-// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+
#include "SMESH_ControlsDef.hxx"
#include <set>
+#include <limits>
#include <BRepAdaptor_Surface.hxx>
#include <BRepClass_FaceClassifier.hxx>
#include "SMESHDS_Mesh.hxx"
#include "SMESHDS_GroupBase.hxx"
+#include <vtkMeshQuality.h>
+
/*
AUXILIARY METHODS
*/
namespace{
+
+ inline gp_XYZ gpXYZ(const SMDS_MeshNode* aNode )
+ {
+ return gp_XYZ(aNode->X(), aNode->Y(), aNode->Z() );
+ }
+
inline double getAngle( const gp_XYZ& P1, const gp_XYZ& P2, const gp_XYZ& P3 )
{
gp_Vec v1( P1 - P2 ), v2( P3 - P2 );
// SMDS_ElemIteratorPtr anIter = anEdge->nodesIterator();
// if ( anIter != 0 ) {
// while( anIter->more() ) {
-// const SMDS_MeshNode* aNode = (SMDS_MeshNode*)anIter->next();
-// if ( aNode == 0 )
-// return 0;
-// SMDS_ElemIteratorPtr anElemIter = aNode->GetInverseElementIterator();
-// while( anElemIter->more() ) {
-// const SMDS_MeshElement* anElem = anElemIter->next();
-// if ( anElem != 0 && anElem->GetType() != SMDSAbs_Edge ) {
-// int anId = anElem->GetID();
-
-// if ( anIter->more() ) // i.e. first node
-// aMap.Add( anId );
-// else if ( aMap.Contains( anId ) )
-// aResult++;
-// }
-// }
+// const SMDS_MeshNode* aNode = (SMDS_MeshNode*)anIter->next();
+// if ( aNode == 0 )
+// return 0;
+// SMDS_ElemIteratorPtr anElemIter = aNode->GetInverseElementIterator();
+// while( anElemIter->more() ) {
+// const SMDS_MeshElement* anElem = anElemIter->next();
+// if ( anElem != 0 && anElem->GetType() != SMDSAbs_Edge ) {
+// int anId = anElem->GetID();
+
+// if ( anIter->more() ) // i.e. first node
+// aMap.Add( anId );
+// else if ( aMap.Contains( anId ) )
+// aResult++;
+// }
+// }
// }
// }
return aResult;
}
+ gp_XYZ getNormale( const SMDS_MeshFace* theFace, bool* ok=0 )
+ {
+ int aNbNode = theFace->NbNodes();
+
+ gp_XYZ q1 = gpXYZ( theFace->GetNode(1)) - gpXYZ( theFace->GetNode(0));
+ gp_XYZ q2 = gpXYZ( theFace->GetNode(2)) - gpXYZ( theFace->GetNode(0));
+ gp_XYZ n = q1 ^ q2;
+ if ( aNbNode > 3 ) {
+ gp_XYZ q3 = gpXYZ( theFace->GetNode(3)) - gpXYZ( theFace->GetNode(0));
+ n += q2 ^ q3;
+ }
+ double len = n.Modulus();
+ bool zeroLen = ( len <= numeric_limits<double>::min());
+ if ( !zeroLen )
+ n /= len;
+
+ if (ok) *ok = !zeroLen;
+
+ return n;
+ }
}
using namespace SMESH::Controls;
/*
- FUNCTORS
-*/
+ * FUNCTORS
+ */
/*
Class : NumericalFunctor
if ( anElem->IsQuadratic() ) {
switch ( anElem->GetType() ) {
case SMDSAbs_Edge:
- anIter = static_cast<const SMDS_QuadraticEdge*>
+ anIter = dynamic_cast<const SMDS_VtkEdge*>
(anElem)->interlacedNodesElemIterator();
break;
case SMDSAbs_Face:
- anIter = static_cast<const SMDS_QuadraticFaceOfNodes*>
+ anIter = dynamic_cast<const SMDS_VtkFace*>
(anElem)->interlacedNodesElemIterator();
break;
default:
void NumericalFunctor::SetPrecision( const long thePrecision )
{
myPrecision = thePrecision;
+ myPrecisionValue = pow( 10., (double)( myPrecision ) );
}
double NumericalFunctor::GetValue( long theId )
{
+ double aVal = 0;
+
myCurrElement = myMesh->FindElement( theId );
+
TSequenceOfXYZ P;
if ( GetPoints( theId, P ))
+ aVal = Round( GetValue( P ));
+
+ return aVal;
+}
+
+double NumericalFunctor::Round( const double & aVal )
+{
+ return ( myPrecision >= 0 ) ? floor( aVal * myPrecisionValue + 0.5 ) / myPrecisionValue : aVal;
+}
+
+//================================================================================
+/*!
+ * \brief Return histogram of functor values
+ * \param nbIntervals - number of intervals
+ * \param nbEvents - number of mesh elements having values within i-th interval
+ * \param funValues - boundaries of intervals
+ * \param elements - elements to check vulue of; empty list means "of all"
+ * \param minmax - boundaries of diapason of values to divide into intervals
+ */
+//================================================================================
+
+void NumericalFunctor::GetHistogram(int nbIntervals,
+ std::vector<int>& nbEvents,
+ std::vector<double>& funValues,
+ const vector<int>& elements,
+ const double* minmax)
+{
+ if ( nbIntervals < 1 ||
+ !myMesh ||
+ !myMesh->GetMeshInfo().NbElements( GetType() ))
+ return;
+ nbEvents.resize( nbIntervals, 0 );
+ funValues.resize( nbIntervals+1 );
+
+ // get all values sorted
+ std::multiset< double > values;
+ if ( elements.empty() )
{
- double aVal = GetValue( P );
- if ( myPrecision >= 0 )
+ SMDS_ElemIteratorPtr elemIt = myMesh->elementsIterator(GetType());
+ while ( elemIt->more() )
+ values.insert( GetValue( elemIt->next()->GetID() ));
+ }
+ else
+ {
+ vector<int>::const_iterator id = elements.begin();
+ for ( ; id != elements.end(); ++id )
+ values.insert( GetValue( *id ));
+ }
+
+ if ( minmax )
+ {
+ funValues[0] = minmax[0];
+ funValues[nbIntervals] = minmax[1];
+ }
+ else
+ {
+ funValues[0] = *values.begin();
+ funValues[nbIntervals] = *values.rbegin();
+ }
+ // case nbIntervals == 1
+ if ( nbIntervals == 1 )
+ {
+ nbEvents[0] = values.size();
+ return;
+ }
+ // case of 1 value
+ if (funValues.front() == funValues.back())
+ {
+ nbEvents.resize( 1 );
+ nbEvents[0] = values.size();
+ funValues[1] = funValues.back();
+ funValues.resize( 2 );
+ }
+ // generic case
+ std::multiset< double >::iterator min = values.begin(), max;
+ for ( int i = 0; i < nbIntervals; ++i )
+ {
+ // find end value of i-th interval
+ double r = (i+1) / double( nbIntervals );
+ funValues[i+1] = funValues.front() * (1-r) + funValues.back() * r;
+
+ // count values in the i-th interval if there are any
+ if ( min != values.end() && *min <= funValues[i+1] )
{
- double prec = pow( 10., (double)( myPrecision ) );
