mesh_area.png \
mesh_aspect.png \
mesh_aspect_3d.png \
+ mesh_biquad_quadrangle.png \
mesh_clear.png \
mesh_compute.png \
mesh_diagonal.png \
advanced_mesh_info.png \
standard_mesh_info.png \
mesh_elem_info.png \
+ mesh_equal_edge.png \
+ mesh_equal_face.png \
+ mesh_equal_node.png \
+ mesh_equal_volume.png \
mesh_whatis.png \
mesh_init.png \
mesh_length.png \
mesh_line_n.png \
mesh_line.png \
mesh_move_node.png \
+ mesh_octahedron.png \
mesh_orientation.png \
mesh.png \
mesh_polygon.png \
mesh_tree_importedmesh.png \
mesh_tree_mesh_warn.png \
mesh_triangle_n.png \
+ mesh_triquad_hexahedron.png \
mesh_triangle.png \
mesh_update.png \
mesh_vertex_n.png \
mesh_merge_elements.png \
select1.png \
StdMeshers.xml \
- $(top_builddir)/resources/SalomeApp.xml \
mesh_pattern.png \
+ mesh_pentahedron.png \
pattern_sample_2d.png \
pattern_sample_3D.png \
mesh_add.png \
mesh_min_dist.png
# VSR: little trick to avoid putting if SMESHCatalog.xml to the distribution archive
-nodist_salomeres_SCRIPTS = SMESHCatalog.xml
+nodist_salomeres_SCRIPTS = SMESHCatalog.xml SalomeApp.xml