With one scale factor:
\image html scale01.png
-Or with different scale factors for axises:
+Or with different scale factors for axes:
\image html scale02.png
</li>
mesh (or elements) at the new location and erase it from the previous location;</li>
<li>activate <b>Copy elements</b> radio button to create the source
mesh (or elements) at the new location, but leave it at the previous
-location, the source mesh will be considered one and single mesh with the result of the rotation;</li>
+location, the source mesh will be considered one and single mesh with
+the result of the scale operation;</li>
<li>activate <b>Create as new mesh</b> radio button to leave the
source mesh (or elements) at its previous location and create a new
mesh at the new location, the new mesh appears in the Object Browser
-with the default name MeshName_rotated (it is possible to change this
+with the default name MeshName_scaled (it is possible to change this
name in the adjacent box);</li>
<li>activate <b> Copy groups </b> checkbox to copy the groups of elements of the source mesh to the newly created mesh.</li>
</ul>
</li>
<li>Click \b Apply or <b> Apply and Close</b> button to confirm the operation.</li>
+</ul>
</ol>
-<b>Examle of using:</b>
+<b>Example of using:</b>
1. Create quandrangle mesh 3x3 on simple planar face (200x200)
-2. Perform scale opration for whole mesh with creation of new mesh:
+2. Perform scale operation for whole mesh with creation of new mesh:
\image html scale03.png
-4. Perform scale opration for group of faces with copy of elements:
+4. Perform scale operation for group of faces with copy of elements:
\image html scale06.png
-5. Perform scale opration for two edges with moving of elements:
+5. Perform scale operation for two edges with moving of elements:
\image html scale07.png
-6. Perform scale opration for one face with moving of elements:
+6. Perform scale operation for one face with moving of elements:
\image html scale09.png