// $Header$
-#include "SMESH_Actor.h"
+#include "SMESH_ActorDef.h"
+#include "SMESH_ActorUtils.h"
#include "SMESH_DeviceActor.h"
+#include "SMESH_ControlsDef.hxx"
#include "SALOME_ExtractUnstructuredGrid.h"
#include "QAD_Config.h"
-#include "utilities.h"
#include <qstringlist.h>
+#include <vtkTimeStamp.h>
#include <vtkObjectFactory.h>
#include <vtkShrinkPolyData.h>
#include <vtkMergeFilter.h>
+#include <vtkMatrix4x4.h>
+#include <vtkUnstructuredGrid.h>
+#include <vtkPointData.h>
+#include <vtkCellData.h>
+
+#include <vtkMapper.h>
+#include <vtkRenderer.h>
+
+#include <vtkCell.h>
+#include <vtkIdList.h>
+#include <vtkIntArray.h>
+
#include <vtkActor2D.h>
+#include <vtkProperty2D.h>
#include <vtkPolyData.h>
#include <vtkMaskPoints.h>
#include <vtkCellCenters.h>
#include <vtkScalarBarActor.h>
#include <vtkLookupTable.h>
-#include <vtkDoubleArray.h>
+
+#include <vtkMath.h>
+#include <vtkPlane.h>
+#include <vtkImplicitBoolean.h>
+
+#include "utilities.h"
#ifdef _DEBUG_
-static int MYDEBUG = 1;
-static int MYDEBUGWITHFILES = 0;
+static int MYDEBUG = 0;
#else
static int MYDEBUG = 0;
-static int MYDEBUGWITHFILES = 0;
#endif
-using namespace std;
-
-
-inline float GetFloat(const QString& theValue, float theDefault = 0){
- if(theValue.isEmpty()) return theDefault;
- QString aValue = QAD_CONFIG->getSetting(theValue);
- if(aValue.isEmpty()) return theDefault;
- return aValue.toFloat();
-}
+static int aLineWidthInc = 2;
+static int aPointSizeInc = 2;
-SMESH_Actor* SMESH_Actor::New(){
- return new SMESH_Actor();
+SMESH_ActorDef* SMESH_ActorDef::New(){
+ return new SMESH_ActorDef();
}
SMESH_Actor* SMESH_Actor::New(TVisualObjPtr theVisualObj,
- SMESH::FilterManager_ptr theFilterMgr,
const char* theEntry,
const char* theName,
int theIsClear)
{
- SMESH_Actor* anActor = SMESH_Actor::New();
- anActor->Init(theVisualObj,theFilterMgr,theEntry,theName,theIsClear);
+ SMESH_ActorDef* anActor = SMESH_ActorDef::New();
+ if(!anActor->Init(theVisualObj,theEntry,theName,theIsClear)){
+ anActor->Delete();
+ anActor = NULL;
+ }
return anActor;
}
-SMESH_Actor::SMESH_Actor(){
- if(MYDEBUG) MESSAGE("SMESH_Actor");
+SMESH_ActorDef::SMESH_ActorDef(){
+ if(MYDEBUG) MESSAGE("SMESH_ActorDef");
+
+ myTimeStamp = vtkTimeStamp::New();
myIsPointsVisible = false;
myIsShrinkable = false;
myIsShrunk = false;
- float aPointSize = GetFloat("SMESH:SettingsNodesSize",3);
- float aLineWidth = GetFloat("SMESH:SettingsWidth",1);
+ myControlsPrecision = (long)SMESH::GetFloat( "SMESH:ControlsPrecision", -1 );
+
+ float aPointSize = SMESH::GetFloat("SMESH:SettingsNodesSize",3);
+ float aLineWidth = SMESH::GetFloat("SMESH:SettingsWidth",1);
vtkMatrix4x4 *aMatrix = vtkMatrix4x4::New();
SALOME_ExtractUnstructuredGrid* aFilter = NULL;
//-----------------------------------------
float anRGB[3] = {1,1,1};
mySurfaceProp = vtkProperty::New();
- anRGB[0] = GetFloat("SMESH:SettingsFillColorRed", 0)/255.;
- anRGB[1] = GetFloat("SMESH:SettingsFillColorGreen", 170)/255.;
- anRGB[2] = GetFloat("SMESH:SettingsFillColorBlue", 255)/255.;
+ anRGB[0] = SMESH::GetFloat("SMESH:SettingsFillColorRed", 0)/255.;
+ anRGB[1] = SMESH::GetFloat("SMESH:SettingsFillColorGreen", 170)/255.;
+ anRGB[2] = SMESH::GetFloat("SMESH:SettingsFillColorBlue", 255)/255.;
mySurfaceProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
myBackSurfaceProp = vtkProperty::New();
- anRGB[0] = GetFloat("SMESH:SettingsBackFaceColorRed", 0)/255.;
- anRGB[1] = GetFloat("SMESH:SettingsBackFaceColorGreen", 0)/255.;
- anRGB[2] = GetFloat("SMESH:SettingsBackFaceColorBlue", 255)/255.;
+ anRGB[0] = SMESH::GetFloat("SMESH:SettingsBackFaceColorRed", 0)/255.;
+ anRGB[1] = SMESH::GetFloat("SMESH:SettingsBackFaceColorGreen", 0)/255.;
+ anRGB[2] = SMESH::GetFloat("SMESH:SettingsBackFaceColorBlue", 255)/255.;
myBackSurfaceProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
my2DActor = SMESH_DeviceActor::New();
myEdgeProp->SetAmbient(1.0);
myEdgeProp->SetDiffuse(0.0);
myEdgeProp->SetSpecular(0.0);
- anRGB[0] = GetFloat("SMESH:SettingsOutlineColorRed", 0)/255.;
- anRGB[1] = GetFloat("SMESH:SettingsOutlineColorGreen", 170)/255.;
- anRGB[2] = GetFloat("SMESH:SettingsOutlineColorBlue", 255)/255.;
+ anRGB[0] = SMESH::GetFloat("SMESH:SettingsOutlineColorRed", 0)/255.;
+ anRGB[1] = SMESH::GetFloat("SMESH:SettingsOutlineColorGreen", 170)/255.;
+ anRGB[2] = SMESH::GetFloat("SMESH:SettingsOutlineColorBlue", 255)/255.;
myEdgeProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
myEdgeProp->SetLineWidth(aLineWidth);
my1DActor->SetUserMatrix(aMatrix);
my1DActor->SetStoreMapping(true);
my1DActor->PickableOff();
+ my1DActor->SetHighlited(true);
my1DActor->SetProperty(myEdgeProp);
my1DActor->SetRepresentation(SMESH_DeviceActor::eSurface);
aFilter = my1DActor->GetExtractUnstructuredGrid();
my1DProp = vtkProperty::New();
