\page mesh_preferences_page Mesh preferences
-In the Mesh module you can set mesh preferences, which can be used in
-later sessions with this module.
+In the Mesh module you can set mesh preferences, which can be used right now
+or in later sessions with this module according to the preferences.
<h2>General Preferences</h2>
\image html pref21.png
- <b>Automatic Update</b>
- - If you toggle <b>Automatic Update</b> checkbox, the model in your
- viewer will be automatically updated when you make changes in it, depending on
+ - <b>Automatic Update</b> - if activated, the mesh in your
+ viewer will be automatically updated after it's computation, depending on
values of additional preferences specified below.
- <b>Size limit (elements)</b> - allows specifying the maximum
number of elements in the resulting mesh for which the automatic updating
of the presentation is performed. This option affects only
- <b>Compute</b> operation. Zero value means "no limit". Default value
- is 500 000 mesh elements.
- - <b>Incremental limit check</b> - when this control is switched on,
+ \ref compute_anchor "Compute" operation. Zero value means "no
+ limit". Default value is 500 000 mesh elements.
+ - <b>Incremental limit check</b> - if activated,
the mesh size limit check is not applied to the total number of
elements in the resulting mesh, it is applied iteratively to each entity type
in the following order: 0D elements, edges, faces, volumes, balls.
this type are shown, otherwise the user is warned that some entities are not shown.
- <b>Quality Controls</b>
- - If you toggle <b>Display entity</b>, both faces and edges of an
- object will be displayed in the viewer by default.
- - If you toggle <b>Use precision</b> checkbox, you can display numbers in
- <b>Quality Control</b> diagrams at the necessary level of precision.
- - <b>Number of digits after point</b> - defines precision for
- <b>Quality Controls</b>. By default, numbers in <b>Quality Control</b>
- diagrams are presented as integers.
- - <b>Double nodes tolerance</b> defines the maximal distance between two
- mesh nodes, at which they are considered coincident by <b>Double nodes</b>
- quality control.
-
-- <b>Display mode</b> - allows to set Wireframe, Shading, Nodes or Shrink
- presentation mode as default.
-
+ - <b>Display entity</b> - if activated, only currently
+ \ref quality_page "controlled" entities are displayed in the
+ viewer and other entities are temporarily hidden. For example if you
+ activate \ref length_page "Length" quality control, which controls
+ the length of mesh segments, then only mesh segments are
+ displayed and faces and volumes are hidden.
+ - <b>Use precision</b> - if activated, all quality controls
+ will be computed at precision defined by <b>Number of digits after
+ point</b> - as integers by default.
+ - <b>Double nodes tolerance</b> - defines the maximal distance between two
+ mesh nodes, at which they are considered coincident by
+ \ref double_nodes_control_page "Double nodes" quality control.
+
+- <b>Display mode</b>
+ - <b>Default display mode</b> - allows to set Wireframe, Shading, Nodes or Shrink
+ \ref display_mode_page "presentation mode" as default.
+
+\anchor quadratic_2d_mode_pref
- <b>Representation of the 2D quadratic elements</b>
- - <b>Representation of the 2D quadratic elements</b> combobox - allows
- to select lines or arcs for representation of quadratic elements.
+ - <b>Default mode of the 2D quadratic elements</b> - allows to
+ select either \a Lines or \a Arcs as a default
+ \ref quadratic_2d_mode "representation" of 1D and 2D
+ \ref adding_quadratic_elements_page "quadratic elements".
- <b>Maximum Angle</b> - maximum deviation angle used by the
application to build arcs.
- <b>Mesh export</b>
- - If you toggle <b>Automatically create groups for MED export</b> checkbox,
- this operation will be carried out automatically.
+\anchor export_auto_groups_pref
+ - <b>Automatically create groups for MED export</b> - defines a
+ default state of a corresponding check-box in \ref export_auto_groups
+ "MED Export" dialog.
+\anchor group_export_warning_pref
+ - <b>Show warning when exporting group</b> - if activated, a warning is
+ displayed when exporting a group.
- <b>Mesh computation</b>
- - <b>Show a computation result notification</b> combobox allows to
+ - <b>Show a computation result notification</b> combo-box allows to
select the notification mode about a mesh computation result.