- aVal = floor( aVal * prec + 0.5 ) / prec;
+ // find the first value out of the interval
+ max = values.upper_bound( funValues[i+1] ); // max is greater than funValues[i+1], or end()
+ nbEvents[i] = std::distance( min, max );
+ min = max;
}
- return aVal;
}
-
- return 0.;
+ // add values larger than minmax[1]
+ nbEvents.back() += std::distance( min, values.end() );
}
//=======================================================================
}
+/*
+ Class : MaxElementLength2D
+ Description : Functor calculating maximum length of 2D element
+*/
+
+double MaxElementLength2D::GetValue( long theElementId )
+{
+ TSequenceOfXYZ P;
+ if( GetPoints( theElementId, P ) ) {
+ double aVal = 0;
+ const SMDS_MeshElement* aElem = myMesh->FindElement( theElementId );
+ SMDSAbs_ElementType aType = aElem->GetType();
+ int len = P.size();
+ switch( aType ) {
+ case SMDSAbs_Face:
+ if( len == 3 ) { // triangles
+ double L1 = getDistance(P( 1 ),P( 2 ));
+ double L2 = getDistance(P( 2 ),P( 3 ));
+ double L3 = getDistance(P( 3 ),P( 1 ));
+ aVal = Max(L1,Max(L2,L3));
+ break;
+ }
+ else if( len == 4 ) { // quadrangles
+ double L1 = getDistance(P( 1 ),P( 2 ));
+ double L2 = getDistance(P( 2 ),P( 3 ));
+ double L3 = getDistance(P( 3 ),P( 4 ));
+ double L4 = getDistance(P( 4 ),P( 1 ));
+ double D1 = getDistance(P( 1 ),P( 3 ));
+ double D2 = getDistance(P( 2 ),P( 4 ));
+ aVal = Max(Max(Max(L1,L2),Max(L3,L4)),Max(D1,D2));
+ break;
+ }
+ else if( len == 6 ) { // quadratic triangles
+ double L1 = getDistance(P( 1 ),P( 2 )) + getDistance(P( 2 ),P( 3 ));
+ double L2 = getDistance(P( 3 ),P( 4 )) + getDistance(P( 4 ),P( 5 ));
+ double L3 = getDistance(P( 5 ),P( 6 )) + getDistance(P( 6 ),P( 1 ));
+ aVal = Max(L1,Max(L2,L3));
+ break;
+ }
+ else if( len == 8 ) { // quadratic quadrangles
+ double L1 = getDistance(P( 1 ),P( 2 )) + getDistance(P( 2 ),P( 3 ));
+ double L2 = getDistance(P( 3 ),P( 4 )) + getDistance(P( 4 ),P( 5 ));
+ double L3 = getDistance(P( 5 ),P( 6 )) + getDistance(P( 6 ),P( 7 ));
+ double L4 = getDistance(P( 7 ),P( 8 )) + getDistance(P( 8 ),P( 1 ));
+ double D1 = getDistance(P( 1 ),P( 5 ));
+ double D2 = getDistance(P( 3 ),P( 7 ));
+ aVal = Max(Max(Max(L1,L2),Max(L3,L4)),Max(D1,D2));
+ break;
+ }
+ }
+
+ if( myPrecision >= 0 )
+ {
+ double prec = pow( 10., (double)myPrecision );
+ aVal = floor( aVal * prec + 0.5 ) / prec;
+ }
+ return aVal;
+ }
+ return 0.;
+}
+
+double MaxElementLength2D::GetBadRate( double Value, int /*nbNodes*/ ) const
+{
+ return Value;
+}
+
+SMDSAbs_ElementType MaxElementLength2D::GetType() const
+{
+ return SMDSAbs_Face;
+}
+
+/*
+ Class : MaxElementLength3D
+ Description : Functor calculating maximum length of 3D element
+*/
+
+double MaxElementLength3D::GetValue( long theElementId )
+{
+ TSequenceOfXYZ P;
+ if( GetPoints( theElementId, P ) ) {
+ double aVal = 0;
+ const SMDS_MeshElement* aElem = myMesh->FindElement( theElementId );
+ SMDSAbs_ElementType aType = aElem->GetType();
+ int len = P.size();
+ switch( aType ) {
+ case SMDSAbs_Volume:
+ if( len == 4 ) { // tetras
+ double L1 = getDistance(P( 1 ),P( 2 ));
+ double L2 = getDistance(P( 2 ),P( 3 ));
+ double L3 = getDistance(P( 3 ),P( 1 ));
+ double L4 = getDistance(P( 1 ),P( 4 ));
+ double L5 = getDistance(P( 2 ),P( 4 ));
+ double L6 = getDistance(P( 3 ),P( 4 ));
+ aVal = Max(Max(Max(L1,L2),Max(L3,L4)),Max(L5,L6));
+ break;
+ }
+ else if( len == 5 ) { // pyramids
+ double L1 = getDistance(P( 1 ),P( 2 ));
+ double L2 = getDistance(P( 2 ),P( 3 ));
+ double L3 = getDistance(P( 3 ),P( 4 ));
+ double L4 = getDistance(P( 4 ),P( 1 ));
+ double L5 = getDistance(P( 1 ),P( 5 ));
+ double L6 = getDistance(P( 2 ),P( 5 ));
+ double L7 = getDistance(P( 3 ),P( 5 ));
+ double L8 = getDistance(P( 4 ),P( 5 ));
+ aVal = Max(Max(Max(L1,L2),Max(L3,L4)),Max(L5,L6));
+ aVal = Max(aVal,Max(L7,L8));
+ break;
+ }
+ else if( len == 6 ) { // pentas
+ double L1 = getDistance(P( 1 ),P( 2 ));
+ double L2 = getDistance(P( 2 ),P( 3 ));
+ double L3 = getDistance(P( 3 ),P( 1 ));
+ double L4 = getDistance(P( 4 ),P( 5 ));
+ double L5 = getDistance(P( 5 ),P( 6 ));
+ double L6 = getDistance(P( 6 ),P( 4 ));
+ double L7 = getDistance(P( 1 ),P( 4 ));
+ double L8 = getDistance(P( 2 ),P( 5 ));
+ double L9 = getDistance(P( 3 ),P( 6 ));
+ aVal = Max(Max(Max(L1,L2),Max(L3,L4)),Max(L5,L6));
+ aVal = Max(aVal,Max(Max(L7,L8),L9));
+ break;
+ }
+ else if( len == 8 ) { // hexas
+ double L1 = getDistance(P( 1 ),P( 2 ));
+ double L2 = getDistance(P( 2 ),P( 3 ));
+ double L3 = getDistance(P( 3 ),P( 4 ));
+ double L4 = getDistance(P( 4 ),P( 1 ));
+ double L5 = getDistance(P( 5 ),P( 6 ));
+ double L6 = getDistance(P( 6 ),P( 7 ));
+ double L7 = getDistance(P( 7 ),P( 8 ));
+ double L8 = getDistance(P( 8 ),P( 5 ));
+ double L9 = getDistance(P( 1 ),P( 5 ));
+ double L10= getDistance(P( 2 ),P( 6 ));
+ double L11= getDistance(P( 3 ),P( 7 ));
+ double L12= getDistance(P( 4 ),P( 8 ));
+ double D1 = getDistance(P( 1 ),P( 7 ));
+ double D2 = getDistance(P( 2 ),P( 8 ));
+ double D3 = getDistance(P( 3 ),P( 5 ));
+ double D4 = getDistance(P( 4 ),P( 6 ));
+ aVal = Max(Max(Max(L1,L2),Max(L3,L4)),Max(L5,L6));
+ aVal = Max(aVal,Max(Max(L7,L8),Max(L9,L10)));
+ aVal = Max(aVal,Max(L11,L12));
+ aVal = Max(aVal,Max(Max(D1,D2),Max(D3,D4)));
+ break;
+ }
+ else if( len == 10 ) { // quadratic tetras
+ double L1 = getDistance(P( 1 ),P( 5 )) + getDistance(P( 5 ),P( 2 ));
+ double L2 = getDistance(P( 2 ),P( 6 )) + getDistance(P( 6 ),P( 3 ));
+ double L3 = getDistance(P( 3 ),P( 7 )) + getDistance(P( 7 ),P( 1 ));
+ double L4 = getDistance(P( 1 ),P( 8 )) + getDistance(P( 8 ),P( 4 ));