my1DProp->DeepCopy(myEdgeProp);
- static int aCotnrolLineWidth = 3;
- my1DProp->SetLineWidth(aCotnrolLineWidth);
+ my1DProp->SetLineWidth(aLineWidth + aLineWidthInc);
my1DProp->SetPointSize(aPointSize);
my1DExtProp = vtkProperty::New();
anRGB[1] = 1 - anRGB[1];
anRGB[2] = 1 - anRGB[2];
my1DExtProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
- my1DExtProp->SetLineWidth(aCotnrolLineWidth);
+ my1DExtProp->SetLineWidth(aLineWidth + aLineWidthInc);
+ my1DExtProp->SetPointSize(aPointSize + aPointSizeInc);
my1DExtActor = SMESH_DeviceActor::New();
my1DExtActor->SetUserMatrix(aMatrix);
my1DExtActor->SetStoreMapping(true);
my1DExtActor->PickableOff();
+ my1DExtActor->SetHighlited(true);
my1DExtActor->SetVisibility(false);
my1DExtActor->SetProperty(my1DExtProp);
my1DExtActor->SetRepresentation(SMESH_DeviceActor::eInsideframe);
//Definition 0D divice of the actor
//---------------------------------
myNodeProp = vtkProperty::New();
- anRGB[0] = GetFloat("SMESH:SettingsNodeColorRed",255)/255.;
- anRGB[1] = GetFloat("SMESH:SettingsNodeColorGreen",0)/255.;
- anRGB[2] = GetFloat("SMESH:SettingsNodeColorBlue",0)/255.;
+ anRGB[0] = SMESH::GetFloat("SMESH:SettingsNodeColorRed",255)/255.;
+ anRGB[1] = SMESH::GetFloat("SMESH:SettingsNodeColorGreen",0)/255.;
+ anRGB[2] = SMESH::GetFloat("SMESH:SettingsNodeColorBlue",0)/255.;
myNodeProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
myNodeProp->SetPointSize(aPointSize);
myHighlightProp->SetAmbient(1.0);
myHighlightProp->SetDiffuse(0.0);
myHighlightProp->SetSpecular(0.0);
- anRGB[0] = GetFloat("SMESH:SettingsSelectColorRed", 255)/255.; // 1;
- anRGB[1] = GetFloat("SMESH:SettingsSelectColorGreen", 255)/255.; // 1;
- anRGB[2] = GetFloat("SMESH:SettingsSelectColorBlue", 255)/255.; // 1;
+ anRGB[0] = SMESH::GetFloat("SMESH:SettingsSelectColorRed", 255)/255.; // 1;
+ anRGB[1] = SMESH::GetFloat("SMESH:SettingsSelectColorGreen", 255)/255.; // 1;
+ anRGB[2] = SMESH::GetFloat("SMESH:SettingsSelectColorBlue", 255)/255.; // 1;
myHighlightProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
myHighlightProp->SetPointSize(aPointSize);
myHighlightProp->SetRepresentation(1);
myPreselectProp->SetAmbient(1.0);
myPreselectProp->SetDiffuse(0.0);
myPreselectProp->SetSpecular(0.0);
- anRGB[0] = GetFloat("SMESH:SettingsPreSelectColorRed", 0)/255.; // 0;
- anRGB[1] = GetFloat("SMESH:SettingsPreSelectColorGreen", 255)/255.; // 1;
- anRGB[2] = GetFloat("SMESH:SettingsPreSelectColorBlue", 255)/255.; // 1;
+ anRGB[0] = SMESH::GetFloat("SMESH:SettingsPreSelectColorRed", 0)/255.; // 0;
+ anRGB[1] = SMESH::GetFloat("SMESH:SettingsPreSelectColorGreen", 255)/255.; // 1;
+ anRGB[2] = SMESH::GetFloat("SMESH:SettingsPreSelectColorBlue", 255)/255.; // 1;
myPreselectProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
myPreselectProp->SetPointSize(aPointSize);
myPreselectProp->SetRepresentation(1);
myHighlitableActor->PickableOff();
myHighlitableActor->SetRepresentation(SMESH_DeviceActor::eWireframe);
+ myNodeHighlitableActor = SMESH_DeviceActor::New();
+ myNodeHighlitableActor->SetUserMatrix(aMatrix);
+ myNodeHighlitableActor->SetStoreMapping(false);
+ myNodeHighlitableActor->PickableOff();
+ myNodeHighlitableActor->SetRepresentation(SMESH_DeviceActor::ePoint);
+ aFilter = myNodeHighlitableActor->GetExtractUnstructuredGrid();
+ aFilter->SetModeOfExtraction(SALOME_ExtractUnstructuredGrid::ePoints);
+
- SetShrinkFactor(GetFloat("SMESH:SettingsShrinkCoeff", 75)/100.);
+ SetShrinkFactor(SMESH::GetFloat("SMESH:SettingsShrinkCoeff", 75)/100.);
myName = "";
myIO = NULL;
- myDisplayMode = 0;
-
- ishighlighted = false;
- ispreselected = false;
- myColorMode = eNone;
- my1DColorMode = e1DNone;
+ myControlMode = eNone;
myControlActor = my2DActor;
//Definition of myScalarBarActor
aPtsTextProp->SetShadow(0);
myPtsLabeledDataMapper->SetLabelTextProperty(aPtsTextProp);
aPtsTextProp->Delete();
-
+
+ myEntityMode = eAllEntity;
+
myIsPointsLabeled = false;
myPointLabels = vtkActor2D::New();
myCellsLabels->SetMapper(myClsLabeledDataMapper);
myCellsLabels->GetProperty()->SetColor(0,1,0);
myCellsLabels->SetVisibility(myIsCellsLabeled);
+
+ // Clipping planes
+ myImplicitBoolean = vtkImplicitBoolean::New();
+ myImplicitBoolean->SetOperationTypeToIntersection();
}
-SMESH_Actor::~SMESH_Actor(){
- if(MYDEBUG) MESSAGE("~SMESH_Actor");
+SMESH_ActorDef::~SMESH_ActorDef(){
+ if(MYDEBUG) MESSAGE("~SMESH_ActorDef");
myScalarBarActor->Delete();
myLookupTable->Delete();
myNodeActor->Delete();
myBaseActor->Delete();
+
myHighlitableActor->Delete();
+ myNodeHighlitableActor->Delete();
//Deleting of pints numbering pipeline
myCellCenters->Delete();
myCellsLabels->Delete();
+
+ myImplicitBoolean->Delete();
+
+ myTimeStamp->Delete();
}
-void SMESH_Actor::SetPointsLabeled( bool theIsPointsLabeled )
