//================================================================================
/*
Class : Deflection2D
- Description : Functor for calculating number of faces conneted to the edge
+ Description : computes distance between a face center and an underlying surface
*/
//================================================================================
{
// keep elements of myType
const SMDS_MeshElement* element = eIt->next();
- if ( element->GetType() == myType )
+ if ( myType == SMDSAbs_All || element->GetType() == myType )
myOkIDs.insert( myOkIDs.end(), element->GetID() );
// enqueue nodes of the element
myPredicate = thePredicate;
}
-void Filter::GetElementsId( const SMDS_Mesh* theMesh,
- PredicatePtr thePredicate,
- TIdSequence& theSequence )
+void Filter::GetElementsId( const SMDS_Mesh* theMesh,
+ PredicatePtr thePredicate,
+ TIdSequence& theSequence,
+ SMDS_ElemIteratorPtr theElements )
{
theSequence.clear();
thePredicate->SetMesh( theMesh );
- SMDS_ElemIteratorPtr elemIt = theMesh->elementsIterator( thePredicate->GetType() );
- if ( elemIt ) {
- while ( elemIt->more() ) {
- const SMDS_MeshElement* anElem = elemIt->next();
- long anId = anElem->GetID();
- if ( thePredicate->IsSatisfy( anId ) )
- theSequence.push_back( anId );
+ if ( !theElements )
+ theElements = theMesh->elementsIterator( thePredicate->GetType() );
+
+ if ( theElements ) {
+ while ( theElements->more() ) {
+ const SMDS_MeshElement* anElem = theElements->next();
+ if ( thePredicate->GetType() == SMDSAbs_All ||
+ thePredicate->GetType() == anElem->GetType() )
+ {
+ long anId = anElem->GetID();
+ if ( thePredicate->IsSatisfy( anId ) )
+ theSequence.push_back( anId );
+ }
}
}
}
void Filter::GetElementsId( const SMDS_Mesh* theMesh,
- Filter::TIdSequence& theSequence )
+ Filter::TIdSequence& theSequence,
+ SMDS_ElemIteratorPtr theElements )
{
- GetElementsId(theMesh,myPredicate,theSequence);
+ GetElementsId(theMesh,myPredicate,theSequence,theElements);
}
/*
void ElementsOnSurface::SetTolerance( const double theToler )
{
if ( myToler != theToler )
- myIds.Clear();
- myToler = theToler;
+ {
+ myToler = theToler;
+ process();
+ }
}
double ElementsOnSurface::GetTolerance() const
bool ElementsOnShape::Classifier::isOutOfSolid (const gp_Pnt& p)
{
+ if ( isOutOfBox( p )) return true;
mySolidClfr->Perform( p, myTol );
return ( mySolidClfr->State() != TopAbs_IN && mySolidClfr->State() != TopAbs_ON );
}
bool ElementsOnShape::Classifier::isOutOfFace (const gp_Pnt& p)
{
+ if ( isOutOfBox( p )) return true;
myProjFace.Perform( p );
if ( myProjFace.IsDone() && myProjFace.LowerDistance() <= myTol )
{
bool ElementsOnShape::Classifier::isOutOfEdge (const gp_Pnt& p)
{
+ if ( isOutOfBox( p )) return true;
myProjEdge.Perform( p );
return ! ( myProjEdge.NbPoints() > 0 && myProjEdge.LowerDistance() <= myTol );
}
{
if ( const SMDS_MeshElement* anElem = myMeshDS->FindElement( theId ))
{
- if ( anElem->GetType() == myType )
+ if ( myType == SMDSAbs_All || anElem->GetType() == myType )
{
if ( anElem->getshapeId() < 1 )
return myElementsOnShapePtr->IsSatisfy(theId);
if ( mySubShapesIDs.Contains( elem->getshapeId() ))
return true;
- if ( elem->GetType() != SMDSAbs_Node && elem->GetType() == myType )
+ if (( elem->GetType() != SMDSAbs_Node ) &&
+ ( myType == SMDSAbs_All || elem->GetType() == myType ))
{
SMDS_ElemIteratorPtr nodeItr = elem->nodesIterator();
while ( nodeItr->more() )