vtkFloatingPointType aLineWidth = SMESH::GetFloat("SMESH:element_width",1);
vtkFloatingPointType aOutlineWidth = SMESH::GetFloat("SMESH:outline_width",1);
+ int aSizeNd = mgr->integerValue( "SMESH", "numbering_node_size", 10 );
+ SMESH::LabelFont aFamilyNd = (SMESH::LabelFont)( mgr->integerValue( "SMESH", "numbering_node_font", 2 ) );
+ bool aBoldNd = mgr->booleanValue( "SMESH", "numbering_node_bold", true );
+ bool anItalicNd = mgr->booleanValue( "SMESH", "numbering_node_italic", false );
+ bool aShadowNd = mgr->booleanValue( "SMESH", "numbering_node_shadow", false );
+ vtkFloatingPointType anRGBNd[3] = {1,1,1};
+ SMESH::GetColor( "SMESH", "numbering_node_color", anRGBNd[0], anRGBNd[1], anRGBNd[2], QColor( 255, 255, 255 ) );
+
+ int aSizeEl = mgr->integerValue( "SMESH", "numbering_elem_size", 12 );
+ SMESH::LabelFont aFamilyEl = (SMESH::LabelFont)( mgr->integerValue( "SMESH", "numbering_elem_font", 2 ) );
+ bool aBoldEl = mgr->booleanValue( "SMESH", "numbering_elem_bold", true );
+ bool anItalicEl = mgr->booleanValue( "SMESH", "numbering_elem_italic", false );
+ bool aShadowEl = mgr->booleanValue( "SMESH", "numbering_elem_shadow", false );
+ vtkFloatingPointType anRGBEl[3] = {0,1,0};
+ SMESH::GetColor( "SMESH", "numbering_elem_color", anRGBEl[0], anRGBEl[1], anRGBEl[2], QColor( 0, 255, 0 ) );
+
vtkMatrix4x4 *aMatrix = vtkMatrix4x4::New();
VTKViewer_ExtractUnstructuredGrid* aFilter = NULL;
my2DActor->SetStoreGemetryMapping(true);
my2DActor->SetUserMatrix(aMatrix);
my2DActor->PickableOff();
+ my2DActor->SetFontProperties( aFamilyEl, aSizeEl, aBoldEl, anItalicEl, aShadowEl, anRGBEl[0], anRGBEl[1], anRGBEl[2] );
my2DActor->SetProperty(mySurfaceProp);
my2DActor->SetBackfaceProperty(myBackSurfaceProp);
my2DActor->SetRepresentation(SMESH_DeviceActor::eSurface);
my3DActor->SetStoreGemetryMapping(true);
my3DActor->SetUserMatrix(aMatrix);
my3DActor->PickableOff();
+ my3DActor->SetFontProperties( aFamilyEl, aSizeEl, aBoldEl, anItalicEl, aShadowEl, anRGBEl[0], anRGBEl[1], anRGBEl[2] );
my3DActor->SetProperty(myNormalVProp);
my3DActor->SetBackfaceProperty(myReversedVProp);
my3DActor->SetRepresentation(SMESH_DeviceActor::eSurface);
my1DActor->SetUserMatrix(aMatrix);
my1DActor->PickableOff();
my1DActor->SetHighlited(true);
+ my1DActor->SetFontProperties( aFamilyEl, aSizeEl, aBoldEl, anItalicEl, aShadowEl, anRGBEl[0], anRGBEl[1], anRGBEl[2] );
my1DActor->SetProperty(myEdgeProp);
my1DActor->SetRepresentation(SMESH_DeviceActor::eSurface);
aFilter = my1DActor->GetExtractUnstructuredGrid();
my0DActor->SetUserMatrix(aMatrix);
my0DActor->SetStoreGemetryMapping(true);
my0DActor->PickableOff();
+ my0DActor->SetFontProperties( aFamilyEl, aSizeEl, aBoldEl, anItalicEl, aShadowEl, anRGBEl[0], anRGBEl[1], anRGBEl[2] );
my0DActor->SetVisibility(false);
my0DActor->SetProperty(my0DProp);
my0DActor->SetRepresentation(SMESH_DeviceActor::eSurface);
myBallActor->SetUserMatrix(aMatrix);
myBallActor->SetStoreGemetryMapping(true);
myBallActor->PickableOff();
+ myBallActor->SetFontProperties( aFamilyEl, aSizeEl, aBoldEl, anItalicEl, aShadowEl, anRGBEl[0], anRGBEl[1], anRGBEl[2] );
myBallActor->SetVisibility(false);
myBallActor->SetProperty(myBallProp);
myBallActor->SetRepresentation(SMESH_DeviceActor::eSurface);
myNodeActor->SetStoreClippingMapping(true);
myNodeActor->PickableOff();
myNodeActor->SetVisibility(false);
+ myNodeActor->SetFontProperties( aFamilyNd, aSizeNd, aBoldNd, anItalicNd, aShadowNd, anRGBNd[0], anRGBNd[1], anRGBNd[2] );
myNodeActor->SetProperty(myNodeProp);
myNodeActor->SetRepresentation(SMESH_DeviceActor::ePoint);
aFilter = myNodeActor->GetExtractUnstructuredGrid();
}
}
+void SMESH_ActorDef::SetPointsFontProperties( SMESH::LabelFont theFamily, int theSize,
+ bool theBold, bool theItalic, bool theShadow,
+ vtkFloatingPointType r, vtkFloatingPointType g, vtkFloatingPointType b )
+{
+ if(myNodeActor) {
+ myNodeActor->SetFontProperties( theFamily, theSize, theBold, theItalic, theShadow, r, g, b );
+ SetRepresentation( GetRepresentation() );
+ myTimeStamp->Modified();
+ }
+}
+
+void SMESH_ActorDef::SetCellsFontProperties( SMESH::LabelFont theFamily, int theSize,
+ bool theBold, bool theItalic, bool theShadow,
+ vtkFloatingPointType r, vtkFloatingPointType g, vtkFloatingPointType b )
+{
+ if(my3DActor) {
+ my3DActor->SetFontProperties( theFamily, theSize, theBold, theItalic, theShadow, r, g, b );
+ SetRepresentation( GetRepresentation() );
+ myTimeStamp->Modified();
+ }
+ if(my2DActor) {
+ my2DActor->SetFontProperties( theFamily, theSize, theBold, theItalic, theShadow, r, g, b );
+ SetRepresentation( GetRepresentation() );
+ myTimeStamp->Modified();
+ }
+ if(my1DActor) {
+ my1DActor->SetFontProperties( theFamily, theSize, theBold, theItalic, theShadow, r, g, b );
+ SetRepresentation( GetRepresentation() );
+ myTimeStamp->Modified();
+ }
+ if(my0DActor) {
+ my0DActor->SetFontProperties( theFamily, theSize, theBold, theItalic, theShadow, r, g, b );
+ SetRepresentation( GetRepresentation() );
+ myTimeStamp->Modified();
+ }
+ if(myBallActor) {
+ myBallActor->SetFontProperties( theFamily, theSize, theBold, theItalic, theShadow, r, g, b );
+ SetRepresentation( GetRepresentation() );
+ myTimeStamp->Modified();
+ }
+}
+
bool SMESH_ActorDef::GetPointsLabeled() {
return myNodeActor && myNodeActor->GetPointsLabeled();
}