-// SMESH OBJECT : interactive object for SMESH visualization
+// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+
+// SMESH OBJECT : interactive object for SMESH visualization
// File : SMESH_Actor.cxx
// Author : Nicolas REJNERI
// Module : SMESH
-// $Header$
-using namespace std;
-/*!
- \class SMESH_Actor SMESH_Actor.h
- \brief ...
-*/
+#include "SMESH_ActorDef.h"
+#include "SMESH_ActorUtils.h"
+#include "SMESH_DeviceActor.h"
+#include "SMESH_NodeLabelActor.h"
+#include "SMESH_CellLabelActor.h"
+#include "SMESH_ObjectDef.h"
+#include "SMESH_ControlsDef.hxx"
+#include "SMDS_UnstructuredGrid.hxx"
+#include "SMESH_ScalarBarActor.h"
+#include "VTKViewer_ExtractUnstructuredGrid.h"
+#include "VTKViewer_FramedTextActor.h"
+#include "SALOME_InteractiveObject.hxx"
+#include "SMESH_SVTKActor.h"
+
+#include "SUIT_Session.h"
+#include "SUIT_ResourceMgr.h"
+
+#include <Qtx.h>
+
+#ifndef DISABLE_PLOT2DVIEWER
+#include <SPlot2d_Histogram.h>
+#endif
+
+#include <vtkProperty.h>
+#include <vtkTimeStamp.h>
+#include <vtkObjectFactory.h>
+#include <vtkShrinkPolyData.h>
+#include <vtkMergeFilter.h>
+
+#include <vtkMatrix4x4.h>
+#include <vtkUnstructuredGrid.h>
+#include <vtkPointData.h>
+#include <vtkCellData.h>
+
+#include <vtkMapper.h>
+#include <vtkRenderer.h>
+
+#include <vtkCell.h>
+#include <vtkIdList.h>
+#include <vtkIntArray.h>
+
+#include <vtkActor2D.h>
+#include <vtkProperty2D.h>
+#include <vtkPolyData.h>
+#include <vtkTextProperty.h>
+
+#include <vtkLookupTable.h>
+
+#include <vtkMath.h>
+#include <vtkPlane.h>
+#include <vtkPlaneCollection.h>
+#include <vtkImplicitBoolean.h>
+#include <vtkImplicitFunctionCollection.h>
-#include "SMESH_Actor.h"
-#include "SMESH_Grid.h"
#include "utilities.h"
-// VTK Includes
-#include <vtkObjectFactory.h>
-#include <vtkMergePoints.h>
-#include <vtkDataSetMapper.h>
-#include <vtkFeatureEdges.h>
-#include <vtkGeometryFilter.h>
+#ifdef _DEBUG_
+static int MYDEBUG = 1;
+#else
+static int MYDEBUG = 1;
+#endif
+
+static int aLineWidthInc = 2;
+
+
+SMESH_ActorDef* SMESH_ActorDef::New(){
+ return new SMESH_ActorDef();
+}
-//-------------------------------------------------------------
-// Main methods
-//-------------------------------------------------------------
-SMESH_Actor* SMESH_Actor::New()
+SMESH_Actor* SMESH_Actor::New(TVisualObjPtr theVisualObj,
+ const char* theEntry,
+ const char* theName,
+ int theIsClear)
{
- // First try to create the object from the vtkObjectFactory
- vtkObject* ret = vtkObjectFactory::CreateInstance("SMESH_Actor");
- if(ret)
- {
- return (SMESH_Actor*)ret;
+ SMESH_ActorDef* anActor = NULL;
+ if(theVisualObj->IsValid() ) {
+ anActor = SMESH_ActorDef::New();
+ if(!anActor->Init(theVisualObj,theEntry,theName,theIsClear)){
+ anActor->Delete();
+ anActor = NULL;
}
- // If the factory was unable to create the object, then create it here.
- return new SMESH_Actor;
+ if( anActor )
+ anActor->UpdateScalarBar();
+ }
+ return anActor;
}
-SMESH_Actor::SMESH_Actor()
+SMESH_ActorDef::SMESH_ActorDef()
{
- this->Device = vtkActor::New();
+ if(MYDEBUG) MESSAGE("SMESH_ActorDef - "<<this);
+ myBaseActor = SMESH_DeviceActor::New();
+
+ myTimeStamp = vtkTimeStamp::New();
+
+ myIsPointsVisible = false;
+ myIsEntityModeCache = false;
+
+ myHighlightActor = SMESH_SVTKActor::New();
+ myHighlightActor->Delete(); // vtkSmartPointer!
+ myHighlightActor->Initialize();
+
+ myPreHighlightActor = SMESH_SVTKActor::New();
+ myPreHighlightActor->Delete();
+ myPreHighlightActor->Initialize();
+
+ myIsShrinkable = false;
+ myIsShrunk = false;
+
+ myIsFacesOriented = false;
+
+ myControlsPrecision = -1;
+ SUIT_ResourceMgr* mgr = SUIT_Session::session()->resourceMgr();
+
+ if ( mgr && mgr->booleanValue( "SMESH", "use_precision", false ) )
+ myControlsPrecision = mgr->integerValue( "SMESH", "controls_precision", -1);
+
+ double aElem0DSize = SMESH::GetFloat("SMESH:elem0d_size",5);
+ double aBallElemSize = SMESH::GetFloat("SMESH:ball_elem_size",10);
+ double aLineWidth = SMESH::GetFloat("SMESH:element_width",1);
+ double aOutlineWidth = SMESH::GetFloat("SMESH:outline_width",1);
+
+ SMESH::LabelFont aFamilyNd = SMESH::FntTimes;
+ bool aBoldNd = true;
+ bool anItalicNd = false;
+ bool aShadowNd = false;
+ int aSizeNd = 10;
+ if ( mgr->hasValue( "SMESH", "numbering_node_font" ) ) {
+ QFont f = mgr->fontValue( "SMESH", "numbering_node_font" );
+ if ( f.family() == "Arial" ) aFamilyNd = SMESH::FntArial;
+ else if ( f.family() == "Courier" ) aFamilyNd = SMESH::FntCourier;
+ else if ( f.family() == "Times" ) aFamilyNd = SMESH::FntTimes;
+ aBoldNd = f.bold();
+ anItalicNd = f.italic();
+ aShadowNd = f.overline();
+ aSizeNd = f.pointSize();
+ }
+ double anRGBNd[3] = {1,1,1};
+ SMESH::GetColor( "SMESH", "numbering_node_color", anRGBNd[0], anRGBNd[1], anRGBNd[2], QColor( 255, 255, 255 ) );
+
+ SMESH::LabelFont aFamilyEl = SMESH::FntTimes;
+ bool aBoldEl = true;
+ bool anItalicEl = false;
+ bool aShadowEl = false;
+ int aSizeEl = 12;
+ if ( mgr->hasValue( "SMESH", "numbering_elem_font" ) ) {
+ QFont f = mgr->fontValue( "SMESH", "numbering_elem_font" );
+ if ( f.family() == "Arial" ) aFamilyEl = SMESH::FntArial;
+ else if ( f.family() == "Courier" ) aFamilyEl = SMESH::FntCourier;
+ else if ( f.family() == "Times" ) aFamilyEl = SMESH::FntTimes;
+ aBoldEl = f.bold();
+ anItalicEl = f.italic();
+ aShadowEl = f.overline();
+ aSizeEl = f.pointSize();
+ }
+ double anRGBEl[3] = {0,1,0};
+ SMESH::GetColor( "SMESH", "numbering_elem_color", anRGBEl[0], anRGBEl[1], anRGBEl[2], QColor( 0, 255, 0 ) );
+
+ vtkMatrix4x4 *aMatrix = vtkMatrix4x4::New();
+ VTKViewer_ExtractUnstructuredGrid* aFilter = NULL;
+
+ //Definition 2D and 3D devices of the actor
+ //-----------------------------------------
+ double anRGB[3] = {1,1,1};
+ mySurfaceProp = vtkProperty::New();
+ QColor ffc, bfc;
+ int delta;
+ SMESH::GetColor( "SMESH", "fill_color", ffc, delta, "0,170,255|-100" ) ;
+ mySurfaceProp->SetColor( ffc.red() / 255. , ffc.green() / 255. , ffc.blue() / 255. );
+ myDeltaBrightness = delta;
+
+ myBackSurfaceProp = vtkProperty::New();
+ bfc = Qtx::mainColorToSecondary(ffc, delta);
+ myBackSurfaceProp->SetColor( bfc.red() / 255. , bfc.green() / 255. , bfc.blue() / 255. );
+
+ myNormalVProp = vtkProperty::New();
+ SMESH::GetColor( "SMESH", "volume_color", ffc, delta, "255,0,170|-100" );
+ myNormalVProp->SetColor( ffc.redF(), ffc.greenF(), ffc.blueF() );
+ myDeltaVBrightness = delta;
+
+ myReversedVProp = vtkProperty::New();
+ bfc = Qtx::mainColorToSecondary(ffc, delta);
+ myReversedVProp->SetColor( bfc.red() / 255. , bfc.green() / 255. , bfc.blue() / 255. );
+
+ my2DActor = SMESH_CellLabelActor::New();
+ my2DActor->SetStoreGemetryMapping(true);
+ my2DActor->SetUserMatrix(aMatrix);
+ my2DActor->PickableOff();
+ my2DActor->SetFontProperties( aFamilyEl, aSizeEl, aBoldEl, anItalicEl, aShadowEl, anRGBEl[0], anRGBEl[1], anRGBEl[2] );
+ my2DActor->SetProperty(mySurfaceProp);
+ my2DActor->SetBackfaceProperty(myBackSurfaceProp);
+ my2DActor->SetRepresentation(SMESH_DeviceActor::eSurface);
+ aFilter = my2DActor->GetExtractUnstructuredGrid();
+ aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding);
+ aFilter->RegisterCellsWithType(VTK_TRIANGLE);
+ aFilter->RegisterCellsWithType(VTK_POLYGON);
+ aFilter->RegisterCellsWithType(VTK_QUAD);
+ aFilter->RegisterCellsWithType(VTK_QUADRATIC_TRIANGLE);
+ aFilter->RegisterCellsWithType(VTK_QUADRATIC_QUAD);
+ aFilter->RegisterCellsWithType(VTK_BIQUADRATIC_QUAD);
+ aFilter->RegisterCellsWithType(VTK_BIQUADRATIC_TRIANGLE);
+
+ my2DExtProp = vtkProperty::New();
+ my2DExtProp->DeepCopy(mySurfaceProp);
+ SMESH::GetColor( "SMESH", "fill_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 170, 255 ) );
+ anRGB[0] = 1 - anRGB[0];
+ anRGB[1] = 1 - anRGB[1];
+ anRGB[2] = 1 - anRGB[2];
+ my2DExtProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
+
+ my2DExtActor = SMESH_DeviceActor::New();
+ my2DExtActor->SetUserMatrix(aMatrix);
+ my2DExtActor->PickableOff();
+ my2DExtActor->SetProperty(my2DExtProp);
+ my2DExtActor->SetBackfaceProperty(my2DExtProp);
+ my2DExtActor->SetRepresentation(SMESH_DeviceActor::eInsideframe);
+ aFilter = my2DExtActor->GetExtractUnstructuredGrid();
+ aFilter->RegisterCellsWithType(VTK_TRIANGLE);
+ aFilter->RegisterCellsWithType(VTK_POLYGON);
+ aFilter->RegisterCellsWithType(VTK_QUAD);
+ aFilter->RegisterCellsWithType(VTK_QUADRATIC_TRIANGLE);
+ aFilter->RegisterCellsWithType(VTK_QUADRATIC_QUAD);
+ aFilter->RegisterCellsWithType(VTK_BIQUADRATIC_QUAD);
+ aFilter->RegisterCellsWithType(VTK_BIQUADRATIC_TRIANGLE);
+
+ my3DActor = SMESH_CellLabelActor::New();
+ my3DActor->SetStoreGemetryMapping(true);
+ my3DActor->SetUserMatrix(aMatrix);
+ my3DActor->PickableOff();
+ my3DActor->SetFontProperties( aFamilyEl, aSizeEl, aBoldEl, anItalicEl, aShadowEl, anRGBEl[0], anRGBEl[1], anRGBEl[2] );
+ my3DActor->SetProperty(myNormalVProp);
+ my3DActor->SetBackfaceProperty(myReversedVProp);
+ my3DActor->SetRepresentation(SMESH_DeviceActor::eSurface);
+ my3DActor->SetCoincident3DAllowed(true);
+ aFilter = my3DActor->GetExtractUnstructuredGrid();
+ aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding);
+ aFilter->RegisterCellsWithType(VTK_TETRA);
+ aFilter->RegisterCellsWithType(VTK_VOXEL);
+ aFilter->RegisterCellsWithType(VTK_HEXAHEDRON);
+ aFilter->RegisterCellsWithType(VTK_WEDGE);
+ aFilter->RegisterCellsWithType(VTK_PYRAMID);
+ aFilter->RegisterCellsWithType(VTK_HEXAGONAL_PRISM);
+ aFilter->RegisterCellsWithType(VTK_QUADRATIC_TETRA);
+ aFilter->RegisterCellsWithType(VTK_QUADRATIC_HEXAHEDRON);
+ aFilter->RegisterCellsWithType(VTK_TRIQUADRATIC_HEXAHEDRON);
+ aFilter->RegisterCellsWithType(VTK_QUADRATIC_WEDGE);
+ aFilter->RegisterCellsWithType(VTK_QUADRATIC_PYRAMID);
+ aFilter->RegisterCellsWithType(VTK_CONVEX_POINT_SET);
+//#ifdef VTK_HAVE_POLYHEDRON
+ MESSAGE("RegisterCellsWithType(VTK_POLYHEDRON)");
+ aFilter->RegisterCellsWithType(VTK_POLYHEDRON);
+//#endif
+
+ my3DExtProp = vtkProperty::New();
+ my3DExtProp->DeepCopy(myNormalVProp);
+ SMESH::GetColor( "SMESH", "volume_color", anRGB[0], anRGB[1], anRGB[2], QColor( 255, 0, 170 ) );
+ anRGB[0] = 1 - anRGB[0];
+ anRGB[1] = 1 - anRGB[1];
+ anRGB[2] = 1 - anRGB[2];
+ my3DExtProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
+
+ my3DExtActor = SMESH_DeviceActor::New();
+ my3DExtActor->SetUserMatrix(aMatrix);
+ my3DExtActor->PickableOff();
+ my3DExtActor->SetProperty(my3DExtProp);
+ my3DExtActor->SetBackfaceProperty(my3DExtProp);
+ my3DExtActor->SetRepresentation(SMESH_DeviceActor::eSurface);
+ my3DExtActor->SetCoincident3DAllowed(true);
+ aFilter = my3DExtActor->GetExtractUnstructuredGrid();
+ aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding);
+ aFilter->RegisterCellsWithType(VTK_TETRA);
+ aFilter->RegisterCellsWithType(VTK_VOXEL);
+ aFilter->RegisterCellsWithType(VTK_HEXAHEDRON);
+ aFilter->RegisterCellsWithType(VTK_WEDGE);
+ aFilter->RegisterCellsWithType(VTK_PYRAMID);
+ aFilter->RegisterCellsWithType(VTK_HEXAGONAL_PRISM);
+ aFilter->RegisterCellsWithType(VTK_QUADRATIC_TETRA);
+ aFilter->RegisterCellsWithType(VTK_QUADRATIC_HEXAHEDRON);
+ aFilter->RegisterCellsWithType(VTK_TRIQUADRATIC_HEXAHEDRON);
+ aFilter->RegisterCellsWithType(VTK_QUADRATIC_WEDGE);
+ aFilter->RegisterCellsWithType(VTK_QUADRATIC_PYRAMID);
+ aFilter->RegisterCellsWithType(VTK_CONVEX_POINT_SET);
+ aFilter->RegisterCellsWithType(VTK_POLYHEDRON);
+
+ //Definition 1D device of the actor
+ //---------------------------------
+ myEdgeProp = vtkProperty::New();
+ myEdgeProp->SetAmbient(1.0);
+ myEdgeProp->SetDiffuse(0.0);
+ myEdgeProp->SetSpecular(0.0);
+ SMESH::GetColor( "SMESH", "wireframe_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 170, 255 ) );
+ myEdgeProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
+ myEdgeProp->SetLineWidth(aLineWidth);
+
+ my1DActor = SMESH_CellLabelActor::New();
+ my1DActor->SetStoreGemetryMapping(true);
+ my1DActor->SetUserMatrix(aMatrix);
+ my1DActor->PickableOff();
+ my1DActor->SetHighlited(true);
+ my1DActor->SetFontProperties( aFamilyEl, aSizeEl, aBoldEl, anItalicEl, aShadowEl, anRGBEl[0], anRGBEl[1], anRGBEl[2] );
+ my1DActor->SetProperty(myEdgeProp);
+ my1DActor->SetRepresentation(SMESH_DeviceActor::eSurface);
+ aFilter = my1DActor->GetExtractUnstructuredGrid();
+ aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding);
+ aFilter->RegisterCellsWithType(VTK_LINE);
+ aFilter->RegisterCellsWithType(VTK_QUADRATIC_EDGE);