+void SMESH_ActorDef::SetPointsLabeled( bool theIsPointsLabeled )
{
- myIsPointsLabeled = theIsPointsLabeled;
+ vtkUnstructuredGrid* aGrid = GetUnstructuredGrid();
+ myIsPointsLabeled = theIsPointsLabeled && aGrid->GetNumberOfPoints();
if ( myIsPointsLabeled )
{
- myPointsNumDataSet->ShallowCopy( GetUnstructuredGrid() );
+ myPointsNumDataSet->ShallowCopy(aGrid);
vtkDataSet *aDataSet = myPointsNumDataSet;
int aNbElem = aDataSet->GetNumberOfPoints();
{
myPointLabels->SetVisibility( false );
}
-
- SetRepresentation( GetRepresentation() );
+ SetRepresentation(GetRepresentation());
+ myTimeStamp->Modified();
}
-void SMESH_Actor::SetCellsLabeled(bool theIsCellsLabeled){
- myIsCellsLabeled = theIsCellsLabeled;
+void SMESH_ActorDef::SetCellsLabeled(bool theIsCellsLabeled){
+ vtkUnstructuredGrid* aGrid = GetUnstructuredGrid();
+ myIsCellsLabeled = theIsCellsLabeled && aGrid->GetNumberOfPoints();
if(myIsCellsLabeled){
- myCellsNumDataSet->ShallowCopy(GetUnstructuredGrid());
+ myCellsNumDataSet->ShallowCopy(aGrid);
vtkDataSet *aDataSet = myCellsNumDataSet;
int aNbElem = aDataSet->GetNumberOfCells();
vtkIntArray *anArray = vtkIntArray::New();
}else{
myCellsLabels->SetVisibility(false);
}
+ myTimeStamp->Modified();
}
-void SMESH_Actor::SetControlMode(eControl theMode){
- myColorMode = eNone;
- my1DColorMode = e1DNone;
+void SMESH_ActorDef::SetControlMode(eControl theMode){
+ myControlMode = eNone;
my1DActor->GetMapper()->SetScalarVisibility(false);
my2DActor->GetMapper()->SetScalarVisibility(false);
bool anIsScalarVisible = theMode > eNone;
if(anIsScalarVisible){
- SMESH::NumericalFunctor_var aFunctor;
- SMESH::Predicate_var aPredicate;
-
+ SMESH::Controls::FunctorPtr aFunctor;
switch(theMode){
- case eLengthEdges:
- aFunctor = myFilterMgr->CreateLength();
+ case eLength:
+ {
+ SMESH::Controls::Length* aControl = new SMESH::Controls::Length();
+ aControl->SetPrecision( myControlsPrecision );
+ aFunctor.reset( aControl );
myControlActor = my1DActor;
break;
+ }
+ case eLength2D:
+ {
+ aFunctor.reset(new SMESH::Controls::Length2D());
+ myControlActor = my2DActor;
+ break;
+ }
case eFreeBorders:
- aPredicate = myFilterMgr->CreateFreeBorders();
+ aFunctor.reset(new SMESH::Controls::FreeBorders());
myControlActor = my1DActor;
break;
+ case eFreeEdges:
+ aFunctor.reset(new SMESH::Controls::FreeEdges());
+ myControlActor = my2DActor;
+ break;
case eMultiConnection:
- aFunctor = myFilterMgr->CreateMultiConnection();
+ aFunctor.reset(new SMESH::Controls::MultiConnection());
myControlActor = my1DActor;
break;
+ case eMultiConnection2D:
+ aFunctor.reset(new SMESH::Controls::MultiConnection2D());
+ myControlActor = my2DActor;
+ break;
case eArea:
- aFunctor = myFilterMgr->CreateArea();
+ {
+ SMESH::Controls::Area* aControl = new SMESH::Controls::Area();
+ aControl->SetPrecision( myControlsPrecision );
+ aFunctor.reset( aControl );
myControlActor = my2DActor;
break;
+ }
case eTaper:
- aFunctor = myFilterMgr->CreateTaper();
+ {
+ SMESH::Controls::Taper* aControl = new SMESH::Controls::Taper();
+ aControl->SetPrecision( myControlsPrecision );
+ aFunctor.reset( aControl );
myControlActor = my2DActor;
break;
+ }
case eAspectRatio:
- aFunctor = myFilterMgr->CreateAspectRatio();
+ {
+ SMESH::Controls::AspectRatio* aControl = new SMESH::Controls::AspectRatio();
+ aControl->SetPrecision( myControlsPrecision );
+ aFunctor.reset( aControl );
myControlActor = my2DActor;
break;
+ }
+ case eAspectRatio3D:
+ {
+ SMESH::Controls::AspectRatio3D* aControl = new SMESH::Controls::AspectRatio3D();
+ aControl->SetPrecision( myControlsPrecision );
+ aFunctor.reset( aControl );
+ myControlActor = my3DActor;
+ break;
+ }
case eMinimumAngle:
- aFunctor = myFilterMgr->CreateMinimumAngle();
+ {
+ SMESH::Controls::MinimumAngle* aControl = new SMESH::Controls::MinimumAngle();
+ aControl->SetPrecision( myControlsPrecision );
+ aFunctor.reset( aControl );
myControlActor = my2DActor;
break;
+ }
case eWarping:
- aFunctor = myFilterMgr->CreateWarping();
+ {
+ SMESH::Controls::Warping* aControl = new SMESH::Controls::Warping();
+ aControl->SetPrecision( myControlsPrecision );
+ aFunctor.reset( aControl );
myControlActor = my2DActor;
break;
+ }
case eSkew:
- aFunctor = myFilterMgr->CreateSkew();
+ {
+ SMESH::Controls::Skew* aControl = new SMESH::Controls::Skew();
+ aControl->SetPrecision( myControlsPrecision );
+ aFunctor.reset( aControl );
myControlActor = my2DActor;
break;
+ }
default:
return;
}
-
+
vtkUnstructuredGrid* aGrid = myControlActor->GetUnstructuredGrid();
vtkIdType aNbCells = aGrid->GetNumberOfCells();
if(aNbCells){
- if(theMode == eFreeBorders){
- if(!aPredicate->_is_nil()){
- myVisualObj->UpdateFunctor(aPredicate);
- SALOME_ExtractUnstructuredGrid* aFilter =
- my1DExtActor->GetExtractUnstructuredGrid();
- aFilter->SetModeOfChanging(SALOME_ExtractUnstructuredGrid::eAdding);
