are split into triangular elements.</li>
<li>Quadrangle meshing algorithm (Mapping) - Faces are split into
quadrangular elements.</li>
+<li>Radial quadrangle 1D2D algorithm - Faces (circles or part of circles)
+are split into triangular and quadrangle elements.</li>
</ul>
\image html image123.gif "Example of a triangular 2D mesh"
<li>\subpage radial_prism_algo_page "for meshing geometrical objects with cavities"</li>
<li>\subpage segments_around_vertex_algo_page "for defining the local size of elements around a certain node"</li>
<li>\subpage prism_3d_algo_page "for meshing prismatic shapes"</li>
+<li>\subpage radial_quadrangle_1D2D_algo_page "for meshing special 2d
+faces (circles and part of circles)"</li>
</ul>
\ref constructing_meshes_page "Constructing meshes" page describes in
<br><b>See Also</b> a sample TUI Script of a
\ref tui_defining_meshing_algos "Define Meshing Algorithm" operation.
-*/
\ No newline at end of file
+*/