#include "SMDS_MeshElement.hxx"
#include "SMDS_MeshNode.hxx"
#include "SMDS_VolumeTool.hxx"
+#include "SMDS_QuadraticFaceOfNodes.hxx"
+#include "SMDS_QuadraticEdge.hxx"
/*
return 0;
const SMDS_MeshElement* anEdge = theMesh->FindElement( theId );
- if ( anEdge == 0 || anEdge->GetType() != SMDSAbs_Edge || anEdge->NbNodes() != 2 )
+ if ( anEdge == 0 || anEdge->GetType() != SMDSAbs_Edge/* || anEdge->NbNodes() != 2 */)
return 0;
- TColStd_MapOfInteger aMap;
-
- int aResult = 0;
- SMDS_ElemIteratorPtr anIter = anEdge->nodesIterator();
- if ( anIter != 0 ) {
- while( anIter->more() ) {
- const SMDS_MeshNode* aNode = (SMDS_MeshNode*)anIter->next();
- if ( aNode == 0 )
- return 0;
- SMDS_ElemIteratorPtr anElemIter = aNode->GetInverseElementIterator();
- while( anElemIter->more() ) {
- const SMDS_MeshElement* anElem = anElemIter->next();
- if ( anElem != 0 && anElem->GetType() != SMDSAbs_Edge ) {
- int anId = anElem->GetID();
-
- if ( anIter->more() ) // i.e. first node
- aMap.Add( anId );
- else if ( aMap.Contains( anId ) )
- aResult++;
- }
- }
+ // for each pair of nodes in anEdge (there are 2 pairs in a quadratic edge)
+ // count elements containing both nodes of the pair.
+ // Note that there may be such cases for a quadratic edge (a horizontal line):
+ //
+ // Case 1 Case 2
+ // | | | | |
+ // | | | | |
+ // +-----+------+ +-----+------+
+ // | | | |
+ // | | | |
+ // result sould be 2 in both cases
+ //
+ int aResult0 = 0, aResult1 = 0;
+ // last node, it is a medium one in a quadratic edge
+ const SMDS_MeshNode* aLastNode = anEdge->GetNode( anEdge->NbNodes() - 1 );
+ const SMDS_MeshNode* aNode0 = anEdge->GetNode( 0 );
+ const SMDS_MeshNode* aNode1 = anEdge->GetNode( 1 );
+ if ( aNode1 == aLastNode ) aNode1 = 0;
+
+ SMDS_ElemIteratorPtr anElemIter = aLastNode->GetInverseElementIterator();
+ while( anElemIter->more() ) {
+ const SMDS_MeshElement* anElem = anElemIter->next();
+ if ( anElem != 0 && anElem->GetType() != SMDSAbs_Edge ) {
+ SMDS_ElemIteratorPtr anIter = anElem->nodesIterator();
+ while ( anIter->more() ) {
+ if ( const SMDS_MeshElement* anElemNode = anIter->next() ) {
+ if ( anElemNode == aNode0 ) {
+ aResult0++;
+ if ( !aNode1 ) break; // not a quadratic edge
+ }
+ else if ( anElemNode == aNode1 )
+ aResult1++;
+ }
+ }
}
}
+ int aResult = max ( aResult0, aResult1 );
+
+// TColStd_MapOfInteger aMap;
+
+// SMDS_ElemIteratorPtr anIter = anEdge->nodesIterator();
+// if ( anIter != 0 ) {
+// while( anIter->more() ) {
+// const SMDS_MeshNode* aNode = (SMDS_MeshNode*)anIter->next();
+// if ( aNode == 0 )
+// return 0;
+// SMDS_ElemIteratorPtr anElemIter = aNode->GetInverseElementIterator();
+// while( anElemIter->more() ) {
+// const SMDS_MeshElement* anElem = anElemIter->next();
+// if ( anElem != 0 && anElem->GetType() != SMDSAbs_Edge ) {
+// int anId = anElem->GetID();
+
+// if ( anIter->more() ) // i.e. first node
+// aMap.Add( anId );
+// else if ( aMap.Contains( anId ) )
+// aResult++;
+// }
+// }
+// }
+// }
return aResult;
}
}
bool NumericalFunctor::GetPoints(const SMDS_MeshElement* anElem,
- TSequenceOfXYZ& theRes )
+ TSequenceOfXYZ& theRes )
{
theRes.clear();
if ( anElem == 0)
return false;
+ theRes.reserve( anElem->NbNodes() );
+
// Get nodes of the element
- SMDS_ElemIteratorPtr anIter = anElem->nodesIterator();
- if ( anIter != 0 )
- {
- while( anIter->more() )
- {
- const SMDS_MeshNode* aNode = (SMDS_MeshNode*)anIter->next();
- if ( aNode != 0 ){
+ SMDS_ElemIteratorPtr anIter;
+
+ if ( anElem->IsQuadratic() ) {
+ switch ( anElem->GetType() ) {
+ case SMDSAbs_Edge:
+ anIter = static_cast<const SMDS_QuadraticEdge*>
+ (anElem)->interlacedNodesElemIterator();
+ break;
+ case SMDSAbs_Face:
+ anIter = static_cast<const SMDS_QuadraticFaceOfNodes*>
+ (anElem)->interlacedNodesElemIterator();
+ break;
+ default:
+ anIter = anElem->nodesIterator();
+ //return false;
+ }
+ }
+ else {
+ anIter = anElem->nodesIterator();
+ }
+
+ if ( anIter ) {
+ while( anIter->more() ) {
+ if ( const SMDS_MeshNode* aNode = static_cast<const SMDS_MeshNode*>( anIter->next() ))
theRes.push_back( gp_XYZ( aNode->X(), aNode->Y(), aNode->Z() ) );
- }
}
}
// According to "Mesh quality control" by Nadir Bouhamau referring to
// Pascal Jean Frey and Paul-Louis George. Maillages, applications aux elements finis.
// Hermes Science publications, Paris 1999 ISBN 2-7462-0024-4
+ // PAL10872
int nbNodes = P.size();
*/
double Area::GetValue( const TSequenceOfXYZ& P )
{
- double aArea = 0;
- if ( P.size() == 3 )
- return getArea( P( 1 ), P( 2 ), P( 3 ) );
- else if (P.size() > 3)
- aArea = getArea( P( 1 ), P( 2 ), P( 3 ) );
- else
- return 0;
-
- for (int i=4; i<=P.size(); i++)
- aArea += getArea(P(1),P(i-1),P(i));
- return aArea;
+ gp_Vec aVec1( P(2) - P(1) );
+ gp_Vec aVec2( P(3) - P(1) );
+ gp_Vec SumVec = aVec1 ^ aVec2;
+ for (int i=4; i<=P.size(); i++) {
+ gp_Vec aVec1( P(i-1) - P(1) );
+ gp_Vec aVec2( P(i) - P(1) );
+ gp_Vec tmp = aVec1 ^ aVec2;
+ SumVec.Add(tmp);
+ }
+ return SumVec.Magnitude() * 0.5;
}
double Area::GetBadRate( double Value, int /*nbNodes*/ ) const
{
- // meaningless as it is not quality control functor
+ // meaningless as it is not a quality control functor
return Value;
}
*/
double Length::GetValue( const TSequenceOfXYZ& P )
{
- return ( P.size() == 2 ? getDistance( P( 1 ), P( 2 ) ) : 0 );
+ switch ( P.size() ) {
+ case 2: return getDistance( P( 1 ), P( 2 ) );
+ case 3: return getDistance( P( 1 ), P( 2 ) ) + getDistance( P( 2 ), P( 3 ) );
+ default: return 0.;
+ }
}
double Length::GetBadRate( double Value, int /*nbNodes*/ ) const
{
TSequenceOfXYZ P;
+ //cout<<"Length2D::GetValue"<<endl;
if (GetPoints(theElementId,P)){
+ //for(int jj=1; jj<=P.size(); jj++)
