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-<h1>Constructing meshes</h1>\r
-\r
-<p class="whs1">Construction of a mesh consists of:</p>\r
-\r
-<p class="whs1"> </p>\r
-\r
-<ul type="disc" class="whs2">\r
- \r
- <li class=kadov-p><p class="whs1">Selecting a geometrical \r
- object for meshing</p></li>\r
- \r
- <li class=kadov-p><p class="whs1">Applying <a href="about_meshing_algorithms.htm">meshing \r
- algorithms</a> and <a href="about_hypotheses.htm">hypotheses</a> which \r
- will be used at computation of this mesh.</p></li>\r
-</ul>\r
-\r
-<p class="whs1"> </p>\r
-\r
-<p class=TODO>To construct a mesh:</p>\r
-\r
-<p class="whs3">1. In the <span style="font-weight: bold;"><B>Mesh \r
- </B></span>menu select<span style="font-weight: bold;"><B> Create Mesh </B></span>or \r
- click <img src="../image32.gif" width="22px" height="24px" border="0" class="img_whs4"> button in the toolbar. The following dialog box will \r
- appear:</p>\r
-\r
-<p class="whs3"> </p>\r
-\r
-<p class="whs5"><img src="../pics/createmesh-inv.png" x-maintain-ratio="TRUE" width="355px" height="296px" border="0" class="img_whs6"></p>\r
-\r
-<p class="whs5"> </p>\r
-\r
-<p class="whs3">2. For example, you need to mesh a 3d object. \r
- </p>\r
-\r
-<p class="whs3">First, type the name for your mesh in the \r
- "Name" box, by default, it is "Mesh_1". Then select \r
- the object you wish to mesh in the Object Browser <img src="../image119.gif" width="173px" height="88px" border="0" class="img_whs7">and click \r
- the <img src="../image120.gif" width="34px" height="29px" border="0" class="img_whs8"> "Add" button. </p>\r
-\r
-<p class="whs3">Now you can define 1d Algorithm and 1d Hypotheses, \r
- which will be applied to the edges of your object. (Note that any object \r
- has edges, even if their existence is not apparent, for example, a sphere \r
- has 4 edges). Click the <img src="../image121.gif" width="29px" height="28px" border="0" class="img_whs9"> button to add a hypothesis. Click the <img src="../image122.gif" width="30px" height="29px" border="0" class="img_whs10"> button \r
- to define values for the current hypothesis. The use of additional hypotheses \r
- is optional (i.e. you may leave "None" in this box). </p>\r
-\r
-<p class="whs3"> </p>\r
-\r
-<p class="whs3">Proceed in the same way with 2d and 3d Algorithms \r
- and Hypotheses, note that the choice of hypotheses depends on the algorithm. \r
- There must be one Algorithm and one or several Hypotheses for each dimension \r
- of your object, otherwise you will not get any mesh at all. Of course, \r
- if you wish to mesh a face, which is a 2d object, you don't need to define \r
- 3d Algorithm and Hypotheses. </p>\r
-\r
-<p class="whs3">In the <span style="font-weight: bold;"><B>Object \r
- Browser</B></span> the structure of the new mesh will be displayed as follows:</p>\r
-\r
-<p class="whs3"><img src="../image88.jpg" width="232px" height="142px" align="right" border="0" class="img_whs11">It contains:</p>\r
-\r
-<ul type="disc" class="whs2">\r
- \r
- <li class=kadov-p><p class="whs3">a reference to the \r
- geometrical object on the basis of which the mesh has been constructed;</p></li>\r
- \r
- <li class=kadov-p><p class="whs3"><span style="font-weight: bold;"><B>Applied \r
- hypotheses </B></span>folder containing the references to the hypotheses applied \r
- to the construction of the mesh;</p></li>\r
- \r
- <li class=kadov-p><p class="whs3"><span style="font-weight: bold;"><B>Applied \r
- algorithms </B></span>folder containing the references to the algorithms applied \r
- to the construction of the mesh.</p></li>\r
-</ul>\r
-\r
-<p class="whs3"> </p>\r
-\r
-<p class="whs3">There is an alternative way to create a mesh \r
- on an object simply by clicking <span style="font-weight: bold;"><B>Assign \r
- a set of hypotheses </B></span>button and selecting between Automatic Tetrahedralization \r
