- myDefaultPnt2d = thePnt2d;
-
- myPoints = theSide->GetUVPtStruct();
- myNbPonits = myPoints.size();
- myNbSegments = theSide->myNbSegments;
- std::vector<uvPtStruct>::iterator it = myPoints.begin();
- for(; it!=myPoints.end(); it++) {
- (*it).u = thePnt2d.X();
- (*it).v = thePnt2d.Y();
- (*it).y = 0.0;
- (*it).node = theNode;
+ myDefaultPnt2d = *thePnt2d1;
+ myPoints = theSide->GetUVPtStruct();
+ myNbPonits = myPoints.size();
+ myNbSegments = theSide->myNbSegments;
+ if ( thePnt2d2 )
+ for ( size_t i = 0; i < myPoints.size(); ++i )
+ {
+ double r = i / ( myPoints.size() - 1. );
+ myPoints[i].u = (1-r) * thePnt2d1->X() + r * thePnt2d2->X();
+ myPoints[i].v = (1-r) * thePnt2d1->Y() + r * thePnt2d2->Y();
+ myPoints[i].node = theNode;
+ }
+ else
+ for ( size_t i = 0; i < myPoints.size(); ++i )
+ {
+ myPoints[i].u = thePnt2d1->X();
+ myPoints[i].v = thePnt2d1->Y();
+ myPoints[i].node = theNode;
+ }
+}
+
+//================================================================================
+/*
+ * Create a side from an UVPtStructVec
+ */
+//================================================================================
+
+StdMeshers_FaceSide::StdMeshers_FaceSide(UVPtStructVec& theSideNodes)
+{
+ myEdge.resize( 1 );
+ myEdgeID.resize( 1, -1 );
+ myC2d.resize( 1 );
+ myC3dAdaptor.resize( 1 );
+ myFirst.resize( 1, 0. );
+ myLast.resize( 1, 1. );
+ myNormPar.resize( 1, 1. );
+ myIsUniform.resize( 1, 1 );
+ myMissingVertexNodes = myIgnoreMediumNodes = false;
+ myDefaultPnt2d.SetCoord( 1e100, 1e100 );
+
+ myPoints = theSideNodes;
+ myNbPonits = myPoints.size();
+ myNbSegments = myNbPonits + 1;
+
+ myLength = 0;
+ if ( !myPoints.empty() )
+ {
+ myPoints[0].normParam = 0;
+ gp_Pnt pPrev = SMESH_TNodeXYZ( myPoints[0].node );
+ for ( size_t i = 1; i < myPoints.size(); ++i )
+ {
+ gp_Pnt p = SMESH_TNodeXYZ( myPoints[i].node );
+ myLength += ( myPoints[i].normParam = p.Distance( pPrev ));
+ pPrev = p;
+ }
+ if ( myLength > std::numeric_limits<double>::min() )
+ for ( size_t i = 1; i < myPoints.size(); ++i )
+ myPoints[i].normParam /= myLength;