- UVPtStruct* LoadEdgePoints2(SMESH_Mesh& aMesh,
- const TopoDS_Face& F, const TopoDS_Edge& E,
- bool IsReverse);
+ bool EvaluateQuadPref(SMESH_Mesh& aMesh,
+ const TopoDS_Shape& aShape,
+ std::vector<int>& aNbNodes,
+ MapShapeNbElems& aResMap,
+ bool IsQuadratic);
+
+ bool ComputeReduced (SMESH_Mesh& aMesh,
+ const TopoDS_Shape& aShape,
+ FaceQuadStruct* quad);
+
+ void UpdateDegenUV(FaceQuadStruct* quad);