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Fix make distcheck problem
[modules/smesh.git]
/
src
/
StdMeshers
/
StdMeshers_RadialQuadrangle_1D2D.cxx
diff --git
a/src/StdMeshers/StdMeshers_RadialQuadrangle_1D2D.cxx
b/src/StdMeshers/StdMeshers_RadialQuadrangle_1D2D.cxx
index d93c64eb6638af49c6231f6d124e0ffe0e9e89eb..838a8fbbcfe9d797840e20634eb1eeeb0827b94e 100644
(file)
--- a/
src/StdMeshers/StdMeshers_RadialQuadrangle_1D2D.cxx
+++ b/
src/StdMeshers/StdMeshers_RadialQuadrangle_1D2D.cxx
@@
-1,4
+1,4
@@
-// Copyright (C) 2007-201
2
CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-201
3
CEA/DEN, EDF R&D, OPEN CASCADE
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
@@
-20,8
+20,6
@@
// SMESH SMESH : implementaion of SMESH idl descriptions
// File : StdMeshers_RadialQuadrangle_1D2D.cxx
// Module : SMESH
// SMESH SMESH : implementaion of SMESH idl descriptions
// File : StdMeshers_RadialQuadrangle_1D2D.cxx
// Module : SMESH
-// Created : Fri Oct 20 11:37:07 2006
-// Author : Edward AGAPOV (eap)
#include "StdMeshers_RadialQuadrangle_1D2D.hxx"
#include "StdMeshers_RadialQuadrangle_1D2D.hxx"
@@
-878,6
+876,7
@@
bool StdMeshers_RadialQuadrangle_1D2D::Compute(SMESH_Mesh& aMesh,
// orientation
bool IsForward = ( CircEdge.Orientation()==TopAbs_FORWARD );
// orientation
bool IsForward = ( CircEdge.Orientation()==TopAbs_FORWARD );
+ const double angleSign = ( F.Orientation() == TopAbs_REVERSED ? -1.0 : 1.0 );
// create nodes and mesh elements on face
// find axis of rotation
// create nodes and mesh elements on face
// find axis of rotation
@@
-896,7
+895,7
@@
bool StdMeshers_RadialQuadrangle_1D2D::Compute(SMESH_Mesh& aMesh,
gp_Ax1 theAxis(P0,gp_Dir(Axis));
aTrsf.SetRotation( theAxis, Angles.Value(i) );
gp_Trsf2d aTrsf2d;
gp_Ax1 theAxis(P0,gp_Dir(Axis));
aTrsf.SetRotation( theAxis, Angles.Value(i) );
gp_Trsf2d aTrsf2d;
- aTrsf2d.SetRotation( PC, Angles.Value(i) );
+ aTrsf2d.SetRotation( PC, Angles.Value(i)
* angleSign
);
// create nodes
int j = 1;
for(; j<=Points.Length(); j++) {
// create nodes
int j = 1;
for(; j<=Points.Length(); j++) {