// but not enum SMDSAbs_EntityType because values of SMDSAbs_EntityType may
// change at insertion of new items in the middle.
const vector<MED::EGeometrieElement>& medTypes = mesh2medElemType();
// but not enum SMDSAbs_EntityType because values of SMDSAbs_EntityType may
// change at insertion of new items in the middle.
const vector<MED::EGeometrieElement>& medTypes = mesh2medElemType();