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0021543: EDF 1978 SMESH: Viscous layer for 2D meshes
[modules/smesh.git] / src / OBJECT / SMESH_Actor.cxx
index 28cd31fc00e2f30fe85733dbccacce3a69241c3b..1463f03fe5d96aebeeddd5550a01377c3a6db7cb 100644 (file)
@@ -1,4 +1,4 @@
-// Copyright (C) 2007-2011  CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2012  CEA/DEN, EDF R&D, OPEN CASCADE
 //
 // Copyright (C) 2003-2007  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
@@ -37,6 +37,7 @@
 #include "VTKViewer_ExtractUnstructuredGrid.h"
 #include "VTKViewer_FramedTextActor.h"
 #include "SALOME_InteractiveObject.hxx"
+#include "SMESH_SVTKActor.h"
 
 #include "SUIT_Session.h"
 #include "SUIT_ResourceMgr.h"
@@ -127,6 +128,12 @@ SMESH_ActorDef::SMESH_ActorDef()
   myIsPointsVisible = false;
   myIsEntityModeCache = false;
 
+  myHighlightActor = SMESH_SVTKActor::New();
+  myHighlightActor->Initialize();
+
+  myPreHighlightActor = SMESH_SVTKActor::New();
+  myPreHighlightActor->Initialize();
+
   myIsShrinkable = false;
   myIsShrunk = false;
 
@@ -138,8 +145,10 @@ SMESH_ActorDef::SMESH_ActorDef()
   if ( mgr && mgr->booleanValue( "SMESH", "use_precision", false ) )
     myControlsPrecision = mgr->integerValue( "SMESH", "controls_precision", -1);
 
-  vtkFloatingPointType aElem0DSize = SMESH::GetFloat("SMESH:elem0d_size",5);
-  vtkFloatingPointType aLineWidth  = SMESH::GetFloat("SMESH:element_width",1);
+  vtkFloatingPointType aElem0DSize   = SMESH::GetFloat("SMESH:elem0d_size",5);
+  vtkFloatingPointType aBallElemSize = SMESH::GetFloat("SMESH:ball_elem_size",10);
+  vtkFloatingPointType aLineWidth    = SMESH::GetFloat("SMESH:element_width",1);
+  vtkFloatingPointType aOutlineWidth = SMESH::GetFloat("SMESH:outline_width",1);
 
   vtkMatrix4x4 *aMatrix = vtkMatrix4x4::New();
   VTKViewer_ExtractUnstructuredGrid* aFilter = NULL;
@@ -158,6 +167,15 @@ SMESH_ActorDef::SMESH_ActorDef()
   bfc = Qtx::mainColorToSecondary(ffc, delta);
   myBackSurfaceProp->SetColor( bfc.red() / 255. , bfc.green() / 255. , bfc.blue() / 255. );
 
+  myNormalVProp = vtkProperty::New();
+  SMESH::GetColor( "SMESH", "volume_color", ffc, delta, "255,0,170|-100" );
+  myNormalVProp->SetColor( ffc.redF(), ffc.greenF(), ffc.blueF() );
+  myDeltaVBrightness = delta;
+
+  myReversedVProp = vtkProperty::New();
+  bfc = Qtx::mainColorToSecondary(ffc, delta);
+  myReversedVProp->SetColor( bfc.red() / 255. , bfc.green() / 255. , bfc.blue() / 255. );
+
   my2DActor = SMESH_CellLabelActor::New();
   my2DActor->SetStoreGemetryMapping(true);
   my2DActor->SetUserMatrix(aMatrix);
@@ -172,6 +190,7 @@ SMESH_ActorDef::SMESH_ActorDef()
   aFilter->RegisterCellsWithType(VTK_QUAD);
   aFilter->RegisterCellsWithType(VTK_QUADRATIC_TRIANGLE);
   aFilter->RegisterCellsWithType(VTK_QUADRATIC_QUAD);
+  aFilter->RegisterCellsWithType(VTK_BIQUADRATIC_QUAD);
 
   my2DExtProp = vtkProperty::New();
   my2DExtProp->DeepCopy(mySurfaceProp);
@@ -193,14 +212,16 @@ SMESH_ActorDef::SMESH_ActorDef()
   aFilter->RegisterCellsWithType(VTK_QUAD);
   aFilter->RegisterCellsWithType(VTK_QUADRATIC_TRIANGLE);
   aFilter->RegisterCellsWithType(VTK_QUADRATIC_QUAD);
+  aFilter->RegisterCellsWithType(VTK_BIQUADRATIC_QUAD);
 
