+ actorAspect GetActorAspect(const char* Mesh_Entry, int viewId = 0 );
+ void SetActorAspect( const actorAspect& actorPres, const char* Mesh_Entry, int viewId = 0 );
+
+ void setSelectionMode( SelectionMode selectionMode );
+ std::vector<int> getSelected( const char* Mesh_Entry );
+
+ // --------------------- for the test purposes -----------------------
+ SelectionMode getSelectionMode();
+ void select( const char *id, std::vector<int> ids, bool append = false );
+ void select( const char *id, int id1, bool append = false );
+