+
+ my1DProp = vtkProperty::New();
+ my1DProp->DeepCopy(myEdgeProp);
+ my1DProp->SetLineWidth(aLineWidth + aLineWidthInc);
+ my1DProp->SetPointSize(aElem0DSize);
+
+ my1DExtProp = vtkProperty::New();
+ my1DExtProp->DeepCopy(myEdgeProp);
+ anRGB[0] = 1 - anRGB[0];
+ anRGB[1] = 1 - anRGB[1];
+ anRGB[2] = 1 - anRGB[2];
+ my1DExtProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
+ my1DExtProp->SetLineWidth(aLineWidth + aLineWidthInc);
+ my1DExtProp->SetPointSize(aElem0DSize);
+
+ my1DExtActor = SMESH_DeviceActor::New();
+ my1DExtActor->SetUserMatrix(aMatrix);
+ my1DExtActor->PickableOff();
+ my1DExtActor->SetHighlited(true);
+ my1DExtActor->SetVisibility(false);
+ my1DExtActor->SetProperty(my1DExtProp);
+ my1DExtActor->SetRepresentation(SMESH_DeviceActor::eInsideframe);
+ aFilter = my1DExtActor->GetExtractUnstructuredGrid();
+ aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding);
+ aFilter->RegisterCellsWithType(VTK_LINE);
+ aFilter->RegisterCellsWithType(VTK_QUADRATIC_EDGE);
+
+
+ //Definition 0D device of the actor (0d elements)
+ //-----------------------------------------------
+ my0DProp = vtkProperty::New();
+ SMESH::GetColor( "SMESH", "elem0d_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 255, 0 ) );
+ my0DProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
+ my0DProp->SetPointSize(aElem0DSize);
+
+ my0DActor = SMESH_CellLabelActor::New();
+ my0DActor->SetUserMatrix(aMatrix);
+ my0DActor->SetStoreGemetryMapping(true);
+ my0DActor->PickableOff();
+ my0DActor->SetFontProperties( aFamilyEl, aSizeEl, aBoldEl, anItalicEl, aShadowEl, anRGBEl[0], anRGBEl[1], anRGBEl[2] );
+ my0DActor->SetVisibility(false);
+ my0DActor->SetProperty(my0DProp);
+ my0DActor->SetRepresentation(SMESH_DeviceActor::eSurface);
+ aFilter = my0DActor->GetExtractUnstructuredGrid();
+ aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding);
+ aFilter->RegisterCellsWithType(VTK_VERTEX);
+
+ //Definition 0D device of the actor (ball elements)
+ //-----------------------------------------------
+ myBallProp = vtkProperty::New();
+ SMESH::GetColor( "SMESH", "ball_elem_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 85, 255 ) );
+ myBallProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
+ myBallProp->SetPointSize(aBallElemSize);
+
+ myBallActor = SMESH_CellLabelActor::New();
+ myBallActor->SetUserMatrix(aMatrix);
+ myBallActor->SetStoreGemetryMapping(true);
+ myBallActor->PickableOff();
+ myBallActor->SetFontProperties( aFamilyEl, aSizeEl, aBoldEl, anItalicEl, aShadowEl, anRGBEl[0], anRGBEl[1], anRGBEl[2] );
+ myBallActor->SetVisibility(false);
+ myBallActor->SetProperty(myBallProp);
+ myBallActor->SetRepresentation(SMESH_DeviceActor::eSurface);
+ myBallActor->SetBallEnabled(true);
+ aFilter = myBallActor->GetExtractUnstructuredGrid();
+ aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding);
+ aFilter->RegisterCellsWithType(VTK_POLY_VERTEX);
+
+ //my0DExtProp = vtkProperty::New();
+ //my0DExtProp->DeepCopy(my0DProp);
+ //anRGB[0] = 1 - anRGB[0];
+ //anRGB[1] = 1 - anRGB[1];
+ //anRGB[2] = 1 - anRGB[2];
+ //my0DExtProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
+ //my0DExtProp->SetPointSize(aElem0DSize);
+ //
+ //my0DExtActor = SMESH_DeviceActor::New();
+ //my0DExtActor->SetUserMatrix(aMatrix);
+ //my0DExtActor->SetStoreClippingMapping(true);
+ //my0DExtActor->PickableOff();
+ //my0DExtActor->SetHighlited(true);
+ //my0DExtActor->SetVisibility(false);
+ //my0DExtActor->SetProperty(my0DExtProp);
+ //my0DExtActor->SetRepresentation(SMESH_DeviceActor::eInsideframe);
+ //aFilter = my0DExtActor->GetExtractUnstructuredGrid();
+ ////aFilter->SetModeOfExtraction(VTKViewer_ExtractUnstructuredGrid::ePoints);
+ //aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding);
+ //aFilter->RegisterCellsWithType(VTK_VERTEX);
+
+
+ //Definition 0D device of the actor (nodes)
+ //-----------------------------------------
+ myNodeProp = vtkProperty::New();
+ SMESH::GetColor( "SMESH", "node_color", anRGB[0], anRGB[1], anRGB[2], QColor( 255, 0, 0 ) );
+ myNodeProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
+
+ myNodeActor = SMESH_NodeLabelActor::New();
+ myNodeActor->SetUserMatrix(aMatrix);
+ myNodeActor->SetStoreClippingMapping(true);
+ myNodeActor->PickableOff();
+ myNodeActor->SetVisibility(false);
+ myNodeActor->SetFontProperties( aFamilyNd, aSizeNd, aBoldNd, anItalicNd, aShadowNd, anRGBNd[0], anRGBNd[1], anRGBNd[2] );
+ myNodeActor->SetProperty(myNodeProp);
+ myNodeActor->SetRepresentation(SMESH_DeviceActor::ePoint);
+ aFilter = myNodeActor->GetExtractUnstructuredGrid();
+ aFilter->SetModeOfExtraction(VTKViewer_ExtractUnstructuredGrid::ePoints);
+
+ myNodeExtProp = vtkProperty::New();
+ myNodeExtProp->DeepCopy(myNodeProp);
+ anRGB[0] = 1 - anRGB[0];
+ anRGB[1] = 1 - anRGB[1];
+ anRGB[2] = 1 - anRGB[2];
+ myNodeExtProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
+
+ myNodeExtActor = SMESH_DeviceActor::New();
+ myNodeExtActor->SetUserMatrix(aMatrix);
+ myNodeExtActor->SetStoreClippingMapping(true);
+ myNodeExtActor->PickableOff();
+ myNodeExtActor->SetHighlited(true);
+ myNodeExtActor->SetVisibility(false);
+ myNodeExtActor->SetProperty(myNodeExtProp);
+ myNodeExtActor->SetRepresentation(SMESH_DeviceActor::ePoint);
+ aFilter = myNodeExtActor->GetExtractUnstructuredGrid();
+ aFilter->SetModeOfExtraction(VTKViewer_ExtractUnstructuredGrid::ePoints);
+ aFilter->RegisterCellsWithType(VTK_VERTEX);
+
+ //Definition of Pickable and Highlitable engines
+ //----------------------------------------------
+
+ myBaseActor->SetUserMatrix(aMatrix);
+ myBaseActor->SetStoreGemetryMapping(true);
+ myBaseActor->GetProperty()->SetOpacity(0.0);
+ myPickableActor = myBaseActor;
+
+ myHighlightProp = vtkProperty::New();
+ myHighlightProp->SetAmbient(1.0);
+ myHighlightProp->SetDiffuse(0.0);
+ myHighlightProp->SetSpecular(0.0);
+ SMESH::GetColor( "SMESH", "selection_object_color", anRGB[0], anRGB[1], anRGB[2], QColor( 255, 255, 255 ) );
+ myHighlightProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
+ myHighlightProp->SetPointSize(aElem0DSize); // ??
+ myHighlightProp->SetLineWidth(aLineWidth);
+ myHighlightProp->SetRepresentation(1);
+
+ myOutLineProp = vtkProperty::New();
+ myOutLineProp->SetAmbient(1.0);
+ myOutLineProp->SetDiffuse(0.0);
+ myOutLineProp->SetSpecular(0.0);
+ SMESH::GetColor( "SMESH", "outline_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 70, 0 ) );
+ myOutLineProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
+ myOutLineProp->SetLineWidth(aOutlineWidth);
+ myOutLineProp->SetRepresentation(1);
+
+ myPreselectProp = vtkProperty::New();
+ myPreselectProp->SetAmbient(1.0);
+ myPreselectProp->SetDiffuse(0.0);
+ myPreselectProp->SetSpecular(0.0);
+ SMESH::GetColor( "SMESH", "highlight_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 255, 255 ) );
+ myPreselectProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
+ myPreselectProp->SetPointSize(aElem0DSize); // ??
+ myPreselectProp->SetLineWidth(aLineWidth);
+ myPreselectProp->SetRepresentation(1);
+
+ myHighlitableActor = SMESH_DeviceActor::New();
+ myHighlitableActor->SetUserMatrix(aMatrix);
+ myHighlitableActor->PickableOff();
+ myHighlitableActor->SetRepresentation(SMESH_DeviceActor::eWireframe);
+ myHighlitableActor->SetCoincident3DAllowed(true);
+
+ aMatrix->Delete();
- this->EdgeDevice = vtkActor::New();
- EdgeDevice->VisibilityOff();
- EdgeDevice->PickableOff();
+ myName = "";
+ myIO = NULL;
- this->EdgeShrinkDevice = vtkActor::New();
- EdgeShrinkDevice->VisibilityOff();
- EdgeShrinkDevice->PickableOff();
+ myControlMode = eNone;
+ myControlActor = my2DActor;
- myIO = NULL;
- myName = "";
- myDisplayMode = 0;
+ //Definition of myScalarBarActor
+ //------------------------------
+ myLookupTable = vtkLookupTable::New();
+ //Fix for Bug PAL5195 - SMESH764:
+ //Controls - Aspect Ratio: incorrect colors of the best and worst values
+ myLookupTable->SetHueRange(0.667,0.0);
+
+ myScalarBarActor = SMESH_ScalarBarActor::New();
+ myScalarBarActor->SetVisibility(false);
+ myScalarBarActor->SetLookupTable(myLookupTable);
+
+ //Fix for Bug 13314:
+ //Incorrect "Min value" in Scalar Bar in Mesh:
+ // myScalarBarActor->SetLabelFormat("%.4g");
+ // changes was commented because of regression bug IPAL 19981
+
+ mgr = SUIT_Session::session()->resourceMgr();
+ if( !mgr )
+ return;
- ishighlighted = false;
- ispreselected = false;
+ myEntityMode = eAllEntity;
+ myEntityModeCache = eAllEntity;
- edgeColor.r = 0.;
- edgeColor.g = 0.;
- edgeColor.b = 0.;
-
- edgeHighlightColor.r = 1.;
- edgeHighlightColor.g = 1.;
- edgeHighlightColor.b = 1.;
+ // Clipping planes
+ myImplicitBoolean = vtkImplicitBoolean::New();
+ myImplicitBoolean->SetOperationTypeToIntersection();
- edgePreselectedColor.r = 0.;
- edgePreselectedColor.g = 1.;
- edgePreselectedColor.b = 1.;
+ myPlaneCollection = vtkPlaneCollection::New();
- actorColor.r = 1.;
- actorColor.g = 1.;
- actorColor.b = 0.;
+ //Quadratic 2D elements representation
+ //-----------------------------------------------------------------------------
+ int aQuadratic2DMode = mgr->integerValue( "SMESH", "quadratic_mode", 0);
+ if(aQuadratic2DMode == 0){
+ myHighlitableActor->SetQuadraticArcMode(false);
+ my2DActor->SetQuadraticArcMode(false);
+ my1DActor->SetQuadraticArcMode(false);
+ }
+ else if(aQuadratic2DMode == 1){
+ myHighlitableActor->SetQuadraticArcMode(true);
+ my2DActor->SetQuadraticArcMode(true);
+ my1DActor->SetQuadraticArcMode(true);
+ }
- actorHighlightColor.r = 1.;
- actorHighlightColor.g = 1.;
- actorHighlightColor.b = 1.;
+ int aQuadraticAngle = mgr->integerValue( "SMESH", "max_angle", 2);
+ myHighlitableActor->SetQuadraticArcAngle(aQuadraticAngle);
+ my2DActor->SetQuadraticArcAngle(aQuadraticAngle);
- actorPreselectedColor.r = 0.;
- actorPreselectedColor.g = 1.;
- actorPreselectedColor.b = 1.;
+ // Set colors of the name actor
+ SMESH::GetColor( "SMESH", "default_grp_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 170, 255 ) );
+ myNameActor->SetBackgroundColor(anRGB[0], anRGB[1], anRGB[2]);
+ SMESH::GetColor( "SMESH", "group_name_color", anRGB[0], anRGB[1], anRGB[2], QColor( 255, 255, 255 ) );
+ myNameActor->SetForegroundColor(anRGB[0], anRGB[1], anRGB[2]);
- actorNodeColor.r = 1.;
- actorNodeColor.g = 1.;
- actorNodeColor.b = 0.;
+#ifndef DISABLE_PLOT2DVIEWER
+ my2dHistogram = 0;
+#endif
- actorNodeSize = 2 ;
-
+ SetBallSize(aBallElemSize);
+ Set0DSize(aElem0DSize);
}
-SMESH_Actor::~SMESH_Actor()
+
+SMESH_ActorDef::~SMESH_ActorDef()
{
- this->EdgeDevice->Delete();
- this->EdgeShrinkDevice->Delete();
+ if(MYDEBUG) MESSAGE("~SMESH_ActorDef - "<<this);
+
+ // Please keep the order same as one in the header file
+
+ myTimeStamp->Delete();
+
+ myScalarBarActor->Delete();
+ myLookupTable->Delete();
+
+ mySurfaceProp->Delete();
+ myBackSurfaceProp->Delete();
+ myNormalVProp->Delete();
+ myReversedVProp->Delete();
+ myEdgeProp->Delete();
+ myNodeProp->Delete();
+
+ myNodeActor->Delete();
+ myBaseActor->Delete();
+ //myPickableActor->Delete(); myPickableActor == myBaseActor
+
+ myHighlightProp->Delete();
+ myOutLineProp->Delete();
+ myPreselectProp->Delete();
+
+ myHighlitableActor->Delete();
+
+ my2DExtProp->Delete();
+ my3DExtProp->Delete();
+ my2DActor->Delete();
+ my2DExtActor->Delete();
+ my3DActor->Delete();
+ my3DExtActor->Delete();
+ // myControlActor->Delete(); myControlActor == my2DActor
+
+ myNodeExtProp->Delete();
+ myNodeExtActor->Delete();
+
+ my1DProp->Delete();
+ my1DActor->Delete();
+ my1DExtProp->Delete();
+ my1DExtActor->Delete();
+
+ my0DProp->Delete();
+ my0DActor->Delete();
+ myBallProp->Delete();
+ myBallActor->Delete();
+ //my0DExtProp->Delete();
+ //my0DExtActor->Delete();
+
+ myImplicitBoolean->Delete();
+ myPlaneCollection->Delete();
+
+#ifndef DISABLE_PLOT2DVIEWER
+ if(my2dHistogram) {
+ SMESH::ProcessIn2DViewers(this,SMESH::RemoveFrom2dViewer);
+ delete my2dHistogram;
+ }
+#endif
}
-void SMESH_Actor::setReader(vtkUnstructuredGridReader* r) {
- myReader=r;
+void SMESH_ActorDef::Delete()
+{
+ // This is just to guarantee that the DeleteActorEvent (which was previously invoked
+ // from the actor's destructor) will be thrown before removing the actor's observers,
+ // that is done inside the Superclass::Delete() method but before the destructor itself
+ // (see the issue 0021562: EDF SMESH: clipping and delete mesh clipped leads to crash).
