\page segments_around_vertex_algo_page Segments around Vertex
\n <b>Segments around Vertex</b> algorithm is considered to be a 0D meshing
-algorithm, but, of course, it doesn't mesh nodes. It allows to define
-the local size of the elements in the neighborhood of a certain
-node. If we choose an object of higher dimension, it applies to all
-its tops, i.e. corners of a box. The 0D algorithm combines with the
-algorithms of higher dimensions, but it is not necessarily required
-for their successful implementation.
+algorithm, but, of course, it doesn't mesh vertices. It allows to define
+the local size of the segments in the neighborhood of a certain
+vertex. If we assign this algorithm to a geometrical object of higher
+dimension, it applies to all its vertices.
-This algorithm allows only one hypothesis.
+Length of segments near vertex is defined by <b> Length Near
+ Vertex </b> hypothesis.
+This hypothesis is used by \ref a1d_algos_anchor "Wire Discretization" or
+\ref a1d_algos_anchor "Composite Side Discretization" algorithms as
+follows: a geometrical edge is discretized according to a 1D
+ hypotheses and then nodes near vertices are modified to assure the
+ segment length required by <b> Length Near Vertex </b> hypothesis.
\image html lengthnearvertex.png
-*/
\ No newline at end of file
+
+*/