-// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2019 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
return false;
const SMDS_MeshElement* anElem = myMesh->FindElement( theId );
- if ( !anElem || anElem->GetType() != this->GetType() )
+ if ( !IsApplicable( anElem ))
return false;
return GetPoints( anElem, theRes );
return ( myPrecision >= 0 ) ? floor( aVal * myPrecisionValue + 0.5 ) / myPrecisionValue : aVal;
}
+//================================================================================
+/*!
+ * \brief Return true if a value can be computed for a given element.
+ * Some NumericalFunctor's are meaningful for elements of a certain
+ * geometry only.
+ */
+//================================================================================
+
+bool NumericalFunctor::IsApplicable( const SMDS_MeshElement* element ) const
+{
+ return element && element->GetType() == this->GetType();
+}
+
+bool NumericalFunctor::IsApplicable( long theElementId ) const
+{
+ return IsApplicable( myMesh->FindElement( theElementId ));
+}
+
//================================================================================
/*!
* \brief Return histogram of functor values
return 0;
}
+bool AspectRatio::IsApplicable( const SMDS_MeshElement* element ) const
+{
+ return ( NumericalFunctor::IsApplicable( element ) && !element->IsPoly() );
+}
+
double AspectRatio::GetBadRate( double Value, int /*nbNodes*/ ) const
{
// the aspect ratio is in the range [1.0,infinity]
return aVal;
}
+bool AspectRatio3D::IsApplicable( const SMDS_MeshElement* element ) const
+{
+ return ( NumericalFunctor::IsApplicable( element ) && !element->IsPoly() );
+}
+
double AspectRatio3D::GetValue( const TSequenceOfXYZ& P )
{
double aQuality = 0.0;
int nbNodes = P.size();
if( myCurrElement->IsQuadratic() ) {
- if(nbNodes==10) nbNodes=4; // quadratic tetrahedron
+ if (nbNodes==10) nbNodes=4; // quadratic tetrahedron
else if(nbNodes==13) nbNodes=5; // quadratic pyramid
else if(nbNodes==15) nbNodes=6; // quadratic pentahedron
else if(nbNodes==20) nbNodes=8; // quadratic hexahedron
- else if(nbNodes==27) nbNodes=8; // quadratic hexahedron
+ else if(nbNodes==27) nbNodes=8; // tri-quadratic hexahedron
else return aQuality;
}
*/
//================================================================================
+bool Warping::IsApplicable( const SMDS_MeshElement* element ) const
+{
+ return NumericalFunctor::IsApplicable( element ) && element->NbNodes() == 4;
+}
+
double Warping::GetValue( const TSequenceOfXYZ& P )
{
if ( P.size() != 4 )
*/
//================================================================================
+bool Taper::IsApplicable( const SMDS_MeshElement* element ) const
+{
+ return ( NumericalFunctor::IsApplicable( element ) && element->NbNodes() == 4 );
+}
+
double Taper::GetValue( const TSequenceOfXYZ& P )
{
if ( P.size() != 4 )
return v1.Magnitude() < gp::Resolution() || v2.Magnitude() < gp::Resolution() ? 0. : v1.Angle( v2 );
}
+bool Skew::IsApplicable( const SMDS_MeshElement* element ) const
+{
+ return ( NumericalFunctor::IsApplicable( element ) && element->NbNodes() <= 4 );
+}
+
double Skew::GetValue( const TSequenceOfXYZ& P )
{
if ( P.size() != 3 && P.size() != 4 )
return SMDSAbs_Edge;
}
+//================================================================================
+/*
+ Class : Length3D
+ Description : Functor for calculating minimal length of element edge
+*/
+//================================================================================
+
+Length3D::Length3D():
+ Length2D ( SMDSAbs_Volume )
+{
+}
+
//================================================================================
/*
Class : Length2D
- Description : Functor for calculating minimal length of edge
+ Description : Functor for calculating minimal length of element edge
*/
//================================================================================
+Length2D::Length2D( SMDSAbs_ElementType type ):
+ myType ( type )
+{
+}
+
+bool Length2D::IsApplicable( const SMDS_MeshElement* element ) const
+{
+ return ( NumericalFunctor::IsApplicable( element ) &&
+ element->GetEntityType() != SMDSEntity_Polyhedra );
+}
+
double Length2D::GetValue( const TSequenceOfXYZ& P )
{
double aVal = 0;
SMDSAbs_ElementType Length2D::GetType() const
{
- return SMDSAbs_Face;
+ return myType;
}
Length2D::Value::Value(double theLength,long thePntId1, long thePntId2):
void Length2D::GetValues(TValues& theValues)
{
- TValues aValues;
- for ( SMDS_FaceIteratorPtr anIter = myMesh->facesIterator(); anIter->more(); )
+ if ( myType == SMDSAbs_Face )
{
- const SMDS_MeshFace* anElem = anIter->next();
- if ( anElem->IsQuadratic() )
+ for ( SMDS_FaceIteratorPtr anIter = myMesh->facesIterator(); anIter->more(); )
{
- // use special nodes iterator
- SMDS_NodeIteratorPtr anIter = anElem->interlacedNodesIterator();
- long aNodeId[4] = { 0,0,0,0 };
- gp_Pnt P[4];
-
- double aLength = 0;
- if ( anIter->more() )
- {
- const SMDS_MeshNode* aNode = anIter->next();
- P[0] = P[1] = SMESH_NodeXYZ( aNode );
- aNodeId[0] = aNodeId[1] = aNode->GetID();
- aLength = 0;
- }
- for ( ; anIter->more(); )
+ const SMDS_MeshFace* anElem = anIter->next();
+ if ( anElem->IsQuadratic() )
{
- const SMDS_MeshNode* N1 = anIter->next();
- P[2] = SMESH_NodeXYZ( N1 );
- aNodeId[2] = N1->GetID();
- aLength = P[1].Distance(P[2]);
- if(!anIter->more()) break;
- const SMDS_MeshNode* N2 = anIter->next();
- P[3] = SMESH_NodeXYZ( N2 );
- aNodeId[3] = N2->GetID();
- aLength += P[2].Distance(P[3]);
+ // use special nodes iterator
+ SMDS_NodeIteratorPtr anIter = anElem->interlacedNodesIterator();
+ long aNodeId[4] = { 0,0,0,0 };
+ gp_Pnt P[4];
+
+ double aLength = 0;
+ if ( anIter->more() )
+ {
+ const SMDS_MeshNode* aNode = anIter->next();
+ P[0] = P[1] = SMESH_NodeXYZ( aNode );
+ aNodeId[0] = aNodeId[1] = aNode->GetID();
+ aLength = 0;
+ }
+ for ( ; anIter->more(); )
+ {
+ const SMDS_MeshNode* N1 = anIter->next();
+ P[2] = SMESH_NodeXYZ( N1 );
+ aNodeId[2] = N1->GetID();
+ aLength = P[1].Distance(P[2]);
+ if(!anIter->more()) break;
+ const SMDS_MeshNode* N2 = anIter->next();
+ P[3] = SMESH_NodeXYZ( N2 );
+ aNodeId[3] = N2->GetID();
+ aLength += P[2].Distance(P[3]);
+ Value aValue1(aLength,aNodeId[1],aNodeId[2]);
+ Value aValue2(aLength,aNodeId[2],aNodeId[3]);
+ P[1] = P[3];
+ aNodeId[1] = aNodeId[3];
+ theValues.insert(aValue1);
+ theValues.insert(aValue2);
+ }
+ aLength += P[2].Distance(P[0]);
Value aValue1(aLength,aNodeId[1],aNodeId[2]);
- Value aValue2(aLength,aNodeId[2],aNodeId[3]);
- P[1] = P[3];
- aNodeId[1] = aNodeId[3];
+ Value aValue2(aLength,aNodeId[2],aNodeId[0]);
theValues.insert(aValue1);
theValues.insert(aValue2);
}
- aLength += P[2].Distance(P[0]);
- Value aValue1(aLength,aNodeId[1],aNodeId[2]);
- Value aValue2(aLength,aNodeId[2],aNodeId[0]);
- theValues.insert(aValue1);
- theValues.insert(aValue2);
- }
- else {
- SMDS_NodeIteratorPtr aNodesIter = anElem->nodeIterator();
- long aNodeId[2] = {0,0};
- gp_Pnt P[3];
+ else {
+ SMDS_NodeIteratorPtr aNodesIter = anElem->nodeIterator();
+ long aNodeId[2] = {0,0};
+ gp_Pnt P[3];
+
+ double aLength;
+ const SMDS_MeshElement* aNode;
+ if ( aNodesIter->more())
+ {
+ aNode = aNodesIter->next();
+ P[0] = P[1] = SMESH_NodeXYZ( aNode );
+ aNodeId[0] = aNodeId[1] = aNode->GetID();
+ aLength = 0;
+ }
+ for( ; aNodesIter->more(); )
+ {
+ aNode = aNodesIter->next();
+ long anId = aNode->GetID();
- double aLength;
- const SMDS_MeshElement* aNode;
- if ( aNodesIter->more())
- {
- aNode = aNodesIter->next();
- P[0] = P[1] = SMESH_NodeXYZ( aNode );
- aNodeId[0] = aNodeId[1] = aNode->GetID();
- aLength = 0;
- }
- for( ; aNodesIter->more(); )
- {
- aNode = aNodesIter->next();
- long anId = aNode->GetID();
+ P[2] = SMESH_NodeXYZ( aNode );
- P[2] = SMESH_NodeXYZ( aNode );
+ aLength = P[1].Distance(P[2]);
- aLength = P[1].Distance(P[2]);
+ Value aValue(aLength,aNodeId[1],anId);
+ aNodeId[1] = anId;
+ P[1] = P[2];
+ theValues.insert(aValue);
+ }
+
+ aLength = P[0].Distance(P[1]);
- Value aValue(aLength,aNodeId[1],anId);
- aNodeId[1] = anId;
- P[1] = P[2];
+ Value aValue(aLength,aNodeId[0],aNodeId[1]);
theValues.insert(aValue);
}
-
- aLength = P[0].Distance(P[1]);
-
- Value aValue(aLength,aNodeId[0],aNodeId[1]);
- theValues.insert(aValue);
}
}
+ else
+ {
+ // not implemented
+ }
}
//================================================================================
/*
Class : Deflection2D
- Description : Functor for calculating number of faces conneted to the edge
+ Description : computes distance between a face center and an underlying surface
*/
//================================================================================
bool FreeEdges::IsFreeEdge( const SMDS_MeshNode** theNodes, const int theFaceId )
{
- TColStd_MapOfInteger aMap;
- for ( int i = 0; i < 2; i++ )
+ SMDS_ElemIteratorPtr anElemIter = theNodes[ 0 ]->GetInverseElementIterator(SMDSAbs_Face);
+ while( anElemIter->more() )
{
- SMDS_ElemIteratorPtr anElemIter = theNodes[ i ]->GetInverseElementIterator(SMDSAbs_Face);
- while( anElemIter->more() )
+ if ( const SMDS_MeshElement* anElem = anElemIter->next())
{
- if ( const SMDS_MeshElement* anElem = anElemIter->next())
- {
- const int anId = anElem->GetID();
- if ( anId != theFaceId && !aMap.Add( anId ))
- return false;
- }
+ const int anId = anElem->GetID();
+ if ( anId != theFaceId && anElem->GetNodeIndex( theNodes[1] ) >= 0 )
+ return false;
}
}
return true;
{
// keep elements of myType
const SMDS_MeshElement* element = eIt->next();
- if ( element->GetType() == myType )
+ if ( myType == SMDSAbs_All || element->GetType() == myType )
myOkIDs.insert( myOkIDs.end(), element->GetID() );
// enqueue nodes of the element
myPredicate = thePredicate;
}
-void Filter::GetElementsId( const SMDS_Mesh* theMesh,
- PredicatePtr thePredicate,
- TIdSequence& theSequence )
+void Filter::GetElementsId( const SMDS_Mesh* theMesh,
+ PredicatePtr thePredicate,
+ TIdSequence& theSequence,
+ SMDS_ElemIteratorPtr theElements )
{
theSequence.clear();
thePredicate->SetMesh( theMesh );
- SMDS_ElemIteratorPtr elemIt = theMesh->elementsIterator( thePredicate->GetType() );
- if ( elemIt ) {
- while ( elemIt->more() ) {
- const SMDS_MeshElement* anElem = elemIt->next();
- long anId = anElem->GetID();
- if ( thePredicate->IsSatisfy( anId ) )