+ // cout<<"jj="<<jj<<" P("<<P(jj).X()<<","<<P(jj).Y()<<","<<P(jj).Z()<<")"<<endl;
double aVal;// = GetValue( P );
const SMDS_MeshElement* aElem = myMesh->FindElement( theElementId );
case SMDSAbs_Edge:
if (len == 2){
aVal = getDistance( P( 1 ), P( 2 ) );
- break;
+ break;
+ }
+ else if (len == 3){ // quadratic edge
+ aVal = getDistance(P( 1 ),P( 3 )) + getDistance(P( 3 ),P( 2 ));
+ break;
}
case SMDSAbs_Face:
if (len == 3){ // triangles
aVal = Max(Max(L1,L2),Max(L3,L4));
break;
}
+ if (len == 6){ // quadratic triangles
+ double L1 = getDistance(P( 1 ),P( 2 )) + getDistance(P( 2 ),P( 3 ));
+ double L2 = getDistance(P( 3 ),P( 4 )) + getDistance(P( 4 ),P( 5 ));
+ double L3 = getDistance(P( 5 ),P( 6 )) + getDistance(P( 6 ),P( 1 ));
+ aVal = Max(L1,Max(L2,L3));
+ //cout<<"L1="<<L1<<" L2="<<L2<<"L3="<<L3<<" aVal="<<aVal<<endl;
+ break;
+ }
+ else if (len == 8){ // quadratic quadrangles
+ double L1 = getDistance(P( 1 ),P( 2 )) + getDistance(P( 2 ),P( 3 ));
+ double L2 = getDistance(P( 3 ),P( 4 )) + getDistance(P( 4 ),P( 5 ));
+ double L3 = getDistance(P( 5 ),P( 6 )) + getDistance(P( 6 ),P( 7 ));
+ double L4 = getDistance(P( 7 ),P( 8 )) + getDistance(P( 8 ),P( 1 ));
+ aVal = Max(Max(L1,L2),Max(L3,L4));
+ break;
+ }
case SMDSAbs_Volume:
if (len == 4){ // tetraidrs
double L1 = getDistance(P( 1 ),P( 2 ));
}
+ if (len == 10){ // quadratic tetraidrs
+ double L1 = getDistance(P( 1 ),P( 5 )) + getDistance(P( 5 ),P( 2 ));
+ double L2 = getDistance(P( 2 ),P( 6 )) + getDistance(P( 6 ),P( 3 ));
+ double L3 = getDistance(P( 3 ),P( 7 )) + getDistance(P( 7 ),P( 1 ));
+ double L4 = getDistance(P( 1 ),P( 8 )) + getDistance(P( 8 ),P( 4 ));
+ double L5 = getDistance(P( 2 ),P( 9 )) + getDistance(P( 9 ),P( 4 ));
+ double L6 = getDistance(P( 3 ),P( 10 )) + getDistance(P( 10 ),P( 4 ));
+ aVal = Max(Max(Max(L1,L2),Max(L3,L4)),Max(L5,L6));
+ break;
+ }
+ else if (len == 13){ // quadratic piramids
+ double L1 = getDistance(P( 1 ),P( 6 )) + getDistance(P( 6 ),P( 2 ));
+ double L2 = getDistance(P( 2 ),P( 7 )) + getDistance(P( 7 ),P( 3 ));
+ double L3 = getDistance(P( 3 ),P( 8 )) + getDistance(P( 8 ),P( 1 ));
+ double L4 = getDistance(P( 4 ),P( 9 )) + getDistance(P( 9 ),P( 1 ));
+ double L5 = getDistance(P( 1 ),P( 10 )) + getDistance(P( 10 ),P( 5 ));
+ double L6 = getDistance(P( 2 ),P( 11 )) + getDistance(P( 11 ),P( 5 ));
+ double L7 = getDistance(P( 3 ),P( 12 )) + getDistance(P( 12 ),P( 5 ));
+ double L8 = getDistance(P( 4 ),P( 13 )) + getDistance(P( 13 ),P( 5 ));
+ aVal = Max(Max(Max(L1,L2),Max(L3,L4)),Max(L5,L6));
+ aVal = Max(aVal,Max(L7,L8));
+ break;
+ }
+ else if (len == 15){ // quadratic pentaidres
+ double L1 = getDistance(P( 1 ),P( 7 )) + getDistance(P( 7 ),P( 2 ));
+ double L2 = getDistance(P( 2 ),P( 8 )) + getDistance(P( 8 ),P( 3 ));
+ double L3 = getDistance(P( 3 ),P( 9 )) + getDistance(P( 9 ),P( 1 ));