+ // The event is caught by SMESHGUI::ProcessEvents() static method.
+ this->InvokeEvent( SMESH::DeleteActorEvent, NULL );
+
+ Superclass::Delete();
}
-vtkUnstructuredGridReader* SMESH_Actor::getReader() {
- return (myReader);
+void SMESH_ActorDef::SetPointsLabeled( bool theIsPointsLabeled )
+{
+ if(myNodeActor) {
+ myNodeActor->SetPointsLabeled(theIsPointsLabeled);
+ SetRepresentation(GetRepresentation());
+ myTimeStamp->Modified();
+ }
}
-vtkMapper* SMESH_Actor::getMapper() {
- return (this->Mapper);
+void SMESH_ActorDef::SetPointsFontProperties( SMESH::LabelFont theFamily, int theSize,
+ bool theBold, bool theItalic, bool theShadow,
+ double r, double g, double b )
+{
+ if(myNodeActor) {
+ myNodeActor->SetFontProperties( theFamily, theSize, theBold, theItalic, theShadow, r, g, b );
+ SetRepresentation( GetRepresentation() );
+ myTimeStamp->Modified();
+ }
}
-void SMESH_Actor::ShallowCopy(vtkProp *prop)
-{
- SMESH_Actor *f = SMESH_Actor::SafeDownCast(prop);
- if ( f != NULL )
- {
- this->setName( f->getName() );
- if ( f->hasIO() )
- this->setIO( f->getIO() );
- this->setDisplayMode( f->getDisplayMode() );
-
- // Copy devices
- vtkActor* tempDev = vtkActor::New();
- tempDev->ShallowCopy(f->Device);
- vtkProperty* prp = vtkProperty::New();
- prp->DeepCopy(f->Device->GetProperty());
- tempDev->SetProperty(prp);
- prp = vtkProperty::New();
- prp->DeepCopy(f->Device->GetBackfaceProperty());
- tempDev->SetBackfaceProperty(prp);
- this->Device = tempDev;
-
- tempDev = vtkActor::New();
- tempDev->ShallowCopy(f->EdgeDevice);
- prp = vtkProperty::New();
- prp->DeepCopy(f->EdgeDevice->GetProperty());
- tempDev->SetProperty(prp);
- prp = vtkProperty::New();
- prp->DeepCopy(f->EdgeDevice->GetBackfaceProperty());
- tempDev->SetBackfaceProperty(prp);
- this->EdgeDevice = tempDev;
-
- tempDev = vtkActor::New();
- tempDev->ShallowCopy(f->EdgeShrinkDevice);
- prp = vtkProperty::New();
- prp->DeepCopy(f->EdgeShrinkDevice->GetProperty());
- tempDev->SetProperty(prp);
- prp = vtkProperty::New();
- prp->DeepCopy(f->EdgeShrinkDevice->GetBackfaceProperty());
- tempDev->SetBackfaceProperty(prp);
- this->EdgeShrinkDevice = tempDev;
-
- // Copy data source
- this->DataSource = f->DataSource;
-
- this->myReader = f->myReader;
- }
-
- // Now do superclass
- this->SALOME_Actor::ShallowCopy(prop);
-
- // Here we need to modify default ShallowCopy() results
- // Create copies of properties
- if ( f != NULL ) {
- vtkProperty* prp = vtkProperty::New();
- prp->DeepCopy(f->GetProperty());
- this->SetProperty(prp);
-
- prp = vtkProperty::New();
- prp->DeepCopy(f->GetBackfaceProperty());
- this->SetBackfaceProperty(prp);
-
- // Copy the mapper
- vtkDataSetMapper* mpr = vtkDataSetMapper::New();
- mpr->ShallowCopy(f->GetMapper());
- mpr->SetInput(f->DataSource);
- this->SetMapper(mpr);
- }
-}
-
-void SMESH_Actor::Render(vtkRenderer *ren, vtkMapper *Mapper )
-{
- if (this->Mapper == NULL) {
- MESSAGE ("No mapper for actor.")
- return;
+void SMESH_ActorDef::SetCellsFontProperties( SMESH::LabelFont theFamily, int theSize,
+ bool theBold, bool theItalic, bool theShadow,
+ double r, double g, double b )
+{
+ if(my3DActor) {
+ my3DActor->SetFontProperties( theFamily, theSize, theBold, theItalic, theShadow, r, g, b );
}
-
- if ( myDisplayMode == 1 ) {
- EdgeDevice->VisibilityOn();
- EdgeShrinkDevice->VisibilityOff();
- } else if ( myDisplayMode == 2 ) {
- EdgeShrinkDevice->VisibilityOn();
- EdgeDevice->VisibilityOff();
- } else {
- EdgeShrinkDevice->VisibilityOff();
- EdgeDevice->VisibilityOff();
- }
-
-
- vtkMapper *bestMapper;
- bestMapper = this->Mapper;
-
- /* render the property */
- if (!this->Property) {
- // force creation of a property
- this->GetProperty();
- }
-
- if ( ishighlighted ) {
- if ( myDisplayMode == 1 ) {
- EdgeDevice->GetProperty()->SetColor(edgeHighlightColor.r,edgeHighlightColor.g,edgeHighlightColor.b);
- this->GetProperty()->SetColor(actorColor.r,actorColor.g,actorColor.b);
- } else if ( myDisplayMode == 2 ) {
- EdgeShrinkDevice->GetProperty()->SetColor(edgeHighlightColor.r,edgeHighlightColor.g,edgeHighlightColor.b);
- } else {
- this->GetProperty()->SetColor(actorHighlightColor.r,actorHighlightColor.g,actorHighlightColor.b);
- }
- } else if (! ispreselected ) {
- if ( myDisplayMode == 1 ) {
- EdgeDevice->GetProperty()->SetColor(edgeColor.r,edgeColor.g,edgeColor.b);
- this->GetProperty()->SetColor(actorColor.r,actorColor.g,actorColor.b);
- }
- else if ( myDisplayMode == 2 )
- EdgeShrinkDevice->GetProperty()->SetColor(edgeColor.r,edgeColor.g,edgeColor.b);
- else
- this->GetProperty()->SetColor(actorColor.r,actorColor.g,actorColor.b);
+ if(my2DActor) {
+ my2DActor->SetFontProperties( theFamily, theSize, theBold, theItalic, theShadow, r, g, b );
+ SetRepresentation( GetRepresentation() );
+ myTimeStamp->Modified();
}
- else {
- if ( myDisplayMode == 1 )
- EdgeDevice->GetProperty()->SetColor(edgePreselectedColor.r,edgePreselectedColor.g,edgePreselectedColor.b);
- else if ( myDisplayMode == 2 )
- EdgeShrinkDevice->GetProperty()->SetColor(edgePreselectedColor.r,edgePreselectedColor.g,edgePreselectedColor.b);
- else
- this->GetProperty()->SetColor(actorPreselectedColor.r,actorPreselectedColor.g,actorPreselectedColor.b);
- }
-
- this->Property->Render(this, ren);
- if (this->BackfaceProperty) {
- this->BackfaceProperty->BackfaceRender(this, ren);
- this->Device->SetBackfaceProperty(this->BackfaceProperty);
- }
- this->Device->SetProperty(this->Property);
-
- /* render the texture */
- if (this->Texture) {
- this->Texture->Render(ren);
- }
-
-
- // Store information on time it takes to render.
- // We might want to estimate time from the number of polygons in mapper.
- this->Device->Render(ren,bestMapper);
- this->EstimatedRenderTime = bestMapper->GetTimeToDraw();
-}
-
-int SMESH_Actor::RenderOpaqueGeometry(vtkViewport *vp)
-{
- int renderedSomething = 0;
- vtkRenderer *ren = (vtkRenderer *)vp;
-
- if ( ! this->Mapper ) {
- return 0;
- }
-
- // make sure we have a property
- if (!this->Property) {
- // force creation of a property
- this->GetProperty();
- }
-
- if ( ishighlighted ) {
- if ( myDisplayMode == 1 ) {
- EdgeDevice->GetProperty()->SetColor(edgeHighlightColor.r,edgeHighlightColor.g,edgeHighlightColor.b);
- } else if ( myDisplayMode == 2 ) {
- EdgeShrinkDevice->GetProperty()->SetColor(edgeHighlightColor.r,edgeHighlightColor.g,edgeHighlightColor.b);
- } else {
- this->GetProperty()->SetColor(actorHighlightColor.r,actorHighlightColor.g,actorHighlightColor.b);
- }
- } else if (! ispreselected ) {
- if ( myDisplayMode == 1 )
- EdgeDevice->GetProperty()->SetColor(edgeColor.r,edgeColor.g,edgeColor.b);
- else if ( myDisplayMode == 2 )
- EdgeShrinkDevice->GetProperty()->SetColor(edgeColor.r,edgeColor.g,edgeColor.b);
- else
- this->GetProperty()->SetColor(actorColor.r,actorColor.g,actorColor.b);
+ if(my1DActor) {
+ my1DActor->SetFontProperties( theFamily, theSize, theBold, theItalic, theShadow, r, g, b );
+ SetRepresentation( GetRepresentation() );
+ myTimeStamp->Modified();
}
- else {
- if ( myDisplayMode == 1 )
- EdgeDevice->GetProperty()->SetColor(edgePreselectedColor.r,edgePreselectedColor.g,edgePreselectedColor.b);
- else if ( myDisplayMode == 2 )
- EdgeShrinkDevice->GetProperty()->SetColor(edgePreselectedColor.r,edgePreselectedColor.g,edgePreselectedColor.b);
- else
- this->GetProperty()->SetColor(actorPreselectedColor.r,actorPreselectedColor.g,actorPreselectedColor.b);
+ if(my0DActor) {
+ my0DActor->SetFontProperties( theFamily, theSize, theBold, theItalic, theShadow, r, g, b );
+ SetRepresentation( GetRepresentation() );
+ myTimeStamp->Modified();
}
-
- // is this actor opaque ?
