mesh_vertex_n.png \
mesh_vertex.png \
mesh_volume_3d.png \
+ bare_border_volume.png \
+ bare_border_face.png \
+ over_constrained_volume.png \
+ over_constrained_face.png \
mesh_wireframe.png \
mesh_points.png \
mesh_wrap.png \
mesh_tree_hypo_projection_3d.png \
mesh_tree_hypo_projection_2d.png \
mesh_build_compound.png \
+ copy_mesh.png \
mesh_node_to_point.png \
mesh_tree_mesh_partial.png \
mesh_extractGroup.png \
mesh_duplicate_nodes.png \
mesh_duplicate_nodes_with_elem.png \
mesh_bounding_box.png \
+ mesh_hypo_viscous_layers.png \
+ mesh_tree_hypo_viscous_layers.png \
mesh_min_dist.png
# VSR: little trick to avoid putting if SMESHCatalog.xml to the distribution archive