- aFilter->ClearRegisteredCells();
- for( vtkIdType i = 0; i < aNbCells; i++ ){
- vtkIdType anObjId = myControlActor->GetElemObjId( i );
- CORBA::Boolean aValue = aPredicate->IsSatisfy(anObjId);
- if(aValue)
- aFilter->RegisterCell(i);
- }
- if(!aFilter->IsCellsRegistered())
- aFilter->RegisterCell(-1);
- aPredicate->Destroy();
- }
- myColorMode = theMode;
- my1DColorMode = e1DHighlited;
- }else{
- myColorMode = theMode;
- if(myControlActor == my1DActor)
- my1DColorMode = e1DColored;
-
- vtkUnstructuredGrid* aDataSet = vtkUnstructuredGrid::New();
- aDataSet->ShallowCopy(aGrid);
- myScalarBarActor->SetVisibility(true);
- myControlActor->GetMapper()->SetScalarVisibility(true);
-
- vtkDoubleArray *aScalars = vtkDoubleArray::New();
- aScalars->SetNumberOfComponents( 1 );
- aScalars->SetNumberOfTuples(aNbCells);
-
- if(!aFunctor->_is_nil()){
- myVisualObj->UpdateFunctor(aFunctor);
- for( vtkIdType i = 0; i < aNbCells; i++ ){
- vtkIdType anObjId = myControlActor->GetElemObjId( i );
- CORBA::Double aValue = aFunctor->GetValue(anObjId);
- aScalars->SetValue( i, aValue );
- }
- aFunctor->Destroy();
- }else if(!aPredicate->_is_nil()){
- myVisualObj->UpdateFunctor(aPredicate);
- for( vtkIdType i = 0; i < aNbCells; i++ ){
- vtkIdType anObjId = myControlActor->GetElemObjId( i );
- CORBA::Boolean aValue = aPredicate->IsSatisfy(anObjId);
- aScalars->SetValue( i, aValue );
- }
- aPredicate->Destroy();
- }
- aDataSet->GetCellData()->SetScalars(aScalars);
- aScalars->Delete();
-
- float aRange[2];
- aScalars->GetRange(aRange);
- myLookupTable->SetRange(aRange);
- myLookupTable->Build();
-
- myControlActor->GetMergeFilter()->SetScalars(aDataSet);
- aDataSet->Delete();
- if(MYDEBUGWITHFILES)
- WriteUnstructuredGrid(aDataSet,"/tmp/SetControlMode.vtk");
+ myControlMode = theMode;
+ switch(myControlMode){
+ case eFreeEdges:
+ case eFreeBorders:
+ my1DExtActor->SetExtControlMode(aFunctor,myControlActor);
+ break;
+ case eLength2D:
+ my1DExtActor->SetExtControlMode(aFunctor,myControlActor,myScalarBarActor,myLookupTable);
+ break;
+ case eMultiConnection2D:
+ my1DExtActor->SetExtControlMode(aFunctor,myControlActor,myScalarBarActor,myLookupTable);
+ break;
+ default:
+ myControlActor->SetControlMode(aFunctor,myScalarBarActor,myLookupTable);
}
}
+
+ if(QAD_CONFIG->getSetting("SMESH:DispayEntity") == "true"){
+ if(myControlActor == my1DActor)
+ myEntityMode = eEdges;
+ else if(myControlActor == my2DActor)
+ myEntityMode = eFaces;
+ else if(myControlActor == my3DActor)
+ myEntityMode = eVolumes;
+ }
+
+ }else if(QAD_CONFIG->getSetting("SMESH:DispayEntity") == "true"){
+ myEntityMode = eAllEntity;
}
+
SetRepresentation(GetRepresentation());
-
+
+ myTimeStamp->Modified();
Modified();
}
-void SMESH_Actor::AddToRender(vtkRenderer* theRenderer){
+void SMESH_ActorDef::AddToRender(vtkRenderer* theRenderer){
SALOME_Actor::AddToRender(theRenderer);
theRenderer->AddActor(myNodeActor);
theRenderer->AddActor(my1DExtActor);
theRenderer->AddActor(myHighlitableActor);
+ theRenderer->AddActor(myNodeHighlitableActor);
theRenderer->AddActor2D(myScalarBarActor);
theRenderer->AddActor2D(myCellsLabels);
}
-void SMESH_Actor::RemoveFromRender(vtkRenderer* theRenderer){
+void SMESH_ActorDef::RemoveFromRender(vtkRenderer* theRenderer){
SALOME_Actor::RemoveFromRender(theRenderer);
theRenderer->RemoveActor(myNodeActor);
theRenderer->RemoveActor(myBaseActor);
+
theRenderer->RemoveActor(myHighlitableActor);
+ theRenderer->RemoveActor(myNodeHighlitableActor);
theRenderer->RemoveActor(my1DActor);
theRenderer->RemoveActor(my1DExtActor);
}
-void SMESH_Actor::Init(TVisualObjPtr theVisualObj,
- SMESH::FilterManager_ptr theFilterMgr,
- const char* theEntry,
- const char* theName,
- int theIsClear)
+bool SMESH_ActorDef::Init(TVisualObjPtr theVisualObj,
+ const char* theEntry,
+ const char* theName,
+ int theIsClear)
{
- Handle(SALOME_InteractiveObject) anIO =
- new SALOME_InteractiveObject(strdup(theEntry),strdup("MESH"),strdup(theName));
+ Handle(SALOME_InteractiveObject) anIO = new SALOME_InteractiveObject(theEntry,"SMESH",theName);
setIO(anIO);
- setName(strdup(theName));
+ setName(theName);
myVisualObj = theVisualObj;
myNodeActor->myVisualObj = myVisualObj;
myBaseActor->myVisualObj = myVisualObj;
+
myHighlitableActor->myVisualObj = myVisualObj;
+ myNodeHighlitableActor->myVisualObj = myVisualObj;
my1DActor->myVisualObj = myVisualObj;
my1DExtActor->myVisualObj = myVisualObj;
my3DActor->myVisualObj = myVisualObj;
myVisualObj->Update(theIsClear);
- SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());
+
+ myNodeActor->Init(myVisualObj,myImplicitBoolean);
+ myBaseActor->Init(myVisualObj,myImplicitBoolean);
+
+ myHighlitableActor->Init(myVisualObj,myImplicitBoolean);
+ myNodeHighlitableActor->Init(myVisualObj,myImplicitBoolean);
