+
+//=============================================================================
+/*!
+ * \brief Returns statistic of mesh elements
+ */
+//=============================================================================
+SMESH::long_array* SMESH_Mesh_i::GetMeshInfo()
+{
+ SMESH::long_array_var aRes = new SMESH::long_array();
+ aRes->length(SMESH::Entity_Last);
+ for (int i = SMESH::Entity_Node; i < SMESH::Entity_Last; i++)
+ aRes[i] = 0;
+ SMESHDS_Mesh* aMeshDS = _impl->GetMeshDS();
+ if (!aMeshDS)
+ return aRes._retn();
+ const SMDS_MeshInfo& aMeshInfo = aMeshDS->GetMeshInfo();
+ for (int i = SMESH::Entity_Node; i < SMESH::Entity_Last; i++)
+ aRes[i] = aMeshInfo.NbEntities((SMDSAbs_EntityType)i);
+ return aRes._retn();
+}
+
+//=============================================================================
+/*!
+ * \brief Collect statistic of mesh elements given by iterator
+ */
+//=============================================================================
+void SMESH_Mesh_i::CollectMeshInfo(const SMDS_ElemIteratorPtr theItr,
+ SMESH::long_array& theInfo)
+{
+ if (!theItr) return;
+ while (theItr->more())
+ theInfo[ theItr->next()->GetEntityType() ]++;
+}