- if (this->GetIsOpaque()) {
- this->Property->Render(this, ren);
-
- // render the backface property
- if (this->BackfaceProperty) {
- this->BackfaceProperty->BackfaceRender(this, ren);
- }
-
- // render the texture
- if (this->Texture) {
- this->Texture->Render(ren);
- }
- this->Render(ren,this->Mapper);
-
- renderedSomething = 1;
+ if(myBallActor) {
+ myBallActor->SetFontProperties( theFamily, theSize, theBold, theItalic, theShadow, r, g, b );
+ SetRepresentation( GetRepresentation() );
+ myTimeStamp->Modified();
}
-
- return renderedSomething;
}
+bool SMESH_ActorDef::GetPointsLabeled() {
+ return myNodeActor && myNodeActor->GetPointsLabeled();
+}
-void SMESH_Actor::SetColor(float r,float g,float b)
+void SMESH_ActorDef::SetCellsLabeled(bool theIsCellsLabeled)
{
- actorColor.r = r;
- actorColor.g = g;
- actorColor.b = b;
+ if(my3DActor)
+ my3DActor->SetCellsLabeled(theIsCellsLabeled);
+
+ if(my2DActor)
+ my2DActor->SetCellsLabeled(theIsCellsLabeled);
+
+ if(my1DActor)
+ my1DActor->SetCellsLabeled(theIsCellsLabeled);
+
+ if(my0DActor)
+ my0DActor->SetCellsLabeled(theIsCellsLabeled);
+
+ if(myBallActor)
+ myBallActor->SetCellsLabeled(theIsCellsLabeled);
+
+ myTimeStamp->Modified();
}
-void SMESH_Actor::GetColor(float& r,float& g,float& b)
-{
- r = actorColor.r;
- g = actorColor.g;
- b = actorColor.b;
+
+bool SMESH_ActorDef::GetCellsLabeled() {
+ bool result = false;
+ if(my3DActor)
+ result = result || my3DActor->GetCellsLabeled();
+
+ if(my2DActor)
+ result = result || my2DActor->GetCellsLabeled();
+
+ if(my1DActor)
+ result = result || my1DActor->GetCellsLabeled();
+
+ if(my0DActor)
+ result = result || my0DActor->GetCellsLabeled();
+
+ if(myBallActor)
+ result = result || myBallActor->GetCellsLabeled();
+
+ return result;
}
-void SMESH_Actor::SetPreselectedColor(float r,float g,float b)
+
+void SMESH_ActorDef::SetFacesOriented(bool theIsFacesOriented)
{
- actorPreselectedColor.r = r;
- actorPreselectedColor.g = g;
- actorPreselectedColor.b = b;
+ myIsFacesOriented = theIsFacesOriented;
+
+ my2DActor->SetFacesOriented(theIsFacesOriented);
+ my3DActor->SetFacesOriented(theIsFacesOriented);
+
+ myTimeStamp->Modified();
}
-void SMESH_Actor::GetPreselectedColor(float& r,float& g,float& b)
+bool SMESH_ActorDef::GetFacesOriented()
{
- r = actorPreselectedColor.r;
- g = actorPreselectedColor.g;
- b = actorPreselectedColor.b;
+ return myIsFacesOriented;
}
-void SMESH_Actor::SetHighlightColor(float r,float g,float b)
+void SMESH_ActorDef::SetFacesOrientationColor(double r,double g,double b)
{
- actorHighlightColor.r = r;
- actorHighlightColor.g = g;
- actorHighlightColor.b = b;
+ my2DActor->SetFacesOrientationColor( r, g, b );
+ my3DActor->SetFacesOrientationColor( r, g, b );
}
-void SMESH_Actor::GetHighlightColor(float& r,float& g,float& b)
+void SMESH_ActorDef::GetFacesOrientationColor(double& r,double& g,double& b)
{
- r = actorHighlightColor.r;
- g = actorHighlightColor.g;
- b = actorHighlightColor.b;
+ my3DActor->GetFacesOrientationColor( r, g, b );
}
-void SMESH_Actor::SetEdgeColor(float r,float g,float b)
+void SMESH_ActorDef::SetFacesOrientationScale(double theScale)
{
- edgeColor.r = r;
- edgeColor.g = g;
- edgeColor.b = b;
+ my2DActor->SetFacesOrientationScale( theScale );
+ my3DActor->SetFacesOrientationScale( theScale );
}
-void SMESH_Actor::GetEdgeColor(float& r,float& g,float& b)
+double SMESH_ActorDef::GetFacesOrientationScale()
{
- r = edgeColor.r;
- g = edgeColor.g;
- b = edgeColor.b;
+ return my3DActor->GetFacesOrientationScale();
}
-void SMESH_Actor::SetEdgeHighlightColor(float r,float g,float b)
+void SMESH_ActorDef::SetFacesOrientation3DVectors(bool theState)
{
- edgeHighlightColor.r = r;
- edgeHighlightColor.g = g;
- edgeHighlightColor.b = b;
+ my2DActor->SetFacesOrientation3DVectors( theState );
+ my3DActor->SetFacesOrientation3DVectors( theState );
}
-void SMESH_Actor::GetEdgeHighlightColor(float& r,float& g,float& b)
+bool SMESH_ActorDef::GetFacesOrientation3DVectors()
{
- r = edgeHighlightColor.r;
- g = edgeHighlightColor.g;
- b = edgeHighlightColor.b;
+ return my3DActor->GetFacesOrientation3DVectors();
}
-void SMESH_Actor::SetEdgePreselectedColor(float r,float g,float b)
+
+void
+SMESH_ActorDef::
+SetControlMode(eControl theMode)
{
- edgePreselectedColor.r = r;
- edgePreselectedColor.g = g;
- edgePreselectedColor.b = b;
+ SetControlMode(theMode,true);
}
-void SMESH_Actor::GetEdgePreselectedColor(float& r,float& g,float& b)
+
+void
+SMESH_ActorDef::
+SetControlMode(eControl theMode,
+ bool theCheckEntityMode)
{
- r = edgePreselectedColor.r;
- g = edgePreselectedColor.g;
- b = edgePreselectedColor.b;
+ vtkLookupTable* lookupTable = static_cast<vtkLookupTable*>(myScalarBarActor->GetLookupTable());
+ bool isLogarithmic = lookupTable->GetScale() == VTK_SCALE_LOG10;
+ lookupTable->SetScale(VTK_SCALE_LINEAR);
+
+ SUIT_ResourceMgr* mgr = SUIT_Session::session()->resourceMgr();
+ if( !mgr )
+ return;
+
+ myControlMode = eNone;
+ theCheckEntityMode &= mgr->booleanValue( "SMESH", "display_entity", false );
+
+ my0DActor->GetMapper()->SetScalarVisibility(false);
+ my1DActor->GetMapper()->SetScalarVisibility(false);
+ my2DActor->GetMapper()->SetScalarVisibility(false);
+ my3DActor->GetMapper()->SetScalarVisibility(false);
+ myBallActor->GetMapper()->SetScalarVisibility(false);
+ myScalarBarActor->SetVisibility(false);
+
+ bool anIsScalarVisible = theMode > eNone;
+
+ if(anIsScalarVisible) {
+ switch(theMode) {
+ case eLength:
+ {
+ SMESH::Controls::Length* aControl = new SMESH::Controls::Length();
+ aControl->SetPrecision( myControlsPrecision );
+ myFunctor.reset( aControl );
+ myControlActor = my1DActor;
+ break;
+ }
+ case eLength2D:
+ {
+ myFunctor.reset(new SMESH::Controls::Length2D());
+ myControlActor = my2DActor;
+ break;
+ }
+ case eFreeBorders:
+ myFunctor.reset(new SMESH::Controls::FreeBorders());
+ myControlActor = my1DActor;
+ break;
+ case eFreeEdges:
+ myFunctor.reset(new SMESH::Controls::FreeEdges());
+ myControlActor = my2DActor;
+ break;
+ case eFreeNodes:
+ myFunctor.reset(new SMESH::Controls::FreeNodes());
+ myControlActor = myNodeActor;
+ break;
+ case eFreeFaces:
+ myFunctor.reset(new SMESH::Controls::FreeFaces());
+ myControlActor = my2DActor;
+ break;
+ case eCoincidentNodes:
+ {
+ SMESH::Controls::CoincidentNodes* cn = new SMESH::Controls::CoincidentNodes();
+ double tol = mgr->doubleValue( "SMESH", "equal_nodes_tolerance", 1e-7 );
+ cn->SetTolerance( tol );
+ myFunctor.reset(cn);
+ myControlActor = myNodeActor;
+ break;
+ }
+ case eCoincidentElems1D:
+ myFunctor.reset(new SMESH::Controls::CoincidentElements1D());
+ myControlActor = my1DActor;
+ break;
+ case eCoincidentElems2D:
+ myFunctor.reset(new SMESH::Controls::CoincidentElements2D());
+ myControlActor = my2DActor;
+ break;
+ case eCoincidentElems3D:
+ myFunctor.reset(new SMESH::Controls::CoincidentElements3D());
+ myControlActor = my3DActor;
+ break;
+ case eBareBorderFace:
+ myFunctor.reset(new SMESH::Controls::BareBorderFace());
+ myControlActor = my2DActor;
+ break;
+ case eOverConstrainedFace:
+ myFunctor.reset(new SMESH::Controls::OverConstrainedFace());
+ myControlActor = my2DActor;
+ break;
+ case eMultiConnection:
+ myFunctor.reset(new SMESH::Controls::MultiConnection());
+ myControlActor = my1DActor;
+ break;
+ case eMultiConnection2D:
+ myFunctor.reset(new SMESH::Controls::MultiConnection2D());
+ myControlActor = my2DActor;
+ break;
+ case eArea:
+ {
+ SMESH::Controls::Area* aControl = new SMESH::Controls::Area();
+ aControl->SetPrecision( myControlsPrecision );
+ myFunctor.reset( aControl );
+ myControlActor = my2DActor;
+ break;
+ }
+ case eTaper:
+ {
+ SMESH::Controls::Taper* aControl = new SMESH::Controls::Taper();
+ aControl->SetPrecision( myControlsPrecision );
+ myFunctor.reset( aControl );
+ myControlActor = my2DActor;
+ break;
+ }
+ case eAspectRatio:
+ {
+ SMESH::Controls::AspectRatio* aControl = new SMESH::Controls::AspectRatio();
+ aControl->SetPrecision( myControlsPrecision );
+ myFunctor.reset( aControl );
+ myControlActor = my2DActor;
+ break;
+ }
+ case eAspectRatio3D:
+ {
+ SMESH::Controls::AspectRatio3D* aControl = new SMESH::Controls::AspectRatio3D();
+ aControl->SetPrecision( myControlsPrecision );
+ myFunctor.reset( aControl );
+ myControlActor = my3DActor;
+ break;
+ }
+ case eVolume3D:
+ {
+ SMESH::Controls::Volume* aControl = new SMESH::Controls::Volume();
+ aControl->SetPrecision( myControlsPrecision );
+ myFunctor.reset( aControl );
+ myControlActor = my3DActor;
+ break;
+ }
+ case eMaxElementLength2D:
+ {
+ SMESH::Controls::MaxElementLength2D* aControl = new SMESH::Controls::MaxElementLength2D();
+ aControl->SetPrecision( myControlsPrecision );
+ myFunctor.reset( aControl );
+ myControlActor = my2DActor;
+ break;
+ }
+ case eMaxElementLength3D:
+ {
+ SMESH::Controls::MaxElementLength3D* aControl = new SMESH::Controls::MaxElementLength3D();
+ aControl->SetPrecision( myControlsPrecision );
+ myFunctor.reset( aControl );
+ myControlActor = my3DActor;
+ break;
+ }
+ case eBareBorderVolume:
+ {
+ myFunctor.reset(new SMESH::Controls::BareBorderVolume());
+ myControlActor = my3DActor;
+ break;
+ }
+ case eOverConstrainedVolume:
+ {
+ myFunctor.reset(new SMESH::Controls::OverConstrainedVolume());
+ myControlActor = my3DActor;
+ break;
+ }
+ case eMinimumAngle:
+ {
+ SMESH::Controls::MinimumAngle* aControl = new SMESH::Controls::MinimumAngle();
+ aControl->SetPrecision( myControlsPrecision );
+ myFunctor.reset( aControl );
+ myControlActor = my2DActor;
+ break;
+ }
+ case eWarping:
+ {
+ SMESH::Controls::Warping* aControl = new SMESH::Controls::Warping();
+ aControl->SetPrecision( myControlsPrecision );
+ myFunctor.reset( aControl );
+ myControlActor = my2DActor;
+ break;
+ }
+ case eSkew:
+ {
+ SMESH::Controls::Skew* aControl = new SMESH::Controls::Skew();
+ aControl->SetPrecision( myControlsPrecision );
+ myFunctor.reset( aControl );
+ myControlActor = my2DActor;
+ break;
+ }
+ default:
+ return;
+ }
+
+ vtkUnstructuredGrid* aGrid = myControlActor->GetUnstructuredGrid();
+ vtkIdType aNbCells = aGrid->GetNumberOfCells();
+ if(aNbCells){
+ myControlMode = theMode;
+ switch(myControlMode){
+ case eFreeNodes:
+ case eCoincidentNodes:
+ myNodeExtActor->SetExtControlMode(myFunctor);
+ break;
+ case eFreeEdges:
+ case eFreeBorders:
+ case eCoincidentElems1D:
+ my1DExtActor->SetExtControlMode(myFunctor);
+ break;
+ case eFreeFaces:
+ case eBareBorderFace:
+ case eOverConstrainedFace:
+ case eCoincidentElems2D:
+ my2DExtActor->SetExtControlMode(myFunctor);
+ break;
+ case eBareBorderVolume:
+ case eOverConstrainedVolume:
+ case eCoincidentElems3D:
+ my3DExtActor->SetExtControlMode(myFunctor);
+ break;
+ case eLength2D:
+ case eMultiConnection2D:
+ my1DExtActor->SetExtControlMode(myFunctor,myScalarBarActor,myLookupTable);
+ UpdateDistribution();
+ break;
+ default:
+ myControlActor->SetControlMode(myFunctor,myScalarBarActor,myLookupTable);
+ UpdateDistribution();
+ }
+ }
+
+ if(theCheckEntityMode) {
+ if(myControlActor == my1DActor) {
+ if (!myIsEntityModeCache){
+ myEntityModeCache = GetEntityMode();
+ myIsEntityModeCache=true;
+ }
+ SetEntityMode(eEdges);
+ }
+ else if(myControlActor == my2DActor) {
+ switch(myControlMode) {
+ case eLength2D:
+ case eFreeEdges:
+ case eFreeFaces:
+ case eMultiConnection2D:
+ if (!myIsEntityModeCache){
+ myEntityModeCache = GetEntityMode();
+ myIsEntityModeCache=true;
+ }
+ SetEntityMode(eFaces);
+ break;
+ default:
+ if (!myIsEntityModeCache){
+ myEntityModeCache = GetEntityMode();
+ myIsEntityModeCache=true;
+ }
+ SetEntityMode(eFaces);
+ }
+ }else if(myControlActor == my3DActor) {
+ if (!myIsEntityModeCache){
+ myEntityModeCache = GetEntityMode();
+ myIsEntityModeCache=true;
+ }
+ SetEntityMode(eVolumes);
+ }
+ }
+
+ }
+ else {
+ if(theCheckEntityMode){
+ myEntityMode = myEntityModeCache;
+ myIsEntityModeCache = false;
+ }
+ myFunctor.reset();
+ }
+
+ SetRepresentation(GetRepresentation());
+
+ myTimeStamp->Modified();
+ Modified();
+
+ lookupTable = static_cast<vtkLookupTable*>(myScalarBarActor->GetLookupTable());
+ double * range = lookupTable->GetRange();
+
+ if (isLogarithmic && range[0] > 1e-07 && range[1] > 1e-07)
+ lookupTable->SetScale(VTK_SCALE_LOG10);
+
+ Update();
