+ ::SMESH_MeshEditor anEditor( myMesh );
+ SMESH::SMESH_MeshEditor::Sew_Error error =
+ convError( anEditor.SewSideElements (aSide1Elems, aSide2Elems,
+ aFirstNode1ToMerge,
+ aFirstNode2ToMerge,
+ aSecondNode1ToMerge,
+ aSecondNode2ToMerge));
+
+ StoreResult(anEditor);
+
+ return error;
+}
+
+//================================================================================
+/*!
+ * \brief Set new nodes for given element
+ * \param ide - element id
+ * \param newIDs - new node ids
+ * \retval CORBA::Boolean - true if result is OK
+ */
+//================================================================================
+
+CORBA::Boolean SMESH_MeshEditor_i::ChangeElemNodes(CORBA::Long ide,
+ const SMESH::long_array& newIDs)
+{
+ initData();
+
+ const SMDS_MeshElement* elem = GetMeshDS()->FindElement(ide);
+ if(!elem) return false;
+
+ int nbn = newIDs.length();
+ int i=0;
+ vector<const SMDS_MeshNode*> aNodes (nbn);
+ int nbn1=-1;
+ for(; i<nbn; i++) {
+ const SMDS_MeshNode* aNode = GetMeshDS()->FindNode(newIDs[i]);
+ if(aNode) {
+ nbn1++;
+ aNodes[nbn1] = aNode;
+ }
+ }
+ // Update Python script
+ TPythonDump() << "isDone = " << this << ".ChangeElemNodes( "
+ << ide << ", " << newIDs << " )";
+#ifdef _DEBUG_
+ TPythonDump() << "print 'ChangeElemNodes: ', isDone";
+#endif
+
+ return GetMeshDS()->ChangeElementNodes( elem, &aNodes[0], nbn1+1 );
+}
+
+//================================================================================
+/*!
+ * \brief Update myLastCreated* or myPreviewData
+ * \param anEditor - it contains last modification results
+ */
+//================================================================================
+
+void SMESH_MeshEditor_i::StoreResult(::SMESH_MeshEditor& anEditor)
+{
+ if ( myPreviewMode ) { // --- MeshPreviewStruct filling ---
+
+ list<int> aNodesConnectivity;
+ typedef map<int, int> TNodesMap;
+ TNodesMap nodesMap;
+
+ TPreviewMesh * aPreviewMesh = dynamic_cast< TPreviewMesh* >( anEditor.GetMesh() );
+ SMDSAbs_ElementType previewType = aPreviewMesh->myPreviewType;
+
+ SMESHDS_Mesh* aMeshDS = anEditor.GetMeshDS();
+ int nbEdges = aMeshDS->NbEdges();
+ int nbFaces = aMeshDS->NbFaces();
+ int nbVolum = aMeshDS->NbVolumes();
+ switch ( previewType ) {
+ case SMDSAbs_Edge : nbFaces = nbVolum = 0; break;
+ case SMDSAbs_Face : nbEdges = nbVolum = 0; break;
+ case SMDSAbs_Volume: nbEdges = nbFaces = 0; break;
+ default:;
+ }
+ myPreviewData->nodesXYZ.length(aMeshDS->NbNodes());
+ myPreviewData->elementTypes.length(nbEdges + nbFaces + nbVolum);
+ int i = 0, j = 0;
+ SMDS_ElemIteratorPtr itMeshElems = aMeshDS->elementsIterator();
+
+ while ( itMeshElems->more() ) {
+ const SMDS_MeshElement* aMeshElem = itMeshElems->next();
+ if ( previewType != SMDSAbs_All && aMeshElem->GetType() != previewType )
+ continue;
+
+ SMDS_ElemIteratorPtr itElemNodes = aMeshElem->nodesIterator();
+ while ( itElemNodes->more() ) {
+ const SMDS_MeshNode* aMeshNode =
+ static_cast<const SMDS_MeshNode*>( itElemNodes->next() );
+ int aNodeID = aMeshNode->GetID();
+ TNodesMap::iterator anIter = nodesMap.find(aNodeID);
+ if ( anIter == nodesMap.end() ) {
+ // filling the nodes coordinates
+ myPreviewData->nodesXYZ[j].x = aMeshNode->X();
+ myPreviewData->nodesXYZ[j].y = aMeshNode->Y();
+ myPreviewData->nodesXYZ[j].z = aMeshNode->Z();
+ anIter = nodesMap.insert( make_pair(aNodeID, j) ).first;
+ j++;
+ }
+ aNodesConnectivity.push_back(anIter->second);