- or Hexahedralization. The \r
- program will automatically generate a 3D mesh with the most appropriate \r
- settings. In the same way you can apply this functionality for meshing \r
- 2D objects, in which case 3D algorithms are not applied. </p>\r
-\r
-<p class="whs3"> </p>\r
-\r
-<p class="whs3">3. Now, when everything is ready, select \r
- your mesh in the <span style="font-weight: bold;"><B>Object Browser</B></span>. \r
- From the \r
- <span style="font-weight: bold;"><B>Mesh </B></span>menu select<span style="font-weight: bold;"><B> \r
- Compute </B></span>or click <img src="../image28.gif" width="25px" height="24px" border="0" class="img_whs12"> button of the toolbar. </p>\r
-\r
-<p class="whs3"> </p>\r
-\r
-<p class="whs3">Consider trying a sample script for construction \r
- of a mesh from our <a href="../constructing_meshes.htm">TUI Scripts</a> \r
- section.</p>\r
-\r
-<p class="whs3"> </p>\r
-\r
-<p> </p>\r
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-<!--\r
-if (window.writeIntopicBar)\r
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+
+<html>
+
+<head>
+<title>Constructing meshes</title>
+<meta http-equiv="content-type" content="text/html; charset=windows-1252">
+<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com">
+<link rel="stylesheet" href="../default_ns.css"><script type="text/javascript" language="JavaScript" title="WebHelpSplitCss">
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+-->
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+<!--
+if (window.writeIntopicBar)
+ writeIntopicBar(4);
+//-->
+</script>
+<h1>Constructing meshes</h1>
+
+<p class="whs1">Construction of a mesh consists of:</p>
+
+<p class="whs1"> </p>
+
+<ul type="disc" class="whs2">
+
+ <li class=kadov-p><p class="whs1">Selecting a geometrical
+ object for meshing</p></li>
+
+ <li class=kadov-p><p class="whs1">Applying <a href="about_meshing_algorithms.htm">meshing
+ algorithms</a> and <a href="about_hypotheses.htm">hypotheses</a> which
+ will be used at computation of this mesh.</p></li>
+</ul>
+
+<p class="whs1"> </p>
+
+<p class=TODO>To construct a mesh:</p>
+
+<p class="whs3">1. In the <span style="font-weight: bold;"><B>Mesh
+ </B></span>menu select<span style="font-weight: bold;"><B> Create Mesh </B></span>or
+ click <img src="../image32.gif" width="22px" height="24px" border="0" class="img_whs4"> button in the toolbar. The following dialog box will
+ appear:</p>
+
+<p class="whs3"> </p>
+
+<p class="whs5"><img src="../pics/createmesh-inv.png" x-maintain-ratio="TRUE" width="370px" height="296px" border="0" class="img_whs6"></p>
+
+<p class="whs5"> </p>
+
+<p class="whs3">2. For example, you need to mesh a 3d object.
+ </p>
+
+<p class="whs3">First, type the name for your mesh in the
+ "Name" box, by default, it is "Mesh_1". Then select
+ the object you wish to mesh in the Object Browser <img src="../image119.gif" width="173px" height="88px" border="0" class="img_whs7">and click
+ the <img src="../image120.gif" width="34px" height="29px" border="0" class="img_whs8"> "Add" button. </p>
+
+<p class="whs3">Now you can define 1d Algorithm and 1d Hypotheses,
+ which will be applied to the edges of your object. (Note that any object
+ has edges, even if their existence is not apparent, for example, a sphere
+ has 4 edges). Click the <img src="../image121.gif" width="29px" height="28px" border="0" class="img_whs9"> button to add a hypothesis. Click the <img src="../image122.gif" width="30px" height="29px" border="0" class="img_whs10"> button
+ to define values for the current hypothesis. The use of additional hypotheses
+ is optional (i.e. you may leave "None" in this box). </p>
+
+<p class="whs3"> </p>
+
+<p class="whs3">Proceed in the same way with 2d and 3d Algorithms
+ and Hypotheses, note that the choice of hypotheses depends on the algorithm.
