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-<h1>About hypotheses</h1>\r
-\r
-<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> <span style="font-weight: bold;"><B>Hypotheses</B></span> represent \r
- boundary conditions which will be taken into account at calculations of \r
- meshes or submeshes basing on geometrical objects. These hypotheses allow \r
- you to manage the level of detail of the resulting meshes or submeshes: \r
- when applying different hypotheses with different parameters you can preset \r
- the quantity of meshing elements which will compose your mesh. So, it \r
- will be possible to generate a rough or a more refined mesh or submesh. \r
- </p>\r
-\r
-<p> </p>\r
-\r
-<p>In <span style="font-weight: bold;"><B>MESH </B></span>there are the following \r
- Basic Hypotheses (to introduce them, you operate numerical values):</p>\r
-\r
-<ul type="disc" class="whs2">\r
- \r
- <li style="list-style: circle; /*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "\r
- type=circle\r
- class=kadov-p><p class="whs3"><a href="arithmetic_1d.htm">1D Hypotheses</a> (for meshing of <span style="font-weight: bold;"><B>edges)</B></span>:</p></li>\r
- \r
- <ul type="disc" class="whs2">\r
- \r
- <li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "\r
- class=kadov-p><p class="whs3"><a href="arithmetic_1d.htm#arithmetic_1D">Arithmetic 1D</a></p></li>\r
- \r
- <li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "\r
- class=kadov-p><p class="whs3"><a href="arithmetic_1d.htm#Average_length">Average Length</a></p></li>\r
- \r
- <li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "\r
- class=kadov-p><p class="whs3"><a href="arithmetic_1d.htm#deflection_1D">Deflection 1D </a></p></li>\r
- \r
- <li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "\r
- class=kadov-p><p class="whs3"><a href="arithmetic_1d.htm#Number_of_elements">Number of segments</a></p></li>\r
- \r
- <li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "\r
- class=kadov-p><p class="whs3"><a href="arithmetic_1d.htm#start_and_end_length">Start and end length</a></p></li>\r
- \r
- <li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "\r
- class=kadov-p><p class="whs3"><a href="arithmetic_1d.htm#automatic_length">Automatic Length</a></p></li>\r
- </ul>\r
- \r
- <li style="list-style: circle; /*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "\r
- type=circle\r
- class=kadov-p><p class="whs3"><a href="max._element_area_hypothesis.htm">2D Hypotheses</a> (for meshing \r
- of <span style="font-weight: bold;"><B>faces)</B></span>: </p></li>\r
-</ul>\r
-\r
-<ol type="disc" class="whs4">\r
- \r
- <ul type="disc" class="whs2">\r
- \r
- <li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "\r
- class=kadov-p><p class="whs3"><a href="max._element_area_hypothesis.htm#max_element_area">Max Element Area</a></p></li>\r
- \r
- <li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "\r
- class=kadov-p><p class="whs3"><a href="max._element_area_hypothesis.htm#length_from_edges">Length from \r
- Edges</a></p></li>\r
- \r
- <li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "\r
- class=kadov-p><p class="whs3"><a href="max._element_area_hypothesis.htm#quadrangle preference">Quadrangle \r
- Preference</a></p></li>\r
- </ul>\r
-</ol>\r
-\r
-<ul type="disc" class="whs2">\r
- \r
- <li style="list-style: circle; /*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "\r
- type=circle\r
- class=kadov-p><p class="whs3">3D \r
- Hypothesis (for meshing of <span style="font-weight: bold;"><B>volumes)</B></span>: \r
- </p></li>\r
- \r
- <ul type="disc" class="whs2">\r
- \r
- <li class=kadov-p><p><a href="max._element_volume_hypothsis.htm">Max \r
- Element Volume</a></p></li>\r
- </ul>\r
-</ul>\r
-\r
-<p> </p>\r
-\r
-<p>There also exist some <a href="non_conform_mesh_allowed_hypothesis.htm">Additional \r
- Hypotheses</a></p>\r
-\r
-<ul type="disc" class="whs2">\r
- \r
- <ul type="disc" class="whs2">\r
- \r
- <li class=kadov-p><p>Propagation of 1D Hypothesis on opposite edges</p></li>\r
- \r
- <li class=kadov-p><p>Non conform mesh allowed</p></li>\r
- \r
- <li class=kadov-p><p>Quadratic mesh</p></li>\r
- </ul>\r
-</ul>\r
-\r
-<p> </p>\r
-\r
-<p>The choice of a hypothesis depends on:</p>\r
-\r
-<ul type="disc" class="whs2">\r
- \r
- <li class=kadov-p><p>the geometrical object (shape) which will be meshed</p></li>\r
- \r
- <li class=kadov-p><p>the algorithm, which will be selected for meshing \r
- of this geometrical object (shape)</p></li>\r
-</ul>\r
-\r
-<p> </p>\r
-\r
-<p> </p>\r
-\r
-<script type="text/javascript" language="javascript1.2">\r
-<!--\r
-if (window.writeIntopicBar)\r
- writeIntopicBar(0);\r
-//-->\r
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-</body>\r
-</html>\r
+<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
+
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+
+<head>
+<title>About hypotheses</title>
+<meta http-equiv="content-type" content="text/html; charset=windows-1252">
+<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com">
+<link rel="stylesheet" href="../default_ns.css"><script type="text/javascript" language="JavaScript" title="WebHelpSplitCss">
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+<!--
+if (window.writeIntopicBar)
+ writeIntopicBar(4);
+//-->
+</script>
+<h1>About hypotheses</h1>
+
+<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> <span style="font-weight: bold;"><B>Hypotheses</B></span> represent
+ boundary conditions which will be taken into account at calculations of
+ meshes or submeshes basing on geometrical objects. These hypotheses allow
+ you to manage the level of detail of the resulting meshes or submeshes:
+ when applying different hypotheses with different parameters you can preset
+ the quantity of meshing elements which will compose your mesh. So, it
+ will be possible to generate a rough or a more refined mesh or submesh.
