mesh_init.png \
mesh_length.png \
mesh_length_2d.png \
+ mesh_find_elem_by_point.png \
mesh_free_edges.png \
mesh_free_edges_2d.png \
mesh_free_nodes.png \
mesh_tree_mesh_partial.png \
mesh_extractGroup.png \
mesh_precompute.png \
+ mesh_2d_from_3d.png \
mesh_free_faces.png
# VSR: little trick to avoid putting if SMESHCatalog.xml to the distribution archive