+ double L5 = getDistance(P( 2 ),P( 9 )) + getDistance(P( 9 ),P( 4 ));
+ double L6 = getDistance(P( 3 ),P( 10 )) + getDistance(P( 10 ),P( 4 ));
+ aVal = Max(Max(Max(L1,L2),Max(L3,L4)),Max(L5,L6));
+ break;
+ }
+ else if( len == 13 ) { // quadratic pyramids
+ double L1 = getDistance(P( 1 ),P( 6 )) + getDistance(P( 6 ),P( 2 ));
+ double L2 = getDistance(P( 2 ),P( 7 )) + getDistance(P( 7 ),P( 3 ));
+ double L3 = getDistance(P( 3 ),P( 8 )) + getDistance(P( 8 ),P( 4 ));
+ double L4 = getDistance(P( 4 ),P( 9 )) + getDistance(P( 9 ),P( 1 ));
+ double L5 = getDistance(P( 1 ),P( 10 )) + getDistance(P( 10 ),P( 5 ));
+ double L6 = getDistance(P( 2 ),P( 11 )) + getDistance(P( 11 ),P( 5 ));
+ double L7 = getDistance(P( 3 ),P( 12 )) + getDistance(P( 12 ),P( 5 ));
+ double L8 = getDistance(P( 4 ),P( 13 )) + getDistance(P( 13 ),P( 5 ));
+ aVal = Max(Max(Max(L1,L2),Max(L3,L4)),Max(L5,L6));
+ aVal = Max(aVal,Max(L7,L8));
+ break;
+ }
+ else if( len == 15 ) { // quadratic pentas
+ double L1 = getDistance(P( 1 ),P( 7 )) + getDistance(P( 7 ),P( 2 ));
+ double L2 = getDistance(P( 2 ),P( 8 )) + getDistance(P( 8 ),P( 3 ));
+ double L3 = getDistance(P( 3 ),P( 9 )) + getDistance(P( 9 ),P( 1 ));
+ double L4 = getDistance(P( 4 ),P( 10 )) + getDistance(P( 10 ),P( 5 ));
+ double L5 = getDistance(P( 5 ),P( 11 )) + getDistance(P( 11 ),P( 6 ));
+ double L6 = getDistance(P( 6 ),P( 12 )) + getDistance(P( 12 ),P( 4 ));
+ double L7 = getDistance(P( 1 ),P( 13 )) + getDistance(P( 13 ),P( 4 ));
+ double L8 = getDistance(P( 2 ),P( 14 )) + getDistance(P( 14 ),P( 5 ));
+ double L9 = getDistance(P( 3 ),P( 15 )) + getDistance(P( 15 ),P( 6 ));
+ aVal = Max(Max(Max(L1,L2),Max(L3,L4)),Max(L5,L6));
+ aVal = Max(aVal,Max(Max(L7,L8),L9));
+ break;
+ }
+ else if( len == 20 ) { // quadratic hexas
+ double L1 = getDistance(P( 1 ),P( 9 )) + getDistance(P( 9 ),P( 2 ));
+ double L2 = getDistance(P( 2 ),P( 10 )) + getDistance(P( 10 ),P( 3 ));
+ double L3 = getDistance(P( 3 ),P( 11 )) + getDistance(P( 11 ),P( 4 ));
+ double L4 = getDistance(P( 4 ),P( 12 )) + getDistance(P( 12 ),P( 1 ));
+ double L5 = getDistance(P( 5 ),P( 13 )) + getDistance(P( 13 ),P( 6 ));
+ double L6 = getDistance(P( 6 ),P( 14 )) + getDistance(P( 14 ),P( 7 ));
+ double L7 = getDistance(P( 7 ),P( 15 )) + getDistance(P( 15 ),P( 8 ));
+ double L8 = getDistance(P( 8 ),P( 16 )) + getDistance(P( 16 ),P( 5 ));
+ double L9 = getDistance(P( 1 ),P( 17 )) + getDistance(P( 17 ),P( 5 ));
+ double L10= getDistance(P( 2 ),P( 18 )) + getDistance(P( 18 ),P( 6 ));
+ double L11= getDistance(P( 3 ),P( 19 )) + getDistance(P( 19 ),P( 7 ));
+ double L12= getDistance(P( 4 ),P( 20 )) + getDistance(P( 20 ),P( 8 ));
+ double D1 = getDistance(P( 1 ),P( 7 ));
+ double D2 = getDistance(P( 2 ),P( 8 ));
+ double D3 = getDistance(P( 3 ),P( 5 ));
+ double D4 = getDistance(P( 4 ),P( 6 ));
+ aVal = Max(Max(Max(L1,L2),Max(L3,L4)),Max(L5,L6));
+ aVal = Max(aVal,Max(Max(L7,L8),Max(L9,L10)));
+ aVal = Max(aVal,Max(L11,L12));
+ aVal = Max(aVal,Max(Max(D1,D2),Max(D3,D4)));
+ break;
+ }
+ else if( len > 1 && aElem->IsPoly() ) { // polys
+ // get the maximum distance between all pairs of nodes
+ for( int i = 1; i <= len; i++ ) {
+ for( int j = 1; j <= len; j++ ) {
+ if( j > i ) { // optimization of the loop
+ double D = getDistance( P(i), P(j) );
+ aVal = Max( aVal, D );
+ }
+ }
+ }
+ }
+ }
+
+ if( myPrecision >= 0 )
+ {
+ double prec = pow( 10., (double)myPrecision );
+ aVal = floor( aVal * prec + 0.5 ) / prec;
+ }
+ return aVal;
+ }
+ return 0.;
+}
+
+double MaxElementLength3D::GetBadRate( double Value, int /*nbNodes*/ ) const
+{
+ return Value;
+}
+
+SMDSAbs_ElementType MaxElementLength3D::GetType() const
+{
+ return SMDSAbs_Volume;
+}
+
+
/*
Class : MinimumAngle
Description : Functor for calculation of minimum angle
return alfa * maxLen * half_perimeter / anArea;
}
else if( nbNodes == 4 ) { // quadrangle
- // return aspect ratio of the worst triange which can be built
+ // Compute lengths of the sides
+ std::vector< double > aLen (4);
+ aLen[0] = getDistance( P(1), P(2) );
+ aLen[1] = getDistance( P(2), P(3) );
+ aLen[2] = getDistance( P(3), P(4) );
+ aLen[3] = getDistance( P(4), P(1) );
+ // Compute lengths of the diagonals
+ std::vector< double > aDia (2);
+ aDia[0] = getDistance( P(1), P(3) );
+ aDia[1] = getDistance( P(2), P(4) );
+ // Compute areas of all triangles which can be built
// taking three nodes of the quadrangle
- TSequenceOfXYZ triaPnts(3);
- // triangle on nodes 1 3 2
- triaPnts(1) = P(1);
- triaPnts(2) = P(3);
- triaPnts(3) = P(2);
- double ar = GetValue( triaPnts );
- // triangle on nodes 1 3 4
- triaPnts(3) = P(4);
- ar = Max ( ar, GetValue( triaPnts ));
- // triangle on nodes 1 2 4
- triaPnts(2) = P(2);
- ar = Max ( ar, GetValue( triaPnts ));
- // triangle on nodes 3 2 4
- triaPnts(1) = P(3);
- ar = Max ( ar, GetValue( triaPnts ));
-
- return ar;
- }
- else { // nbNodes==8 - quadratic quadrangle
- // return aspect ratio of the worst triange which can be built
+ std::vector< double > anArea (4);
+ anArea[0] = getArea( P(1), P(2), P(3) );
+ anArea[1] = getArea( P(1), P(2), P(4) );
+ anArea[2] = getArea( P(1), P(3), P(4) );
+ anArea[3] = getArea( P(2), P(3), P(4) );
+ // Q = alpha * L * C1 / C2, where
+ //
+ // alpha = sqrt( 1/32 )
+ // L = max( L1, L2, L3, L4, D1, D2 )
+ // C1 = sqrt( ( L1^2 + L1^2 + L1^2 + L1^2 ) / 4 )
+ // C2 = min( S1, S2, S3, S4 )
+ // Li - lengths of the edges
+ // Di - lengths of the diagonals
+ // Si - areas of the triangles
+ const double alpha = sqrt( 1 / 32. );
+ double L = Max( aLen[ 0 ],
+ Max( aLen[ 1 ],