+ double L4 = getDistance(P( 4 ),P( 10 )) + getDistance(P( 10 ),P( 5 ));
+ double L5 = getDistance(P( 5 ),P( 11 )) + getDistance(P( 11 ),P( 6 ));
+ double L6 = getDistance(P( 6 ),P( 12 )) + getDistance(P( 12 ),P( 4 ));
+ double L7 = getDistance(P( 1 ),P( 13 )) + getDistance(P( 13 ),P( 4 ));
+ double L8 = getDistance(P( 2 ),P( 14 )) + getDistance(P( 14 ),P( 5 ));
+ double L9 = getDistance(P( 3 ),P( 15 )) + getDistance(P( 15 ),P( 6 ));
+ aVal = Max(Max(Max(L1,L2),Max(L3,L4)),Max(L5,L6));
+ aVal = Max(aVal,Max(Max(L7,L8),L9));
+ break;
+ }
+ else if (len == 20){ // quadratic hexaider
+ double L1 = getDistance(P( 1 ),P( 9 )) + getDistance(P( 9 ),P( 2 ));
+ double L2 = getDistance(P( 2 ),P( 10 )) + getDistance(P( 10 ),P( 3 ));
+ double L3 = getDistance(P( 3 ),P( 11 )) + getDistance(P( 11 ),P( 4 ));
+ double L4 = getDistance(P( 4 ),P( 12 )) + getDistance(P( 12 ),P( 1 ));
+ double L5 = getDistance(P( 5 ),P( 13 )) + getDistance(P( 13 ),P( 6 ));
+ double L6 = getDistance(P( 6 ),P( 14 )) + getDistance(P( 14 ),P( 7 ));
+ double L7 = getDistance(P( 7 ),P( 15 )) + getDistance(P( 15 ),P( 8 ));
+ double L8 = getDistance(P( 8 ),P( 16 )) + getDistance(P( 16 ),P( 5 ));
+ double L9 = getDistance(P( 1 ),P( 17 )) + getDistance(P( 17 ),P( 5 ));
+ double L10= getDistance(P( 2 ),P( 18 )) + getDistance(P( 18 ),P( 6 ));
+ double L11= getDistance(P( 3 ),P( 19 )) + getDistance(P( 19 ),P( 7 ));
+ double L12= getDistance(P( 4 ),P( 20 )) + getDistance(P( 20 ),P( 8 ));
+ aVal = Max(Max(Max(L1,L2),Max(L3,L4)),Max(L5,L6));
+ aVal = Max(aVal,Max(Max(L7,L8),Max(L9,L10)));
+ aVal = Max(aVal,Max(L11,L12));
+ break;
+
+ }
+
default: aVal=-1;
}
SMDS_FaceIteratorPtr anIter = myMesh->facesIterator();
for(; anIter->more(); ){
const SMDS_MeshFace* anElem = anIter->next();
- SMDS_ElemIteratorPtr aNodesIter = anElem->nodesIterator();
- long aNodeId[2];
- gp_Pnt P[3];
- double aLength;
- const SMDS_MeshElement* aNode;
- if(aNodesIter->more()){
- aNode = aNodesIter->next();
- const SMDS_MeshNode* aNodes = (SMDS_MeshNode*) aNode;
- P[0] = P[1] = gp_Pnt(aNodes->X(),aNodes->Y(),aNodes->Z());
- aNodeId[0] = aNodeId[1] = aNode->GetID();
- aLength = 0;
- }
- for(; aNodesIter->more(); ){
- aNode = aNodesIter->next();
- const SMDS_MeshNode* aNodes = (SMDS_MeshNode*) aNode;
- long anId = aNode->GetID();
-
- P[2] = gp_Pnt(aNodes->X(),aNodes->Y(),aNodes->Z());
+ if(anElem->IsQuadratic()) {
+ const SMDS_QuadraticFaceOfNodes* F =
+ static_cast<const SMDS_QuadraticFaceOfNodes*>(anElem);
+ // use special nodes iterator
+ SMDS_NodeIteratorPtr anIter = F->interlacedNodesIterator();
+ long aNodeId[4];
+ gp_Pnt P[4];
+
+ double aLength;
+ const SMDS_MeshElement* aNode;
+ if(anIter->more()){
+ aNode = anIter->next();
+ const SMDS_MeshNode* aNodes = (SMDS_MeshNode*) aNode;
+ P[0] = P[1] = gp_Pnt(aNodes->X(),aNodes->Y(),aNodes->Z());
