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0020983: EDF 1569 SMESH: Numbering Display Elements with several groups selected...
[modules/smesh.git] / src / OBJECT / SMESH_Actor.cxx
index cef45817b2e653f01fd86f848abde61917079a39..33acca12248303dc2c0eed49e8be11d88cd4f156 100644 (file)
@@ -1,4 +1,4 @@
-//  Copyright (C) 2007-2008  CEA/DEN, EDF R&D, OPEN CASCADE
+//  Copyright (C) 2007-2010  CEA/DEN, EDF R&D, OPEN CASCADE
 //
 //  Copyright (C) 2003-2007  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
 //  CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
 //
 //  See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
 //
+
 //  SMESH OBJECT : interactive object for SMESH visualization
 //  File   : SMESH_Actor.cxx
 //  Author : Nicolas REJNERI
 //  Module : SMESH
-
-
+//
 #include "SMESH_ActorDef.h"
 #include "SMESH_ActorUtils.h"
 #include "SMESH_DeviceActor.h"
@@ -487,9 +487,11 @@ SMESH_ActorDef::SMESH_ActorDef()
   myHighlitableActor->SetQuadraticArcAngle(aQuadraticAngle);
   my2DActor->SetQuadraticArcAngle(aQuadraticAngle);
   
-  // Set color of the name actor
+  // Set colors of the name actor
   SMESH::GetColor( "SMESH", "fill_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 170, 255 ) );
   myNameActor->SetBackgroundColor(anRGB[0], anRGB[1], anRGB[2]);
+  SMESH::GetColor( "SMESH", "group_name_color", anRGB[0], anRGB[1], anRGB[2], QColor( 255, 255, 255 ) );
+  myNameActor->SetForegroundColor(anRGB[0], anRGB[1], anRGB[2]);
 }
 
 
@@ -881,8 +883,6 @@ SetControlMode(eControl theMode,
 
 
 void SMESH_ActorDef::AddToRender(vtkRenderer* theRenderer){
-  SALOME_Actor::AddToRender(theRenderer);
-
   theRenderer->AddActor(myNodeActor);
   theRenderer->AddActor(myBaseActor);
   
@@ -907,6 +907,10 @@ void SMESH_ActorDef::AddToRender(vtkRenderer* theRenderer){
 
   theRenderer->AddActor2D(myPointLabels);
   theRenderer->AddActor2D(myCellsLabels);
+
+  // the superclass' method should be called at the end
+  // (in particular, for correct work of selection)
+  SALOME_Actor::AddToRender(theRenderer);
 }
 
 void SMESH_ActorDef::RemoveFromRender(vtkRenderer* theRenderer){
@@ -1675,6 +1679,9 @@ void SMESH_ActorDef::GetNodeColor(vtkFloatingPointType& r,vtkFloatingPointType&
 
 void SMESH_ActorDef::Set0DColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b){ 
   my0DProp->SetColor(r,g,b);
+  if( SMESH_GroupObj* aGroupObj = dynamic_cast<SMESH_GroupObj*>( myVisualObj.get() ) )
+    if( aGroupObj->GetElementType() == SMDSAbs_0DElement )
+      myNameActor->SetBackgroundColor(r,g,b);
   Modified();
 }