- theSequence.push_back( anId );
+ if ( !theElements )
+ theElements = theMesh->elementsIterator( thePredicate->GetType() );
+
+ if ( theElements ) {
+ while ( theElements->more() ) {
+ const SMDS_MeshElement* anElem = theElements->next();
+ if ( thePredicate->GetType() == SMDSAbs_All ||
+ thePredicate->GetType() == anElem->GetType() )
+ {
+ long anId = anElem->GetID();
+ if ( thePredicate->IsSatisfy( anId ) )
+ theSequence.push_back( anId );
+ }
}
}
}
void Filter::GetElementsId( const SMDS_Mesh* theMesh,
- Filter::TIdSequence& theSequence )
+ Filter::TIdSequence& theSequence,
+ SMDS_ElemIteratorPtr theElements )
{
- GetElementsId(theMesh,myPredicate,theSequence);
+ GetElementsId(theMesh,myPredicate,theSequence,theElements);
}
/*
void ElementsOnSurface::SetTolerance( const double theToler )
{
if ( myToler != theToler )
- myIds.Clear();
- myToler = theToler;
+ {
+ myToler = theToler;
+ process();
+ }
}
double ElementsOnSurface::GetTolerance() const
TopAbs_ShapeEnum ShapeType() const { return myShape.ShapeType(); }
const TopoDS_Shape& Shape() const { return myShape; }
const Bnd_B3d* GetBndBox() const { return & myBox; }
+ double Tolerance() const { return myTol; }
bool IsChecked() { return myFlags & theIsCheckedFlag; }
bool IsSetFlag( int flag ) const { return myFlags & flag; }
void SetChecked( bool is ) { is ? SetFlag( theIsCheckedFlag ) : UnsetFlag( theIsCheckedFlag ); }
std::vector< ElementsOnShape::Classifier >& cls );
void GetClassifiersAtPoint( const gp_XYZ& p,
std::vector< ElementsOnShape::Classifier* >& classifiers );
+ size_t GetSize();
+
protected:
OctreeClassifier() {}
SMESH_Octree* newChild() const { return new OctreeClassifier; }
Predicate* ElementsOnShape::clone() const
{
+ size_t size = sizeof( *this );
+ if ( myOctree )
+ size += myOctree->GetSize();
+ if ( !myClassifiers.empty() )
+ size += sizeof( myClassifiers[0] ) * myClassifiers.size();
+ if ( !myWorkClassifiers.empty() )
+ size += sizeof( myWorkClassifiers[0] ) * myWorkClassifiers.size();
+ if ( size > 1e+9 ) // 1G
+ {
+#ifdef _DEBUG_
+ std::cout << "Avoid ElementsOnShape::clone(), too large: " << size << " bytes " << std::endl;
+#endif
+ return 0;
+ }
+
ElementsOnShape* cln = new ElementsOnShape();
cln->SetAllNodes ( myAllNodesFlag );
cln->SetTolerance( myToler );
for ( size_t i = 0; i < myClassifiers.size(); ++i )
myWorkClassifiers[ i ] = & myClassifiers[ i ];
myOctree = new OctreeClassifier( myWorkClassifiers );
+
+ SMESHUtils::FreeVector( myWorkClassifiers );
}
- SMDS_ElemIteratorPtr aNodeItr = elem->nodesIterator();
- while (aNodeItr->more() && (isSatisfy == myAllNodesFlag))
+ for ( int i = 0, nb = elem->NbNodes(); i < nb && (isSatisfy == myAllNodesFlag); ++i )
{
- SMESH_TNodeXYZ aPnt( aNodeItr->next() );
+ SMESH_TNodeXYZ aPnt( elem->GetNode( i ));
centerXYZ += aPnt;
isNodeOut = true;
{
Bnd_Box box;
BRepBndLib::Add( myShape, box );
+ if ( myShape.ShapeType() == TopAbs_FACE )
+ {
+ BRepAdaptor_Surface SA( TopoDS::Face( myShape ), /*useBoundaries=*/false );
+ if ( SA.GetType() == GeomAbs_BSplineSurface )
+ {
+ box.SetVoid();
+ BRepBndLib::AddOptimal( myShape, box,
+ /*useTriangulation=*/true, /*useShapeTolerance=*/true );
+ }
+ }
myBox.Clear();
myBox.Add( box.CornerMin() );
myBox.Add( box.CornerMax() );
delete mySolidClfr; mySolidClfr = 0;
}
-bool ElementsOnShape::Classifier::isOutOfSolid (const gp_Pnt& p)
+bool ElementsOnShape::Classifier::isOutOfSolid( const gp_Pnt& p )
