const int faceID,
const Prism_3D::TQuadList& quadList,
const TopoDS_Edge& baseEdge,
TParam2ColumnMap* columnsMap,
const double first = 0.0,
const double last = 1.0);
const int faceID,
const Prism_3D::TQuadList& quadList,
const TopoDS_Edge& baseEdge,
TParam2ColumnMap* columnsMap,
const double first = 0.0,
const double last = 1.0);