   my3DActor = SMESH_CellLabelActor::New();
   my3DActor->SetStoreGemetryMapping(true);
   my3DActor->SetUserMatrix(aMatrix);
   my3DActor->PickableOff();
-  my3DActor->SetProperty(mySurfaceProp);
-  my3DActor->SetBackfaceProperty(myBackSurfaceProp);
+  my3DActor->SetProperty(myNormalVProp);
+  my3DActor->SetBackfaceProperty(myReversedVProp);
   my3DActor->SetRepresentation(SMESH_DeviceActor::eSurface);
+  my3DActor->SetCoincident3DAllowed(true);
   aFilter = my3DActor->GetExtractUnstructuredGrid();
   aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding);
   aFilter->RegisterCellsWithType(VTK_TETRA);
@@ -208,8 +229,10 @@ SMESH_ActorDef::SMESH_ActorDef()
   aFilter->RegisterCellsWithType(VTK_HEXAHEDRON);
   aFilter->RegisterCellsWithType(VTK_WEDGE);
   aFilter->RegisterCellsWithType(VTK_PYRAMID);
+  aFilter->RegisterCellsWithType(VTK_HEXAGONAL_PRISM);
   aFilter->RegisterCellsWithType(VTK_QUADRATIC_TETRA);
   aFilter->RegisterCellsWithType(VTK_QUADRATIC_HEXAHEDRON);
+  aFilter->RegisterCellsWithType(VTK_TRIQUADRATIC_HEXAHEDRON);
   aFilter->RegisterCellsWithType(VTK_QUADRATIC_WEDGE);
   aFilter->RegisterCellsWithType(VTK_QUADRATIC_PYRAMID);
   aFilter->RegisterCellsWithType(VTK_CONVEX_POINT_SET);
@@ -218,12 +241,21 @@ SMESH_ActorDef::SMESH_ActorDef()
   aFilter->RegisterCellsWithType(VTK_POLYHEDRON);
 //#endif
 
+  my3DExtProp = vtkProperty::New();
+  my3DExtProp->DeepCopy(myNormalVProp);
+  SMESH::GetColor( "SMESH", "volume_color", anRGB[0], anRGB[1], anRGB[2], QColor( 255, 0, 170 ) );
+  anRGB[0] = 1 - anRGB[0];
+  anRGB[1] = 1 - anRGB[1];
+  anRGB[2] = 1 - anRGB[2];
+  my3DExtProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
+
   my3DExtActor = SMESH_DeviceActor::New();
   my3DExtActor->SetUserMatrix(aMatrix);
   my3DExtActor->PickableOff();
-  my3DExtActor->SetProperty(my2DExtProp);
-  my3DExtActor->SetBackfaceProperty(my2DExtProp);
+  my3DExtActor->SetProperty(my3DExtProp);
+  my3DExtActor->SetBackfaceProperty(my3DExtProp);
   my3DExtActor->SetRepresentation(SMESH_DeviceActor::eSurface);
+  my3DExtActor->SetCoincident3DAllowed(true);
   aFilter = my3DExtActor->GetExtractUnstructuredGrid();
   aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding);
   aFilter->RegisterCellsWithType(VTK_TETRA);
@@ -231,8 +263,10 @@ SMESH_ActorDef::SMESH_ActorDef()
   aFilter->RegisterCellsWithType(VTK_HEXAHEDRON);
   aFilter->RegisterCellsWithType(VTK_WEDGE);
   aFilter->RegisterCellsWithType(VTK_PYRAMID);
+  aFilter->RegisterCellsWithType(VTK_HEXAGONAL_PRISM);
   aFilter->RegisterCellsWithType(VTK_QUADRATIC_TETRA);
   aFilter->RegisterCellsWithType(VTK_QUADRATIC_HEXAHEDRON);
+  aFilter->RegisterCellsWithType(VTK_TRIQUADRATIC_HEXAHEDRON);
   aFilter->RegisterCellsWithType(VTK_QUADRATIC_WEDGE);
   aFilter->RegisterCellsWithType(VTK_QUADRATIC_PYRAMID);
   aFilter->RegisterCellsWithType(VTK_CONVEX_POINT_SET);
@@ -306,6 +340,24 @@ SMESH_ActorDef::SMESH_ActorDef()
   aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding);
   aFilter->RegisterCellsWithType(VTK_VERTEX);
   
+  //Definition 0D device of the actor (ball elements)
+  //-----------------------------------------------
+  myBallProp = vtkProperty::New();
+  SMESH::GetColor( "SMESH", "ball_elem_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 85, 255 ) );
+  myBallProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
+  myBallProp->SetPointSize(aBallElemSize);
+
+  myBallActor = SMESH_CellLabelActor::New();
+  myBallActor->SetUserMatrix(aMatrix);
+  myBallActor->SetStoreGemetryMapping(true);
+  myBallActor->PickableOff();
+  myBallActor->SetVisibility(false);
+  myBallActor->SetProperty(myBallProp);
+  myBallActor->SetRepresentation(SMESH_DeviceActor::eSurface);
+  aFilter = myBallActor->GetExtractUnstructuredGrid();
+  aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding);
+  aFilter->RegisterCellsWithType(VTK_POLY_VERTEX);
+  
   //my0DExtProp = vtkProperty::New();
   //my0DExtProp->DeepCopy(my0DProp);
   //anRGB[0] = 1 - anRGB[0];
@@ -370,7 +422,7 @@ SMESH_ActorDef::SMESH_ActorDef()
   myBaseActor->SetStoreGemetryMapping(true);
   myBaseActor->GetProperty()->SetOpacity(0.0);
   myPickableActor = myBaseActor;
-
+  
   myHighlightProp = vtkProperty::New();
   myHighlightProp->SetAmbient(1.0);
   myHighlightProp->SetDiffuse(0.0);
@@ -378,15 +430,21 @@ SMESH_ActorDef::SMESH_ActorDef()
   SMESH::GetColor( "SMESH", "selection_object_color", anRGB[0], anRGB[1], anRGB[2], QColor( 255, 255, 255 ) );
   myHighlightProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
   myHighlightProp->SetPointSize(aElem0DSize); // ??
+  myHighlightProp->SetLineWidth(aLineWidth);
   myHighlightProp->SetRepresentation(1);
 
