-// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
#include "SMESH_Controls.hxx"
-#include "SMDS_MeshNode.hxx"
#include "SMESH_TypeDefs.hxx"
#include <BRepClass3d_SolidClassifier.hxx>
public:
TSequenceOfXYZ();
- TSequenceOfXYZ(size_type n);
+ explicit TSequenceOfXYZ(size_type n);
TSequenceOfXYZ(size_type n, const gp_XYZ& t);
size_type size() const;
+
+ void setElement(const SMDS_MeshElement* e) { myElem = e; }
+
+ const SMDS_MeshElement* getElement() const { return myElem; }
+
+ SMDSAbs_EntityType getElementEntity() const;
+
private:
- std::vector<gp_XYZ> myArray;
+ std::vector<gp_XYZ> myArray;
+ const SMDS_MeshElement* myElem;
};
/*!
virtual SMDSAbs_ElementType GetType() const;
};
+ /*
+ Class : NodeConnectivityNumber
+ Description : Functor returning number of elements connected to a node
+ */
+ class SMESHCONTROLS_EXPORT NodeConnectivityNumber: public virtual NumericalFunctor{
+ public:
+ virtual double GetValue( long theNodeId );
+ virtual double GetBadRate( double Value, int nbNodes ) const;
+ virtual SMDSAbs_ElementType GetType() const;
+ };
+
/*
PREDICATES
class SMESHCONTROLS_EXPORT CoincidentNodes: public Predicate {
public:
CoincidentNodes();
+ //virtual Predicate* clone() const { return new CoincidentNodes( *this ); }
virtual void SetMesh( const SMDS_Mesh* theMesh );
virtual bool IsSatisfy( long theElementId );
virtual SMDSAbs_ElementType GetType() const;
class SMESHCONTROLS_EXPORT CoincidentElements1D: public CoincidentElements {
public:
virtual SMDSAbs_ElementType GetType() const;
+ //virtual Predicate* clone() const { return new CoincidentElements1D( *this ); }
};
class SMESHCONTROLS_EXPORT CoincidentElements2D: public CoincidentElements {
public:
virtual SMDSAbs_ElementType GetType() const;
+ //virtual Predicate* clone() const { return new CoincidentElements2D( *this ); }
};
class SMESHCONTROLS_EXPORT CoincidentElements3D: public CoincidentElements {
public:
virtual SMDSAbs_ElementType GetType() const;
+ //virtual Predicate* clone() const { return new CoincidentElements3D( *this ); }
};
/*
class SMESHCONTROLS_EXPORT FreeBorders: public virtual Predicate{
public:
FreeBorders();
+ //virtual Predicate* clone() const { return new FreeBorders( *this ); }
virtual void SetMesh( const SMDS_Mesh* theMesh );
virtual bool IsSatisfy( long theElementId );
virtual SMDSAbs_ElementType GetType() const;
class SMESHCONTROLS_EXPORT BadOrientedVolume: public virtual Predicate{
public:
BadOrientedVolume();
+ //virtual Predicate* clone() const { return new BadOrientedVolume( *this ); }
virtual void SetMesh( const SMDS_Mesh* theMesh );
virtual bool IsSatisfy( long theElementId );
virtual SMDSAbs_ElementType GetType() const;
class SMESHCONTROLS_EXPORT ElemEntityType: public virtual Predicate{
public:
ElemEntityType();
+ //virtual Predicate* clone() const { return new ElemEntityType( *this ); }
virtual void SetMesh( const SMDS_Mesh* theMesh );
virtual bool IsSatisfy( long theElementId );
void SetType( SMDSAbs_ElementType theType );
{
public:
BareBorderVolume():myMesh(0) {}
+ virtual Predicate* clone() const { return new BareBorderVolume( *this ); }
virtual void SetMesh( const SMDS_Mesh* theMesh ) { myMesh = theMesh; }
virtual SMDSAbs_ElementType GetType() const { return SMDSAbs_Volume; }
virtual bool IsSatisfy( long theElementId );
{
public:
BareBorderFace():myMesh(0) {}
+ //virtual Predicate* clone() const { return new BareBorderFace( *this ); }
virtual void SetMesh( const SMDS_Mesh* theMesh ) { myMesh = theMesh; }
virtual SMDSAbs_ElementType GetType() const { return SMDSAbs_Face; }
virtual bool IsSatisfy( long theElementId );
{
public:
OverConstrainedVolume():myMesh(0) {}
+ virtual Predicate* clone() const { return new OverConstrainedVolume( *this ); }
virtual void SetMesh( const SMDS_Mesh* theMesh ) { myMesh = theMesh; }
virtual SMDSAbs_ElementType GetType() const { return SMDSAbs_Volume; }
virtual bool IsSatisfy( long theElementId );
{
public:
OverConstrainedFace():myMesh(0) {}