+ Max( aLen[ 2 ],
+ Max( aLen[ 3 ],
+ Max( aDia[ 0 ], aDia[ 1 ] ) ) ) ) );
+ double C1 = sqrt( ( aLen[0] * aLen[0] +
+ aLen[1] * aLen[1] +
+ aLen[2] * aLen[2] +
+ aLen[3] * aLen[3] ) / 4. );
+ double C2 = Min( anArea[ 0 ],
+ Min( anArea[ 1 ],
+ Min( anArea[ 2 ], anArea[ 3 ] ) ) );
+ if ( C2 <= Precision::Confusion() )
+ return 0.;
+ return alpha * L * C1 / C2;
+ }
+ else if( nbNodes == 8 ){ // nbNodes==8 - quadratic quadrangle
+ // Compute lengths of the sides
+ std::vector< double > aLen (4);
+ aLen[0] = getDistance( P(1), P(3) );
+ aLen[1] = getDistance( P(3), P(5) );
+ aLen[2] = getDistance( P(5), P(7) );
+ aLen[3] = getDistance( P(7), P(1) );
+ // Compute lengths of the diagonals
+ std::vector< double > aDia (2);
+ aDia[0] = getDistance( P(1), P(5) );
+ aDia[1] = getDistance( P(3), P(7) );
+ // Compute areas of all triangles which can be built
// taking three nodes of the quadrangle
- TSequenceOfXYZ triaPnts(3);
- // triangle on nodes 1 3 2
- triaPnts(1) = P(1);
- triaPnts(2) = P(5);
- triaPnts(3) = P(3);
- double ar = GetValue( triaPnts );
- // triangle on nodes 1 3 4
- triaPnts(3) = P(7);
- ar = Max ( ar, GetValue( triaPnts ));
- // triangle on nodes 1 2 4
- triaPnts(2) = P(3);
- ar = Max ( ar, GetValue( triaPnts ));
- // triangle on nodes 3 2 4
- triaPnts(1) = P(5);
- ar = Max ( ar, GetValue( triaPnts ));
-
- return ar;
+ std::vector< double > anArea (4);
+ anArea[0] = getArea( P(1), P(3), P(5) );
+ anArea[1] = getArea( P(1), P(3), P(7) );
+ anArea[2] = getArea( P(1), P(5), P(7) );
+ anArea[3] = getArea( P(3), P(5), P(7) );
+ // Q = alpha * L * C1 / C2, where
+ //
+ // alpha = sqrt( 1/32 )
+ // L = max( L1, L2, L3, L4, D1, D2 )
+ // C1 = sqrt( ( L1^2 + L1^2 + L1^2 + L1^2 ) / 4 )
+ // C2 = min( S1, S2, S3, S4 )
+ // Li - lengths of the edges
+ // Di - lengths of the diagonals
+ // Si - areas of the triangles
+ const double alpha = sqrt( 1 / 32. );
+ double L = Max( aLen[ 0 ],
+ Max( aLen[ 1 ],
+ Max( aLen[ 2 ],
+ Max( aLen[ 3 ],
+ Max( aDia[ 0 ], aDia[ 1 ] ) ) ) ) );
+ double C1 = sqrt( ( aLen[0] * aLen[0] +
+ aLen[1] * aLen[1] +
+ aLen[2] * aLen[2] +
+ aLen[3] * aLen[3] ) / 4. );
+ double C2 = Min( anArea[ 0 ],
+ Min( anArea[ 1 ],
+ Min( anArea[ 2 ], anArea[ 3 ] ) ) );
+ if ( C2 <= Precision::Confusion() )
+ return 0.;
+ return alpha * L * C1 / C2;
}
+ return 0;
}
double AspectRatio::GetBadRate( double Value, int /*nbNodes*/ ) const
inline double getArea(double theHalfPerim, double theTria[3]){
return sqrt(theHalfPerim*
- (theHalfPerim-theTria[0])*
- (theHalfPerim-theTria[1])*
- (theHalfPerim-theTria[2]));
+ (theHalfPerim-theTria[0])*
+ (theHalfPerim-theTria[1])*
+ (theHalfPerim-theTria[2]));
}
inline double getVolume(double theLen[6]){
}
+double AspectRatio3D::GetValue( long theId )
+{
+ double aVal = 0;
+ myCurrElement = myMesh->FindElement( theId );
+ if ( myCurrElement && myCurrElement->GetVtkType() == VTK_TETRA )
+ {
+ // Action from CoTech | ACTION 31.3:
+ // EURIWARE BO: Homogenize the formulas used to calculate the Controls in SMESH to fit with
+ // those of ParaView. The library used by ParaView for those calculations can be reused in SMESH.
+ vtkUnstructuredGrid* grid = SMDS_Mesh::_meshList[myCurrElement->getMeshId()]->getGrid();
+ if ( vtkCell* avtkCell = grid->GetCell( myCurrElement->getVtkId() ))
+ aVal = Round( vtkMeshQuality::TetAspectRatio( avtkCell ));
+ }
+ else
+ {
+ TSequenceOfXYZ P;
+ if ( GetPoints( myCurrElement, P ))
+ aVal = Round( GetValue( P ));
+ }
+ return aVal;
+}
+
double AspectRatio3D::GetValue( const TSequenceOfXYZ& P )
{
double aQuality = 0.0;
*/
double Area::GetValue( const TSequenceOfXYZ& P )
{
- gp_Vec aVec1( P(2) - P(1) );
- gp_Vec aVec2( P(3) - P(1) );
- gp_Vec SumVec = aVec1 ^ aVec2;
- for (int i=4; i<=P.size(); i++) {
- gp_Vec aVec1( P(i-1) - P(1) );
- gp_Vec aVec2( P(i) - P(1) );
- gp_Vec tmp = aVec1 ^ aVec2;
- SumVec.Add(tmp);
+ double val = 0.0;
+ if ( P.size() > 2 ) {
+ gp_Vec aVec1( P(2) - P(1) );
+ gp_Vec aVec2( P(3) - P(1) );
+ gp_Vec SumVec = aVec1 ^ aVec2;
+ for (int i=4; i<=P.size(); i++) {
+ gp_Vec aVec1( P(i-1) - P(1) );
+ gp_Vec aVec2( P(i) - P(1) );
+ gp_Vec tmp = aVec1 ^ aVec2;
+ SumVec.Add(tmp);
+ }
+ val = SumVec.Magnitude() * 0.5;
}
- return SumVec.Magnitude() * 0.5;
+ return val;
}
double Area::GetBadRate( double Value, int /*nbNodes*/ ) const
case SMDSAbs_Node:
case SMDSAbs_Edge:
if (len == 2){
- aVal = getDistance( P( 1 ), P( 2 ) );
+ aVal = getDistance( P( 1 ), P( 2 ) );
break;
}
else if (len == 3){ // quadratic edge
- aVal = getDistance(P( 1 ),P( 3 )) + getDistance(P( 3 ),P( 2 ));
+ aVal = getDistance(P( 1 ),P( 3 )) + getDistance(P( 3 ),P( 2 ));
break;
}
case SMDSAbs_Face:
if (len == 3){ // triangles
- double L1 = getDistance(P( 1 ),P( 2 ));
- double L2 = getDistance(P( 2 ),P( 3 ));
- double L3 = getDistance(P( 3 ),P( 1 ));
- aVal = Max(L1,Max(L2,L3));
- break;
+ double L1 = getDistance(P( 1 ),P( 2 ));
+ double L2 = getDistance(P( 2 ),P( 3 ));
+ double L3 = getDistance(P( 3 ),P( 1 ));
+ aVal = Max(L1,Max(L2,L3));
+ break;
}
else if (len == 4){ // quadrangles
- double L1 = getDistance(P( 1 ),P( 2 ));
- double L2 = getDistance(P( 2 ),P( 3 ));
- double L3 = getDistance(P( 3 ),P( 4 ));
- double L4 = getDistance(P( 4 ),P( 1 ));
- aVal = Max(Max(L1,L2),Max(L3,L4));
- break;
+ double L1 = getDistance(P( 1 ),P( 2 ));
+ double L2 = getDistance(P( 2 ),P( 3 ));
+ double L3 = getDistance(P( 3 ),P( 4 ));
+ double L4 = getDistance(P( 4 ),P( 1 ));
+ aVal = Max(Max(L1,L2),Max(L3,L4));
+ break;
}
if (len == 6){ // quadratic triangles
- double L1 = getDistance(P( 1 ),P( 2 )) + getDistance(P( 2 ),P( 3 ));