+  myBallHighlightProp = vtkProperty::New();
+  myBallHighlightProp->DeepCopy(myHighlightProp);
+  myBallHighlightProp->SetPointSize(aBallElemSize);
+  
+
   myOutLineProp = vtkProperty::New();
   myOutLineProp->SetAmbient(1.0);
   myOutLineProp->SetDiffuse(0.0);
   myOutLineProp->SetSpecular(0.0);
   SMESH::GetColor( "SMESH", "outline_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 70, 0 ) );
   myOutLineProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
-  myOutLineProp->SetPointSize(aElem0DSize); // ??
+  myOutLineProp->SetLineWidth(aOutlineWidth);
   myOutLineProp->SetRepresentation(1);
 
   myPreselectProp = vtkProperty::New();
@@ -396,12 +454,18 @@ SMESH_ActorDef::SMESH_ActorDef()
   SMESH::GetColor( "SMESH", "highlight_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 255, 255 ) );
   myPreselectProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
   myPreselectProp->SetPointSize(aElem0DSize); // ??
+  myPreselectProp->SetLineWidth(aLineWidth);
   myPreselectProp->SetRepresentation(1);
 
+  myBallPreselectProp = vtkProperty::New();
+  myBallPreselectProp->DeepCopy(myPreselectProp);
+  myBallPreselectProp->SetPointSize(aBallElemSize);
+
   myHighlitableActor = SMESH_DeviceActor::New();
   myHighlitableActor->SetUserMatrix(aMatrix);
   myHighlitableActor->PickableOff();
   myHighlitableActor->SetRepresentation(SMESH_DeviceActor::eWireframe);
+  myHighlitableActor->SetCoincident3DAllowed(true);
 
   aMatrix->Delete();
 
@@ -457,7 +521,7 @@ SMESH_ActorDef::SMESH_ActorDef()
   my2DActor->SetQuadraticArcAngle(aQuadraticAngle);
   
   // Set colors of the name actor
-  SMESH::GetColor( "SMESH", "fill_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 170, 255 ) );
+  SMESH::GetColor( "SMESH", "default_grp_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 170, 255 ) );
   myNameActor->SetBackgroundColor(anRGB[0], anRGB[1], anRGB[2]);
   SMESH::GetColor( "SMESH", "group_name_color", anRGB[0], anRGB[1], anRGB[2], QColor( 255, 255, 255 ) );
   myNameActor->SetForegroundColor(anRGB[0], anRGB[1], anRGB[2]);
@@ -466,6 +530,8 @@ SMESH_ActorDef::SMESH_ActorDef()
   my2dHistogram = 0;
 #endif
 
+  SetBallSize(aBallElemSize);
+  Set0DSize(aElem0DSize);
 }
 
 
@@ -480,14 +546,13 @@ SMESH_ActorDef::~SMESH_ActorDef()
   }
 #endif
 
-  // caught by SMESHGUI::ProcessEvents() static method
-  this->InvokeEvent( SMESH::DeleteActorEvent, NULL );
-
   myScalarBarActor->Delete();
   myLookupTable->Delete();
 
   mySurfaceProp->Delete();
   myBackSurfaceProp->Delete();
+  myNormalVProp->Delete();
+  myReversedVProp->Delete();
   myOutLineProp->Delete();
 
   myEdgeProp->Delete();
@@ -499,6 +564,7 @@ SMESH_ActorDef::~SMESH_ActorDef()
  
   my0DProp->Delete();
   my0DActor->Delete();
+  myBallActor->Delete();
 
   //my0DExtProp->Delete();
   //my0DExtActor->Delete();
@@ -513,6 +579,7 @@ SMESH_ActorDef::~SMESH_ActorDef()
   my2DExtProp->Delete();
   my2DExtActor->Delete();
   my3DActor->Delete();
+  my3DExtProp->Delete();
   my3DExtActor->Delete();
 
   myNodeActor->Delete();
@@ -524,8 +591,22 @@ SMESH_ActorDef::~SMESH_ActorDef()
   myImplicitBoolean->Delete();
 
   myTimeStamp->Delete();
+  myBallHighlightProp->Delete();
+  myBallPreselectProp->Delete();
+          
 }
 
+void SMESH_ActorDef::Delete()
+{
+  // This is just to guarantee that the DeleteActorEvent (which was previously invoked
+  // from the actor's destructor) will be thrown before removing the actor's observers,
+  // that is done inside the Superclass::Delete() method but before the destructor itself
+  // (see the issue 0021562: EDF SMESH: clipping and delete mesh clipped leads to crash).
+  // The event is caught by SMESHGUI::ProcessEvents() static method.
+  this->InvokeEvent( SMESH::DeleteActorEvent, NULL );
+
+  Superclass::Delete();
+}
 
 void SMESH_ActorDef::SetPointsLabeled( bool theIsPointsLabeled )
 {    
@@ -554,6 +635,9 @@ void SMESH_ActorDef::SetCellsLabeled(bool theIsCellsLabeled)
   if(my0DActor)
     my0DActor->SetCellsLabeled(theIsCellsLabeled);
   
+  if(myBallActor)
+    myBallActor->SetCellsLabeled(theIsCellsLabeled);
+  
   myTimeStamp->Modified();
 }
 
@@ -572,6 +656,9 @@ bool SMESH_ActorDef::GetCellsLabeled() {
   if(my0DActor)
     result = result || my0DActor->GetCellsLabeled();
 
+  if(myBallActor)
+    result = result || myBallActor->GetCellsLabeled();
+
   return result;
 }
 
@@ -591,15 +678,15 @@ bool SMESH_ActorDef::GetFacesOriented()
   return myIsFacesOriented;
 }
 