+
+ my1DActor->Init(myVisualObj,myImplicitBoolean);
+ my1DExtActor->Init(myVisualObj,myImplicitBoolean);
+
+ my2DActor->Init(myVisualObj,myImplicitBoolean);
+ my3DActor->Init(myVisualObj,myImplicitBoolean);
- myFilterMgr = SMESH::FilterManager::_duplicate(theFilterMgr);
+ my1DActor->GetMapper()->SetLookupTable(myLookupTable);
+ my1DExtActor->GetMapper()->SetLookupTable(myLookupTable);
+ my2DActor->GetMapper()->SetLookupTable(myLookupTable);
+ my3DActor->GetMapper()->SetLookupTable(myLookupTable);
+
+ float aFactor, aUnits;
+ my2DActor->GetPolygonOffsetParameters(aFactor,aUnits);
+ my2DActor->SetPolygonOffsetParameters(aFactor,aUnits*0.75);
+
+ //SetIsShrunkable(theGrid->GetNumberOfCells() > 10);
+ SetIsShrunkable(true);
+
QString aMode = QAD_CONFIG->getSetting("SMESH:DisplayMode");
SetRepresentation(-1);
if(aMode.compare("Wireframe") == 0){
SetShrink();
}
+ myTimeStamp->Modified();
Modified();
+ return true;
+}
+
+
+float* SMESH_ActorDef::GetBounds(){
+ return myNodeActor->GetBounds();
}
-vtkPolyData* SMESH_Actor::GetPolyDataInput(){
- return myPickableActor->GetPolyDataInput();
+vtkDataSet* SMESH_ActorDef::GetInput(){
+ return GetUnstructuredGrid();
}
-void SMESH_Actor::SetTransform(SALOME_Transform* theTransform){
+void SMESH_ActorDef::SetTransform(SALOME_Transform* theTransform){
myNodeActor->SetTransform(theTransform);
myBaseActor->SetTransform(theTransform);
+
myHighlitableActor->SetTransform(theTransform);
+ myNodeHighlitableActor->SetTransform(theTransform);
my1DActor->SetTransform(theTransform);
my1DExtActor->SetTransform(theTransform);
}
-void SMESH_Actor::SetUnstructuredGrid(vtkUnstructuredGrid* theGrid){
- if(theGrid){
- myNodeActor->SetUnstructuredGrid(theGrid);
- myBaseActor->SetUnstructuredGrid(theGrid);
- myHighlitableActor->SetUnstructuredGrid(theGrid);
-
- my1DActor->SetUnstructuredGrid(theGrid);
- my1DExtActor->SetUnstructuredGrid(theGrid);
-
- my2DActor->SetUnstructuredGrid(theGrid);
- my3DActor->SetUnstructuredGrid(theGrid);
-
- my1DActor->GetMapper()->SetLookupTable(myLookupTable);
- my2DActor->GetMapper()->SetLookupTable(myLookupTable);
- my3DActor->GetMapper()->SetLookupTable(myLookupTable);
-
- float aFactor, aUnits;
- my2DActor->GetPolygonOffsetParameters(aFactor,aUnits);
- my2DActor->SetPolygonOffsetParameters(aFactor,aUnits*0.75);
-
- //SetIsShrunkable(theGrid->GetNumberOfCells() > 10);
- SetIsShrunkable(true);
-
- Modified();
- }
-}
-
-
-void SMESH_Actor::SetMapper(vtkMapper* theMapper){
+void SMESH_ActorDef::SetMapper(vtkMapper* theMapper){
vtkLODActor::SetMapper(theMapper);
}
-void SMESH_Actor::ShallowCopy(vtkProp *prop){
+void SMESH_ActorDef::ShallowCopy(vtkProp *prop){
SALOME_Actor::ShallowCopy(prop);
}
-vtkMapper* SMESH_Actor::GetMapper(){
+vtkMapper* SMESH_ActorDef::GetMapper(){
return myPickableActor->GetMapper();
}
-vtkUnstructuredGrid* SMESH_Actor::GetUnstructuredGrid(){
+vtkUnstructuredGrid* SMESH_ActorDef::GetUnstructuredGrid(){
return myVisualObj->GetUnstructuredGrid();
}
-bool SMESH_Actor::IsInfinitive(){
+bool SMESH_ActorDef::IsInfinitive(){
vtkDataSet *aDataSet = myPickableActor->GetUnstructuredGrid();
aDataSet->Update();
- myIsInfinite = aDataSet->GetNumberOfCells() == 0;
+ myIsInfinite = aDataSet->GetNumberOfCells() == 0 ||
+ aDataSet->GetNumberOfCells() == 1 &&
+ aDataSet->GetCell(0)->GetCellType() == VTK_VERTEX;
return SALOME_Actor::IsInfinitive();
}
-void SMESH_Actor::SetIsShrunkable(bool theShrunkable){
+void SMESH_ActorDef::SetIsShrunkable(bool theShrunkable){
myIsShrinkable = theShrunkable;
Modified();
}
-float SMESH_Actor::GetShrinkFactor(){
+float SMESH_ActorDef::GetShrinkFactor(){
return myBaseActor->GetShrinkFactor();
}
-void SMESH_Actor::SetShrinkFactor(float theValue){
+void SMESH_ActorDef::SetShrinkFactor(float theValue){
myBaseActor->SetShrinkFactor(theValue);
my1DActor->SetShrinkFactor(theValue);
Modified();
}
-void SMESH_Actor::SetShrink(){
+void SMESH_ActorDef::SetShrink(){
if(!myIsShrinkable) return;
myBaseActor->SetShrink();
Modified();
}
-void SMESH_Actor::UnShrink(){
+void SMESH_ActorDef::UnShrink(){
if(!myIsShrunk) return;
myBaseActor->UnShrink();
}
-int SMESH_Actor::GetObjId(int theVtkID){
- if (GetRepresentation() == 0){
- return GetNodeObjId(theVtkID);
- }else{
- return GetElemObjId(theVtkID);
- }
+int SMESH_ActorDef::GetNodeObjId(int theVtkID){
+ return myPickableActor->GetNodeObjId(theVtkID);
}
-SALOME_Actor::TVectorId SMESH_Actor::GetVtkId(int theObjID){
- if (GetRepresentation() == 0){
- return GetNodeVtkId(theObjID);
- }else{
- return GetElemVtkId(theObjID);
- }
+float* SMESH_ActorDef::GetNodeCoord(int theObjID){
+ return myPickableActor->GetNodeCoord(theObjID);
}
-int SMESH_Actor::GetNodeObjId(int theVtkID){
- return myPickableActor->GetNodeObjId(theVtkID);
+int SMESH_ActorDef::GetElemObjId(int theVtkID){