- double L2 = getDistance(P( 3 ),P( 4 )) + getDistance(P( 4 ),P( 5 ));
- double L3 = getDistance(P( 5 ),P( 6 )) + getDistance(P( 6 ),P( 1 ));
- aVal = Max(L1,Max(L2,L3));
+ double L1 = getDistance(P( 1 ),P( 2 )) + getDistance(P( 2 ),P( 3 ));
+ double L2 = getDistance(P( 3 ),P( 4 )) + getDistance(P( 4 ),P( 5 ));
+ double L3 = getDistance(P( 5 ),P( 6 )) + getDistance(P( 6 ),P( 1 ));
+ aVal = Max(L1,Max(L2,L3));
//cout<<"L1="<<L1<<" L2="<<L2<<"L3="<<L3<<" aVal="<<aVal<<endl;
- break;
+ break;
}
else if (len == 8){ // quadratic quadrangles
- double L1 = getDistance(P( 1 ),P( 2 )) + getDistance(P( 2 ),P( 3 ));
- double L2 = getDistance(P( 3 ),P( 4 )) + getDistance(P( 4 ),P( 5 ));
- double L3 = getDistance(P( 5 ),P( 6 )) + getDistance(P( 6 ),P( 7 ));
- double L4 = getDistance(P( 7 ),P( 8 )) + getDistance(P( 8 ),P( 1 ));
- aVal = Max(Max(L1,L2),Max(L3,L4));
- break;
+ double L1 = getDistance(P( 1 ),P( 2 )) + getDistance(P( 2 ),P( 3 ));
+ double L2 = getDistance(P( 3 ),P( 4 )) + getDistance(P( 4 ),P( 5 ));
+ double L3 = getDistance(P( 5 ),P( 6 )) + getDistance(P( 6 ),P( 7 ));
+ double L4 = getDistance(P( 7 ),P( 8 )) + getDistance(P( 8 ),P( 1 ));
+ aVal = Max(Max(L1,L2),Max(L3,L4));
+ break;
}
case SMDSAbs_Volume:
if (len == 4){ // tetraidrs
- double L1 = getDistance(P( 1 ),P( 2 ));
- double L2 = getDistance(P( 2 ),P( 3 ));
- double L3 = getDistance(P( 3 ),P( 1 ));
- double L4 = getDistance(P( 1 ),P( 4 ));
- double L5 = getDistance(P( 2 ),P( 4 ));
- double L6 = getDistance(P( 3 ),P( 4 ));
- aVal = Max(Max(Max(L1,L2),Max(L3,L4)),Max(L5,L6));
- break;
+ double L1 = getDistance(P( 1 ),P( 2 ));
+ double L2 = getDistance(P( 2 ),P( 3 ));
+ double L3 = getDistance(P( 3 ),P( 1 ));
+ double L4 = getDistance(P( 1 ),P( 4 ));
+ double L5 = getDistance(P( 2 ),P( 4 ));
+ double L6 = getDistance(P( 3 ),P( 4 ));
+ aVal = Max(Max(Max(L1,L2),Max(L3,L4)),Max(L5,L6));
+ break;
}
else if (len == 5){ // piramids
- double L1 = getDistance(P( 1 ),P( 2 ));
- double L2 = getDistance(P( 2 ),P( 3 ));
- double L3 = getDistance(P( 3 ),P( 1 ));
- double L4 = getDistance(P( 4 ),P( 1 ));
- double L5 = getDistance(P( 1 ),P( 5 ));
- double L6 = getDistance(P( 2 ),P( 5 ));
- double L7 = getDistance(P( 3 ),P( 5 ));
- double L8 = getDistance(P( 4 ),P( 5 ));
-
- aVal = Max(Max(Max(L1,L2),Max(L3,L4)),Max(L5,L6));
- aVal = Max(aVal,Max(L7,L8));
- break;
+ double L1 = getDistance(P( 1 ),P( 2 ));
+ double L2 = getDistance(P( 2 ),P( 3 ));
+ double L3 = getDistance(P( 3 ),P( 4 ));
+ double L4 = getDistance(P( 4 ),P( 1 ));
+ double L5 = getDistance(P( 1 ),P( 5 ));
+ double L6 = getDistance(P( 2 ),P( 5 ));
+ double L7 = getDistance(P( 3 ),P( 5 ));
+ double L8 = getDistance(P( 4 ),P( 5 ));
+
+ aVal = Max(Max(Max(L1,L2),Max(L3,L4)),Max(L5,L6));
+ aVal = Max(aVal,Max(L7,L8));
+ break;
}
else if (len == 6){ // pentaidres
- double L1 = getDistance(P( 1 ),P( 2 ));
- double L2 = getDistance(P( 2 ),P( 3 ));
- double L3 = getDistance(P( 3 ),P( 1 ));
- double L4 = getDistance(P( 4 ),P( 5 ));
- double L5 = getDistance(P( 5 ),P( 6 ));
- double L6 = getDistance(P( 6 ),P( 4 ));
- double L7 = getDistance(P( 1 ),P( 4 ));
- double L8 = getDistance(P( 2 ),P( 5 ));
- double L9 = getDistance(P( 3 ),P( 6 ));
-
- aVal = Max(Max(Max(L1,L2),Max(L3,L4)),Max(L5,L6));
- aVal = Max(aVal,Max(Max(L7,L8),L9));
- break;
+ double L1 = getDistance(P( 1 ),P( 2 ));
+ double L2 = getDistance(P( 2 ),P( 3 ));
+ double L3 = getDistance(P( 3 ),P( 1 ));
+ double L4 = getDistance(P( 4 ),P( 5 ));
+ double L5 = getDistance(P( 5 ),P( 6 ));
+ double L6 = getDistance(P( 6 ),P( 4 ));
+ double L7 = getDistance(P( 1 ),P( 4 ));
+ double L8 = getDistance(P( 2 ),P( 5 ));
+ double L9 = getDistance(P( 3 ),P( 6 ));
+
+ aVal = Max(Max(Max(L1,L2),Max(L3,L4)),Max(L5,L6));
+ aVal = Max(aVal,Max(Max(L7,L8),L9));
+ break;
}
else if (len == 8){ // hexaider
- double L1 = getDistance(P( 1 ),P( 2 ));
- double L2 = getDistance(P( 2 ),P( 3 ));
- double L3 = getDistance(P( 3 ),P( 4 ));
- double L4 = getDistance(P( 4 ),P( 1 ));
- double L5 = getDistance(P( 5 ),P( 6 ));
- double L6 = getDistance(P( 6 ),P( 7 ));
- double L7 = getDistance(P( 7 ),P( 8 ));
- double L8 = getDistance(P( 8 ),P( 5 ));
- double L9 = getDistance(P( 1 ),P( 5 ));
- double L10= getDistance(P( 2 ),P( 6 ));
- double L11= getDistance(P( 3 ),P( 7 ));
- double L12= getDistance(P( 4 ),P( 8 ));
-
- aVal = Max(Max(Max(L1,L2),Max(L3,L4)),Max(L5,L6));
- aVal = Max(aVal,Max(Max(L7,L8),Max(L9,L10)));
- aVal = Max(aVal,Max(L11,L12));
- break;
+ double L1 = getDistance(P( 1 ),P( 2 ));
+ double L2 = getDistance(P( 2 ),P( 3 ));
+ double L3 = getDistance(P( 3 ),P( 4 ));
+ double L4 = getDistance(P( 4 ),P( 1 ));
+ double L5 = getDistance(P( 5 ),P( 6 ));
+ double L6 = getDistance(P( 6 ),P( 7 ));
+ double L7 = getDistance(P( 7 ),P( 8 ));
+ double L8 = getDistance(P( 8 ),P( 5 ));
+ double L9 = getDistance(P( 1 ),P( 5 ));
+ double L10= getDistance(P( 2 ),P( 6 ));
+ double L11= getDistance(P( 3 ),P( 7 ));
+ double L12= getDistance(P( 4 ),P( 8 ));
+
+ aVal = Max(Max(Max(L1,L2),Max(L3,L4)),Max(L5,L6));
+ aVal = Max(aVal,Max(Max(L7,L8),Max(L9,L10)));
+ aVal = Max(aVal,Max(L11,L12));
+ break;
}
if (len == 10){ // quadratic tetraidrs
- double L1 = getDistance(P( 1 ),P( 5 )) + getDistance(P( 5 ),P( 2 ));
- double L2 = getDistance(P( 2 ),P( 6 )) + getDistance(P( 6 ),P( 3 ));
- double L3 = getDistance(P( 3 ),P( 7 )) + getDistance(P( 7 ),P( 1 ));
- double L4 = getDistance(P( 1 ),P( 8 )) + getDistance(P( 8 ),P( 4 ));
- double L5 = getDistance(P( 2 ),P( 9 )) + getDistance(P( 9 ),P( 4 ));