-void SMESH_ActorDef::SetFacesOrientationColor(vtkFloatingPointType theColor[3])
+void SMESH_ActorDef::SetFacesOrientationColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b)
 {
-  my2DActor->SetFacesOrientationColor( theColor );
-  my3DActor->SetFacesOrientationColor( theColor );
+  my2DActor->SetFacesOrientationColor( r, g, b );
+  my3DActor->SetFacesOrientationColor( r, g, b );
 }
 
-void SMESH_ActorDef::GetFacesOrientationColor(vtkFloatingPointType theColor[3])
+void SMESH_ActorDef::GetFacesOrientationColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b)
 {
-  my3DActor->GetFacesOrientationColor( theColor );
+  my3DActor->GetFacesOrientationColor( r, g, b );
 }
 
 void SMESH_ActorDef::SetFacesOrientationScale(vtkFloatingPointType theScale)
@@ -649,6 +736,7 @@ SetControlMode(eControl theMode,
   my1DActor->GetMapper()->SetScalarVisibility(false);
   my2DActor->GetMapper()->SetScalarVisibility(false);
   my3DActor->GetMapper()->SetScalarVisibility(false);
+  myBallActor->GetMapper()->SetScalarVisibility(false);
   myScalarBarActor->SetVisibility(false);
 
   bool anIsScalarVisible = theMode > eNone;
@@ -685,6 +773,27 @@ SetControlMode(eControl theMode,
       myFunctor.reset(new SMESH::Controls::FreeFaces());
       myControlActor = my2DActor;
       break;
+    case eCoincidentNodes:
+      {
+        SMESH::Controls::CoincidentNodes* cn = new SMESH::Controls::CoincidentNodes();
+        double tol = mgr->doubleValue( "SMESH", "equal_nodes_tolerance", 1e-7 );
+        cn->SetTolerance( tol );
+        myFunctor.reset(cn);
+        myControlActor = myNodeActor;
+        break;
+      }
+    case eCoincidentElems1D:
+      myFunctor.reset(new SMESH::Controls::CoincidentElements1D());
+      myControlActor = my1DActor;
+      break;
+    case eCoincidentElems2D:
+      myFunctor.reset(new SMESH::Controls::CoincidentElements2D());
+      myControlActor = my2DActor;
+      break;
+    case eCoincidentElems3D:
+      myFunctor.reset(new SMESH::Controls::CoincidentElements3D());
+      myControlActor = my3DActor;
+      break;
     case eBareBorderFace:
       myFunctor.reset(new SMESH::Controls::BareBorderFace());
       myControlActor = my2DActor;
@@ -803,19 +912,23 @@ SetControlMode(eControl theMode,
       myControlMode = theMode;
       switch(myControlMode){
       case eFreeNodes:
+      case eCoincidentNodes:
         myNodeExtActor->SetExtControlMode(myFunctor);
         break;
       case eFreeEdges:
       case eFreeBorders:
+      case eCoincidentElems1D:
         my1DExtActor->SetExtControlMode(myFunctor);
         break;
       case eFreeFaces:
       case eBareBorderFace:
       case eOverConstrainedFace:
+      case eCoincidentElems2D:
         my2DExtActor->SetExtControlMode(myFunctor);
         break;
       case eBareBorderVolume:
       case eOverConstrainedVolume:
+      case eCoincidentElems3D:
         my3DExtActor->SetExtControlMode(myFunctor);
         break;
       case eLength2D:
@@ -846,21 +959,21 @@ SetControlMode(eControl theMode,
           if (!myIsEntityModeCache){
             myEntityModeCache = GetEntityMode();
             myIsEntityModeCache=true;
-         } 
+          
           SetEntityMode(eFaces);
           break;
         default:
           if (!myIsEntityModeCache){
             myEntityModeCache = GetEntityMode();
             myIsEntityModeCache=true;
-         }
+          }
           SetEntityMode(eFaces);
         }
       }else if(myControlActor == my3DActor) {
         if (!myIsEntityModeCache){
             myEntityModeCache = GetEntityMode();
             myIsEntityModeCache=true;
-       } 
+        
         SetEntityMode(eVolumes);
     }
     }
@@ -883,17 +996,21 @@ SetControlMode(eControl theMode,
 
 
 void SMESH_ActorDef::AddToRender(vtkRenderer* theRenderer){
+  
+  //myHighlightActor->AddToRender(theRenderer);
+
   theRenderer->AddActor(myBaseActor);  
   theRenderer->AddActor(myNodeExtActor);
   theRenderer->AddActor(my1DExtActor);
 
-  my3DActor->AddToRender(theRenderer);
+  my3DActor   ->AddToRender(theRenderer);
   my3DExtActor->AddToRender(theRenderer);
-  my2DActor->AddToRender(theRenderer);
+  my2DActor   ->AddToRender(theRenderer);
   my2DExtActor->AddToRender(theRenderer);
-  myNodeActor->AddToRender(theRenderer);
-  my1DActor->AddToRender(theRenderer);
-  my0DActor->AddToRender(theRenderer);
+  myNodeActor ->AddToRender(theRenderer);
+  my1DActor   ->AddToRender(theRenderer);
+  my0DActor   ->AddToRender(theRenderer);
+  myBallActor ->AddToRender(theRenderer);
   //theRenderer->AddActor(my0DExtActor);
 