+ //virtual Predicate* clone() const { return new OverConstrainedFace( *this ); }
virtual void SetMesh( const SMDS_Mesh* theMesh ) { myMesh = theMesh; }
virtual SMDSAbs_ElementType GetType() const { return SMDSAbs_Face; }
virtual bool IsSatisfy( long theElementId );
class SMESHCONTROLS_EXPORT FreeEdges: public virtual Predicate{
public:
FreeEdges();
+ //virtual Predicate* clone() const { return new FreeEdges( *this ); }
virtual void SetMesh( const SMDS_Mesh* theMesh );
virtual bool IsSatisfy( long theElementId );
virtual SMDSAbs_ElementType GetType() const;
class SMESHCONTROLS_EXPORT FreeNodes: public virtual Predicate{
public:
FreeNodes();
+ //virtual Predicate* clone() const { return new FreeNodes( *this ); }
virtual void SetMesh( const SMDS_Mesh* theMesh );
virtual bool IsSatisfy( long theNodeId );
virtual SMDSAbs_ElementType GetType() const;
class SMESHCONTROLS_EXPORT RangeOfIds: public virtual Predicate
{
public:
- RangeOfIds();
+ RangeOfIds();
+ //virtual Predicate* clone() const { return new RangeOfIds( *this ); }
virtual void SetMesh( const SMDS_Mesh* theMesh );
virtual bool IsSatisfy( long theNodeId );
virtual SMDSAbs_ElementType GetType() const;
class SMESHCONTROLS_EXPORT LessThan: public virtual Comparator{
public:
virtual bool IsSatisfy( long theElementId );
+ //virtual Predicate* clone() const { return new LessThan( *this ); }
};
class SMESHCONTROLS_EXPORT MoreThan: public virtual Comparator{
public:
virtual bool IsSatisfy( long theElementId );
+ //virtual Predicate* clone() const { return new MoreThan( *this ); }
};
class SMESHCONTROLS_EXPORT EqualTo: public virtual Comparator{
public:
EqualTo();
+ //virtual Predicate* clone() const { return new EqualTo( *this ); }
virtual bool IsSatisfy( long theElementId );
virtual void SetTolerance( double theTol );
virtual double GetTolerance();
class SMESHCONTROLS_EXPORT LogicalNOT: public virtual Predicate{
public:
LogicalNOT();
+ //virtual Predicate* clone() const { return new LogicalNOT( *this ); }
virtual ~LogicalNOT();
virtual bool IsSatisfy( long theElementId );
virtual void SetMesh( const SMDS_Mesh* theMesh );
class SMESHCONTROLS_EXPORT LogicalAND: public virtual LogicalBinary{
public:
virtual bool IsSatisfy( long theElementId );
+ //virtual Predicate* clone() const { return new LogicalAND( *this ); }
};
class SMESHCONTROLS_EXPORT LogicalOR: public virtual LogicalBinary{
public:
virtual bool IsSatisfy( long theElementId );
+ //virtual Predicate* clone() const { return new LogicalOR( *this ); }
};
ManifoldPart();
~ManifoldPart();
+ //virtual Predicate* clone() const { return new ManifoldPart( *this ); }
virtual void SetMesh( const SMDS_Mesh* theMesh );
// inoke when all parameters already set
virtual bool IsSatisfy( long theElementId );
{
public:
BelongToMeshGroup();
+ //virtual Predicate* clone() const { return new BelongToMeshGroup( *this ); }
virtual void SetMesh( const SMDS_Mesh* theMesh );
virtual bool IsSatisfy( long theElementId );
virtual SMDSAbs_ElementType GetType() const;
public:
ElementsOnSurface();
~ElementsOnSurface();
+ //virtual Predicate* clone() const { return new ElementsOnSurface( *this ); }
virtual void SetMesh( const SMDS_Mesh* theMesh );
virtual bool IsSatisfy( long theElementId );
virtual SMDSAbs_ElementType GetType() const;
Description : Predicate elements that lying on indicated shape
(1D, 2D or 3D)
*/
- class SMESHCONTROLS_EXPORT ElementsOnShape : public virtual Predicate
+ class SMESHCONTROLS_EXPORT ElementsOnShape : public Predicate
{
public:
ElementsOnShape();
~ElementsOnShape();
+ virtual Predicate* clone() const;
virtual void SetMesh (const SMDS_Mesh* theMesh);
virtual bool IsSatisfy (long theElementId);
virtual SMDSAbs_ElementType GetType() const;
private:
- struct TClassifier
- {
- TClassifier(const TopoDS_Shape& s, double tol) { Init(s,tol); }
- void Init(const TopoDS_Shape& s, double tol);
- bool IsOut(const gp_Pnt& p);
- TopAbs_ShapeEnum ShapeType() const;
- private:
- bool isOutOfSolid (const gp_Pnt& p);
- bool isOutOfBox (const gp_Pnt& p);