+ return myPickableActor->GetElemObjId(theVtkID);
}
-SALOME_Actor::TVectorId SMESH_Actor::GetNodeVtkId(int theObjID){
- return myPickableActor->GetNodeVtkId(theObjID);
+vtkCell* SMESH_ActorDef::GetElemCell(int theObjID){
+ return myPickableActor->GetElemCell(theObjID);
}
-int SMESH_Actor::GetElemObjId(int theVtkID){
- return myPickableActor->GetElemObjId(theVtkID);
-}
-
-SALOME_Actor::TVectorId SMESH_Actor::GetElemVtkId(int theObjID){
- return myPickableActor->GetElemVtkId(theObjID);
+void SMESH_ActorDef::SetVisibility(int theMode){
+ SetVisibility(theMode,true);
}
-void SMESH_Actor::SetVisibility(int theMode){
+void SMESH_ActorDef::SetVisibility(int theMode, bool theIsUpdateRepersentation){
SALOME_Actor::SetVisibility(theMode);
+
+ myNodeActor->VisibilityOff();
+ myBaseActor->VisibilityOff();
+
+ my1DActor->VisibilityOff();
+ my1DExtActor->VisibilityOff();
+
+ my2DActor->VisibilityOff();
+ my3DActor->VisibilityOff();
+
+ myScalarBarActor->VisibilityOff();
+ myPointLabels->VisibilityOff();
+ myCellsLabels->VisibilityOff();
+
if(GetVisibility()){
- SetRepresentation(GetRepresentation());
+ if(theIsUpdateRepersentation)
+ SetRepresentation(GetRepresentation());
- if(myColorMode != eNone){
- if(my1DColorMode == e1DHighlited)
+ if(myControlMode != eNone){
+ switch(myControlMode){
+ case eFreeEdges:
+ case eFreeBorders:
my1DExtActor->VisibilityOn();
- else if(myControlActor->GetUnstructuredGrid()->GetNumberOfCells())
- myScalarBarActor->VisibilityOn();
+ break;
+ case eLength2D:
+ my1DExtActor->VisibilityOn();
+ case eMultiConnection2D:
+ my1DExtActor->VisibilityOn();
+ default:
+ if(myControlActor->GetUnstructuredGrid()->GetNumberOfCells())
+ myScalarBarActor->VisibilityOn();
+ }
}
if(myRepresentation != ePoint)
myPickableActor->VisibilityOn();
- my1DActor->VisibilityOn();
+ if(myEntityMode & eEdges)
+ my1DActor->VisibilityOn();
+
+ if(myEntityMode & eFaces)
+ my2DActor->VisibilityOn();
+
+ if(myEntityMode & eVolumes)
+ my3DActor->VisibilityOn();
+
+ if(myIsPointsLabeled)
+ myPointLabels->VisibilityOn();
- my2DActor->VisibilityOn();
- my3DActor->VisibilityOn();
+ if(myIsCellsLabeled)
+ myCellsLabels->VisibilityOn();
+ }
- if(myIsPointsLabeled) myPointLabels->VisibilityOn();
- if(myIsCellsLabeled) myCellsLabels->VisibilityOn();
- }else{
- myNodeActor->VisibilityOff();
- myBaseActor->VisibilityOff();
+ Modified();
+}
- my1DActor->VisibilityOff();
- my1DExtActor->VisibilityOff();
- my2DActor->VisibilityOff();
- my3DActor->VisibilityOff();
+void SMESH_ActorDef::SetEntityMode(unsigned int theMode){
+ if(!myVisualObj->GetNbEntities(SMDSAbs_Edge))
+ theMode &= ~eEdges;
- myScalarBarActor->VisibilityOff();
- myPointLabels->VisibilityOff();
- myCellsLabels->VisibilityOff();
- }
- Modified();
-}
+ if(!myVisualObj->GetNbEntities(SMDSAbs_Face))
+ theMode &= ~eFaces;
+
+ if(!myVisualObj->GetNbEntities(SMDSAbs_Volume))
+ theMode &= ~eVolumes;
+ if(!theMode)
+ return;
+
+ myEntityMode = theMode;
+
+ SetVisibility(GetVisibility(),false);
+}
-void SMESH_Actor::SetRepresentation(int theMode){
- int aNbEdges = myVisualObj->GetNbEntities(SMESH::EDGE);
- int aNbFaces = myVisualObj->GetNbEntities(SMESH::FACE);
- int aNbVolumes = myVisualObj->GetNbEntities(SMESH::VOLUME);
+void SMESH_ActorDef::SetRepresentation(int theMode){
+ int aNbEdges = myVisualObj->GetNbEntities(SMDSAbs_Edge);
+ int aNbFaces = myVisualObj->GetNbEntities(SMDSAbs_Face);
+ int aNbVolumes = myVisualObj->GetNbEntities(SMDSAbs_Volume);
if(theMode < 0){
myRepresentation = eSurface;
if(!aNbFaces && !aNbVolumes && aNbEdges){
switch(myRepresentation){
case ePoint:
myPickableActor = myNodeActor;
+ myNodeActor->SetVisibility(true);
+
aProp = aBackProp = myNodeProp;
aReperesent = SMESH_DeviceActor::ePoint;
break;
my3DActor->SetRepresentation(aReperesent);
my1DExtActor->SetVisibility(false);
- switch(my1DColorMode){
- case e1DColored:
+
+ switch(myControlMode){
+ case eLength:
+ case eMultiConnection:
aProp = aBackProp = my1DProp;
if(myRepresentation != ePoint)
aReperesent = SMESH_DeviceActor::eInsideframe;
break;
- case e1DHighlited:
- my1DExtActor->SetVisibility(true);
- break;
}
my1DActor->SetProperty(aProp);
my1DActor->SetBackfaceProperty(aBackProp);
my1DActor->SetRepresentation(aReperesent);
+
+ my1DExtActor->SetRepresentation(aReperesent);
- if ( GetPointRepresentation() || !GetUnstructuredGrid()->GetNumberOfCells() || myIsPointsLabeled )
- {
+ if(myIsPointsVisible)
myPickableActor = myNodeActor;
+
+ if(GetPointRepresentation())
myNodeActor->SetVisibility(true);
- }
SetMapper(myPickableActor->GetMapper());
+ SetVisibility(GetVisibility(),false);
+
Modified();
}
-void SMESH_Actor::SetPointRepresentation(int theIsPointsVisible){
+void SMESH_ActorDef::SetPointRepresentation(bool theIsPointsVisible){
myIsPointsVisible = theIsPointsVisible;
SetRepresentation(GetRepresentation());