- double L6 = getDistance(P( 3 ),P( 10 )) + getDistance(P( 10 ),P( 4 ));
- aVal = Max(Max(Max(L1,L2),Max(L3,L4)),Max(L5,L6));
- break;
+ double L1 = getDistance(P( 1 ),P( 5 )) + getDistance(P( 5 ),P( 2 ));
+ double L2 = getDistance(P( 2 ),P( 6 )) + getDistance(P( 6 ),P( 3 ));
+ double L3 = getDistance(P( 3 ),P( 7 )) + getDistance(P( 7 ),P( 1 ));
+ double L4 = getDistance(P( 1 ),P( 8 )) + getDistance(P( 8 ),P( 4 ));
+ double L5 = getDistance(P( 2 ),P( 9 )) + getDistance(P( 9 ),P( 4 ));
+ double L6 = getDistance(P( 3 ),P( 10 )) + getDistance(P( 10 ),P( 4 ));
+ aVal = Max(Max(Max(L1,L2),Max(L3,L4)),Max(L5,L6));
+ break;
}
else if (len == 13){ // quadratic piramids
- double L1 = getDistance(P( 1 ),P( 6 )) + getDistance(P( 6 ),P( 2 ));
- double L2 = getDistance(P( 2 ),P( 7 )) + getDistance(P( 7 ),P( 3 ));
- double L3 = getDistance(P( 3 ),P( 8 )) + getDistance(P( 8 ),P( 1 ));
- double L4 = getDistance(P( 4 ),P( 9 )) + getDistance(P( 9 ),P( 1 ));
- double L5 = getDistance(P( 1 ),P( 10 )) + getDistance(P( 10 ),P( 5 ));
- double L6 = getDistance(P( 2 ),P( 11 )) + getDistance(P( 11 ),P( 5 ));
- double L7 = getDistance(P( 3 ),P( 12 )) + getDistance(P( 12 ),P( 5 ));
- double L8 = getDistance(P( 4 ),P( 13 )) + getDistance(P( 13 ),P( 5 ));
- aVal = Max(Max(Max(L1,L2),Max(L3,L4)),Max(L5,L6));
- aVal = Max(aVal,Max(L7,L8));
- break;
+ double L1 = getDistance(P( 1 ),P( 6 )) + getDistance(P( 6 ),P( 2 ));
+ double L2 = getDistance(P( 2 ),P( 7 )) + getDistance(P( 7 ),P( 3 ));
+ double L3 = getDistance(P( 3 ),P( 8 )) + getDistance(P( 8 ),P( 4 ));
+ double L4 = getDistance(P( 4 ),P( 9 )) + getDistance(P( 9 ),P( 1 ));
+ double L5 = getDistance(P( 1 ),P( 10 )) + getDistance(P( 10 ),P( 5 ));
+ double L6 = getDistance(P( 2 ),P( 11 )) + getDistance(P( 11 ),P( 5 ));
+ double L7 = getDistance(P( 3 ),P( 12 )) + getDistance(P( 12 ),P( 5 ));
+ double L8 = getDistance(P( 4 ),P( 13 )) + getDistance(P( 13 ),P( 5 ));
+ aVal = Max(Max(Max(L1,L2),Max(L3,L4)),Max(L5,L6));
+ aVal = Max(aVal,Max(L7,L8));
+ break;
}
else if (len == 15){ // quadratic pentaidres
- double L1 = getDistance(P( 1 ),P( 7 )) + getDistance(P( 7 ),P( 2 ));
- double L2 = getDistance(P( 2 ),P( 8 )) + getDistance(P( 8 ),P( 3 ));
- double L3 = getDistance(P( 3 ),P( 9 )) + getDistance(P( 9 ),P( 1 ));
- double L4 = getDistance(P( 4 ),P( 10 )) + getDistance(P( 10 ),P( 5 ));
- double L5 = getDistance(P( 5 ),P( 11 )) + getDistance(P( 11 ),P( 6 ));
- double L6 = getDistance(P( 6 ),P( 12 )) + getDistance(P( 12 ),P( 4 ));
- double L7 = getDistance(P( 1 ),P( 13 )) + getDistance(P( 13 ),P( 4 ));
- double L8 = getDistance(P( 2 ),P( 14 )) + getDistance(P( 14 ),P( 5 ));
- double L9 = getDistance(P( 3 ),P( 15 )) + getDistance(P( 15 ),P( 6 ));
- aVal = Max(Max(Max(L1,L2),Max(L3,L4)),Max(L5,L6));
- aVal = Max(aVal,Max(Max(L7,L8),L9));
- break;
+ double L1 = getDistance(P( 1 ),P( 7 )) + getDistance(P( 7 ),P( 2 ));
+ double L2 = getDistance(P( 2 ),P( 8 )) + getDistance(P( 8 ),P( 3 ));
+ double L3 = getDistance(P( 3 ),P( 9 )) + getDistance(P( 9 ),P( 1 ));
+ double L4 = getDistance(P( 4 ),P( 10 )) + getDistance(P( 10 ),P( 5 ));
+ double L5 = getDistance(P( 5 ),P( 11 )) + getDistance(P( 11 ),P( 6 ));
+ double L6 = getDistance(P( 6 ),P( 12 )) + getDistance(P( 12 ),P( 4 ));
+ double L7 = getDistance(P( 1 ),P( 13 )) + getDistance(P( 13 ),P( 4 ));
+ double L8 = getDistance(P( 2 ),P( 14 )) + getDistance(P( 14 ),P( 5 ));
+ double L9 = getDistance(P( 3 ),P( 15 )) + getDistance(P( 15 ),P( 6 ));
+ aVal = Max(Max(Max(L1,L2),Max(L3,L4)),Max(L5,L6));
+ aVal = Max(aVal,Max(Max(L7,L8),L9));
+ break;
}
else if (len == 20){ // quadratic hexaider
- double L1 = getDistance(P( 1 ),P( 9 )) + getDistance(P( 9 ),P( 2 ));
- double L2 = getDistance(P( 2 ),P( 10 )) + getDistance(P( 10 ),P( 3 ));
- double L3 = getDistance(P( 3 ),P( 11 )) + getDistance(P( 11 ),P( 4 ));
- double L4 = getDistance(P( 4 ),P( 12 )) + getDistance(P( 12 ),P( 1 ));
- double L5 = getDistance(P( 5 ),P( 13 )) + getDistance(P( 13 ),P( 6 ));
- double L6 = getDistance(P( 6 ),P( 14 )) + getDistance(P( 14 ),P( 7 ));
- double L7 = getDistance(P( 7 ),P( 15 )) + getDistance(P( 15 ),P( 8 ));
- double L8 = getDistance(P( 8 ),P( 16 )) + getDistance(P( 16 ),P( 5 ));
- double L9 = getDistance(P( 1 ),P( 17 )) + getDistance(P( 17 ),P( 5 ));
- double L10= getDistance(P( 2 ),P( 18 )) + getDistance(P( 18 ),P( 6 ));
- double L11= getDistance(P( 3 ),P( 19 )) + getDistance(P( 19 ),P( 7 ));
- double L12= getDistance(P( 4 ),P( 20 )) + getDistance(P( 20 ),P( 8 ));
- aVal = Max(Max(Max(L1,L2),Max(L3,L4)),Max(L5,L6));
- aVal = Max(aVal,Max(Max(L7,L8),Max(L9,L10)));
- aVal = Max(aVal,Max(L11,L12));
- break;
+ double L1 = getDistance(P( 1 ),P( 9 )) + getDistance(P( 9 ),P( 2 ));
+ double L2 = getDistance(P( 2 ),P( 10 )) + getDistance(P( 10 ),P( 3 ));
+ double L3 = getDistance(P( 3 ),P( 11 )) + getDistance(P( 11 ),P( 4 ));
+ double L4 = getDistance(P( 4 ),P( 12 )) + getDistance(P( 12 ),P( 1 ));
+ double L5 = getDistance(P( 5 ),P( 13 )) + getDistance(P( 13 ),P( 6 ));
+ double L6 = getDistance(P( 6 ),P( 14 )) + getDistance(P( 14 ),P( 7 ));
+ double L7 = getDistance(P( 7 ),P( 15 )) + getDistance(P( 15 ),P( 8 ));
+ double L8 = getDistance(P( 8 ),P( 16 )) + getDistance(P( 16 ),P( 5 ));
+ double L9 = getDistance(P( 1 ),P( 17 )) + getDistance(P( 17 ),P( 5 ));
+ double L10= getDistance(P( 2 ),P( 18 )) + getDistance(P( 18 ),P( 6 ));
+ double L11= getDistance(P( 3 ),P( 19 )) + getDistance(P( 19 ),P( 7 ));
+ double L12= getDistance(P( 4 ),P( 20 )) + getDistance(P( 20 ),P( 8 ));
+ aVal = Max(Max(Max(L1,L2),Max(L3,L4)),Max(L5,L6));