+ There must be one Algorithm and one or several Hypotheses for each dimension
+ of your object, otherwise you will not get any mesh at all. Of course,
+ if you wish to mesh a face, which is a 2d object, you don't need to define
+ 3d Algorithm and Hypotheses. </p>
+
+<p class="whs3">In the <span style="font-weight: bold;"><B>Object
+ Browser</B></span> the structure of the new mesh will be displayed as follows:</p>
+
+<p class="whs3"><img src="../image88.jpg" width="232px" height="142px" align="right" border="0" class="img_whs11">It contains:</p>
+
+<ul type="disc" class="whs2">
+
+ <li class=kadov-p><p class="whs3">a reference to the
+ geometrical object on the basis of which the mesh has been constructed;</p></li>
+
+ <li class=kadov-p><p class="whs3"><span style="font-weight: bold;"><B>Applied
+ hypotheses </B></span>folder containing the references to the hypotheses applied
+ to the construction of the mesh;</p></li>
+
+ <li class=kadov-p><p class="whs3"><span style="font-weight: bold;"><B>Applied
+ algorithms </B></span>folder containing the references to the algorithms applied
+ to the construction of the mesh.</p></li>
+</ul>
+
+<p class="whs3"> </p>
+
+<p class="whs3">There is an alternative way to create a mesh
+ on an object simply by clicking <span style="font-weight: bold;"><B>Assign
+ a set of hypotheses </B></span>button and selecting between Automatic Tetrahedralization
+ or Hexahedralization. The
+ program will automatically generate a 3D mesh with the most appropriate
+ settings. In the same way you can apply this functionality for meshing
+ 2D objects, in which case 3D algorithms are not applied. </p>
+
+<p class="whs3"> </p>
+
+<p class="whs3">3. Now, when everything is ready, select
+ your mesh in the <span style="font-weight: bold;"><B>Object Browser</B></span>.
+ From the
+ <span style="font-weight: bold;"><B>Mesh </B></span>menu select<span style="font-weight: bold;"><B>
+ Compute </B></span>or click <img src="../image28.gif" width="25px" height="24px" border="0" class="img_whs12"> button of the toolbar. The Mesh
+ Computation information box appears.</p>
+
+<p class="whs3"> </p>
+
+<p class="whs3"><img src="../pics/meshcomputationsucceed.png" x-maintain-ratio="TRUE" width="457px" height="486px" border="0" class="img_whs13"></p>
+
+<p class="whs3"> </p>
+
+<p class="whs3">If the mesh computation failed, the information
+ about the cause of the failure is provided. </p>
+
+<p class="whs3"> </p>
+
+<p class="whs3"><img src="../pics/meshcomputationfail.png" x-maintain-ratio="TRUE" width="564px" height="402px" border="0" class="img_whs14"> </p>
+
+<p class="whs3"> </p>
+
+<p class="whs3">After you select the error, <span style="font-weight: bold;"><B>Show
+ Subshape</B></span> button allows visualizing the mesh elements that cause
+ it</p>
+
+<p class="whs3"> </p>
+
+<p class="whs3"><img src="../pics/failed_computation.png" x-maintain-ratio="TRUE" width="260px" height="270px" border="0" class="img_whs15"> </p>
+
+<p class="whs3"> </p>
+
+<p class="whs3"><span style="font-weight: bold;"><B>Publish
+ Subshape</B></span> button allows importing it in a separate MED or UNV file.
+ </p>
+
+<p class="whs3"> </p>
+
+<p class="whs3">Consider trying a sample script for construction
+ of a mesh from our <a href="../constructing_meshes.htm">TUI Scripts</a>
+ section.</p>
+
+<p class="whs3"> </p>
+
+<p> </p>
+
+<script type="text/javascript" language="javascript1.2">
+<!--
+if (window.writeIntopicBar)
+ writeIntopicBar(0);
+//-->
+</script>
+</body>
+</html>