+ }
+
+ // filling the elements types
+ SMDSAbs_ElementType aType;
+ bool isPoly;
+ /*if (aMeshElem->GetType() == SMDSAbs_Volume) {
+ aType = SMDSAbs_Node;
+ isPoly = false;
+ }
+ else*/ {
+ aType = aMeshElem->GetType();
+ isPoly = aMeshElem->IsPoly();
+ }
+
+ myPreviewData->elementTypes[i].SMDS_ElementType = (SMESH::ElementType) aType;
+ myPreviewData->elementTypes[i].isPoly = isPoly;
+ myPreviewData->elementTypes[i].nbNodesInElement = aMeshElem->NbNodes();
+ i++;
+
+ }
+ myPreviewData->nodesXYZ.length( j );
+
+ // filling the elements connectivities
+ list<int>::iterator aConnIter = aNodesConnectivity.begin();
+ myPreviewData->elementConnectivities.length(aNodesConnectivity.size());
+ for( int i = 0; aConnIter != aNodesConnectivity.end(); aConnIter++, i++ )
+ myPreviewData->elementConnectivities[i] = *aConnIter;
+
+ return;
+ }
+
+ {
+ // add new nodes into myLastCreatedNodes
+ const SMESH_SequenceOfElemPtr& aSeq = anEditor.GetLastCreatedNodes();
+ myLastCreatedNodes->length(aSeq.Length());
+ for(int i=0; i<aSeq.Length(); i++)
+ myLastCreatedNodes[i] = aSeq.Value(i+1)->GetID();
+ }
+ {
+ // add new elements into myLastCreatedElems
+ const SMESH_SequenceOfElemPtr& aSeq = anEditor.GetLastCreatedElems();
+ myLastCreatedElems->length(aSeq.Length());
+ for(int i=0; i<aSeq.Length(); i++)
+ myLastCreatedElems[i] = aSeq.Value(i+1)->GetID();
+ }
+}
+
+//================================================================================
+/*!
+ * Return data of mesh edition preview
+ */
+//================================================================================
+
+SMESH::MeshPreviewStruct* SMESH_MeshEditor_i::GetPreviewData()
+{
+ return myPreviewData._retn();
+}
+
+//================================================================================
+/*!
+ * \brief Returns list of it's IDs of created nodes
+ * \retval SMESH::long_array* - list of node ID
+ */
+//================================================================================
+
+SMESH::long_array* SMESH_MeshEditor_i::GetLastCreatedNodes()
+{
+ return myLastCreatedNodes._retn();
+}
+
+//================================================================================
+/*!
+ * \brief Returns list of it's IDs of created elements
+ * \retval SMESH::long_array* - list of elements' ID
+ */
+//================================================================================
+
+SMESH::long_array* SMESH_MeshEditor_i::GetLastCreatedElems()
+{
+ return myLastCreatedElems._retn();
+}
+
+//=======================================================================
+//function : ConvertToQuadratic
+//purpose :
+//=======================================================================
+
+void SMESH_MeshEditor_i::ConvertToQuadratic(CORBA::Boolean theForce3d)
+{
+ ::SMESH_MeshEditor anEditor( myMesh );
+ anEditor.ConvertToQuadratic(theForce3d);
+ // Update Python script
+ TPythonDump() << this << ".ConvertToQuadratic( " << theForce3d << " )";
+}
+
+//=======================================================================
+//function : ConvertFromQuadratic
+//purpose :
+//=======================================================================
+
+CORBA::Boolean SMESH_MeshEditor_i::ConvertFromQuadratic()
+{
+ ::SMESH_MeshEditor anEditor( myMesh );
+ CORBA::Boolean isDone = anEditor.ConvertFromQuadratic();
+ // Update Python script
+ TPythonDump() << this << ".ConvertFromQuadratic()";
+ return isDone;