- // 1.4 - find edge X=0, Z=0 (ancestor of V000 not in face Y=0)
- // - find edge X=1, Z=0 (ancestor of V100 not in face Y=0)
- // - find edge X=1, Z=1 (ancestor of V101 not in face Y=0)
- // - find edge X=0, Z=1 (ancestor of V001 not in face Y=0)
- //MESSAGE("---");
-
-// TopoDS_Edge E_0Y0 = EdgeNotInFace(aMesh, aShape, F, aCube.V000, MS);
-// ASSERT(!E_0Y0.IsNull());
-
-// TopoDS_Edge E_1Y0 = EdgeNotInFace(aMesh, aShape, F, aCube.V100, MS);
-// ASSERT(!E_1Y0.IsNull());
-
-// TopoDS_Edge E_1Y1 = EdgeNotInFace(aMesh, aShape, F, aCube.V101, MS);
-// ASSERT(!E_1Y1.IsNull());
-
-// TopoDS_Edge E_0Y1 = EdgeNotInFace(aMesh, aShape, F, aCube.V001, MS);
-// ASSERT(!E_0Y1.IsNull());
-
- // 1.5 - identify the 4 vertices in face Y=1: V010, V110, V111, V011
- //MESSAGE("---");
-