There are 3 possible modes:
- <b>Never</b> - do not show the result dialog at all;
\image html pref22.png
-- <b>Nodes</b>
+- <b>Nodes</b> allows to define default parameters for nodes, which will be applied
+ for a newly created mesh only. Existing meshes can be customized using
+ \ref colors_size_page "Properties dialog box" available from the context menu of a mesh.
- <b>Color</b> - allows to select the color of nodes. Click on the
colored line to access to the <b>Select Color</b> dialog box.
- <b>Type of marker</b> - allows to define the shape of nodes.
- <b>Scale of marker</b> - allows to define the size of nodes.
-- <b>Elements</b>
+- <b>Elements</b> allows to define default parameters for different elements, which will be applied
+ for a newly created mesh only. Existing meshes can be customized using
+ \ref colors_size_page "Properties dialog box" available from the context menu of a mesh.
- <b>Surface color</b> - allows to select the surface color of 2D elements
(seen in Shading mode). Click on the colored line to access to the
<b>Select Color</b> dialog box.
- <b>Reversed volume color</b> - allows to select the surface color
of reversed 3D elements. Use the slider to select the color generated basing on
the <b>Volume color</b> by changing its brightness and saturation.
- - <b>0D elements</b> - allows to choose color of 0D mesh elements.
- - <b>Balls</b> - allows to choose color of discrete mesh elements (balls).
+ - <b>0D element color</b> - allows to choose color of 0D mesh elements.
+ - <b>Ball color</b> - allows to choose color of discrete mesh elements (balls).
- <b>Outline color</b> - allows to select the color of element
borders.
- <b>Wireframe color</b> - allows to select the color of borders of
- <b>Shrink coef.</b> - allows to define relative space of elements
compared to gaps between them in shrink mode.
-- <b>Groups</b> allows to define groups default properties:
+- <b>Groups</b>
- <b>Names color</b> - specifies color of group names to be used in
3D viewer.
- - <b>Default color</b> - specifies default group color.
+ - <b>Default color</b> - specifies the default group color, which is used
+ to create a new mesh group (see \ref creating_groups_page "Create Group dialog box").
- <b>Numbering</b> allows to define properties of numbering functionality:
- <b>Nodes</b> - specifies text properties of nodes numbering
(font family, size, attributes, color).
- <b>Elements</b> - same for elements.
-- <b>Orientation of Faces</b> - allows to define the behavior of
- <b>Orientation of faces</b> functionality:
- - \b Color - allows to define the color of orientation vertors;
+- <b>Orientation of Faces</b> - allows to define default properties of orientation vectors.
+ These preferences will be applied to the newly created meshes only; properties of existing meshes
+ can be customized using \ref colors_size_page "Properties dialog box"
+ available from the context menu of a mesh.
+ - \b Color - allows to define the color of orientation vectors;
- \b Scale - allows to define the size of orientation vectors;
- - <b>3D Vector</b> checkbox allows to choose between 2D planar
+ - <b>3D Vector</b> check-box allows to choose between 2D planar
and 3D vectors.
<br><h2>Selection Preferences</h2>
- <b>Selection</b> - performed with mouse-indexing (preselection)
and left-clicking on an object, whose appearance changes as defined in
the <b>Preferences</b>.
- - <b>Object Color</b> - allows to select the color of mesh (edges and
+ - <b>Object color</b> - allows to select the color of mesh (edges and
borders of meshes) of the selected entity. Click on the colored line
to access to the <b>Select Color</b> dialog box.
- <b>Element color</b> - allows to select the color of surface of selected
- <b>Preselection</b> - performed with mouse-indexing on an object,
whose appearance changes as defined in the <b>Preferences</b>.
- - <b>Highlight Color</b> - allows to select the color of mesh (edges and
+ - <b>Highlight color</b> - allows to select the color of mesh (edges and
borders of meshes) of the entity . Click on the colored line to access
to the <b>Select Color</b> dialog box.
\image html pref24.png
+\note The following settings are default and will be applied for
+a newly created mesh only. Existing meshes
+can be customized using local \ref scalar_bar_dlg "Scalar Bar Properties dialog box"
+available from the context menu of a mesh.
+
- <b>Font</b> - in this menu you can set type, face and color for
the font of <b>Title</b> and <b>Labels</b>.