   theRenderer->AddActor(myHighlitableActor);
@@ -924,6 +1041,7 @@ void SMESH_ActorDef::RemoveFromRender(vtkRenderer* theRenderer){
   my3DExtActor->RemoveFromRender(theRenderer);
   myNodeActor->RemoveFromRender(theRenderer);
   my0DActor->RemoveFromRender(theRenderer);
+  myBallActor->RemoveFromRender(theRenderer);
   my1DActor->RemoveFromRender(theRenderer);
 
   theRenderer->RemoveActor(myScalarBarActor);
@@ -950,6 +1068,7 @@ bool SMESH_ActorDef::Init(TVisualObjPtr theVisualObj,
   myNodeExtActor->Init(myVisualObj,myImplicitBoolean);
   
   my0DActor->Init(myVisualObj,myImplicitBoolean);
+  myBallActor->Init(myVisualObj,myImplicitBoolean);
   //my0DExtActor->Init(myVisualObj,myImplicitBoolean);
   
   my1DActor->Init(myVisualObj,myImplicitBoolean);
@@ -961,6 +1080,7 @@ bool SMESH_ActorDef::Init(TVisualObjPtr theVisualObj,
   my3DExtActor->Init(myVisualObj,myImplicitBoolean);
   
   my0DActor->GetMapper()->SetLookupTable(myLookupTable);
+  myBallActor->GetMapper()->SetLookupTable(myLookupTable);
   //my0DExtActor->GetMapper()->SetLookupTable(myLookupTable);
   
   my1DActor->GetMapper()->SetLookupTable(myLookupTable);
@@ -975,6 +1095,7 @@ bool SMESH_ActorDef::Init(TVisualObjPtr theVisualObj,
   my2DActor->GetPolygonOffsetParameters(aFactor,aUnits);
   my2DActor->SetPolygonOffsetParameters(aFactor,aUnits*0.75);
   my2DExtActor->SetPolygonOffsetParameters(aFactor,aUnits*0.5);
+  my3DActor->SetPolygonOffsetParameters(2*aFactor,aUnits);
 
   SUIT_ResourceMgr* mgr = SUIT_Session::session()->resourceMgr();
   if( !mgr )
@@ -1034,6 +1155,7 @@ void SMESH_ActorDef::SetTransform(VTKViewer_Transform* theTransform){
   myNodeExtActor->SetTransform(theTransform);
 
   my0DActor->SetTransform(theTransform);
+  myBallActor->SetTransform(theTransform);
   //my0DExtActor->SetTransform(theTransform);
 
   my1DActor->SetTransform(theTransform);
@@ -1174,6 +1296,7 @@ void SMESH_ActorDef::SetVisibility(int theMode, bool theIsUpdateRepersentation){
   myNodeExtActor->VisibilityOff();
 
   my0DActor->VisibilityOff();
+  myBallActor->VisibilityOff();
   //my0DExtActor->VisibilityOff();
 
   my1DActor->VisibilityOff();
@@ -1193,19 +1316,23 @@ void SMESH_ActorDef::SetVisibility(int theMode, bool theIsUpdateRepersentation){
     if(myControlMode != eNone){
       switch(myControlMode){
       case eFreeNodes:
+      case eCoincidentNodes:
         myNodeExtActor->VisibilityOn();
         break;
       case eFreeEdges:
       case eFreeBorders:
+      case eCoincidentElems1D:
         my1DExtActor->VisibilityOn();
         break;
       case eFreeFaces:
       case eBareBorderFace:
       case eOverConstrainedFace:
+      case eCoincidentElems2D:
         my2DExtActor->VisibilityOn();
         break;
       case eBareBorderVolume:
       case eOverConstrainedVolume:
+      case eCoincidentElems3D:
         my3DExtActor->VisibilityOn();
         break;
       case eLength2D:
@@ -1223,9 +1350,12 @@ void SMESH_ActorDef::SetVisibility(int theMode, bool theIsUpdateRepersentation){
       myNodeActor->VisibilityOn();
     }
 
-    if(myEntityMode & e0DElements){
+    if(myEntityMode & e0DElements && GetRepresentation() != ePoint ){
       my0DActor->VisibilityOn();
     }
+    if(myEntityMode & eBallElem && GetRepresentation() != ePoint ){
+      myBallActor->VisibilityOn();
+    }
 
     if(myEntityMode & eEdges && GetRepresentation() != ePoint){
       my1DActor->VisibilityOn();
@@ -1246,6 +1376,9 @@ void SMESH_ActorDef::SetVisibility(int theMode, bool theIsUpdateRepersentation){
     if(my0DActor)
       my0DActor->UpdateLabels();
     
+    if(myBallActor)
+      myBallActor->UpdateLabels();
+    
     if(my1DActor)
       my1DActor->UpdateLabels();
     
@@ -1273,6 +1406,11 @@ void SMESH_ActorDef::SetEntityMode(unsigned int theMode)
     theMode &= ~e0DElements;
   }
 
+  if(!myVisualObj->GetNbEntities(SMDSAbs_Ball)) {
+    myEntityState &= ~eBallElem;
+    theMode &= ~eBallElem;
+  }
+
   if(!myVisualObj->GetNbEntities(SMDSAbs_Edge)) {
     myEntityState &= ~eEdges;
     theMode &= ~eEdges;
@@ -1292,6 +1430,9 @@ void SMESH_ActorDef::SetEntityMode(unsigned int theMode)
     if(myVisualObj->GetNbEntities(SMDSAbs_0DElement))
       theMode |= e0DElements;
 