}
+bool SMESH_ActorDef::GetPointRepresentation(){
+ return myIsPointsVisible || myIsPointsLabeled;
+}
+
-void SMESH_Actor::UpdateHighlight(){
+void SMESH_ActorDef::UpdateHighlight(){
myHighlitableActor->SetVisibility(false);
- myNodeActor->SetProperty(myNodeProp);
- if(myPickableActor != myNodeActor)
- myNodeActor->SetVisibility(false);
+ myHighlitableActor->SetHighlited(false);
+
+ myNodeHighlitableActor->SetVisibility(false);
+ myNodeHighlitableActor->SetHighlited(false);
- if(ishighlighted){
+ if(myIsHighlighted){
myHighlitableActor->SetProperty(myHighlightProp);
- }else if(ispreselected){
+ }else if(myIsPreselected){
myHighlitableActor->SetProperty(myPreselectProp);
}
- if(ishighlighted || ispreselected){
- if(!GetUnstructuredGrid()->GetNumberOfCells()){
- myNodeActor->SetProperty(myHighlitableActor->GetProperty());
- myNodeActor->SetRepresentation(SMESH_DeviceActor::ePoint);
- myNodeActor->SetVisibility(GetVisibility());
- }else{
+ bool isVisible = GetVisibility();
+
+ if(myIsHighlighted || myIsPreselected){
+ if(GetUnstructuredGrid()->GetNumberOfCells()){
myHighlitableActor->SetRepresentation(SMESH_DeviceActor::eWireframe);
- myHighlitableActor->SetVisibility(GetVisibility());
+ myHighlitableActor->SetVisibility(isVisible);
+ myHighlitableActor->SetHighlited(isVisible);
+ }
+ if(myRepresentation == ePoint || GetPointRepresentation()){
+ myNodeHighlitableActor->SetProperty(myHighlitableActor->GetProperty());
+ myNodeHighlitableActor->SetVisibility(isVisible);
+ myNodeHighlitableActor->SetHighlited(isVisible);
}
}
}
-void SMESH_Actor::highlight(Standard_Boolean highlight){
- ishighlighted = highlight;
+void SMESH_ActorDef::highlight(bool theHighlight){
+ myIsHighlighted = theHighlight;
UpdateHighlight();
}
-void SMESH_Actor::SetPreSelected(Standard_Boolean presel){
- ispreselected = presel;
+void SMESH_ActorDef::SetPreSelected(bool thePreselect){
+ myIsPreselected = thePreselect;
UpdateHighlight();
}
// From vtkFollower
-int SMESH_Actor::RenderOpaqueGeometry(vtkViewport *vp)
+int SMESH_ActorDef::RenderOpaqueGeometry(vtkViewport *vp)
{
if (myPickableActor->GetIsOpaque())
{
}
-int SMESH_Actor::RenderTranslucentGeometry(vtkViewport *vp)
+int SMESH_ActorDef::RenderTranslucentGeometry(vtkViewport *vp)
{
if (!myPickableActor->GetIsOpaque())
{
}
-void SMESH_Actor::Render(vtkRenderer *ren){}
+void SMESH_ActorDef::Render(vtkRenderer *ren){
+ unsigned long aTime = myTimeStamp->GetMTime();
+ unsigned long anObjTime = myVisualObj->GetUnstructuredGrid()->GetMTime();
+ unsigned long aClippingTime = myImplicitBoolean->GetMTime();
+ if(anObjTime > aTime || aClippingTime > aTime)
+ Update();
+}
+
+
+void SMESH_ActorDef::Update(){
+ if(MYDEBUG) MESSAGE("SMESH_ActorDef::Update");
+
+ if(GetControlMode() != eNone) {
+ SetControlMode(GetControlMode());
+ }
+ if(myIsPointsLabeled){
+ SetPointsLabeled(myIsPointsLabeled);
+ }
+ if(myIsCellsLabeled){
+ SetCellsLabeled(myIsCellsLabeled);
+ }
+ SetVisibility(GetVisibility());
+
+ myTimeStamp->Modified();
+ Modified();
+}
-void SMESH_Actor::ReleaseGraphicsResources(vtkWindow *renWin){
+void SMESH_ActorDef::ReleaseGraphicsResources(vtkWindow *renWin){
SALOME_Actor::ReleaseGraphicsResources(renWin);
myPickableActor->ReleaseGraphicsResources(renWin);
}
-void SMESH_Actor::SetOpacity(float theValue){
+void SMESH_ActorDef::SetOpacity(float theValue){
mySurfaceProp->SetOpacity(theValue);
myBackSurfaceProp->SetOpacity(theValue);
myEdgeProp->SetOpacity(theValue);
}
-float SMESH_Actor::GetOpacity(){
+float SMESH_ActorDef::GetOpacity(){
return mySurfaceProp->GetOpacity();
}
-void SMESH_Actor::SetSufaceColor(float r,float g,float b){
+void SMESH_ActorDef::SetSufaceColor(float r,float g,float b){
mySurfaceProp->SetColor(r,g,b);
Modified();
}
-void SMESH_Actor::GetSufaceColor(float& r,float& g,float& b){
+void SMESH_ActorDef::GetSufaceColor(float& r,float& g,float& b){
::GetColor(mySurfaceProp,r,g,b);
}
-void SMESH_Actor::SetBackSufaceColor(float r,float g,float b){
+void SMESH_ActorDef::SetBackSufaceColor(float r,float g,float b){
myBackSurfaceProp->SetColor(r,g,b);
Modified();
}
-void SMESH_Actor::GetBackSufaceColor(float& r,float& g,float& b){
+void SMESH_ActorDef::GetBackSufaceColor(float& r,float& g,float& b){
::GetColor(myBackSurfaceProp,r,g,b);
}
-void SMESH_Actor::SetEdgeColor(float r,float g,float b){
+void SMESH_ActorDef::SetEdgeColor(float r,float g,float b){
myEdgeProp->SetColor(r,g,b);
my1DProp->SetColor(r,g,b);
my1DExtProp->SetColor(1.0-r,1.0-g,1.0-b);
Modified();
}
-void SMESH_Actor::GetEdgeColor(float& r,float& g,float& b){
+void SMESH_ActorDef::GetEdgeColor(float& r,float& g,float& b){
::GetColor(myEdgeProp,r,g,b);
}
-void SMESH_Actor::SetNodeColor(float r,float g,float b){
+void SMESH_ActorDef::SetNodeColor(float r,float g,float b){
