+ for (int i1 = 0; i1 < nbdown; i1++)
+ for (int j1 = 0; j1 < nbright; j1++) {
+ int ij1 = j1 * nbdown + i1;
+ int i = cz0.ia * i1 + cz0.ib * j1 + cz0.ic; // i = x/face
+ int j = cz0.ja * i1 + cz0.jb * j1 + cz0.jc; // j = y/face
+ int ijk = k * nbx * nby + j * nbx + i;
+ //MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
+ np[ijk].node = quad->uv_grid[ij1].node;
+ //SCRUTE(np[ijk].nodeId);
+ }
+ }
+
+ {
+ const TopoDS_Face & F = TopoDS::Face(meshFaces[_indZ1]->GetSubShape());
+
+ SMDS_NodeIteratorPtr itf= aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes();
+
+ faceQuadStruct *quad = aCube.quad_Z1;
+ int k = nbz - 1; // i = x/face , j = y/face
+ int nbdown = quad->side[0]->NbPoints();
+ int nbright = quad->side[1]->NbPoints();
+
+ while(itf->more()) {
+ const SMDS_MeshNode * node = itf->next();
+ if(aTool.IsMedium(node))
+ continue;
+ if ( !findIJ( node, quad, i1, j1 ))
+ return ClearAndReturn( aQuads, false );
+ int ij1 = j1 * nbdown + i1;
+ quad->uv_grid[ij1].node = node;
+ }
+
+ for (int i1 = 0; i1 < nbdown; i1++)
+ for (int j1 = 0; j1 < nbright; j1++) {
+ int ij1 = j1 * nbdown + i1;
+ int i = cz1.ia * i1 + cz1.ib * j1 + cz1.ic; // i = x/face
+ int j = cz1.ja * i1 + cz1.jb * j1 + cz1.jc; // j = y/face
+ int ijk = k * nbx * nby + j * nbx + i;
+ //MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
+ np[ijk].node = quad->uv_grid[ij1].node;
+ //SCRUTE(np[ijk].nodeId);
+ }
+ }
+
+ // 2.0 - for each node of the cube:
+ // - get the 8 points 3D = 8 vertices of the cube
+ // - get the 12 points 3D on the 12 edges of the cube
+ // - get the 6 points 3D on the 6 faces with their ID
+ // - compute the point 3D
+ // - store the point 3D in SMESHDS, store its ID in 3D structure
+
+ int shapeID = meshDS->ShapeToIndex( aShape );
+
+ Pt3 p000, p001, p010, p011, p100, p101, p110, p111;
+ Pt3 px00, px01, px10, px11;
+ Pt3 p0y0, p0y1, p1y0, p1y1;
+ Pt3 p00z, p01z, p10z, p11z;
+ Pt3 pxy0, pxy1, px0z, px1z, p0yz, p1yz;
+
+ GetPoint(p000, 0, 0, 0, nbx, nby, nbz, np, meshDS);
+ GetPoint(p001, 0, 0, nbz - 1, nbx, nby, nbz, np, meshDS);
+ GetPoint(p010, 0, nby - 1, 0, nbx, nby, nbz, np, meshDS);
+ GetPoint(p011, 0, nby - 1, nbz - 1, nbx, nby, nbz, np, meshDS);
+ GetPoint(p100, nbx - 1, 0, 0, nbx, nby, nbz, np, meshDS);
+ GetPoint(p101, nbx - 1, 0, nbz - 1, nbx, nby, nbz, np, meshDS);
+ GetPoint(p110, nbx - 1, nby - 1, 0, nbx, nby, nbz, np, meshDS);
+ GetPoint(p111, nbx - 1, nby - 1, nbz - 1, nbx, nby, nbz, np, meshDS);
+
+ for (int i = 1; i < nbx - 1; i++) {
+ for (int j = 1; j < nby - 1; j++) {
+ for (int k = 1; k < nbz - 1; k++) {
+ // *** seulement maillage regulier
+ // 12 points on edges
+ GetPoint(px00, i, 0, 0, nbx, nby, nbz, np, meshDS);
+ GetPoint(px01, i, 0, nbz - 1, nbx, nby, nbz, np, meshDS);
+ GetPoint(px10, i, nby - 1, 0, nbx, nby, nbz, np, meshDS);
+ GetPoint(px11, i, nby - 1, nbz - 1, nbx, nby, nbz, np, meshDS);
+
+ GetPoint(p0y0, 0, j, 0, nbx, nby, nbz, np, meshDS);
+ GetPoint(p0y1, 0, j, nbz - 1, nbx, nby, nbz, np, meshDS);
+ GetPoint(p1y0, nbx - 1, j, 0, nbx, nby, nbz, np, meshDS);
+ GetPoint(p1y1, nbx - 1, j, nbz - 1, nbx, nby, nbz, np, meshDS);
+
+ GetPoint(p00z, 0, 0, k, nbx, nby, nbz, np, meshDS);
+ GetPoint(p01z, 0, nby - 1, k, nbx, nby, nbz, np, meshDS);
+ GetPoint(p10z, nbx - 1, 0, k, nbx, nby, nbz, np, meshDS);
+ GetPoint(p11z, nbx - 1, nby - 1, k, nbx, nby, nbz, np, meshDS);
+
+ // 12 points on faces
+ GetPoint(pxy0, i, j, 0, nbx, nby, nbz, np, meshDS);
+ GetPoint(pxy1, i, j, nbz - 1, nbx, nby, nbz, np, meshDS);
+ GetPoint(px0z, i, 0, k, nbx, nby, nbz, np, meshDS);
+ GetPoint(px1z, i, nby - 1, k, nbx, nby, nbz, np, meshDS);
+ GetPoint(p0yz, 0, j, k, nbx, nby, nbz, np, meshDS);
+ GetPoint(p1yz, nbx - 1, j, k, nbx, nby, nbz, np, meshDS);
+
+ int ijk = k * nbx * nby + j * nbx + i;
+ double x = double (i) / double (nbx - 1); // *** seulement
+ double y = double (j) / double (nby - 1); // *** maillage
+ double z = double (k) / double (nbz - 1); // *** regulier
+
+ Pt3 X;
+ for (int i = 0; i < 3; i++) {
+ X[i] = (1 - x) * p0yz[i] + x * p1yz[i]
+ + (1 - y) * px0z[i] + y * px1z[i]
+ + (1 - z) * pxy0[i] + z * pxy1[i]
+ - (1 - x) * ((1 - y) * p00z[i] + y * p01z[i])
+ - x * ((1 - y) * p10z[i] + y * p11z[i])
+ - (1 - y) * ((1 - z) * px00[i] + z * px01[i])
+ - y * ((1 - z) * px10[i] + z * px11[i])
+ - (1 - z) * ((1 - x) * p0y0[i] + x * p1y0[i])
+ - z * ((1 - x) * p0y1[i] + x * p1y1[i])
+ + (1 - x) * ((1 - y) * ((1 - z) * p000[i] + z * p001[i])
+ + y * ((1 - z) * p010[i] + z * p011[i]))
+ + x * ((1 - y) * ((1 - z) * p100[i] + z * p101[i])
+ + y * ((1 - z) * p110[i] + z * p111[i]));
+ }
+
+ SMDS_MeshNode * node = meshDS->AddNode(X[0], X[1], X[2]);
+ np[ijk].node = node;
+ meshDS->SetNodeInVolume(node, shapeID);
+ }
+ }
+ }