assigned *l*. The warp angle is the arcsine of the ratio of the
projection height *h* to the half edge length *l*.
-**To apply the Warping quality criterion to your mesh:**
+*To apply the Warping quality criterion to your mesh:*
-#. Display your mesh in the viewer.
-
-#. Choose **Controls > Face Controls > Warping Angle** or click **"Warping angle"** button of the toolbar.
-
- .. image:: ../images/image39.png
- :align: center
+.. |img| image:: ../images/image39.png
- .. centered::
- **"Warping angle" button**
+#. Display your mesh in the viewer.
+#. Choose **Controls > Face Controls > Warping Angle** or click *"Warping angle"* button |img| of the toolbar.
- Your mesh will be displayed in the viewer with its elements colored according to the applied mesh quality control criterion:
+ Your mesh will be displayed in the viewer with its elements colored according to the applied mesh quality control criterion:
.. image:: ../images/image97.jpg
:align: center
-**See Also** a sample TUI Script of a
-:ref:`tui_warping` operation.
-
-
+**See Also** a sample TUI Script of a :ref:`tui_warping` filter.