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Fix regression of smesh/bugs_13/N3 (Body Fitting) and SIGSEGV at killSalome.py
[modules/smesh.git]
/
src
/
StdMeshers
/
StdMeshers_UseExisting_1D2D.cxx
diff --git
a/src/StdMeshers/StdMeshers_UseExisting_1D2D.cxx
b/src/StdMeshers/StdMeshers_UseExisting_1D2D.cxx
index 2999915f4e5382b1e1162e8f1546f27874fb4374..0dac537861075b80927853fa5ebdf4d82d69712a 100644
(file)
--- a/
src/StdMeshers/StdMeshers_UseExisting_1D2D.cxx
+++ b/
src/StdMeshers/StdMeshers_UseExisting_1D2D.cxx
@@
-1,4
+1,4
@@
-// Copyright (C) 2007-201
6
CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-201
9
CEA/DEN, EDF R&D, OPEN CASCADE
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
@@
-34,8
+34,8
@@
//=======================================================================
StdMeshers_UseExisting_1D::StdMeshers_UseExisting_1D
//=======================================================================
StdMeshers_UseExisting_1D::StdMeshers_UseExisting_1D
- (int hypId,
int studyId,
SMESH_Gen* gen)
- :SMESH_1D_Algo(hypId,
studyId,
gen)
+ (int hypId, SMESH_Gen* gen)
+ :SMESH_1D_Algo(hypId, gen)
{
_name = "UseExisting_1D";
_shapeType = (1 << TopAbs_EDGE); // 1 bit per shape type
{
_name = "UseExisting_1D";
_shapeType = (1 << TopAbs_EDGE); // 1 bit per shape type
@@
-89,8
+89,8
@@
bool StdMeshers_UseExisting_1D::Evaluate(SMESH_Mesh&,
//=======================================================================
StdMeshers_UseExisting_2D::StdMeshers_UseExisting_2D
//=======================================================================
StdMeshers_UseExisting_2D::StdMeshers_UseExisting_2D
- (int hypId,
int studyId,
SMESH_Gen* gen)
- :SMESH_2D_Algo(hypId,
studyId,
gen)
+ (int hypId, SMESH_Gen* gen)
+ :SMESH_2D_Algo(hypId, gen)
{
_name = "UseExisting_2D";
_shapeType = (1 << TopAbs_FACE); // 1 bit per shape type
{
_name = "UseExisting_2D";
_shapeType = (1 << TopAbs_FACE); // 1 bit per shape type