int wallFaceIds[ NB_WALL_FACES ] = { // to walk around a block
SMESH_Block::ID_Fx0z, SMESH_Block::ID_F1yz,
SMESH_Block::ID_Fx1z, SMESH_Block::ID_F0yz
int wallFaceIds[ NB_WALL_FACES ] = { // to walk around a block
SMESH_Block::ID_Fx0z, SMESH_Block::ID_F1yz,
SMESH_Block::ID_Fx1z, SMESH_Block::ID_F0yz