+ aNodeId[0] = aNodeId[1] = aNode->GetID();
+ aLength = 0;
+ }
+ for(; anIter->more(); ){
+ const SMDS_MeshNode* N1 = static_cast<const SMDS_MeshNode*> (anIter->next());
+ P[2] = gp_Pnt(N1->X(),N1->Y(),N1->Z());
+ aNodeId[2] = N1->GetID();
+ aLength = P[1].Distance(P[2]);
+ if(!anIter->more()) break;
+ const SMDS_MeshNode* N2 = static_cast<const SMDS_MeshNode*> (anIter->next());
+ P[3] = gp_Pnt(N2->X(),N2->Y(),N2->Z());
+ aNodeId[3] = N2->GetID();
+ aLength += P[2].Distance(P[3]);
+ Value aValue1(aLength,aNodeId[1],aNodeId[2]);
+ Value aValue2(aLength,aNodeId[2],aNodeId[3]);
+ P[1] = P[3];
+ aNodeId[1] = aNodeId[3];
+ theValues.insert(aValue1);
+ theValues.insert(aValue2);
+ }
+ aLength += P[2].Distance(P[0]);
+ Value aValue1(aLength,aNodeId[1],aNodeId[2]);
+ Value aValue2(aLength,aNodeId[2],aNodeId[0]);
+ theValues.insert(aValue1);
+ theValues.insert(aValue2);
+ }
+ else {
+ SMDS_ElemIteratorPtr aNodesIter = anElem->nodesIterator();
+ long aNodeId[2];
+ gp_Pnt P[3];
+
+ double aLength;
+ const SMDS_MeshElement* aNode;
+ if(aNodesIter->more()){
+ aNode = aNodesIter->next();
+ const SMDS_MeshNode* aNodes = (SMDS_MeshNode*) aNode;
+ P[0] = P[1] = gp_Pnt(aNodes->X(),aNodes->Y(),aNodes->Z());
+ aNodeId[0] = aNodeId[1] = aNode->GetID();
+ aLength = 0;
+ }
+ for(; aNodesIter->more(); ){
+ aNode = aNodesIter->next();
+ const SMDS_MeshNode* aNodes = (SMDS_MeshNode*) aNode;
+ long anId = aNode->GetID();
+
+ P[2] = gp_Pnt(aNodes->X(),aNodes->Y(),aNodes->Z());
+
+ aLength = P[1].Distance(P[2]);
+
+ Value aValue(aLength,aNodeId[1],anId);
+ aNodeId[1] = anId;
+ P[1] = P[2];
+ theValues.insert(aValue);
+ }
- aLength = P[1].Distance(P[2]);
+ aLength = P[0].Distance(P[1]);
- Value aValue(aLength,aNodeId[1],anId);
- aNodeId[1] = anId;
- P[1] = P[2];
+ Value aValue(aLength,aNodeId[0],aNodeId[1]);
theValues.insert(aValue);
}
-
- aLength = P[0].Distance(P[1]);
-
- Value aValue(aLength,aNodeId[0],aNodeId[1]);
- theValues.insert(aValue);
}
}
SMDS_FaceIteratorPtr anIter = myMesh->facesIterator();
for(; anIter->more(); ){
const SMDS_MeshFace* anElem = anIter->next();
- SMDS_ElemIteratorPtr aNodesIter = anElem->nodesIterator();
+ SMDS_ElemIteratorPtr aNodesIter;
+ if ( anElem->IsQuadratic() )
+ aNodesIter = static_cast<const SMDS_QuadraticFaceOfNodes*>
+ (anElem)->interlacedNodesElemIterator();
+ else
+ aNodesIter = anElem->nodesIterator();
long aNodeId[3];
//int aNbConnects=0;
const SMDS_MeshNode* aNodes = (SMDS_MeshNode*) aNode1;
aNodeId[0] = aNodeId[1] = aNodes->GetID();
}
- for(; aNodesIter->more(); ){
+ for(; aNodesIter->more(); ) {
aNode2 = (SMDS_MeshNode*) aNodesIter->next();
long anId = aNode2->GetID();
aNodeId[2] = anId;
if (aItr != theValues.end()){
aItr->second += 1;
//aNbConnects = nb;
- } else {
+ }
+ else {
theValues[aValue] = 1;
//aNbConnects = 1;
}
}