+    if(myVisualObj->GetNbEntities(SMDSAbs_Ball))
+      theMode |= eBallElem;
+
     if(myVisualObj->GetNbEntities(SMDSAbs_Edge))
       theMode |= eEdges;
 
@@ -1320,6 +1461,11 @@ void SMESH_ActorDef::SetEntityMode(unsigned int theMode)
     aHightFilter->RegisterCellsWithType(VTK_VERTEX);
   }
 
+  if (myEntityMode & eBallElem) {
+    aFilter->RegisterCellsWithType(VTK_POLY_VERTEX);
+    aHightFilter->RegisterCellsWithType(VTK_POLY_VERTEX);
+  }
+
   if (myEntityMode & eEdges) {
     if (MYDEBUG) MESSAGE("EDGES");
     aFilter->RegisterCellsWithType(VTK_LINE);
@@ -1336,12 +1482,14 @@ void SMESH_ActorDef::SetEntityMode(unsigned int theMode)
     aFilter->RegisterCellsWithType(VTK_QUAD);
     aFilter->RegisterCellsWithType(VTK_QUADRATIC_TRIANGLE);
     aFilter->RegisterCellsWithType(VTK_QUADRATIC_QUAD);
+    aFilter->RegisterCellsWithType(VTK_BIQUADRATIC_QUAD);
 
     aHightFilter->RegisterCellsWithType(VTK_TRIANGLE);
     aHightFilter->RegisterCellsWithType(VTK_POLYGON);
     aHightFilter->RegisterCellsWithType(VTK_QUAD);
     aHightFilter->RegisterCellsWithType(VTK_QUADRATIC_TRIANGLE);
     aHightFilter->RegisterCellsWithType(VTK_QUADRATIC_QUAD);
+    aHightFilter->RegisterCellsWithType(VTK_BIQUADRATIC_QUAD);
   }
 
   if (myEntityMode & eVolumes) {
@@ -1351,8 +1499,10 @@ void SMESH_ActorDef::SetEntityMode(unsigned int theMode)
     aFilter->RegisterCellsWithType(VTK_HEXAHEDRON);
     aFilter->RegisterCellsWithType(VTK_WEDGE);
     aFilter->RegisterCellsWithType(VTK_PYRAMID);
+    aFilter->RegisterCellsWithType(VTK_HEXAGONAL_PRISM);
     aFilter->RegisterCellsWithType(VTK_QUADRATIC_TETRA);
     aFilter->RegisterCellsWithType(VTK_QUADRATIC_HEXAHEDRON);
+    aFilter->RegisterCellsWithType(VTK_TRIQUADRATIC_HEXAHEDRON);
     aFilter->RegisterCellsWithType(VTK_QUADRATIC_WEDGE);
     aFilter->RegisterCellsWithType(VTK_CONVEX_POINT_SET);
 //#ifdef VTK_HAVE_POLYHEDRON
@@ -1364,8 +1514,10 @@ void SMESH_ActorDef::SetEntityMode(unsigned int theMode)
     aHightFilter->RegisterCellsWithType(VTK_HEXAHEDRON);
     aHightFilter->RegisterCellsWithType(VTK_WEDGE);
     aHightFilter->RegisterCellsWithType(VTK_PYRAMID);
+    aHightFilter->RegisterCellsWithType(VTK_HEXAGONAL_PRISM);
     aHightFilter->RegisterCellsWithType(VTK_QUADRATIC_TETRA);
     aHightFilter->RegisterCellsWithType(VTK_QUADRATIC_HEXAHEDRON);
+    aHightFilter->RegisterCellsWithType(VTK_TRIQUADRATIC_HEXAHEDRON);
     aHightFilter->RegisterCellsWithType(VTK_QUADRATIC_WEDGE);
     aHightFilter->RegisterCellsWithType(VTK_QUADRATIC_PYRAMID);
     aHightFilter->RegisterCellsWithType(VTK_CONVEX_POINT_SET);
@@ -1383,6 +1535,8 @@ void SMESH_ActorDef::SetRepresentation (int theMode)
   int aNbEdges = myVisualObj->GetNbEntities(SMDSAbs_Edge);
   int aNbFaces = myVisualObj->GetNbEntities(SMDSAbs_Face);
   int aNbVolumes = myVisualObj->GetNbEntities(SMDSAbs_Volume);
+  int aNb0Ds       = myVisualObj->GetNbEntities(SMDSAbs_0DElement);
+  int aNbBalls       = myVisualObj->GetNbEntities(SMDSAbs_Ball);
 