}
-void SMESH_Actor::SetNodeColor(float r,float g,float b)
-{
- actorNodeColor.r = r ;
- actorNodeColor.g = g ;
- actorNodeColor.b = b ;
+void SMESH_ActorDef::AddToRender(vtkRenderer* theRenderer){
+
+ theRenderer->AddActor(myBaseActor);
+ theRenderer->AddActor(myNodeExtActor);
+ theRenderer->AddActor(my1DExtActor);
+
+ my3DActor ->AddToRender(theRenderer);
+ my3DExtActor->AddToRender(theRenderer);
+ my2DActor ->AddToRender(theRenderer);
+ my2DExtActor->AddToRender(theRenderer);
+ myNodeActor ->AddToRender(theRenderer);
+ my1DActor ->AddToRender(theRenderer);
+ my0DActor ->AddToRender(theRenderer);
+ myBallActor ->AddToRender(theRenderer);
+
+ theRenderer->AddActor(myHighlitableActor);
+
+ theRenderer->AddActor2D(myScalarBarActor);
+
+ // the superclass' method should be called at the end
+ // (in particular, for correct work of selection)
+ SALOME_Actor::AddToRender(theRenderer);
}
-void SMESH_Actor::GetNodeColor(float& r,float& g,float& b)
-{
- r = actorNodeColor.r ;
- g = actorNodeColor.g ;
- b = actorNodeColor.b ;
+void SMESH_ActorDef::RemoveFromRender(vtkRenderer* theRenderer){
+ SALOME_Actor::RemoveFromRender(theRenderer);
+
+ theRenderer->RemoveActor(myBaseActor);
+
+ theRenderer->RemoveActor(myNodeExtActor);
+
+ theRenderer->RemoveActor(myHighlitableActor);
+
+ //theRenderer->RemoveActor(my0DExtActor);
+
+ theRenderer->RemoveActor(my1DExtActor);
+
+ my2DActor->RemoveFromRender(theRenderer);
+ my2DExtActor->RemoveFromRender(theRenderer);
+ my3DActor->RemoveFromRender(theRenderer);
+ my3DExtActor->RemoveFromRender(theRenderer);
+ myNodeActor->RemoveFromRender(theRenderer);
+ my0DActor->RemoveFromRender(theRenderer);
+ myBallActor->RemoveFromRender(theRenderer);
+ my1DActor->RemoveFromRender(theRenderer);
+
+ theRenderer->RemoveActor(myScalarBarActor);
}
-void SMESH_Actor::SetNodeSize(int size)
+
+bool SMESH_ActorDef::Init(TVisualObjPtr theVisualObj,
+ const char* theEntry,
+ const char* theName,
+ int theIsClear)
{
- actorNodeSize = size ;
+ Handle(SALOME_InteractiveObject) anIO = new SALOME_InteractiveObject(theEntry,"SMESH",theName);
+ setIO(anIO);
+ setName(theName);
+
+ myVisualObj = theVisualObj;
+ myVisualObj->Update(theIsClear);
+
+ SMESH_SVTKActor::SafeDownCast(myHighlightActor)->SetVisualObject(myVisualObj);
+ SMESH_SVTKActor::SafeDownCast(myPreHighlightActor)->SetVisualObject(myVisualObj);
+
+ myNodeActor->Init(myVisualObj,myImplicitBoolean);
+ myBaseActor->Init(myVisualObj,myImplicitBoolean);
+
+ myHighlitableActor->Init(myVisualObj,myImplicitBoolean);
+
+ myNodeExtActor->Init(myVisualObj,myImplicitBoolean);
+
+ my0DActor->Init(myVisualObj,myImplicitBoolean);
+ myBallActor->Init(myVisualObj,myImplicitBoolean);
+ //my0DExtActor->Init(myVisualObj,myImplicitBoolean);
+
+ my1DActor->Init(myVisualObj,myImplicitBoolean);
+ my1DExtActor->Init(myVisualObj,myImplicitBoolean);
+
+ my2DActor->Init(myVisualObj,myImplicitBoolean);
+ my2DExtActor->Init(myVisualObj,myImplicitBoolean);
+ my3DActor->Init(myVisualObj,myImplicitBoolean);
+ my3DExtActor->Init(myVisualObj,myImplicitBoolean);
+
+ my0DActor->GetMapper()->SetLookupTable(myLookupTable);
+ myBallActor->GetMapper()->SetLookupTable(myLookupTable);
+ //my0DExtActor->GetMapper()->SetLookupTable(myLookupTable);
+
+ my1DActor->GetMapper()->SetLookupTable(myLookupTable);
+ my1DExtActor->GetMapper()->SetLookupTable(myLookupTable);
+
+ my2DActor->GetMapper()->SetLookupTable(myLookupTable);
+ my2DExtActor->GetMapper()->SetLookupTable(myLookupTable);
+ my3DActor->GetMapper()->SetLookupTable(myLookupTable);
+ my3DExtActor->GetMapper()->SetLookupTable(myLookupTable);
+
+ double aFactor, aUnits;
+ my2DActor->GetPolygonOffsetParameters(aFactor,aUnits);
+ my2DActor->SetPolygonOffsetParameters(aFactor,aUnits*0.75);
+ my2DExtActor->SetPolygonOffsetParameters(aFactor,aUnits*0.5);
+ my3DActor->SetPolygonOffsetParameters(2*aFactor,aUnits);
+
+ SUIT_ResourceMgr* mgr = SUIT_Session::session()->resourceMgr();
+ if( !mgr )
+ return false;
+
+ //SetIsShrunkable(theGrid->GetNumberOfCells() > 10);
+ SetIsShrunkable(true);
+
+ SetShrinkFactor( SMESH::GetFloat( "SMESH:shrink_coeff", 75 ) / 100. );
+
+ int aMode = mgr->integerValue( "SMESH", "display_mode" );
+ SetRepresentation(-1);
+
+ if(aMode == 0){
+ SetRepresentation(eEdge);
+ }else if(aMode == 1){
+ SetRepresentation(eSurface);
+ }else if(aMode == 2){
+ SetRepresentation(ePoint);
+ }
+
+ if(aMode == 3){
+ SetShrink();
+ }
+
+ if( dynamic_cast<SMESH_GroupObj*>( myVisualObj.get() ) )
+ SetIsDisplayNameActor( true );
+
+ int aMarkerType = mgr->integerValue( "SMESH", "type_of_marker", 1 ); // dot
+ int aMarkerScale = mgr->integerValue( "SMESH", "marker_scale", 9 ); // 5 pixels
+ SetMarkerStd( (VTK::MarkerType)aMarkerType, (VTK::MarkerScale)aMarkerScale );
+
+ myTimeStamp->Modified();
+ Modified();
+ return true;
}
-int SMESH_Actor::GetNodeSize()
-{
- return actorNodeSize ;
+
+double* SMESH_ActorDef::GetBounds(){
+ return myNodeActor->GetBounds();
}
-void SMESH_Actor::AddNode(int idSMESHDSnode,int idVTKnode)
-{
- if (DataSource->IsA("SMESH_Grid")) {
- ((SMESH_Grid*)DataSource)->AddNode(idSMESHDSnode, idVTKnode);
- } else
- MESSAGE("AddNode() method has been moved to SMESH_Grid class");
+vtkDataSet* SMESH_ActorDef::GetInput(){
+ return GetUnstructuredGrid();
}
-void SMESH_Actor::AddElement(int idSMESHDSelement, int idVTKelement)
-{
- if (DataSource->IsA("SMESH_Grid")) {
- ((SMESH_Grid*)DataSource)->AddElement(idSMESHDSelement, idVTKelement);
- } else
- MESSAGE("AddElement() method has been moved to SMESH_Grid class");
+
+
+void SMESH_ActorDef::SetTransform(VTKViewer_Transform* theTransform){
+ Superclass::SetTransform(theTransform);
+
+ myNodeActor->SetTransform(theTransform);
+ myBaseActor->SetTransform(theTransform);
+
+ myHighlitableActor->SetTransform(theTransform);
+
+ myNodeExtActor->SetTransform(theTransform);
+
+ my0DActor->SetTransform(theTransform);
+ myBallActor->SetTransform(theTransform);
+ //my0DExtActor->SetTransform(theTransform);
+
+ my1DActor->SetTransform(theTransform);
+ my1DExtActor->SetTransform(theTransform);
+
+ my2DActor->SetTransform(theTransform);
+ my2DExtActor->SetTransform(theTransform);
+ my3DActor->SetTransform(theTransform);
+ my3DExtActor->SetTransform(theTransform);
+
+ Modified();
}
-void SMESH_Actor::SetIdsVTKNode(const TColStd_DataMapOfIntegerInteger& mapVTK)
-{
- if (DataSource->IsA("SMESH_Grid")) {
- ((SMESH_Grid*)DataSource)->SetIdsVTKNode(mapVTK);
- } else
- MESSAGE("SetIdsVTKNode() method has been moved to SMESH_Grid class");
+
+void SMESH_ActorDef::SetMapper(vtkMapper* theMapper){
+ vtkLODActor::SetMapper(theMapper);
}
-void SMESH_Actor::SetIdsSMESHDSNode(const TColStd_DataMapOfIntegerInteger& mapSMESHDS)
-{
- if (DataSource->IsA("SMESH_Grid")) {
- ((SMESH_Grid*)DataSource)->SetIdsSMESHDSNode(mapSMESHDS);
- } else
- MESSAGE("SetIdsSMESHDSNode() method has been moved to SMESH_Grid class");
+
+
+void SMESH_ActorDef::ShallowCopy(vtkProp *prop){
+ SALOME_Actor::ShallowCopy(prop);
}
-void SMESH_Actor::SetIdsVTKElement(const TColStd_DataMapOfIntegerInteger& mapVTK)
-{
- if (DataSource->IsA("SMESH_Grid")) {
- ((SMESH_Grid*)DataSource)->SetIdsVTKElement(mapVTK);
- } else
- MESSAGE("SetIdsVTKElement() method has been moved to SMESH_Grid class");
+
+vtkMapper* SMESH_ActorDef::GetMapper(){
+ return myPickableActor->GetMapper();
}
-void SMESH_Actor::SetIdsSMESHDSElement(const TColStd_DataMapOfIntegerInteger& mapSMESHDS)
-{
- if (DataSource->IsA("SMESH_Grid")) {
- ((SMESH_Grid*)DataSource)->SetIdsSMESHDSElement(mapSMESHDS);
- } else
- MESSAGE("SetIdsSMESHDSElement() method has been moved to SMESH_Grid class");
+
+
+vtkUnstructuredGrid* SMESH_ActorDef::GetUnstructuredGrid(){
+ return myVisualObj->GetUnstructuredGrid();
}
-int SMESH_Actor::GetIdVTKNode(int idSMESHDSnode)
-{
- if (DataSource->IsA("SMESH_Grid")) {
- return ((SMESH_Grid*)DataSource)->GetIdVTKNode(idSMESHDSnode);
- } else {
- MESSAGE("GetIdVTKNode() method has been moved to SMESH_Grid class");
- return -1;
- }
+
+bool SMESH_ActorDef::IsInfinitive(){
+ vtkDataSet *aDataSet = myPickableActor->GetUnstructuredGrid();
+ myIsInfinite = aDataSet->GetNumberOfCells() == 0 ||
+ ( aDataSet->GetNumberOfCells() == 1 &&
+ aDataSet->GetCell(0)->GetCellType() == VTK_VERTEX );
+ return SALOME_Actor::IsInfinitive();
}
-int SMESH_Actor::GetIdVTKElement(int idSMESHDSelement)
-{
- if (DataSource->IsA("SMESH_Grid")) {
- return ((SMESH_Grid*)DataSource)->GetIdVTKElement(idSMESHDSelement);
- } else {
- MESSAGE("GetIdVTKElement() method has been moved to SMESH_Grid class");
- return -1;
- }
+
+void SMESH_ActorDef::SetIsShrunkable(bool theShrunkable){
+ if ( myIsShrinkable == theShrunkable )
+ return;
+ myIsShrinkable = theShrunkable;
+ Modified();
}
-int SMESH_Actor::GetIdSMESHDSNode(int idVTKnode)
-{
- if (DataSource->IsA("SMESH_Grid")) {
- return ((SMESH_Grid*)DataSource)->GetIdSMESHDSNode(idVTKnode);
- } else {
- MESSAGE("GetIdSMESHDSNode() method has been moved to SMESH_Grid class");
- return -1;
- }
+double SMESH_ActorDef::GetShrinkFactor(){
+ return myBaseActor->GetShrinkFactor();
}
-int SMESH_Actor::GetIdSMESHDSElement(int idVTKelement)
-{
- if (DataSource->IsA("SMESH_Grid")) {
- return ((SMESH_Grid*)DataSource)->GetIdSMESHDSElement(idVTKelement);
- } else {
- MESSAGE("AddNode() method has been moved to SMESH_Grid class");
- return -1;
- }
+void SMESH_ActorDef::SetShrinkFactor(double theValue){
+ myBaseActor->SetShrinkFactor(theValue);
+
+ my1DActor->SetShrinkFactor(theValue);
+ my1DExtActor->SetShrinkFactor(theValue);
+
+ my2DActor->SetShrinkFactor(theValue);
+ my2DExtActor->SetShrinkFactor(theValue);
+ my3DActor->SetShrinkFactor(theValue);
+ my3DExtActor->SetShrinkFactor(theValue);
+ my3DExtActor->SetShrinkFactor(theValue);
+ myHighlitableActor->SetShrinkFactor(theValue);
+
+ Modified();
}
-void SMESH_Actor::ClearNode()
-{
- if (DataSource->IsA("SMESH_Grid")) {
- ((SMESH_Grid*)DataSource)->ClearNode();
- } else
- MESSAGE("ClearNode() method has been moved to SMESH_Grid class");
+void SMESH_ActorDef::SetShrink(){
+ if(!myIsShrinkable) return;
+
+ myBaseActor->SetShrink();
+
+ my1DActor->SetShrink();
+ my1DExtActor->SetShrink();
+
+ my2DActor->SetShrink();
+ my2DExtActor->SetShrink();
+ my3DActor->SetShrink();
+ my3DExtActor->SetShrink();
+ myHighlitableActor->SetShrink();
+
+ myIsShrunk = true;
+ Modified();
}
-void SMESH_Actor::ClearElement()
-{
- if (DataSource->IsA("SMESH_Grid")) {
- ((SMESH_Grid*)DataSource)->ClearElement();
- } else
- MESSAGE("ClearElement() method has been moved to SMESH_Grid class");
+void SMESH_ActorDef::UnShrink(){
+ if(!myIsShrunk) return;
+
+ myBaseActor->UnShrink();
+
+ my1DActor->UnShrink();
+ my1DExtActor->UnShrink();
+
+ my2DActor->UnShrink();
+ my2DExtActor->UnShrink();
+ my3DActor->UnShrink();
+ my3DExtActor->UnShrink();
+ myHighlitableActor->UnShrink();
+
+ myIsShrunk = false;
+ Modified();
}
-void SMESH_Actor::RemoveNode(int id)
-{
- if (DataSource->IsA("SMESH_Grid")) {
- ((SMESH_Grid*)DataSource)->RemoveNode(id);
- } else
- MESSAGE("RemoveNode() method has been moved to SMESH_Grid class");
+
+int SMESH_ActorDef::GetNodeObjId(int theVtkID){
+ return myPickableActor->GetNodeObjId(theVtkID);
}
-void SMESH_Actor::RemoveElement(int id)
-{
- if (DataSource->IsA("SMESH_Grid")) {
- ((SMESH_Grid*)DataSource)->RemoveElement(id);
- } else
- MESSAGE("RemoveElement() method has been moved to SMESH_Grid class");
+
+double* SMESH_ActorDef::GetNodeCoord(int theObjID){
+ return myPickableActor->GetNodeCoord(theObjID);
}
-void SMESH_Actor::setDisplayMode(int thenewmode) {
- myDisplayMode = thenewmode;
- if ( myDisplayMode == 1 ) {
- EdgeDevice->VisibilityOn();
- EdgeShrinkDevice->VisibilityOff();
- } else if ( myDisplayMode == 2 ) {
- EdgeDevice->VisibilityOff();
- EdgeShrinkDevice->VisibilityOn();
- } else {
- EdgeDevice->VisibilityOff();
- EdgeShrinkDevice->VisibilityOff();
- }
+
+int SMESH_ActorDef::GetElemObjId(int theVtkID){
+ return myPickableActor->GetElemObjId(theVtkID);
}
-float SMESH_Actor::GetShrinkFactor()
-{
- return myShrinkFactor;
+vtkCell* SMESH_ActorDef::GetElemCell(int theObjID){
+ return myPickableActor->GetElemCell(theObjID);
}
-void SMESH_Actor::SetShrinkFactor(float value )
-{
- if ( value <= 0.1 )
- value = 0.8;
- myShrinkFactor = value;
+void SMESH_ActorDef::SetVisibility(int theMode){
+ SetVisibility(theMode,true);
}
-void SMESH_Actor::GetChildActors(vtkActorCollection* actors)
-{
- actors->AddItem(EdgeDevice);
- actors->AddItem(EdgeShrinkDevice);
-}
-void SMESH_Actor::SetVisibility(bool visibility)
-{
- if ( visibility ) {
- this->VisibilityOn();
- if ( myDisplayMode == 1 ) {
- EdgeDevice->VisibilityOn();
- EdgeShrinkDevice->VisibilityOff();
- } else if ( myDisplayMode == 2 ) {
- EdgeDevice->VisibilityOff();
- EdgeShrinkDevice->VisibilityOn();
- } else {
- EdgeDevice->VisibilityOff();
- EdgeShrinkDevice->VisibilityOff();
+void SMESH_ActorDef::SetVisibility(int theMode, bool theIsUpdateRepersentation){
+ SALOME_Actor::SetVisibility(theMode);
+
+ myNodeActor->VisibilityOff();
+ myBaseActor->VisibilityOff();
+
+ myNodeExtActor->VisibilityOff();
+
+ my0DActor->VisibilityOff();
+ myBallActor->VisibilityOff();
+ //my0DExtActor->VisibilityOff();
+
+ my1DActor->VisibilityOff();
+ my1DExtActor->VisibilityOff();
+
+ my2DActor->VisibilityOff();
+ my2DExtActor->VisibilityOff();
+ my3DActor->VisibilityOff();
+ my3DExtActor->VisibilityOff();
+
+ myScalarBarActor->VisibilityOff();
+
+ if(GetVisibility()){
+ if(theIsUpdateRepersentation)
+ SetRepresentation(GetRepresentation());
+
+ if(myControlMode != eNone){
+ switch(myControlMode){
+ case eFreeNodes:
+ case eCoincidentNodes:
+ myNodeExtActor->VisibilityOn();
+ break;
+ case eFreeEdges:
+ case eFreeBorders:
+ case eCoincidentElems1D:
+ my1DExtActor->VisibilityOn();
+ break;
+ case eFreeFaces:
+ case eBareBorderFace:
+ case eOverConstrainedFace:
+ case eCoincidentElems2D:
+ my2DExtActor->VisibilityOn();
+ break;
+ case eBareBorderVolume:
+ case eOverConstrainedVolume:
+ case eCoincidentElems3D:
+ my3DExtActor->VisibilityOn();
+ break;
+ case eLength2D:
+ case eMultiConnection2D:
+ my1DExtActor->VisibilityOn();
+ default:
+ if(myControlActor->GetUnstructuredGrid()->GetNumberOfCells())
+ myScalarBarActor->VisibilityOn();
+ }
}
- } else {
- this->VisibilityOff();
- EdgeDevice->VisibilityOff();
- EdgeShrinkDevice->VisibilityOff();
+
+ if(myRepresentation != ePoint)
+ myPickableActor->VisibilityOn();
+ else {
+ myNodeActor->VisibilityOn();
+ }
+
+ if(myEntityMode & e0DElements && GetRepresentation() != ePoint ){
+ my0DActor->VisibilityOn();
+ }
+ if(myEntityMode & eBallElem && GetRepresentation() != ePoint ){
+ myBallActor->VisibilityOn();
+ }
+
+ if(myEntityMode & eEdges && GetRepresentation() != ePoint){
+ my1DActor->VisibilityOn();
+ }
+
+ if(myEntityMode & eFaces && GetRepresentation() != ePoint){
+ my2DActor->VisibilityOn();
+ }
+
+ if(myEntityMode & eVolumes && GetRepresentation() != ePoint){
+ my3DActor->VisibilityOn();
+ }
+
+ if(myNodeActor->GetPointsLabeled()){
+ myNodeActor->VisibilityOn();
+ }
+
+ if(my0DActor)
+ my0DActor->UpdateLabels();
+
+ if(myBallActor)
+ myBallActor->UpdateLabels();
+
+ if(my1DActor)
+ my1DActor->UpdateLabels();
+
+ if(my2DActor)
+ my2DActor->UpdateLabels();
+
+ if(my3DActor)
+ my3DActor->UpdateLabels();
}
+#ifndef DISABLE_PLOT2DVIEWER
+ else
+ SMESH::ProcessIn2DViewers(this,SMESH::RemoveFrom2dViewer);
+#endif
+ UpdateHighlight();
+ Modified();
}
+
+void SMESH_ActorDef::SetEntityMode(unsigned int theMode)
+{
+ myEntityState = eAllEntity;
+
+ if(!myVisualObj->GetNbEntities(SMDSAbs_0DElement)) {
+ myEntityState &= ~e0DElements;
+ theMode &= ~e0DElements;
+ }
+
+ if(!myVisualObj->GetNbEntities(SMDSAbs_Ball)) {
+ myEntityState &= ~eBallElem;
+ theMode &= ~eBallElem;
+ }
+
+ if(!myVisualObj->GetNbEntities(SMDSAbs_Edge)) {
+ myEntityState &= ~eEdges;
+ theMode &= ~eEdges;
+ }
+
+ if(!myVisualObj->GetNbEntities(SMDSAbs_Face)) {
+ myEntityState &= ~eFaces;
+ theMode &= ~eFaces;
+ }
+
+ if(!myVisualObj->GetNbEntities(SMDSAbs_Volume)) {
+ myEntityState &= ~eVolumes;
+ theMode &= ~eVolumes;
+ }
+
+ if (!theMode) {
+ if(myVisualObj->GetNbEntities(SMDSAbs_0DElement))
+ theMode |= e0DElements;
+
+ if(myVisualObj->GetNbEntities(SMDSAbs_Ball))
+ theMode |= eBallElem;
+
+ if(myVisualObj->GetNbEntities(SMDSAbs_Edge))
+ theMode |= eEdges;
+
+ if(myVisualObj->GetNbEntities(SMDSAbs_Face))
+ theMode |= eFaces;
+
+ if(myVisualObj->GetNbEntities(SMDSAbs_Volume))
+ theMode |= eVolumes;
+ }
+
+ myBaseActor->myGeomFilter->SetInside(myEntityMode != myEntityState);
+
+ myEntityMode = theMode;
+ VTKViewer_ExtractUnstructuredGrid* aFilter = NULL;
+ aFilter = myBaseActor->GetExtractUnstructuredGrid();
+ aFilter->ClearRegisteredCellsWithType();
+ aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding);
+
+ VTKViewer_ExtractUnstructuredGrid* aHightFilter = myHighlitableActor->GetExtractUnstructuredGrid();
+ aHightFilter->ClearRegisteredCellsWithType();
+ aHightFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding);
+
+ if (myEntityMode & e0DElements) {
+ if (MYDEBUG) MESSAGE("0D ELEMENTS");
+ aFilter->RegisterCellsWithType(VTK_VERTEX);
+ aHightFilter->RegisterCellsWithType(VTK_VERTEX);
+ }
+
+ if (myEntityMode & eBallElem) {
+ aFilter->RegisterCellsWithType(VTK_POLY_VERTEX);
+ }
+
+ if (myEntityMode & eEdges) {
+ if (MYDEBUG) MESSAGE("EDGES");
+ aFilter->RegisterCellsWithType(VTK_LINE);
+ aFilter->RegisterCellsWithType(VTK_QUADRATIC_EDGE);
+
+ aHightFilter->RegisterCellsWithType(VTK_LINE);
+ aHightFilter->RegisterCellsWithType(VTK_QUADRATIC_EDGE);
+ }
+
+ if (myEntityMode & eFaces) {
+ if (MYDEBUG) MESSAGE("FACES");
+ aFilter->RegisterCellsWithType(VTK_TRIANGLE);
+ aFilter->RegisterCellsWithType(VTK_POLYGON);
+ aFilter->RegisterCellsWithType(VTK_QUAD);
+ aFilter->RegisterCellsWithType(VTK_QUADRATIC_TRIANGLE);
+ aFilter->RegisterCellsWithType(VTK_QUADRATIC_QUAD);
+ aFilter->RegisterCellsWithType(VTK_BIQUADRATIC_QUAD);
+ aFilter->RegisterCellsWithType(VTK_BIQUADRATIC_TRIANGLE);
+
+ aHightFilter->RegisterCellsWithType(VTK_TRIANGLE);
+ aHightFilter->RegisterCellsWithType(VTK_POLYGON);
+ aHightFilter->RegisterCellsWithType(VTK_QUAD);
+ aHightFilter->RegisterCellsWithType(VTK_QUADRATIC_TRIANGLE);
+ aHightFilter->RegisterCellsWithType(VTK_QUADRATIC_QUAD);
+ aHightFilter->RegisterCellsWithType(VTK_BIQUADRATIC_QUAD);
+ aHightFilter->RegisterCellsWithType(VTK_BIQUADRATIC_TRIANGLE);
+ }
+
+ if (myEntityMode & eVolumes) {
+ if (MYDEBUG) MESSAGE("VOLUMES");
+ aFilter->RegisterCellsWithType(VTK_TETRA);
+ aFilter->RegisterCellsWithType(VTK_VOXEL);
+ aFilter->RegisterCellsWithType(VTK_HEXAHEDRON);
+ aFilter->RegisterCellsWithType(VTK_WEDGE);
+ aFilter->RegisterCellsWithType(VTK_PYRAMID);
+ aFilter->RegisterCellsWithType(VTK_HEXAGONAL_PRISM);
+ aFilter->RegisterCellsWithType(VTK_QUADRATIC_TETRA);
+ aFilter->RegisterCellsWithType(VTK_QUADRATIC_HEXAHEDRON);
+ aFilter->RegisterCellsWithType(VTK_TRIQUADRATIC_HEXAHEDRON);
+ aFilter->RegisterCellsWithType(VTK_QUADRATIC_PYRAMID);
+ aFilter->RegisterCellsWithType(VTK_QUADRATIC_WEDGE);
+ aFilter->RegisterCellsWithType(VTK_CONVEX_POINT_SET);
+//#ifdef VTK_HAVE_POLYHEDRON
+ aFilter->RegisterCellsWithType(VTK_POLYHEDRON);
+//#endif
+
+ aHightFilter->RegisterCellsWithType(VTK_TETRA);
+ aHightFilter->RegisterCellsWithType(VTK_VOXEL);
+ aHightFilter->RegisterCellsWithType(VTK_HEXAHEDRON);
+ aHightFilter->RegisterCellsWithType(VTK_WEDGE);
+ aHightFilter->RegisterCellsWithType(VTK_PYRAMID);
+ aHightFilter->RegisterCellsWithType(VTK_HEXAGONAL_PRISM);
+ aHightFilter->RegisterCellsWithType(VTK_QUADRATIC_TETRA);
+ aHightFilter->RegisterCellsWithType(VTK_QUADRATIC_HEXAHEDRON);
+ aHightFilter->RegisterCellsWithType(VTK_TRIQUADRATIC_HEXAHEDRON);
+ aHightFilter->RegisterCellsWithType(VTK_QUADRATIC_WEDGE);
+ aHightFilter->RegisterCellsWithType(VTK_QUADRATIC_PYRAMID);
+ aHightFilter->RegisterCellsWithType(VTK_CONVEX_POINT_SET);
+//#ifdef VTK_HAVE_POLYHEDRON
+ aHightFilter->RegisterCellsWithType(VTK_POLYHEDRON);
+//#endif
+ }
+ aFilter->Update();
+ if (MYDEBUG) MESSAGE(aFilter->GetOutput()->GetNumberOfCells());
+ SetVisibility(GetVisibility(),false);
+}
+
+void SMESH_ActorDef::SetRepresentation (int theMode)
+{
+ int aNbEdges = myVisualObj->GetNbEntities(SMDSAbs_Edge);
+ int aNbFaces = myVisualObj->GetNbEntities(SMDSAbs_Face);
+ int aNbVolumes = myVisualObj->GetNbEntities(SMDSAbs_Volume);
+ int aNb0Ds = myVisualObj->GetNbEntities(SMDSAbs_0DElement);
+ int aNbBalls = myVisualObj->GetNbEntities(SMDSAbs_Ball);
+
+ if (theMode < 0) {
+ myRepresentation = eSurface;
+ if (!aNbFaces && !aNbVolumes && !aNbBalls && aNbEdges) {
+ myRepresentation = eEdge;
+ } else if (!aNbFaces && !aNbVolumes && !aNbEdges && !aNbBalls) {
+ myRepresentation = ePoint;
+ }
+ } else {
+ switch (theMode) {
+ case eEdge:
+ if (!aNbFaces && !aNbVolumes && !aNbEdges && !aNb0Ds && !aNbBalls) return;
+ break;
+ case eSurface:
+ if (!aNbFaces && !aNbVolumes && !aNb0Ds && !aNbBalls) return;
+ break;
+ }
+ myRepresentation = theMode;
+ }
+
+ if (!GetUnstructuredGrid()->GetNumberOfCells())
+ myRepresentation = ePoint;
+
+ if (myIsShrunk) {
+ if (myRepresentation == ePoint) {
+ UnShrink();
+ myIsShrunk = true;
+ } else {
+ SetShrink();
+ }
+ }
+
+ myPickableActor = myBaseActor;
+ myNodeActor->SetVisibility(false);
+ myNodeExtActor->SetVisibility(false);
+ vtkProperty *aProp = NULL, *aBackProp = NULL;
+ vtkProperty *aPropVN = NULL, *aPropVR = NULL;
+ SMESH_DeviceActor::EReperesent aReperesent = SMESH_DeviceActor::EReperesent(-1);
+ SMESH_Actor::EQuadratic2DRepresentation aQuadraticMode = GetQuadratic2DRepresentation();
+ switch (myRepresentation) {
+ case ePoint:
+ myPickableActor = myNodeActor;
+ myNodeActor->SetVisibility(true);
+ aQuadraticMode = SMESH_Actor::eLines;
+ aProp = aBackProp = aPropVN = aPropVR = myNodeProp;
+ aReperesent = SMESH_DeviceActor::ePoint;
+ break;
+ case eEdge:
+ aProp = aBackProp = aPropVN = aPropVR = myEdgeProp;
+ aReperesent = SMESH_DeviceActor::eInsideframe;
+ break;
+ case eSurface:
+ aProp = mySurfaceProp;
+ aBackProp = myBackSurfaceProp;
+ aPropVN = myNormalVProp;
+ aPropVR = myReversedVProp;
+ aReperesent = SMESH_DeviceActor::eSurface;
+ break;
+ }
+
+ my2DActor->SetProperty(aProp);
+ my2DActor->SetBackfaceProperty(aBackProp);
+ my2DActor->SetRepresentation(aReperesent);
+
+ if(aQuadraticMode == SMESH_Actor::eLines)
+ my2DActor->SetQuadraticArcMode(false);
+ else if(aQuadraticMode == SMESH_Actor::eArcs)
+ my2DActor->SetQuadraticArcMode(true);
+
+ my2DExtActor->SetRepresentation(aReperesent);
+
+ my3DActor->SetProperty(aPropVN);
+ my3DActor->SetBackfaceProperty(aPropVR);
+ my3DActor->SetRepresentation(aReperesent);
+
+
+ my1DExtActor->SetVisibility(false);
+ my2DExtActor->SetVisibility(false);
+ my3DExtActor->SetVisibility(false);
+
+ my0DActor->SetRepresentation(aReperesent);
+ myBallActor->SetRepresentation(aReperesent);
+
+ switch(myControlMode){
+ case eLength:
+ case eMultiConnection:
+ aProp = aBackProp = my1DProp;
+ if(myRepresentation != ePoint)
+ aReperesent = SMESH_DeviceActor::eInsideframe;
+ break;
+ }
+
+ if(aQuadraticMode == SMESH_Actor::eLines)
+ my1DActor->SetQuadraticArcMode(false);
+ else if(aQuadraticMode == SMESH_Actor::eArcs)
+ my1DActor->SetQuadraticArcMode(true);
+
+ my1DActor->SetProperty(aProp);
+ my1DActor->SetBackfaceProperty(aBackProp);
+ my1DActor->SetRepresentation(aReperesent);
+
+ my1DExtActor->SetRepresentation(aReperesent);
+
+ if(myIsPointsVisible)
+ myPickableActor = myNodeActor;
+ if(GetPointRepresentation())
+ myNodeActor->SetVisibility(true);
+
+ SetMapper(myPickableActor->GetMapper());
+
+ SetVisibility(GetVisibility(),false);
+
+ Modified();
+}
+
+
+void SMESH_ActorDef::SetPointRepresentation(bool theIsPointsVisible){
+ if ( myIsPointsVisible == theIsPointsVisible )
+ return;
+ myIsPointsVisible = theIsPointsVisible;
+ SetRepresentation(GetRepresentation());
+}
+
+bool SMESH_ActorDef::GetPointRepresentation(){
+ return myIsPointsVisible || myNodeActor->GetPointsLabeled();
+}
+
+
+void SMESH_ActorDef::UpdateHighlight(){
+ myHighlitableActor->SetHighlited(false);
+ myHighlitableActor->SetVisibility(false);
+ bool anIsVisible = GetVisibility();
+
+ switch(myRepresentation){
+ case SMESH_DeviceActor::eSurface:
+ case SMESH_DeviceActor::eWireframe:
+ {
+ if(myIsHighlighted) {
+ myHighlitableActor->SetProperty(myHighlightProp);
+ }else if(myIsPreselected){
+ myHighlitableActor->SetProperty(myPreselectProp);
+ } else if(anIsVisible){
+ (myRepresentation == eSurface) ?