myNodeProp->SetColor(r,g,b);
Modified();
}
-void SMESH_Actor::GetNodeColor(float& r,float& g,float& b){
+void SMESH_ActorDef::GetNodeColor(float& r,float& g,float& b){
::GetColor(myNodeProp,r,g,b);
}
-void SMESH_Actor::SetHighlightColor(float r,float g,float b){
+void SMESH_ActorDef::SetHighlightColor(float r,float g,float b){
myHighlightProp->SetColor(r,g,b);
Modified();
}
-void SMESH_Actor::GetHighlightColor(float& r,float& g,float& b){
+void SMESH_ActorDef::GetHighlightColor(float& r,float& g,float& b){
::GetColor(myHighlightProp,r,g,b);
}
-void SMESH_Actor::SetPreHighlightColor(float r,float g,float b){
+void SMESH_ActorDef::SetPreHighlightColor(float r,float g,float b){
myPreselectProp->SetColor(r,g,b);
Modified();
}
-void SMESH_Actor::GetPreHighlightColor(float& r,float& g,float& b){
+void SMESH_ActorDef::GetPreHighlightColor(float& r,float& g,float& b){
::GetColor(myPreselectProp,r,g,b);
}
-float SMESH_Actor::GetLineWidth(){
+float SMESH_ActorDef::GetLineWidth(){
return myEdgeProp->GetLineWidth();
}
-void SMESH_Actor::SetLineWidth(float theVal){
+void SMESH_ActorDef::SetLineWidth(float theVal){
myEdgeProp->SetLineWidth(theVal);
+
+ my1DProp->SetLineWidth(theVal + aLineWidthInc);
+ my1DExtProp->SetLineWidth(theVal + aLineWidthInc);
+
Modified();
}
-void SMESH_Actor::SetNodeSize(float theSize){
- myNodeProp->SetPointSize(theSize);
- myHighlightProp->SetPointSize(theSize);
- myPreselectProp->SetPointSize(theSize);
+void SMESH_ActorDef::SetNodeSize(float theVal){
+ myNodeProp->SetPointSize(theVal);
+ myHighlightProp->SetPointSize(theVal);
+ myPreselectProp->SetPointSize(theVal);
- my1DExtProp->SetPointSize(theSize);
- my1DProp->SetPointSize(theSize);
+ my1DProp->SetPointSize(theVal + aPointSizeInc);
+ my1DExtProp->SetPointSize(theVal + aPointSizeInc);
Modified();
}
-float SMESH_Actor::GetNodeSize(){
+float SMESH_ActorDef::GetNodeSize(){
return myNodeProp->GetPointSize();
}
-int SMESH_Actor::GetObjDimension( const int theObjId )
+int SMESH_ActorDef::GetObjDimension( const int theObjId )
{
return myVisualObj->GetElemDimension( theObjId );
}
+
+
+vtkImplicitBoolean* SMESH_ActorDef::GetPlaneContainer(){
+ return myImplicitBoolean;
+}
+
+
+static void ComputeBoundsParam(vtkDataSet* theDataSet,
+ float theDirection[3], float theMinPnt[3],
+ float& theMaxBoundPrj, float& theMinBoundPrj)
+{
+ float aBounds[6];
+ theDataSet->GetBounds(aBounds);
+
+ //Enlarge bounds in order to avoid conflicts of precision
+ for(int i = 0; i < 6; i += 2){
+ static double EPS = 1.0E-3;
+ float aDelta = (aBounds[i+1] - aBounds[i])*EPS;
+ aBounds[i] -= aDelta;
+ aBounds[i+1] += aDelta;
+ }
+
+ float aBoundPoints[8][3] = { {aBounds[0],aBounds[2],aBounds[4]},
+ {aBounds[1],aBounds[2],aBounds[4]},
+ {aBounds[0],aBounds[3],aBounds[4]},
+ {aBounds[1],aBounds[3],aBounds[4]},
+ {aBounds[0],aBounds[2],aBounds[5]},
+ {aBounds[1],aBounds[2],aBounds[5]},
+ {aBounds[0],aBounds[3],aBounds[5]},
+ {aBounds[1],aBounds[3],aBounds[5]}};
+
+ int aMaxId = 0, aMinId = aMaxId;
+ theMaxBoundPrj = vtkMath::Dot(theDirection,aBoundPoints[aMaxId]);
+ theMinBoundPrj = theMaxBoundPrj;
+ for(int i = 1; i < 8; i++){
+ float aTmp = vtkMath::Dot(theDirection,aBoundPoints[i]);
+ if(theMaxBoundPrj < aTmp){
+ theMaxBoundPrj = aTmp;
+ aMaxId = i;
+ }
+ if(theMinBoundPrj > aTmp){
+ theMinBoundPrj = aTmp;
+ aMinId = i;
+ }
+ }
+ float *aMinPnt = aBoundPoints[aMaxId];
+ theMinPnt[0] = aMinPnt[0];
+ theMinPnt[1] = aMinPnt[1];
+ theMinPnt[2] = aMinPnt[2];
+}
+
+
+static void DistanceToPosition(vtkDataSet* theDataSet,
+ float theDirection[3], float theDist, float thePos[3])
+{
+ float aMaxBoundPrj, aMinBoundPrj, aMinPnt[3];
+ ComputeBoundsParam(theDataSet,theDirection,aMinPnt,aMaxBoundPrj,aMinBoundPrj);
+ float aLength = (aMaxBoundPrj-aMinBoundPrj)*theDist;
+ thePos[0] = aMinPnt[0]-theDirection[0]*aLength;
+ thePos[1] = aMinPnt[1]-theDirection[1]*aLength;
+ thePos[2] = aMinPnt[2]-theDirection[2]*aLength;
+}
+
+
+static void PositionToDistance(vtkDataSet* theDataSet,
+ float theDirection[3], float thePos[3], float& theDist)
+{
+ float aMaxBoundPrj, aMinBoundPrj, aMinPnt[3];
+ ComputeBoundsParam(theDataSet,theDirection,aMinPnt,aMaxBoundPrj,aMinBoundPrj);
+ float aPrj = vtkMath::Dot(theDirection,thePos);
+ theDist = (aPrj-aMinBoundPrj)/(aMaxBoundPrj-aMinBoundPrj);
+}
+
+
+void SMESH_ActorDef::SetPlaneParam(float theDir[3], float theDist, vtkPlane* thePlane)
+{
+ thePlane->SetNormal(theDir);
+ float anOrigin[3];
+ ::DistanceToPosition(GetUnstructuredGrid(),theDir,theDist,anOrigin);
+ thePlane->SetOrigin(anOrigin);
+}
+
+
+void SMESH_ActorDef::GetPlaneParam(float theDir[3], float& theDist, vtkPlane* thePlane)
+{
+ thePlane->GetNormal(theDir);
+
+ float anOrigin[3];
+ thePlane->GetOrigin(anOrigin);
+ ::PositionToDistance(GetUnstructuredGrid(),theDir,anOrigin,theDist);
+}