{
if ( isOutOfBox( p )) return true;
mySolidClfr->Perform( p, myTol );
return ( mySolidClfr->State() != TopAbs_IN && mySolidClfr->State() != TopAbs_ON );
}
-bool ElementsOnShape::Classifier::isOutOfBox (const gp_Pnt& p)
+bool ElementsOnShape::Classifier::isOutOfBox( const gp_Pnt& p )
{
return myBox.IsOut( p.XYZ() );
}
-bool ElementsOnShape::Classifier::isOutOfFace (const gp_Pnt& p)
+bool ElementsOnShape::Classifier::isOutOfFace( const gp_Pnt& p )
{
if ( isOutOfBox( p )) return true;
myProjFace.Perform( p );
return true;
}
-bool ElementsOnShape::Classifier::isOutOfEdge (const gp_Pnt& p)
+bool ElementsOnShape::Classifier::isOutOfEdge( const gp_Pnt& p )
{
if ( isOutOfBox( p )) return true;
myProjEdge.Perform( p );
return ! ( myProjEdge.NbPoints() > 0 && myProjEdge.LowerDistance() <= myTol );
}
-bool ElementsOnShape::Classifier::isOutOfVertex(const gp_Pnt& p)
+bool ElementsOnShape::Classifier::isOutOfVertex( const gp_Pnt& p )
{
return ( myVertexXYZ.Distance( p ) > myTol );
}
-bool ElementsOnShape::Classifier::isBox (const TopoDS_Shape& theShape)
+bool ElementsOnShape::Classifier::isBox(const TopoDS_Shape& theShape )
{
TopTools_IndexedMapOfShape vMap;
TopExp::MapShapes( theShape, TopAbs_VERTEX, vMap );
}
}
+size_t ElementsOnShape::OctreeClassifier::GetSize()
+{
+ size_t res = sizeof( *this );
+ if ( !myClassifiers.empty() )
+ res += sizeof( myClassifiers[0] ) * myClassifiers.size();
+
+ if ( !isLeaf() )
+ for (int i = 0; i < nbChildren(); i++)
+ res += ((OctreeClassifier*) myChildren[i])->GetSize();
+
+ return res;
+}
+
void ElementsOnShape::OctreeClassifier::buildChildrenData()
{
// distribute myClassifiers among myChildren
for ( int i = 0; i < nbChildren(); i++ )
{
OctreeClassifier* child = static_cast<OctreeClassifier*>( myChildren[ i ]);
- child->myIsLeaf = ( child->myClassifiers.size() <= 5 );
+ child->myIsLeaf = ( child->myClassifiers.size() <= 5 ||
+ child->maxSize() < child->myClassifiers[0]->Tolerance() );
}
}
Predicate* BelongToGeom::clone() const
{
- BelongToGeom* cln = new BelongToGeom( *this );
- cln->myElementsOnShapePtr.reset( static_cast<ElementsOnShape*>( myElementsOnShapePtr->clone() ));
+ BelongToGeom* cln = 0;
+ if ( myElementsOnShapePtr )
+ if ( ElementsOnShape* eos = static_cast<ElementsOnShape*>( myElementsOnShapePtr->clone() ))
+ {
+ cln = new BelongToGeom( *this );
+ cln->myElementsOnShapePtr.reset( eos );
+ }
return cln;
}
{
if ( const SMDS_MeshElement* anElem = myMeshDS->FindElement( theId ))
{
- if ( anElem->GetType() == myType )
+ if ( myType == SMDSAbs_All || anElem->GetType() == myType )
{
if ( anElem->getshapeId() < 1 )
return myElementsOnShapePtr->IsSatisfy(theId);
Predicate* LyingOnGeom::clone() const
{
- LyingOnGeom* cln = new LyingOnGeom( *this );
- cln->myElementsOnShapePtr.reset( static_cast<ElementsOnShape*>( myElementsOnShapePtr->clone() ));
+ LyingOnGeom* cln = 0;
+ if ( myElementsOnShapePtr )
+ if ( ElementsOnShape* eos = static_cast<ElementsOnShape*>( myElementsOnShapePtr->clone() ))
+ {
+ cln = new LyingOnGeom( *this );
+ cln->myElementsOnShapePtr.reset( eos );
+ }
return cln;
}
if ( mySubShapesIDs.Contains( elem->getshapeId() ))
return true;
- if ( elem->GetType() != SMDSAbs_Node && elem->GetType() == myType )
+ if (( elem->GetType() != SMDSAbs_Node ) &&
+ ( myType == SMDSAbs_All || elem->GetType() == myType ))
{
SMDS_ElemIteratorPtr nodeItr = elem->nodesIterator();
while ( nodeItr->more() )