+ myHighlitableActor->SetProperty(myOutLineProp) : myHighlitableActor->SetProperty(myEdgeProp);
+ }
+ if(GetUnstructuredGrid()->GetNumberOfCells()) {
+ myHighlitableActor->SetHighlited(anIsVisible);
+ myHighlitableActor->GetExtractUnstructuredGrid()->
+ SetModeOfExtraction(VTKViewer_ExtractUnstructuredGrid::eCells);
+ myHighlitableActor->SetRepresentation(SMESH_DeviceActor::eWireframe);
+ }
+ myHighlitableActor->SetVisibility(anIsVisible);
+ break;
+ }
+ case SMESH_DeviceActor::ePoint:
+ {
+ if(myIsHighlighted) {
+ myNodeActor->SetProperty(myHighlightProp);
+ }else if(myIsPreselected) {
+ myNodeActor->SetProperty(myPreselectProp);
+ } else if(anIsVisible) {
+ myNodeActor->SetProperty(myNodeProp);
+ }
+ myNodeActor->SetRepresentation(SMESH_DeviceActor::ePoint);
+ myNodeActor->GetExtractUnstructuredGrid()->SetModeOfExtraction(VTKViewer_ExtractUnstructuredGrid::ePoints);
+ break;
+ }
+ }
+}
+
+
+void SMESH_ActorDef::highlight(bool theHighlight){
+ if ( myIsHighlighted == theHighlight )
+ return;
+ myIsHighlighted = theHighlight;
+ UpdateHighlight();
+}
+
+
+void SMESH_ActorDef::SetPreSelected(bool thePreselect){
+ if ( myIsPreselected == thePreselect )
+ return;
+ myIsPreselected = thePreselect;
+ UpdateHighlight();
+}
+
+
+// From vtkFollower
+int SMESH_ActorDef::RenderOpaqueGeometry(vtkViewport *vp)
+{
+ if (myPickableActor->GetIsOpaque())
+ {
+ vtkRenderer *ren = static_cast<vtkRenderer *>(vp);
+ this->Render(ren);
+ return 1;
+ }
+ return 0;
+}
+
+
+int SMESH_ActorDef::RenderTranslucentGeometry(vtkViewport *vp)
+{
+ if (!myPickableActor->GetIsOpaque())
+ {
+ vtkRenderer *ren = static_cast<vtkRenderer *>(vp);
+ this->Render(ren);
+ return 1;
+ }
+ return 0;
+}
+
+
+void SMESH_ActorDef::Render(vtkRenderer *ren){
+ unsigned long aTime = myTimeStamp->GetMTime();
+ unsigned long anObjTime = myVisualObj->GetUnstructuredGrid()->GetMTime();
+ unsigned long aClippingTime = myImplicitBoolean->GetMTime();
+ if(anObjTime > aTime || aClippingTime > aTime)
+ Update();
+}
+
+
+void SMESH_ActorDef::Update(){
+ if(MYDEBUG) MESSAGE("SMESH_ActorDef::Update");
+
+ if(GetControlMode() != eNone) {
+ unsigned long aTime = myTimeStamp->GetMTime();
+ unsigned long anObjTime = myVisualObj->GetUnstructuredGrid()->GetMTime();
+ if (anObjTime > aTime)
+ SetControlMode(GetControlMode(),false);
+ }
+
+ if(myNodeActor)
+ myNodeActor->UpdateLabels();
+
+ if(my0DActor)
+ my0DActor->UpdateLabels();
+
+ if(myBallActor)
+ myBallActor->UpdateLabels();
+
+ if(my1DActor)
+ my1DActor->UpdateLabels();
+
+ if(my2DActor)
+ my2DActor->UpdateLabels();
+
+ if(my3DActor)
+ my3DActor->UpdateLabels();
+
+ if(myIsFacesOriented){
+ SetFacesOriented(myIsFacesOriented);
+ }
+
+ if(myVisualObj->GetEntitiesFlag()) {
+ myEntityMode |= myVisualObj->GetEntitiesState();
+ }
+
+ SetEntityMode(GetEntityMode());
+ SetVisibility(GetVisibility());
+
+ myTimeStamp->Modified();
+ Modified();
+}
+
+
+void SMESH_ActorDef::ReleaseGraphicsResources(vtkWindow *renWin){
+ SALOME_Actor::ReleaseGraphicsResources(renWin);
+
+ myPickableActor->ReleaseGraphicsResources(renWin);
+}
+
+
+static void GetColor(vtkProperty *theProperty, double& r,double& g,double& b){
+ double* aColor = theProperty->GetColor();
+ r = aColor[0];
+ g = aColor[1];
+ b = aColor[2];
+}
+
+
+void SMESH_ActorDef::SetOpacity(double theValue){
+ mySurfaceProp->SetOpacity(theValue);
+ myBackSurfaceProp->SetOpacity(theValue);
+ myNormalVProp->SetOpacity(theValue);
+ myReversedVProp->SetOpacity(theValue);
+ myEdgeProp->SetOpacity(theValue);
+ myOutLineProp->SetOpacity(theValue);
+ myNodeProp->SetOpacity(theValue);
+
+ my1DProp->SetOpacity(theValue);
+ my0DProp->SetOpacity(theValue);
+ myBallProp->SetOpacity(theValue);
+}
+
+
+double SMESH_ActorDef::GetOpacity(){
+ return mySurfaceProp->GetOpacity();
+}
+
+
+void SMESH_ActorDef::SetSufaceColor(double r,double g,double b, int delta){
+ mySurfaceProp->SetColor(r,g,b);
+ my2DExtProp->SetColor(1.0-r,1.0-g,1.0-b);
+ if( SMESH_GroupObj* aGroupObj = dynamic_cast<SMESH_GroupObj*>( myVisualObj.get() ) )
+ if( aGroupObj->GetElementType() == SMDSAbs_Face )
+ myNameActor->SetBackgroundColor(r,g,b);
+
+ myDeltaBrightness = delta;
+ QColor bfc = Qtx::mainColorToSecondary(QColor(int(r*255),int(g*255),int(b*255)), delta);
+ myBackSurfaceProp->SetColor( bfc.red() / 255. , bfc.green() / 255. , bfc.blue() / 255. );
+ Modified();
+}
+
+void SMESH_ActorDef::GetSufaceColor(double& r,double& g,double& b, int& delta){
+ ::GetColor(mySurfaceProp,r,g,b);
+ delta = myDeltaBrightness;
+}
+
+void SMESH_ActorDef::SetVolumeColor(double r,double g,double b, int delta){
+ myNormalVProp->SetColor(r,g,b);
+ my3DExtProp->SetColor(1.0-r,1.0-g,1.0-b);
+ if( SMESH_GroupObj* aGroupObj = dynamic_cast<SMESH_GroupObj*>( myVisualObj.get() ) )
+ if( aGroupObj->GetElementType() == SMDSAbs_Volume )
+ myNameActor->SetBackgroundColor(r,g,b);
+
+ myDeltaVBrightness = delta;
+ QColor bfc = Qtx::mainColorToSecondary(QColor(int(r*255),int(g*255),int(b*255)), delta);
+ myReversedVProp->SetColor( bfc.red() / 255. , bfc.green() / 255. , bfc.blue() / 255. );
+ Modified();
+}
+
+void SMESH_ActorDef::GetVolumeColor(double& r,double& g,double& b, int& delta){
+ ::GetColor(myNormalVProp,r,g,b);
+ delta = myDeltaVBrightness;
+}
+
+void SMESH_ActorDef::SetEdgeColor(double r,double g,double b){
+ myEdgeProp->SetColor(r,g,b);
+ my1DProp->SetColor(r,g,b);
+ my1DExtProp->SetColor(1.0-r,1.0-g,1.0-b);
+ if( SMESH_GroupObj* aGroupObj = dynamic_cast<SMESH_GroupObj*>( myVisualObj.get() ) )
+ if( aGroupObj->GetElementType() == SMDSAbs_Edge )
+ myNameActor->SetBackgroundColor(r,g,b);
+ Modified();
+}
+
+void SMESH_ActorDef::GetEdgeColor(double& r,double& g,double& b){
+ ::GetColor(myEdgeProp,r,g,b);
+}
+
+void SMESH_ActorDef::SetOutlineColor(double r,double g,double b){
+ myOutLineProp->SetColor(r,g,b);
+ Modified();
+}
+
+void SMESH_ActorDef::GetOutlineColor(double& r,double& g,double& b){
+ ::GetColor(myOutLineProp,r,g,b);
+}
+
+
+void SMESH_ActorDef::SetNodeColor(double r,double g,double b){
+ myNodeProp->SetColor(r,g,b);
+ myNodeExtProp->SetColor(1.0-r,1.0-g,1.0-b);
+ if( SMESH_GroupObj* aGroupObj = dynamic_cast<SMESH_GroupObj*>( myVisualObj.get() ) )
+ if( aGroupObj->GetElementType() == SMDSAbs_Node )
+ myNameActor->SetBackgroundColor(r,g,b);
+ Modified();
+}
+
+void SMESH_ActorDef::GetNodeColor(double& r,double& g,double& b){
+ ::GetColor(myNodeProp,r,g,b);
+}
+
+void SMESH_ActorDef::Set0DColor(double r,double g,double b){
+ my0DProp->SetColor(r,g,b);
+ if( SMESH_GroupObj* aGroupObj = dynamic_cast<SMESH_GroupObj*>( myVisualObj.get() ) )
+ if( aGroupObj->GetElementType() == SMDSAbs_0DElement )
+ myNameActor->SetBackgroundColor(r,g,b);
+ Modified();
+}
+
+void SMESH_ActorDef::Get0DColor(double& r,double& g,double& b){
+ ::GetColor(my0DProp,r,g,b);
+}
+
+void SMESH_ActorDef::SetBallColor(double r,double g,double b){
+ myBallProp->SetColor(r,g,b);
+ if( SMESH_GroupObj* aGroupObj = dynamic_cast<SMESH_GroupObj*>( myVisualObj.get() ) )
+ if( aGroupObj->GetElementType() == SMDSAbs_Ball )
+ myNameActor->SetBackgroundColor(r,g,b);
+ Modified();
+}
+
+void SMESH_ActorDef::GetBallColor(double& r,double& g,double& b){
+ ::GetColor(myBallProp,r,g,b);
+}
+
+void SMESH_ActorDef::SetHighlightColor(double r,double g,double b){
+ myHighlightProp->SetColor(r,g,b);
+ Modified();
+}
+
+void SMESH_ActorDef::GetHighlightColor(double& r,double& g,double& b){
+ ::GetColor(myHighlightProp,r,g,b);
+}
+
+void SMESH_ActorDef::SetPreHighlightColor(double r,double g,double b){
+ myPreselectProp->SetColor(r,g,b);
+ Modified();
+}
+
+void SMESH_ActorDef::GetPreHighlightColor(double& r,double& g,double& b){
+ ::GetColor(myPreselectProp,r,g,b);
+}
+
+
+double SMESH_ActorDef::GetLineWidth(){
+ return myEdgeProp->GetLineWidth();
+}
+
+
+void SMESH_ActorDef::SetLineWidth(double theVal){
+ myEdgeProp->SetLineWidth(theVal);
+
+ my1DProp->SetLineWidth(theVal + aLineWidthInc);
+ my1DExtProp->SetLineWidth(theVal + aLineWidthInc);
+ my2DExtProp->SetLineWidth(theVal + aLineWidthInc);
+ my3DExtProp->SetLineWidth(theVal + aLineWidthInc);
+ myOutLineProp->SetLineWidth(theVal);
+ myHighlightProp->SetLineWidth(theVal);
+ myPreselectProp->SetLineWidth(theVal);
+ Modified();
+}
+
+double SMESH_ActorDef::GetOutlineWidth()
+{
+ return myOutLineProp->GetLineWidth();
+}
+
+void SMESH_ActorDef::SetOutlineWidth(double theVal)
+{
+ myOutLineProp->SetLineWidth(theVal);
+ Modified();
+}
+
+void SMESH_ActorDef::Set0DSize(double theVal){
+ my0DProp->SetPointSize(theVal);
+ myHighlightProp->SetPointSize(theVal);
+ myPreselectProp->SetPointSize(theVal);
+
+ if(SMESH_SVTKActor* aCustom = SMESH_SVTKActor::SafeDownCast( myHighlightActor )) {
+ aCustom->Set0DSize(theVal);
+ }
+ if(SMESH_SVTKActor* aCustom = SMESH_SVTKActor::SafeDownCast( myPreHighlightActor )) {
+ aCustom->Set0DSize(theVal);
+ }
+
+ Modified();
+}
+
+double SMESH_ActorDef::Get0DSize(){
+ return my0DProp->GetPointSize();
+}
+
+void SMESH_ActorDef::SetBallSize(double theVal){
+ myBallProp->SetPointSize(theVal);
+
+ if(SMESH_SVTKActor* aCustom = SMESH_SVTKActor::SafeDownCast( myHighlightActor )) {
+ aCustom->SetBallSize(theVal);
+ }
+ if(SMESH_SVTKActor* aCustom = SMESH_SVTKActor::SafeDownCast( myPreHighlightActor )) {
+ aCustom->SetBallSize(theVal);
+ }
+
+ Modified();
+}
+
+double SMESH_ActorDef::GetBallSize(){
+ return myBallProp->GetPointSize();
+}
+
+int SMESH_ActorDef::GetObjDimension( const int theObjId )
+{
+ return myVisualObj->GetElemDimension( theObjId );
+}
+
+bool
+SMESH_ActorDef::
+IsImplicitFunctionUsed() const
+{
+ return myBaseActor->IsImplicitFunctionUsed();
+}
+
+void
+SMESH_ActorDef::SetImplicitFunctionUsed(bool theIsImplicitFunctionUsed)
+{
+ myNodeActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);
+ myBaseActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);
+
+ myHighlitableActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);
+
+ myNodeExtActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);
+
+ my0DActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);
+ myBallActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);
+ //my0DExtActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);
+
+ my1DActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);
+ my1DExtActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);
+
+ my2DActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);
+ my2DExtActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);
+ my3DActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);
+ my3DExtActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);
+}
+
+vtkIdType
+SMESH_ActorDef::AddClippingPlane(vtkPlane* thePlane)
+{
+ if(thePlane){
+ myImplicitBoolean->GetFunction()->AddItem(thePlane);
+ myCippingPlaneCont.push_back(thePlane);
+ if(!IsImplicitFunctionUsed())
+ SetImplicitFunctionUsed(true);
+ myNodeActor->UpdateLabels();
+ }
+ return myCippingPlaneCont.size();
+}
+
+void
+SMESH_ActorDef::AddOpenGLClippingPlane(vtkPlane* thePlane)
+{
+ if(thePlane)
+ myPlaneCollection->AddItem( thePlane );
+}
+
+void
+SMESH_ActorDef::SetOpenGLClippingPlane()
+{
+ // before use this method you must add clipping planes using method
