There is also a number of more specific algorithms:
<ul>
<li>\subpage prism_3d_algo_page "for meshing prismatic 3D shapes with hexahedra and prisms"</li>
-<li>\subpage quad_from_ma_algo_page "for quadrangle meshing of faces with sinuous borders"</li>
+<li>\subpage quad_from_ma_algo_page "for quadrangle meshing of faces with sinuous borders and rings"</li>
<li> <b>Polygon per Face</b> meshing algorithm - generates one mesh
face (either a triangle, a quadrangle or a polygon) per a geometrical
face using all nodes from the face boundary.</li>