<li>For meshing of 2D entities (<b>faces</b>):</li>
<ul>
-<li>Triangle meshing algorithms (Mefisto and Netgen 1D-2D ) - Faces
+<li>Triangle meshing algorithms (Mefisto, Netgen 1D-2D and BLSUFR ) - Faces
are split into triangular elements.</li>
<li>Quadrangle meshing algorithm (Mapping) - Faces are split into
quadrangular elements.</li>
<ul>
<li>Hexahedron meshing algorithm (i,j,k) - Volumes are split into
hexahedral (cubic) elements.</li>
-<li>Tetrahedron (Netgen) meshing algorithm - Volumes are split into
+<li>Tetrahedron (Netgen and GHS3D) meshing algorithms - Volumes are split into
tetrahedral (pyramidal) elements.</li>
</ul>
\image html image126.gif
</ul>
+Note that BLSURF and GHS3D are commercial meshers.\n
+
There also is a number of more specific algorithms:
<ul>
<li>\ref projection_algos_page "for meshing by projection of another mesh"</li>