+ // SMESH_ActorDef::AddOpenGLClippingPlane(vtkPlane* thePlane)
+ if( !myPlaneCollection->GetNumberOfItems() )
+ return;
+
+ // It is necessary to set plane collection for each mapper of actor
+ // and update current inputs of mapper
+ myNodeActor->SetPlaneCollection( myPlaneCollection );
+ myNodeActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());
+
+ myBaseActor->SetPlaneCollection( myPlaneCollection );
+ myBaseActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());
+
+ myHighlitableActor->SetPlaneCollection( myPlaneCollection );
+ myHighlitableActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());
+
+ my1DActor->SetPlaneCollection( myPlaneCollection );
+ my1DActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());
+
+ my2DActor->SetPlaneCollection( myPlaneCollection );
+ my2DActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());
+
+ myNodeExtActor->SetPlaneCollection( myPlaneCollection );
+ myNodeExtActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());
+
+ my0DActor->SetPlaneCollection( myPlaneCollection );
+ my0DActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());
+
+ myBallActor->SetPlaneCollection( myPlaneCollection );
+ myBallActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());
+
+ my1DExtActor->SetPlaneCollection( myPlaneCollection );
+ my1DExtActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());
+
+ my2DExtActor->SetPlaneCollection( myPlaneCollection );
+ my2DExtActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());
+
+ my3DActor->SetPlaneCollection( myPlaneCollection );
+ my3DActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());
+
+ my3DExtActor->SetPlaneCollection( myPlaneCollection );
+ my3DExtActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());
+
+ Modified();
+}
+
+void
+SMESH_ActorDef::
+RemoveAllClippingPlanes()
+{
+ myPlaneCollection->RemoveAllItems();
+ myImplicitBoolean->GetFunction()->RemoveAllItems();
+ myImplicitBoolean->GetFunction()->Modified(); // VTK bug
+ myCippingPlaneCont.clear();
+ SetImplicitFunctionUsed(false);
+ myNodeActor->UpdateLabels();
+}
+
+vtkIdType
+SMESH_ActorDef::
+GetNumberOfClippingPlanes()
+{
+ return myCippingPlaneCont.size();
+}
+
+vtkPlane*
+SMESH_ActorDef::
+GetClippingPlane(vtkIdType theID)
+{
+ if(theID >= myCippingPlaneCont.size())
+ return NULL;
+ return myCippingPlaneCont[theID].Get();
+}
+
+void SMESH_ActorDef::UpdateScalarBar()
+{
+ SUIT_ResourceMgr* mgr = SUIT_Session::session()->resourceMgr();
+ if( !mgr )
+ return;
+
+ vtkTextProperty* aScalarBarTitleProp = vtkTextProperty::New();
+
+ QColor aTColor = mgr->colorValue( "SMESH", "scalar_bar_title_color", QColor( 255, 255, 255 ) );
+ aScalarBarTitleProp->SetColor( aTColor.red()/255., aTColor.green()/255., aTColor.blue()/255. );
+
+ aScalarBarTitleProp->SetFontFamilyToArial();
+
+ if ( mgr->hasValue( "SMESH", "scalar_bar_title_font" ) )
+ {
+ QFont f = mgr->fontValue( "SMESH", "scalar_bar_title_font" );
+ if ( f.family() == "Arial" )
+ aScalarBarTitleProp->SetFontFamilyToArial();
+ else if ( f.family() == "Courier" )
+ aScalarBarTitleProp->SetFontFamilyToCourier();
+ else if ( f.family() == "Times" )
+ aScalarBarTitleProp->SetFontFamilyToTimes();
+
+ if ( f.bold() )
+ aScalarBarTitleProp->BoldOn();
+ else
+ aScalarBarTitleProp->BoldOff();
+
+ if ( f.italic() )
+ aScalarBarTitleProp->ItalicOn();
+ else
+ aScalarBarTitleProp->ItalicOff();
+
+ if ( f.overline() )
+ aScalarBarTitleProp->ShadowOn();
+ else
+ aScalarBarTitleProp->ShadowOff();
+ }
+
+ myScalarBarActor->SetTitleTextProperty( aScalarBarTitleProp );
+ aScalarBarTitleProp->Delete();
+
+ vtkTextProperty* aScalarBarLabelProp = vtkTextProperty::New();
+
+ aTColor = mgr->colorValue( "SMESH", "scalar_bar_label_color", QColor( 255, 255, 255 ) );
+ aScalarBarLabelProp->SetColor( aTColor.red()/255., aTColor.green()/255., aTColor.blue()/255. );
+
+ aScalarBarLabelProp->SetFontFamilyToArial();
+ if( mgr->hasValue( "SMESH", "scalar_bar_label_font" ) )
+ {
+ QFont f = mgr->fontValue( "SMESH", "scalar_bar_label_font" );
+ if( f.family() == "Arial" )
+ aScalarBarLabelProp->SetFontFamilyToArial();
+ else if( f.family() == "Courier" )
+ aScalarBarLabelProp->SetFontFamilyToCourier();
+ else if( f.family() == "Times" )
+ aScalarBarLabelProp->SetFontFamilyToTimes();
+
+ if ( f.bold() )
+ aScalarBarLabelProp->BoldOn();
+ else
+ aScalarBarLabelProp->BoldOff();
+
+ if ( f.italic() )
+ aScalarBarLabelProp->ItalicOn();
+ else
+ aScalarBarLabelProp->ItalicOff();
+
+ if( f.overline() )
+ aScalarBarLabelProp->ShadowOn();
+ else
+ aScalarBarLabelProp->ShadowOff();
+ }
+
+ myScalarBarActor->SetLabelTextProperty( aScalarBarLabelProp );
+ aScalarBarLabelProp->Delete();
+
+ bool horiz = ( mgr->integerValue( "SMESH", "scalar_bar_orientation" ) == 1 );
+ QString name = QString( "scalar_bar_%1_" ).arg( horiz ? "horizontal" : "vertical" );
+ if( horiz )
+ myScalarBarActor->SetOrientationToHorizontal();
+ else
+ myScalarBarActor->SetOrientationToVertical();
+
+
+ double aXVal = horiz ? 0.20 : 0.01;
+ if( mgr->hasValue( "SMESH", name + "x" ) )
+ aXVal = mgr->doubleValue( "SMESH", name + "x", aXVal );
+
+ double aYVal = horiz ? 0.01 : 0.1;
+ if( mgr->hasValue( "SMESH", name + "y" ) )
+ aYVal = mgr->doubleValue( "SMESH", name + "y", aYVal );
+ myScalarBarActor->SetPosition( aXVal, aYVal );
+
+ double aWVal = horiz ? 0.60 : 0.10;
+ if( mgr->hasValue( "SMESH", name + "width" ) )
+ aWVal = mgr->doubleValue( "SMESH", name + "width", aWVal );
+ myScalarBarActor->SetWidth( aWVal );
+
+ double aHVal = horiz ? 0.12 : 0.80;
+ if( mgr->hasValue( "SMESH", name + "height" ) )
+ aHVal = mgr->doubleValue( "SMESH", name + "height", aHVal );
+ myScalarBarActor->SetHeight( aHVal );
+
+ int anIntVal = 5;
+ if( mgr->hasValue( "SMESH", "scalar_bar_num_labels" ) )
+ anIntVal = mgr->integerValue( "SMESH", "scalar_bar_num_labels", anIntVal );
+ myScalarBarActor->SetNumberOfLabels( anIntVal == 0 ? 5: anIntVal );
+
+ anIntVal = 64;
+ if( mgr->hasValue( "SMESH", "scalar_bar_num_colors" ) )
+ anIntVal = mgr->integerValue( "SMESH", "scalar_bar_num_colors", anIntVal );
+ myScalarBarActor->SetMaximumNumberOfColors( anIntVal == 0 ? 64 : anIntVal );
+
+ bool distributionVisibility = mgr->booleanValue("SMESH","distribution_visibility");
+ myScalarBarActor->SetDistributionVisibility(distributionVisibility);
+
+ int coloringType = mgr->integerValue("SMESH", "distribution_coloring_type", 0);
+ myScalarBarActor->SetDistributionColoringType(coloringType);
+
+ QColor distributionColor = mgr->colorValue("SMESH", "distribution_color",
+ QColor(255, 255, 255));
+ double rgb[3];
+ rgb[0]= distributionColor.red()/255.;
+ rgb[1]= distributionColor.green()/255.;
+ rgb[2]= distributionColor.blue()/255.;
+ myScalarBarActor->SetDistributionColor(rgb);
+
+
+}
+
+void SMESH_ActorDef::UpdateDistribution()
+{
+ if(SMESH::Controls::NumericalFunctor* fun =
+ dynamic_cast<SMESH::Controls::NumericalFunctor*>(myFunctor.get()))
+ {
+ int nbIntervals = myScalarBarActor->GetMaximumNumberOfColors();
+ std::vector<int> nbEvents;
+ std::vector<double> funValues;
+ SMESH_VisualObjDef::TEntityList elems;
+ if ( ! dynamic_cast<SMESH_MeshObj*>(myVisualObj.get()))
+ dynamic_cast<SMESH_VisualObjDef*>(myVisualObj.get())->GetEntities( fun->GetType(), elems );
+ std::vector<int> elemIds;
+ for ( SMESH_VisualObjDef::TEntityList::iterator e = elems.begin(); e != elems.end(); ++e)
+ elemIds.push_back( (*e)->GetID());
+ vtkLookupTable* lookupTable = static_cast<vtkLookupTable*>(myScalarBarActor->GetLookupTable());
+ double * range = lookupTable->GetRange();
+ bool isLogarithmic = lookupTable->GetScale() == VTK_SCALE_LOG10;
+ fun->GetHistogram(nbIntervals, nbEvents, funValues, elemIds, range, isLogarithmic);
+ myScalarBarActor->SetDistribution(nbEvents);
+ }
+}
+
+void SMESH_ActorDef::SetQuadratic2DRepresentation(EQuadratic2DRepresentation theMode)
+{
+ switch(theMode) {
+ case SMESH_Actor::eLines :
+ myHighlitableActor->SetQuadraticArcMode(false);
+ my2DActor->SetQuadraticArcMode(false);
+ my1DActor->SetQuadraticArcMode(false);
+ break;
+ case SMESH_Actor::eArcs :
+ myHighlitableActor->SetQuadraticArcMode(true);
+ if(GetRepresentation() != SMESH_Actor::ePoint) {
+ my2DActor->SetQuadraticArcMode(true);
+ my1DActor->SetQuadraticArcMode(true);
+ }
+ break;
+ default:
+ break;
+ }
+}
+
+
+SMESH_Actor::EQuadratic2DRepresentation SMESH_ActorDef::GetQuadratic2DRepresentation()
+{
+ if(myHighlitableActor->GetQuadraticArcMode())
+ return SMESH_Actor::eArcs;
+ else
+ return SMESH_Actor::eLines;
+}
+
+void SMESH_ActorDef::SetMarkerStd( VTK::MarkerType theMarkerType, VTK::MarkerScale theMarkerScale )
+{
+ SALOME_Actor::SetMarkerStd( theMarkerType, theMarkerScale );
+ myNodeActor->SetMarkerStd( theMarkerType, theMarkerScale );
+ myNodeExtActor->SetMarkerStd( theMarkerType, theMarkerScale );
+}
+
+void SMESH_ActorDef::SetMarkerTexture( int theMarkerId, VTK::MarkerTexture theMarkerTexture )
+{
+ SALOME_Actor::SetMarkerTexture( theMarkerId, theMarkerTexture );
+ myNodeActor->SetMarkerTexture( theMarkerId, theMarkerTexture );
+ myNodeExtActor->SetMarkerTexture( theMarkerId, theMarkerTexture );
+ myMarkerTexture = theMarkerTexture; // for deferred update of myHighlightActor
+}
+
+#ifndef DISABLE_PLOT2DVIEWER
+SPlot2d_Histogram* SMESH_ActorDef::UpdatePlot2Histogram() {
+
+ if(my2dHistogram)
+ my2dHistogram->clearAllPoints();
+
+ if(SMESH::Controls::NumericalFunctor* fun =
+ dynamic_cast<SMESH::Controls::NumericalFunctor*>(myFunctor.get()))
+ {
+
+ if(!my2dHistogram) {
+ my2dHistogram = new SPlot2d_Histogram();
+ Handle(SALOME_InteractiveObject) anIO = new SALOME_InteractiveObject(getIO()->getEntry(),"SMESH",getName());
+ my2dHistogram->setIO(anIO);
+ }
+
+ int nbIntervals = myScalarBarActor->GetMaximumNumberOfColors();
+ std::vector<int> nbEvents;
+ std::vector<double> funValues;
+ SMESH_VisualObjDef::TEntityList elems;
+ if ( ! dynamic_cast<SMESH_MeshObj*>(myVisualObj.get()))
+ dynamic_cast<SMESH_VisualObjDef*>(myVisualObj.get())->GetEntities( fun->GetType(), elems );
+ std::vector<int> elemIds;
+
+ for ( SMESH_VisualObjDef::TEntityList::iterator e = elems.begin(); e != elems.end(); ++e)
+ elemIds.push_back( (*e)->GetID());
+
+ vtkLookupTable* lookupTable = static_cast<vtkLookupTable*>(myScalarBarActor->GetLookupTable());
+ double * range = lookupTable->GetRange();
+ bool isLogarithmic = lookupTable->GetScale() == VTK_SCALE_LOG10;
+ fun->GetHistogram(nbIntervals, nbEvents, funValues, elemIds, range, isLogarithmic);
+
+ for ( int i = 0; i < std::min( nbEvents.size(), funValues.size() -1 ); i++ )
+ my2dHistogram->addPoint(funValues[i] + (funValues[i+1] - funValues[i])/2.0, static_cast<double>(nbEvents[i]));
+
+ if(funValues.size() >= 2)
+ my2dHistogram->setWidth((funValues[1] - funValues[0]) * 0.8) ;
+
+ }
+
+ //Color of the histogram
+ if(myScalarBarActor->GetDistributionColoringType() == SMESH_MULTICOLOR_TYPE)
+ my2dHistogram->setAutoAssign(true);
+ else {
+ double rgb[3];
+ myScalarBarActor->GetDistributionColor(rgb);
+ QColor aColor = QColor( (int)( rgb[0]*255 ), (int)( rgb[1]*255 ), (int)( rgb[2]*255 ) );
+ my2dHistogram->setColor(aColor);
+
+ }
+
+ return my2dHistogram;
+}
+#endif