+{
+ // delete temporary faces
+ map< const SMDS_MeshElement*, list<const SMDS_FaceOfNodes*> >::iterator
+ f_f = myResMap.begin(), ffEnd = myResMap.end();
+ for ( ; f_f != ffEnd; ++f_f )
+ {
+ list<const SMDS_FaceOfNodes*>& fList = f_f->second;
+ list<const SMDS_FaceOfNodes*>::iterator f = fList.begin(), fEnd = fList.end();
+ for ( ; f != fEnd; ++f )
+ delete *f;
+ }
+ myResMap.clear();
+
+// TF2PyramMap::iterator itp = myMapFPyram.begin();
+// for(; itp!=myMapFPyram.end(); itp++)
+// cout << itp->second << endl;
+}