+ aVal = Max(aVal,Max(Max(L7,L8),Max(L9,L10)));
+ aVal = Max(aVal,Max(L11,L12));
+ break;
}
const SMDS_MeshFace* anElem = anIter->next();
if(anElem->IsQuadratic()) {
- const SMDS_QuadraticFaceOfNodes* F =
- static_cast<const SMDS_QuadraticFaceOfNodes*>(anElem);
+ const SMDS_VtkFace* F =
+ dynamic_cast<const SMDS_VtkFace*>(anElem);
// use special nodes iterator
- SMDS_NodeIteratorPtr anIter = F->interlacedNodesIterator();
+ SMDS_ElemIteratorPtr anIter = F->interlacedNodesElemIterator();
long aNodeId[4];
gp_Pnt P[4];
const SMDS_MeshFace* anElem = anIter->next();
SMDS_ElemIteratorPtr aNodesIter;
if ( anElem->IsQuadratic() )
- aNodesIter = static_cast<const SMDS_QuadraticFaceOfNodes*>
+ aNodesIter = dynamic_cast<const SMDS_VtkFace*>
(anElem)->interlacedNodesElemIterator();
else
aNodesIter = anElem->nodesIterator();
Value aValue(aNodeId[1],aNodeId[2]);
MValues::iterator aItr = theValues.find(aValue);
if (aItr != theValues.end()){
- aItr->second += 1;
- //aNbConnects = nb;
+ aItr->second += 1;
+ //aNbConnects = nb;
}
else {
- theValues[aValue] = 1;
- //aNbConnects = 1;
+ theValues[aValue] = 1;
+ //aNbConnects = 1;
}
//cout << "NodeIds: "<<aNodeId[1]<<","<<aNodeId[2]<<" nbconn="<<aNbConnects<<endl;
aNodeId[1] = aNodeId[2];
return SMDSAbs_Volume;
}
+/*
+ Class : BareBorderVolume
+*/
+bool BareBorderVolume::IsSatisfy(long theElementId )
+{
+ SMDS_VolumeTool myTool;
+ if ( myTool.Set( myMesh->FindElement(theElementId)))
+ {
+ for ( int iF = 0; iF < myTool.NbFaces(); ++iF )
+ if ( myTool.IsFreeFace( iF ))
+ {
+ const SMDS_MeshNode** n = myTool.GetFaceNodes(iF);
+ vector< const SMDS_MeshNode*> nodes( n, n+myTool.NbFaceNodes(iF));
+ if ( !myMesh->FindElement( nodes, SMDSAbs_Face, /*Nomedium=*/false))
+ return true;
+ }
+ }
+ return false;
+}
+
+/*
+ Class : BareBorderFace
+*/
+
+bool BareBorderFace::IsSatisfy(long theElementId )
+{
+ bool ok = false;
+ if ( const SMDS_MeshElement* face = myMesh->FindElement(theElementId))
+ {
+ if ( face->GetType() == SMDSAbs_Face )
+ {
+ int nbN = face->NbCornerNodes();
+ for ( int i = 0; i < nbN && !ok; ++i )
+ {
+ // check if a link is shared by another face
+ const SMDS_MeshNode* n1 = face->GetNode( i );
+ const SMDS_MeshNode* n2 = face->GetNode( (i+1)%nbN );
+ SMDS_ElemIteratorPtr fIt = n1->GetInverseElementIterator( SMDSAbs_Face );
+ bool isShared = false;
+ while ( !isShared && fIt->more() )
+ {
+ const SMDS_MeshElement* f = fIt->next();
+ isShared = ( f != face && f->GetNodeIndex(n2) != -1 );
+ }
+ if ( !isShared )
+ {
+ myLinkNodes.resize( 2 + face->IsQuadratic());
+ myLinkNodes[0] = n1;
+ myLinkNodes[1] = n2;
+ if ( face->IsQuadratic() )
+ myLinkNodes[2] = face->GetNode( i+nbN );
+ ok = !myMesh->FindElement( myLinkNodes, SMDSAbs_Edge, /*noMedium=*/false);
+ }
+ }
+ }
+ }
+ return ok;
+}
+
+/*
+ Class : OverConstrainedVolume
+*/
+
+bool OverConstrainedVolume::IsSatisfy(long theElementId )
+{
+ // An element is over-constrained if it has N-1 free borders where
+ // N is the number of edges/faces for a 2D/3D element.
+ SMDS_VolumeTool myTool;
+ if ( myTool.Set( myMesh->FindElement(theElementId)))
+ {
+ int nbSharedFaces = 0;
+ for ( int iF = 0; iF < myTool.NbFaces(); ++iF )
+ if ( !myTool.IsFreeFace( iF ) && ++nbSharedFaces > 1 )
+ break;
+ return ( nbSharedFaces == 1 );
+ }
+ return false;
+}
+
+/*
+ Class : OverConstrainedFace
+*/
+
+bool OverConstrainedFace::IsSatisfy(long theElementId )
+{
+ // An element is over-constrained if it has N-1 free borders where
+ // N is the number of edges/faces for a 2D/3D element.
+ if ( const SMDS_MeshElement* face = myMesh->FindElement(theElementId))
+ if ( face->GetType() == SMDSAbs_Face )
+ {
+ int nbSharedBorders = 0;
+ int nbN = face->NbCornerNodes();
+ for ( int i = 0; i < nbN; ++i )
+ {
+ // check if a link is shared by another face
+ const SMDS_MeshNode* n1 = face->GetNode( i );
+ const SMDS_MeshNode* n2 = face->GetNode( (i+1)%nbN );
+ SMDS_ElemIteratorPtr fIt = n1->GetInverseElementIterator( SMDSAbs_Face );
+ bool isShared = false;
+ while ( !isShared && fIt->more() )
+ {
+ const SMDS_MeshElement* f = fIt->next();
+ isShared = ( f != face && f->GetNodeIndex(n2) != -1 );
+ }
+ if ( isShared && ++nbSharedBorders > 1 )
+ break;
+ }
+ return ( nbSharedBorders == 1 );
+ }
+ return false;
+}
/*
Class : FreeBorders
SMDS_ElemIteratorPtr anIter;
if ( aFace->IsQuadratic() ) {
- anIter = static_cast<const SMDS_QuadraticFaceOfNodes*>
+ anIter = dynamic_cast<const SMDS_VtkFace*>
(aFace)->interlacedNodesElemIterator();
}
else {
}
inline void UpdateBorders(const FreeEdges::Border& theBorder,
- FreeEdges::TBorders& theRegistry,
- FreeEdges::TBorders& theContainer)
+ FreeEdges::TBorders& theRegistry,
+ FreeEdges::TBorders& theContainer)
{
if(theRegistry.find(theBorder) == theRegistry.end()){
theRegistry.insert(theBorder);
long anElemId = anElem->GetID();
SMDS_ElemIteratorPtr aNodesIter;
if ( anElem->IsQuadratic() )
- aNodesIter = static_cast<const SMDS_QuadraticFaceOfNodes*>(anElem)->
+ aNodesIter = static_cast<const SMDS_VtkFace*>(anElem)->
interlacedNodesElemIterator();
else
aNodesIter = anElem->nodesIterator();
{
if (!myMesh) return false;
const SMDS_MeshElement* anElem = myMesh->FindElement( theId );
+ if ( !anElem )
+ return false;
const SMDSAbs_ElementType anElemType = anElem->GetType();
- if ( !anElem || (myType != SMDSAbs_All && anElemType != myType) )
+ if ( myType != SMDSAbs_All && anElemType != myType )
return false;
const int aNbNode = anElem->NbNodes();
bool isOk = false;
return myGeomType;
}
+//================================================================================
+/*!
