<li>For meshing of 2D entities (<b>faces</b>):</li>
<ul>
-<li>Triangle meshing algorithms (Mefisto) - Faces
-are split into triangular elements.</li>
+<li>Triangle meshing algorithms (Mefisto) - Faces are split into triangular elements.</li>
<li>Quadrangle meshing algorithm (Mapping) - quadrilateral Faces are split into
quadrangular elements.</li>
</ul>
geometrical objects. Such algorithms are
<ul>
<li>Hexahedron meshing algorithm (i,j,k),</li>
+<!-- <li>GHS3D meshing algorithm (commercial)</li> -->
</ul>
There is also a number of more specific algorithms: