+//=======================================================================
+/*
+ * Returns number of mesh elements of each \a ElementType
+ */
+//=======================================================================
+
+SMESH::long_array* SMESH_subMesh_i::GetNbElementsByType()
+{
+ SMESH::long_array_var aRes = new SMESH::long_array();
+ aRes->length(SMESH::NB_ELEMENT_TYPES);
+ for (int i = 0; i < SMESH::NB_ELEMENT_TYPES; i++)
+ if ( _preMeshInfo )
+ aRes[ i ] = _preMeshInfo->NbElements( SMDSAbs_ElementType( i ));
+ else
+ aRes[ i ] = 0;
+
+ if ( !_preMeshInfo )
+ {
+ aRes[ SMESH::NODE ] = GetNumberOfNodes(true);
+
+ ::SMESH_subMesh* aSubMesh = _mesh_i->_mapSubMesh[_localId];
+ if ( SMESHDS_SubMesh* smDS = aSubMesh->GetSubMeshDS() )
+ {
+ SMDS_ElemIteratorPtr eIt = smDS->GetElements();
+ if ( eIt->more() )
+ aRes[ eIt->next()->GetType() ] = smDS->NbElements();
+ }
+ }
+ return aRes._retn();
+}
+