my3DActor->Init(myVisualObj,myImplicitBoolean);
my1DActor->GetMapper()->SetLookupTable(myLookupTable);
+ my1DExtActor->GetMapper()->SetLookupTable(myLookupTable);
+
my2DActor->GetMapper()->SetLookupTable(myLookupTable);
my3DActor->GetMapper()->SetLookupTable(myLookupTable);
if(myRepresentation != ePoint)
aReperesent = SMESH_DeviceActor::eInsideframe;
break;
- case eLength2D:
- case eFreeEdges:
- case eFreeBorders:
- my1DExtActor->SetVisibility(true);
- break;
}
my1DActor->SetProperty(aProp);