+ * \brief Class CoplanarFaces
+ */
+//================================================================================
+
+CoplanarFaces::CoplanarFaces()
+ : myMesh(0), myFaceID(0), myToler(0)
+{
+}
+bool CoplanarFaces::IsSatisfy( long theElementId )
+{
+ if ( myCoplanarIDs.empty() )
+ {
+ // Build a set of coplanar face ids
+
+ if ( !myMesh || !myFaceID || !myToler )
+ return false;
+
+ const SMDS_MeshElement* face = myMesh->FindElement( myFaceID );
+ if ( !face || face->GetType() != SMDSAbs_Face )
+ return false;
+
+ bool normOK;
+ gp_Vec myNorm = getNormale( static_cast<const SMDS_MeshFace*>(face), &normOK );
+ if (!normOK)
+ return false;
+
+ const double radianTol = myToler * PI180;
+ typedef SMDS_StdIterator< const SMDS_MeshElement*, SMDS_ElemIteratorPtr > TFaceIt;
+ std::set<const SMDS_MeshElement*> checkedFaces, checkedNodes;
+ std::list<const SMDS_MeshElement*> faceQueue( 1, face );
+ while ( !faceQueue.empty() )
+ {
+ face = faceQueue.front();
+ if ( checkedFaces.insert( face ).second )
+ {
+ gp_Vec norm = getNormale( static_cast<const SMDS_MeshFace*>(face), &normOK );
+ if (!normOK || myNorm.Angle( norm ) <= radianTol)
+ {
+ myCoplanarIDs.insert( face->GetID() );
+ std::set<const SMDS_MeshElement*> neighborFaces;
+ for ( int i = 0; i < face->NbCornerNodes(); ++i )
+ {
+ const SMDS_MeshNode* n = face->GetNode( i );
+ if ( checkedNodes.insert( n ).second )
+ neighborFaces.insert( TFaceIt( n->GetInverseElementIterator(SMDSAbs_Face)),
+ TFaceIt());
+ }
+ faceQueue.insert( faceQueue.end(), neighborFaces.begin(), neighborFaces.end() );
+ }
+ }
+ faceQueue.pop_front();
+ }
+ }
+ return myCoplanarIDs.count( theElementId );
+}
+
/*
- Class : RangeOfIds
- Description : Predicate for Range of Ids.
- Range may be specified with two ways.
- 1. Using AddToRange method
- 2. With SetRangeStr method. Parameter of this method is a string
- like as "1,2,3,50-60,63,67,70-"
+ *Class : RangeOfIds
+ *Description : Predicate for Range of Ids.
+ * Range may be specified with two ways.
+ * 1. Using AddToRange method
+ * 2. With SetRangeStr method. Parameter of this method is a string
+ * like as "1,2,3,50-60,63,67,70-"
*/
//=======================================================================
while ( aMinStr.Search( "-" ) != -1 ) aMinStr.RemoveAll( '-' );
while ( aMaxStr.Search( "-" ) != -1 ) aMaxStr.RemoveAll( '-' );
- if ( !aMinStr.IsEmpty() && !aMinStr.IsIntegerValue() ||
- !aMaxStr.IsEmpty() && !aMaxStr.IsIntegerValue() )
+ if ( (!aMinStr.IsEmpty() && !aMinStr.IsIntegerValue()) ||
+ (!aMaxStr.IsEmpty() && !aMaxStr.IsIntegerValue()) )
return false;
myMin.Append( aMinStr.IsEmpty() ? IntegerFirst() : aMinStr.IntegerValue() );
else
{
const SMDS_MeshElement* anElem = myMesh->FindElement( theId );
- if ( anElem == 0 || myType != anElem->GetType() && myType != SMDSAbs_All )
+ if ( anElem == 0 || (myType != anElem->GetType() && myType != SMDSAbs_All ))
return false;
}
return
myPredicate1 &&
myPredicate2 &&
- myPredicate1->IsSatisfy( theId ) ||
- myPredicate2->IsSatisfy( theId );
+ (myPredicate1->IsSatisfy( theId ) ||
+ myPredicate2->IsSatisfy( theId ));
}
template<class TElement, class TIterator, class TPredicate>
inline void FillSequence(const TIterator& theIterator,
- TPredicate& thePredicate,
- Filter::TIdSequence& theSequence)
+ TPredicate& thePredicate,
+ Filter::TIdSequence& theSequence)
{
if ( theIterator ) {
while( theIterator->more() ) {
TElement anElem = theIterator->next();
long anId = anElem->GetID();
if ( thePredicate->IsSatisfy( anId ) )
- theSequence.push_back( anId );
+ theSequence.push_back( anId );
}
}
}
void
Filter::
GetElementsId( const SMDS_Mesh* theMesh,
- PredicatePtr thePredicate,
- TIdSequence& theSequence )
+ PredicatePtr thePredicate,
+ TIdSequence& theSequence )
{
theSequence.clear();
void
Filter::GetElementsId( const SMDS_Mesh* theMesh,
- Filter::TIdSequence& theSequence )
+ Filter::TIdSequence& theSequence )
{
GetElementsId(theMesh,myPredicate,theSequence);
}
}
}
-static gp_XYZ getNormale( const SMDS_MeshFace* theFace )
-{
- gp_XYZ n;
- int aNbNode = theFace->NbNodes();
- TColgp_Array1OfXYZ anArrOfXYZ(1,4);
- SMDS_ElemIteratorPtr aNodeItr = theFace->nodesIterator();
- int i = 1;
- for ( ; aNodeItr->more() && i <= 4; i++ ) {
- SMDS_MeshNode* aNode = (SMDS_MeshNode*)aNodeItr->next();
- anArrOfXYZ.SetValue(i, gp_XYZ( aNode->X(), aNode->Y(), aNode->Z() ) );
- }
-
- gp_XYZ q1 = anArrOfXYZ.Value(2) - anArrOfXYZ.Value(1);
- gp_XYZ q2 = anArrOfXYZ.Value(3) - anArrOfXYZ.Value(1);
- n = q1 ^ q2;
- if ( aNbNode > 3 ) {
- gp_XYZ q3 = anArrOfXYZ.Value(4) - anArrOfXYZ.Value(1);
- n += q2 ^ q3;
- }
- double len = n.Modulus();
- if ( len > 0 )
- n /= len;
-
- return n;
-}
-
bool ManifoldPart::findConnected
( const ManifoldPart::TDataMapFacePtrInt& theAllFacePtrInt,
SMDS_MeshFace* theStartFace,
void ManifoldPart::getFacesByLink( const ManifoldPart::Link& theLink,
ManifoldPart::TVectorOfFacePtr& theFaces ) const
{
- SMDS_Mesh::SetOfFaces aSetOfFaces;
+ std::set<SMDS_MeshCell *> aSetOfFaces;
// take all faces that shared first node
SMDS_ElemIteratorPtr anItr = theLink.myNode1->facesIterator();
for ( ; anItr->more(); )
SMDS_MeshFace* aFace = (SMDS_MeshFace*)anItr->next();
if ( !aFace )
continue;
- aSetOfFaces.Add( aFace );
+ aSetOfFaces.insert( aFace );
}
// take all faces that shared second node
anItr = theLink.myNode2->facesIterator();
for ( ; anItr->more(); )
{
SMDS_MeshFace* aFace = (SMDS_MeshFace*)anItr->next();
- if ( aSetOfFaces.Contains( aFace ) )
+ if ( aSetOfFaces.count( aFace ) )
theFaces.push_back( aFace );
}
}