TopoDS_Edge geomEdge = TopoDS::Edge(bndShapes.back());
helper.CheckNodeU( geomEdge, link._medium, u, projTol, /*force=*/true );
TopoDS_Edge geomEdge = TopoDS::Edge(bndShapes.back());
helper.CheckNodeU( geomEdge, link._medium, u, projTol, /*force=*/true );