePlane)
+void SMESH_ActorDef::GetPlaneParam(float theDir[3], float& theDist, vtkPlane* thePlane)
{
thePlane->GetNormal(theDir);