Value aValue(aNodeId[0],aNodeId[2]);
MValues::iterator aItr = theValues.find(aValue);
- if (aItr != theValues.end()){
+ if (aItr != theValues.end()) {
aItr->second += 1;
//aNbConnects = nb;
- } else {
+ }
+ else {
theValues[aValue] = 1;
//aNbConnects = 1;
}
if ( aFace == 0 || aFace->GetType() != SMDSAbs_Face || aFace->NbNodes() < 3 )
return false;
- int nbNodes = aFace->NbNodes();
- //const SMDS_MeshNode* aNodes[ nbNodes ];
-#ifndef WNT
- const SMDS_MeshNode* aNodes [nbNodes];
-#else
- const SMDS_MeshNode** aNodes = (const SMDS_MeshNode **)new SMDS_MeshNode*[nbNodes];
-#endif
- int i = 0;
- SMDS_ElemIteratorPtr anIter = aFace->nodesIterator();
+ SMDS_ElemIteratorPtr anIter;
+ if ( aFace->IsQuadratic() ) {
+ anIter = static_cast<const SMDS_QuadraticFaceOfNodes*>
+ (aFace)->interlacedNodesElemIterator();
+ }
+ else {
+ anIter = aFace->nodesIterator();
+ }
if ( anIter != 0 )
+ return false;
+
+ int i = 0, nbNodes = aFace->NbNodes();
+ vector <const SMDS_MeshNode*> aNodes( nbNodes+1 );
+ while( anIter->more() )
{
- while( anIter->more() )
- {
- const SMDS_MeshNode* aNode = (SMDS_MeshNode*)anIter->next();
- if ( aNode == 0 )
- return false;
- aNodes[ i++ ] = aNode;
- }
+ const SMDS_MeshNode* aNode = (SMDS_MeshNode*)anIter->next();
+ if ( aNode == 0 )
+ return false;
+ aNodes[ i++ ] = aNode;
}
+ aNodes[ nbNodes ] = aNodes[ 0 ];
- for ( int i = 0; i < nbNodes - 1; i++ )
- if ( IsFreeEdge( &aNodes[ i ], theId ) ) {
-#ifdef WNT
- delete [] aNodes;
-#endif
+ for ( i = 0; i < nbNodes; i++ )
+ if ( IsFreeEdge( &aNodes[ i ], theId ) )
return true;
- }
- aNodes[ 1 ] = aNodes[ nbNodes - 1 ];
- const Standard_Boolean isFree = IsFreeEdge( &aNodes[ 0 ], theId );
-#ifdef WNT
- delete [] aNodes;
-#endif
-// return
- return isFree;
+ return false;
}
SMDSAbs_ElementType FreeEdges::GetType() const
for(; anIter->more(); ){
const SMDS_MeshFace* anElem = anIter->next();
long anElemId = anElem->GetID();
- SMDS_ElemIteratorPtr aNodesIter = anElem->nodesIterator();
+ SMDS_ElemIteratorPtr aNodesIter;
+ if ( anElem->IsQuadratic() )
+ aNodesIter = static_cast<const SMDS_QuadraticFaceOfNodes*>(anElem)->
+ interlacedNodesElemIterator();
+ else
+ aNodesIter = anElem->nodesIterator();
long aNodeId[2];
const SMDS_MeshElement* aNode;
if(aNodesIter->more()){
TColgp_Array1OfXYZ anArrOfXYZ(1,4);
SMDS_ElemIteratorPtr aNodeItr = theFace->nodesIterator();
int i = 1;
- for ( ; aNodeItr->more() && i <= 4; i++ )
- {
+ for ( ; aNodeItr->more() && i <= 4; i++ ) {
SMDS_MeshNode* aNode = (SMDS_MeshNode*)aNodeItr->next();
anArrOfXYZ.SetValue(i, gp_XYZ( aNode->X(), aNode->Y(), aNode->Z() ) );
}
gp_XYZ q1 = anArrOfXYZ.Value(2) - anArrOfXYZ.Value(1);
gp_XYZ q2 = anArrOfXYZ.Value(3) - anArrOfXYZ.Value(1);
n = q1 ^ q2;
- if ( aNbNode > 3 )
- {
+ if ( aNbNode > 3 ) {
gp_XYZ q3 = anArrOfXYZ.Value(4) - anArrOfXYZ.Value(1);
n += q2 ^ q3;
}