   if (theMode < 0) {
     myRepresentation = eSurface;
@@ -1394,10 +1548,10 @@ void SMESH_ActorDef::SetRepresentation (int theMode)
   } else {
     switch (theMode) {
     case eEdge:
-      if (!aNbFaces && !aNbVolumes && !aNbEdges) return;
+      if (!aNbFaces && !aNbVolumes && !aNbEdges && !aNb0Ds && !aNbBalls) return;
       break;
     case eSurface:
-      if (!aNbFaces && !aNbVolumes) return;
+      if (!aNbFaces && !aNbVolumes && !aNb0Ds && !aNbBalls) return;
       break;
     }    
     myRepresentation = theMode;
@@ -1419,6 +1573,7 @@ void SMESH_ActorDef::SetRepresentation (int theMode)
   myNodeActor->SetVisibility(false);
   myNodeExtActor->SetVisibility(false);
   vtkProperty *aProp = NULL, *aBackProp = NULL;
+  vtkProperty *aPropVN = NULL, *aPropVR = NULL;
   SMESH_DeviceActor::EReperesent aReperesent = SMESH_DeviceActor::EReperesent(-1);
   SMESH_Actor::EQuadratic2DRepresentation aQuadraticMode = GetQuadratic2DRepresentation();
   switch (myRepresentation) {
@@ -1426,16 +1581,18 @@ void SMESH_ActorDef::SetRepresentation (int theMode)
     myPickableActor = myNodeActor;
     myNodeActor->SetVisibility(true);
     aQuadraticMode = SMESH_Actor::eLines;
-    aProp = aBackProp = myNodeProp;
+    aProp = aBackProp = aPropVN = aPropVR = myNodeProp;
     aReperesent = SMESH_DeviceActor::ePoint;
     break;
   case eEdge:
-    aProp = aBackProp = myEdgeProp;
+    aProp = aBackProp = aPropVN = aPropVR = myEdgeProp;
     aReperesent = SMESH_DeviceActor::eInsideframe;
     break;
   case eSurface:
     aProp = mySurfaceProp;
     aBackProp = myBackSurfaceProp;
+    aPropVN = myNormalVProp;
+    aPropVR = myReversedVProp;
     aReperesent = SMESH_DeviceActor::eSurface;
     break;
   }
@@ -1451,8 +1608,8 @@ void SMESH_ActorDef::SetRepresentation (int theMode)
 
   my2DExtActor->SetRepresentation(aReperesent);
   
-  my3DActor->SetProperty(aProp);
-  my3DActor->SetBackfaceProperty(aBackProp);
+  my3DActor->SetProperty(aPropVN);
+  my3DActor->SetBackfaceProperty(aPropVR);
   my3DActor->SetRepresentation(aReperesent);
 
   //my0DExtActor->SetVisibility(false);
@@ -1464,6 +1621,7 @@ void SMESH_ActorDef::SetRepresentation (int theMode)
   //my0DActor->SetProperty(aProp);
   //my0DActor->SetBackfaceProperty(aBackProp);
   my0DActor->SetRepresentation(aReperesent);
+  myBallActor->SetRepresentation(aReperesent);
   //my0DExtActor->SetRepresentation(aReperesent);
 
   switch(myControlMode){
@@ -1523,9 +1681,12 @@ void SMESH_ActorDef::UpdateHighlight(){
     {
       if(myIsHighlighted) {
         myHighlitableActor->SetProperty(myHighlightProp);
+       myBallActor->SetProperty(myBallHighlightProp);
       }else if(myIsPreselected){
         myHighlitableActor->SetProperty(myPreselectProp);
+       myBallActor->SetProperty(myBallPreselectProp);
       } else if(anIsVisible){
+       myBallActor->SetProperty(myBallProp);
         (myRepresentation == eSurface) ? 
           myHighlitableActor->SetProperty(myOutLineProp) : myHighlitableActor->SetProperty(myEdgeProp);
       }
@@ -1621,6 +1782,9 @@ void SMESH_ActorDef::Update(){
   if(my0DActor)
     my0DActor->UpdateLabels();
   
+  if(myBallActor)
+    myBallActor->UpdateLabels();
+  
   if(my1DActor)
     my1DActor->UpdateLabels();
   
@@ -1664,10 +1828,15 @@ static void GetColor(vtkProperty *theProperty, vtkFloatingPointType& r,vtkFloati
 void SMESH_ActorDef::SetOpacity(vtkFloatingPointType theValue){
   mySurfaceProp->SetOpacity(theValue);
   myBackSurfaceProp->SetOpacity(theValue);
+  myNormalVProp->SetOpacity(theValue);
+  myReversedVProp->SetOpacity(theValue);
   myEdgeProp->SetOpacity(theValue);
+  myOutLineProp->SetOpacity(theValue);
   myNodeProp->SetOpacity(theValue);
 
   my1DProp->SetOpacity(theValue);
+  my0DProp->SetOpacity(theValue);
+  myBallProp->SetOpacity(theValue);
 }
 
 
@@ -1678,9 +1847,9 @@ vtkFloatingPointType SMESH_ActorDef::GetOpacity(){
 
 void SMESH_ActorDef::SetSufaceColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b, int delta){
   mySurfaceProp->SetColor(r,g,b);
+  my2DExtProp->SetColor(1.0-r,1.0-g,1.0-b);
   if( SMESH_GroupObj* aGroupObj = dynamic_cast<SMESH_GroupObj*>( myVisualObj.get() ) )
-    if( aGroupObj->GetElementType() == SMDSAbs_Face ||
-        aGroupObj->GetElementType() == SMDSAbs_Volume )
+    if( aGroupObj->GetElementType() == SMDSAbs_Face )
       myNameActor->SetBackgroundColor(r,g,b);
   
   myDeltaBrightness = delta;
@@ -1691,10 +1860,27 @@ void SMESH_ActorDef::SetSufaceColor(vtkFloatingPointType r,vtkFloatingPointType
 
 void SMESH_ActorDef::GetSufaceColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b, int& delta){
   ::GetColor(mySurfaceProp,r,g,b);
-  my2DExtProp->SetColor(1.0-r,1.0-g,1.0-b);
   delta = myDeltaBrightness;
 }
 
+void SMESH_ActorDef::SetVolumeColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b, int delta){
+  myNormalVProp->SetColor(r,g,b);
+  my3DExtProp->SetColor(1.0-r,1.0-g,1.0-b);
+  if( SMESH_GroupObj* aGroupObj = dynamic_cast<SMESH_GroupObj*>( myVisualObj.get() ) )
+    if( aGroupObj->GetElementType() == SMDSAbs_Volume )
+      myNameActor->SetBackgroundColor(r,g,b);
+  
+  myDeltaVBrightness = delta;
+  QColor bfc = Qtx::mainColorToSecondary(QColor(int(r*255),int(g*255),int(b*255)), delta);
+  myReversedVProp->SetColor( bfc.red() / 255. , bfc.green() / 255. , bfc.blue() / 255. );
+  Modified();
+}
+
+void SMESH_ActorDef::GetVolumeColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b, int& delta){
+  ::GetColor(myNormalVProp,r,g,b);
+  delta = myDeltaVBrightness;
+}
+
 void SMESH_ActorDef::SetEdgeColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b){
   myEdgeProp->SetColor(r,g,b);
   my1DProp->SetColor(r,g,b);
@@ -1744,8 +1930,21 @@ void SMESH_ActorDef::Get0DColor(vtkFloatingPointType& r,vtkFloatingPointType& g,
   ::GetColor(my0DProp,r,g,b);
 }
 
+void SMESH_ActorDef::SetBallColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b){ 
+  myBallProp->SetColor(r,g,b);
+  if( SMESH_GroupObj* aGroupObj = dynamic_cast<SMESH_GroupObj*>( myVisualObj.get() ) )
+    if( aGroupObj->GetElementType() == SMDSAbs_Ball )
+      myNameActor->SetBackgroundColor(r,g,b);
+  Modified();
+}
+
+void SMESH_ActorDef::GetBallColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b){ 
+  ::GetColor(myBallProp,r,g,b);
+}
+
 void SMESH_ActorDef::SetHighlightColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b){ 
   myHighlightProp->SetColor(r,g,b);
+  myBallHighlightProp->SetColor(r,g,b);
   Modified();
 }
 
@@ -1755,6 +1954,7 @@ void SMESH_ActorDef::GetHighlightColor(vtkFloatingPointType& r,vtkFloatingPointT
 
 void SMESH_ActorDef::SetPreHighlightColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b){ 
   myPreselectProp->SetColor(r,g,b);
+  myBallPreselectProp->SetColor(r,g,b);
   Modified();
 }
 
@@ -1772,14 +1972,38 @@ void SMESH_ActorDef::SetLineWidth(vtkFloatingPointType theVal){
   myEdgeProp->SetLineWidth(theVal);
 
   my1DProp->SetLineWidth(theVal + aLineWidthInc);
-  my1DExtProp->SetLineWidth(theVal + aLineWidthInc);
-
+  my1DExtProp->SetLineWidth(theVal + aLineWidthInc);    
+  my2DExtProp->SetLineWidth(theVal + aLineWidthInc);
+  my3DExtProp->SetLineWidth(theVal + aLineWidthInc);
+  myOutLineProp->SetLineWidth(theVal);
+  myHighlightProp->SetLineWidth(theVal);
+  myPreselectProp->SetLineWidth(theVal);
   Modified();
 }
 
+vtkFloatingPointType SMESH_ActorDef::GetOutlineWidth()
+{
+  return myOutLineProp->GetLineWidth();
+}
+
+void SMESH_ActorDef::SetOutlineWidth(vtkFloatingPointType theVal)
+{
+  myOutLineProp->SetLineWidth(theVal);
+  Modified();
+}
 
 void SMESH_ActorDef::Set0DSize(vtkFloatingPointType theVal){
   my0DProp->SetPointSize(theVal);
+  myHighlightProp->SetPointSize(theVal);
+  myPreselectProp->SetPointSize(theVal);
+
+  if(SMESH_SVTKActor* aCustom = SMESH_SVTKActor::SafeDownCast( myHighlightActor )) {
+    aCustom->Set0DSize(theVal);
+  }
+  if(SMESH_SVTKActor* aCustom = SMESH_SVTKActor::SafeDownCast( myPreHighlightActor )) {
+    aCustom->Set0DSize(theVal);
+  }
+
   Modified();
 }
 
@@ -1787,6 +2011,24 @@ vtkFloatingPointType SMESH_ActorDef::Get0DSize(){
   return my0DProp->GetPointSize();
 }
 
+void SMESH_ActorDef::SetBallSize(vtkFloatingPointType theVal){
+  myBallProp->SetPointSize(theVal);
+  myBallHighlightProp->SetPointSize(theVal);
+  myBallPreselectProp->SetPointSize(theVal);
+  if(SMESH_SVTKActor* aCustom = SMESH_SVTKActor::SafeDownCast( myHighlightActor )) {
+    aCustom->SetBallSize(theVal);
+  }
+  if(SMESH_SVTKActor* aCustom = SMESH_SVTKActor::SafeDownCast( myPreHighlightActor )) {
+    aCustom->SetBallSize(theVal);
+  }
+
+  Modified();
+}
+
+vtkFloatingPointType SMESH_ActorDef::GetBallSize(){
+  return myBallProp->GetPointSize();
+}
+
 int SMESH_ActorDef::GetObjDimension( const int theObjId )
 {
   return myVisualObj->GetElemDimension( theObjId );
@@ -1810,6 +2052,7 @@ SMESH_ActorDef::SetImplicitFunctionUsed(bool theIsImplicitFunctionUsed)
   myNodeExtActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);
 
   my0DActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);
+  myBallActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);
   //my0DExtActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);
 
   my1DActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);