- ::SMESH_subMesh* aSubMesh = _mesh_i->_mapSubMesh[_localId];
- SMESHDS_SubMesh* aSubMeshDS = 0;
- if (aSubMesh) aSubMeshDS = aSubMesh->GetSubMeshDS();
- if (!aSubMeshDS)
- return aRes._retn();
-
- // get own number of nodes
- aRes[ SMESH::Entity_Node ] = aSubMeshDS->NbNodes();