+ </p>
+
+<p> </p>
+
+<p>In <span style="font-weight: bold;"><B>MESH </B></span>there are the following
+ Basic Hypotheses (to introduce them, you operate numerical values):</p>
+
+<ul type="disc" class="whs2">
+
+ <li style="list-style: circle; /*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
+ type=circle
+ class=kadov-p><p class="whs3"><a href="arithmetic_1d.htm">1D Hypotheses</a> (for meshing of <span style="font-weight: bold;"><B>edges)</B></span>:</p></li>
+
+ <ul type="disc" class="whs2">
+
+ <li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
+ class=kadov-p><p class="whs3"><a href="arithmetic_1d.htm#arithmetic_1D">Arithmetic 1D</a></p></li>
+
+ <li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
+ class=kadov-p><p class="whs3"><a href="arithmetic_1d.htm#Average_length">Average Length</a></p></li>
+
+ <li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
+ class=kadov-p><p class="whs3"><a href="arithmetic_1d.htm#deflection_1D">Deflection 1D </a></p></li>
+
+ <li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
+ class=kadov-p><p class="whs3"><a href="arithmetic_1d.htm#Number_of_elements">Number of segments</a></p></li>
+
+ <li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
+ class=kadov-p><p class="whs3"><a href="arithmetic_1d.htm#start_and_end_length">Start and end length</a></p></li>
+
+ <li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
+ class=kadov-p><p class="whs3"><a href="arithmetic_1d.htm#automatic_length">Automatic Length</a></p></li>
+ </ul>
+
+ <li style="list-style: circle; /*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
+ type=circle
+ class=kadov-p><p class="whs3"><a href="max._element_area_hypothesis.htm">2D Hypotheses</a> (for meshing
+ of <span style="font-weight: bold;"><B>faces)</B></span>: </p></li>
+</ul>
+
+<ol type="disc" class="whs4">
+
+ <ul type="disc" class="whs2">
+
+ <li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
+ class=kadov-p><p class="whs3"><a href="max._element_area_hypothesis.htm#max_element_area">Max Element Area</a></p></li>
+
+ <li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
+ class=kadov-p><p class="whs3"><a href="max._element_area_hypothesis.htm#length_from_edges">Length from
+ Edges</a></p></li>
+
+ <li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
+ class=kadov-p><p class="whs3"><a href="max._element_area_hypothesis.htm#quadrangle preference">Quadrangle
+ Preference</a></p></li>
+ </ul>
+</ol>
+
+<ul type="disc" class="whs2">
+
+ <li style="list-style: circle; /*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
+ type=circle
+ class=kadov-p><p class="whs3">3D
+ Hypothesis (for meshing of <span style="font-weight: bold;"><B>volumes)</B></span>:
+ </p></li>
+
+ <ul type="disc" class="whs2">
+
+ <li class=kadov-p><p><a href="max._element_volume_hypothsis.htm">Max
+ Element Volume</a></p></li>
+ </ul>
+</ul>
+
+<p> </p>
+
+<p>There also exist some <a href="non_conform_mesh_allowed_hypothesis.htm">Additional
+ Hypotheses</a></p>
+
+<ul type="disc" class="whs2">
+
+ <ul type="disc" class="whs2">
+
+ <li class=kadov-p><p>Propagation of 1D Hypothesis on opposite edges</p></li>
+
+ <li class=kadov-p><p>Non conform mesh allowed</p></li>
+
+ <li class=kadov-p><p>Quadratic mesh</p></li>
+ </ul>
+</ul>
+
+<p> </p>
+
+<p>The choice of a hypothesis depends on:</p>
+
+<ul type="disc" class="whs2">
+
+ <li class=kadov-p><p>the geometrical object (shape) which will be meshed</p></li>
+
+ <li class=kadov-p><p>the algorithm, which will be selected for meshing
+ of this geometrical object (shape)</p></li>
+</ul>
+
+<p> </p>
+
+<p> </p>
+
+<script type="text/javascript" language="javascript1.2">
+<!--
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+ writeIntopicBar(0);
+//-->
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