- bool isOutOfFace (const gp_Pnt& p);
- bool isOutOfEdge (const gp_Pnt& p);
- bool isOutOfVertex(const gp_Pnt& p);
- bool isBox (const TopoDS_Shape& s);
-
- bool (TClassifier::* myIsOutFun)(const gp_Pnt& p);
- BRepClass3d_SolidClassifier mySolidClfr;
- Bnd_B3d myBox;
- GeomAPI_ProjectPointOnSurf myProjFace;
- GeomAPI_ProjectPointOnCurve myProjEdge;
- gp_Pnt myVertexXYZ;
- TopoDS_Shape myShape;
- double myTol;
- };
+ struct Classifier;
+ struct OctreeClassifier;
+
void clearClassifiers();
bool getNodeIsOut( const SMDS_MeshNode* n, bool& isOut );
void setNodeIsOut( const SMDS_MeshNode* n, bool isOut );
- std::vector< TClassifier* > myClassifiers;
- SMDSAbs_ElementType myType;
- TopoDS_Shape myShape;
- double myToler;
- bool myAllNodesFlag;
-
- TMeshModifTracer myMeshModifTracer;
- std::vector<bool> myNodeIsChecked;
- std::vector<bool> myNodeIsOut;
+ std::vector< Classifier > myClassifiers;
+ std::vector< Classifier* > myWorkClassifiers;
+ OctreeClassifier* myOctree;
+ SMDSAbs_ElementType myType;
+ TopoDS_Shape myShape;
+ double myToler;
+ bool myAllNodesFlag;
+
+ TMeshModifTracer myMeshModifTracer;
+ std::vector<bool> myNodeIsChecked;
+ std::vector<bool> myNodeIsOut;
};
typedef boost::shared_ptr<ElementsOnShape> ElementsOnShapePtr;
{
public:
BelongToGeom();
+ virtual Predicate* clone() const;
virtual void SetMesh( const SMDS_Mesh* theMesh );
virtual void SetGeom( const TopoDS_Shape& theShape );
virtual void init();
TopoDS_Shape myShape;
+ TColStd_MapOfInteger mySubShapesIDs;
const SMESHDS_Mesh* myMeshDS;
SMDSAbs_ElementType myType;
bool myIsSubshape;
{
public:
LyingOnGeom();
+ virtual Predicate* clone() const;
virtual void SetMesh( const SMDS_Mesh* theMesh );
virtual void SetGeom( const TopoDS_Shape& theShape );
void SetTolerance( double );
double GetTolerance();
- virtual bool Contains( const SMESHDS_Mesh* theMeshDS,
- const TopoDS_Shape& theShape,
- const SMDS_MeshElement* theElem,
- TopAbs_ShapeEnum theFindShapeEnum,
- TopAbs_ShapeEnum theAvoidShapeEnum = TopAbs_SHAPE );
- private:
+ private:
virtual void init();
TopoDS_Shape myShape;
class SMESHCONTROLS_EXPORT FreeFaces: public virtual Predicate{
public:
FreeFaces();
+ //virtual Predicate* clone() const { return new FreeFaces( *this ); }
virtual void SetMesh( const SMDS_Mesh* theMesh );
virtual bool IsSatisfy( long theElementId );
virtual SMDSAbs_ElementType GetType() const;
class SMESHCONTROLS_EXPORT LinearOrQuadratic: public virtual Predicate{
public:
LinearOrQuadratic();
+ //virtual Predicate* clone() const { return new LinearOrQuadratic( *this ); }
virtual void SetMesh( const SMDS_Mesh* theMesh );
virtual bool IsSatisfy( long theElementId );
void SetType( SMDSAbs_ElementType theType );
class SMESHCONTROLS_EXPORT GroupColor: public virtual Predicate{
public:
GroupColor();
+ //virtual Predicate* clone() const { return new GroupColor( *this ); }
virtual void SetMesh( const SMDS_Mesh* theMesh );
virtual bool IsSatisfy( long theElementId );
void SetType( SMDSAbs_ElementType theType );
class SMESHCONTROLS_EXPORT ElemGeomType: public virtual Predicate{
public:
ElemGeomType();
+ //virtual Predicate* clone() const { return new ElemGeomType( *this ); }
virtual void SetMesh( const SMDS_Mesh* theMesh );
virtual bool IsSatisfy( long theElementId );
void SetType( SMDSAbs_ElementType theType );
{
public:
CoplanarFaces();
+ //virtual Predicate* clone() const { return new CoplanarFaces( *this ); }
void SetFace( long theID ) { myFaceID = theID; }
long GetFace() const { return myFaceID; }
void SetTolerance (const double theToler) { myToler = theToler; }
TMeshModifTracer myMeshModifTracer;
long myFaceID;
double myToler;
- std::set< long > myCoplanarIDs;
+ TColStd_MapOfInteger myCoplanarIDs;
};
typedef boost::shared_ptr<CoplanarFaces> CoplanarFacesPtr;
{
public:
ConnectedElements();
+ //virtual Predicate* clone() const { return new ConnectedElements( *this ); }
void SetNode( int nodeID );
void SetPoint( double x, double y, double z );
int GetNode() const;