\n This operation allows fixing the orientation of a set of faces in
the following ways:
<ul>
-<li>The desired orientation of a set of neighboring faces can be defined
- by a vector giving a desired direction of a normal of a certain face. <br>
+<li>The required orientation of a set of neighboring faces can be defined
+ by a vector giving the direction of a normal to a certain face. <br>
Since the direction of face normals in the set can be even opposite,
it is necessary to specify a \a control face, the normal to which
will be compared with the vector. This face can be either:
<li>To reorient by direction of the face normal:
<ul>
<li>Specify the coordinates of the \b Point by which the control face
- will be found. You can specify the \b Point by either picking a
+ will be found. You can specify the \b Point by picking a
node in the 3D Viewer or selecting a vertex in the Object
Browser.</li>
<li>Set up the \b Direction vector to be compared with the normal of the
</li>
-<li>In the second mode it is possible to either pick the \b Face by mouse in the 3D Viewer or directly input the \b Face ID in the corresponding field.
+<li>In the second mode it is possible to pick the \b Face by mouse in the 3D Viewer or directly input the \b Face ID in the corresponding field.
<center>
\image html reorient_2d_face.png "The orientation of adjacent faces is chosen according to a vector. The control face is explicitly given."
<br>
<center>
-\image html reorient_2d_volume.png "The orientation of faces is chosen with relation to adjacent volumes."
+\image html reorient_2d_volume.png "The orientation of faces is chosen relatively to adjacent volumes."
</center>
</li>